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Real Name HorrorScope   
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Nickname HorrorScope
Email Concealed by request
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Homepage http://
Signed On May 28, 2003, 23:35
Total Comments 6319 (Guru)
User ID 17232
 
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News Comments > Evening Legal Briefs
6. Re: Cable STB Compromise Jun 17, 2016, 10:59 HorrorScope
 
HoSpanky wrote on Jun 17, 2016, 07:00:
HorrorScope wrote on Jun 17, 2016, 00:17:
PHJF wrote on Jun 16, 2016, 22:33:
Ummmm you've been able to use your own modem with Time Warner for, like, ever. Don't know why you think a STB would be a stretch... especially after how successful a little STB named TiVo was.

Exactly. One cable provider in my area wants $11 friggin dollars a box. So in the 70's I could have 5 tv sets playing no additional cost. That would be an extra $55 a month.

You have absolutely no idea how many times people who own their own modem want me to hand them a new one when theirs gets hit by lightning or the wifi stops working. And years ago, I remember dealing with customers about their two-cablecard-tivos, and the massive clusterfuck that was. But hey, let's ignore that and pretend the TiVo thing didn't happen, and that the customer-owned-modem thing doesn't still happen at least once a week.

Actually I do, different HW in a different industry though. You just have to let them know that this is their HW and not yours. Yes some don't like that answer. Things you deal with in life. Followed up with, we'll gladly send out a Tech (cost) and supply you with our own Box (cost per month). Decide.

In my personal case, we have both theirs and our HW options, we are working toward getting out of HW completely, but there are some issues, some like the convenience and don't care about the cost. In the case of TV Boxes, it seems the option of provider owned HW will remain. So really they would be serving a wider audience offering both. We don't make a profit at all with offering HW, Cable Co's have raised the prices so high that it became a profit center and now it would be giving up revenue, oh well.

This comment was edited on Jun 17, 2016, 11:05.
 
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News Comments > PC Destiny Still Possible
9. Re: PC Destiny Still Possible Jun 17, 2016, 10:43 HorrorScope
 
If and when, at least it may have enough content at that point.  
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News Comments > etc.
9. Re: etc. Jun 17, 2016, 00:42 HorrorScope
 
First walk the walk on that. If they do... and the praise they are giving them... I wonder if MS is ready to drop many billions in buying steam.  
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News Comments > Evening Legal Briefs
3. Re: Cable STB Compromise Jun 17, 2016, 00:17 HorrorScope
 
PHJF wrote on Jun 16, 2016, 22:33:
Ummmm you've been able to use your own modem with Time Warner for, like, ever. Don't know why you think a STB would be a stretch... especially after how successful a little STB named TiVo was.

Exactly. One cable provider in my area wants $11 friggin dollars a box. So in the 70's I could have 5 tv sets playing no additional cost. That would be an extra $55 a month.
 
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News Comments > Morning Patches
3. Re: Morning Patches Jun 16, 2016, 18:37 HorrorScope
 
Now is time to play the definitive version of W3. We all knew that last huge patch/dlc would come with its own new set of bugs. There still be more, but I bet it is in a really good place currently.  
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Jun 16, 2016, 18:35 HorrorScope
 
HoSpanky wrote on Jun 16, 2016, 18:27:
I have a feeling 4k games would be locked at 30 FPS, and those same games would be locked at 30 FPS on the original consoles at 1080p or lower.

If a game came out that allowed for 60 fps on the Scorpio (at 1080p) or 30 on the original, and it was a competitive shooter, people would lose their shit.

You could be right, but imo that is stupid thinking on their behalf. There is more competitive gaming on the PC and some have higher frames than others. We'll see which way PS4.5 goes. It just seems odd we'll give you more power but we'll reign it in as well, you can just run a higher rez. That is MS though...
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Jun 16, 2016, 17:59 HorrorScope
 
I just don't get why they would do anything to stop the Scorpio HW from performing at whatever resolution. I know many are still a little queezy running a Nvidia 1080 at 4k and now MS thinks the Scorpio will have no problem with 4k? A scorprio is really going to be more powerful than an nvidia 1080?

I just can't trust these guys to know what they are talking about or just make it damn clear exactly what they are doing here. If they are artificially holding the HW back at lower rez, their idiots for the nth time.

I rather have constant 1080P 60/90/120 FPS locked vs 4k with frames all over the place and south of 40. If they program 1080P out of this, they just can't make sensible decisions.


As for the whine about I want a console for truly exclusives, whatever to that. If the game isn't compromised and works exactly like it would have if it were Xbone only vs Bone/Win10, that is just superficial mamby pamby stuff. If it keeps compatibility, better HW is better HW and a choice for each console owner if they want to upgrade or not.

This comment was edited on Jun 16, 2016, 18:08.
 
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News Comments > Morning Consolidation
7. Re: Morning Consolidation Jun 15, 2016, 19:48 HorrorScope
 
Ok then I'll assume English is a 2nd language for a couple then:

If you don’t have a 4K TV, the Xbox Scorpio is not for you, according to Phil Spencer, head of Xbox.

“What TV do you have?” he asked.

“A standard 1080p TV,” was the reply.

“Then you should buy this box, because Scorpio is not going to do anything for you,” said Spencer. “Scorpio is designed as a 4K console, and if you don’t have a 4K TV, the benefit we’ve designed for, you’re not going to see.

“Clearly, you can buy Scorpio, and if and when you decide you want to buy a 4K television to take advantage of the increased performance, obviously the console will be ready for you.”


That part about "then you should buy this box" that I assume he is talking the Slim. But I don't understand why Scorpio with it's beefed up specs wouldn't do good things for 1080p players. Makes little sense, there should be a real benefit. Then the next question is, does this increased power really enough to drive 4k games well?
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Jun 15, 2016, 14:42 HorrorScope
 
zip xavier wrote on Jun 15, 2016, 13:34:
You guys seem to be mistaking the Xbox One S for Project Scorpio.

They are two separate consoles. The One S is a slim Xbox One with 4K media support only (Netflix, Youtube, etc)

Project Scorpio will be the beefy version of the Xbox One with the ability to game at 4K.

I don't think so, read the article, 2nd from bottom. The dudes a dolt or the company is or both.
 
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News Comments > Morning Safety Dance
7. Re: Morning Safety Dance Jun 15, 2016, 13:19 HorrorScope
 
Nullity wrote on Jun 15, 2016, 12:10:
The day Youtube started offering an HTML5 player, is the day I joyfully removed Flash from all my PCs. Can't believe people still use it.

Any site that still requires Flash, is a site that should be at the top of your "do not visit" list.

I know we keep saying that here, but there are a lot of sites, big sites, needed sites for business that still use flash. It's not like there are just a few.

Or is there a plugin that will take flash based sites and convert it and play it say in a HTML5 way?

Also I haven't ever knowingly been attacked via a Flash security issues, to me it seems like it is simply the whipping boy. It isn't like MS's O/S have ever been secure, they keep putting out patch after patch to close another hole in their cheese.

This comment was edited on Jun 15, 2016, 13:25.
 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Jun 15, 2016, 11:22 HorrorScope
 
Hmmmm.


"For those sticking with a 1080p telly, the Xbox One S appears to be more of an aesthetic upgrade, as the slight power advantage is so minute that it will have “literally no impact” on game performance. "

Now why would you have to have a 4k tv to get the FPS boost from scorpio's HW? Why would you not give that to 1080p/720p users as well? This makes no sense. And if this is wrong, how many fuck up's does this one joker get? An avid gaming fan seems to be as much if not more on the ball than this guy who reps the product.
 
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News Comments > Elder Scrolls VI in Development
75. Re: Elder Scrolls VI in Development Jun 15, 2016, 00:18 HorrorScope
 
Creston wrote on Jun 14, 2016, 21:02:
HorrorScope wrote on Jun 14, 2016, 19:23:
Creston wrote on Jun 14, 2016, 13:36:
HorrorScope wrote on Jun 14, 2016, 11:22:
The only real issue I have is how game time is linked to frames generated, which is really weird for today's standards.

Just out of curiosity, how do more modern engines deal with it? I know engines have an internal tick rate, but isn't that just the same thing?

First here is a video showing what I'm talking about.

https://www.youtube.com/watch?v=r4EHjFkVw-s

Okay, that is just fucking stupid. What the hell, Bethesda?


The reason it hasn't been all that noticeable lately is I would like to think most of us are playing at near constant 60 fps these days on their pc's. But if we can recall back to Oblivion where a lot of us struggled to get 60 everywhere, there were parts when it would bog and the game would play in a much slower motion. As frames dipped gameplay slowed down. Yep weird, not quite exclusive to them, there's been a few other games with the same issue.

IMO, it was also why they would never put many baddies on the screen at once. One of my favorite mods for these games is affecting spawn rate with an x multiple. It gets more fun with more baddies to fight at once and we can maintain 60 with many now.
 
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News Comments > Oculus Touch Titles Revealed; Controllers Still MIA
8. Re: Oculus Touch Titles Revealed; Controllers Still MIA Jun 14, 2016, 19:40 HorrorScope
 
Screen door isn't totally a resolution issue.

You can affect SDE good or bad based on pixel density, which I believe the consumer release versions improved on this part and was a focus. Each pixel can fill with a color, but there is a black (screen door) grid around each pixel as well. If you make the pixels larger and the black space smaller on the panel, that also reduces SDE considerably.

Another possibility is 4k or in general higher rez panels but running games at lower rez on those panels to maintain needed performance. If you have a quality scaler you can have say 1080p rez running in a 4k panel. You can do that today with whatever monitor as well, you don't have to run at native resolution. The problem with running lower rez than native on most monitors is the scalers built in those suck and blow and blurriness happens. But common thinking is 4k panels need 4k rez games which means gobs of power to maintain performance. You could have 4k panels to reduce screen door and run say something like 1080P or 1440P rez games on those panels to keep frames high, if you have quality scaling.

So scalers and pixel density are ways around SDE. Razer's VR unit they are using a pixel blending technique to further reduce SDE.

This comment was edited on Jun 14, 2016, 19:53.
 
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News Comments > Elder Scrolls VI in Development
72. Re: Elder Scrolls VI in Development Jun 14, 2016, 19:23 HorrorScope
 
Creston wrote on Jun 14, 2016, 13:36:
HorrorScope wrote on Jun 14, 2016, 11:22:
The only real issue I have is how game time is linked to frames generated, which is really weird for today's standards.

Just out of curiosity, how do more modern engines deal with it? I know engines have an internal tick rate, but isn't that just the same thing?

First here is a video showing what I'm talking about.

https://www.youtube.com/watch?v=r4EHjFkVw-s

But most other games new and old have the tick on cycles that are not affected by fps, system clock cycles. Where beth's gamebryo has its tick on cycles that are affected by frame rate.

One thing about FO4, going in and out of buildings now take quite a bit longer to load than previous efforts, not really sure why, fair disappointment here. There is a mod that unlocks the frames when on the loading screen to speed up the loading time and once off the load screen it goes back to 60 fps if you have it locked, simply to speed up the loading times considerably.

In general I find playing Beth games at 60 the place you want to be because of these issues and then tearing etc if you don't have sync monitors.

But most other games 30 frames, 60 frames, 120 frames you move through the world at the same speed, it is just how smooth it looks to you that is being affected. Bethesda though this means slower motion, normal motion and fast motion. Odd.

This imo is probably the biggest issue with their engine. I feel animation is their issue and not the engine as I've seen better gamebryo animation elsewhere.

Their overall UI is another issue in general with their games, but that isn't the engine and perhaps a combination of getting controller and k/m to sort of live in the same world.
 
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News Comments > Elder Scrolls VI in Development
11. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:24 HorrorScope
 
eRe4s3r wrote on Jun 14, 2016, 11:06:
HorrorScope wrote on Jun 14, 2016, 10:59:
I believe they have mentioned possible new technology in the past and then still reverted back to their common engine. Just saying. 2017? I think his words sound well past 2017 even.

Well if they develop like any big studio this should already have been in (back-burner) development since Skyrim (2011). If they decided a new engine is needed, this would certainly explain why for Fallout 4 they pushed GameBryo to it's last legs despite saying they work on a new engine, since realistically there would not be any other way for Fallout 4 to have been released otherwise... developing an entirely new custom engine with that kind of feature set could easily take 7 years. So yeah. Probably not even 2017. But what is damn sure is that if they take that time for a new engine it will be something that blows our minds. Since it would mean they need some kind of feature that is not existent nor possible in gamebryo (likely AI / threading / world related)

All that said, as long as this isn't a MMO I am hyped.

Possibly, that could make some sense. Well how about those other two unnamed games? Bigger than anything they've done before. That's quite a statement. Daggerfall was huuuuge.
 
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News Comments > Elder Scrolls VI in Development
10. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:22 HorrorScope
 
nin wrote on Jun 14, 2016, 11:01:
HorrorScope wrote on Jun 14, 2016, 10:59:
I believe they have mentioned possible new technology in the past and then still reverted back to their common engine. Just saying. 2017? I think his words sound well past 2017 even.


Yeah, they've used the same engine for forever. It was a semi joke on my part...


But one day it will happen, I think... The only real issue I have is how game time is linked to frames generated, which is really weird for today's standards. Things like animation, imo I believe it is their team there. There were others that have used embryo and their models were not stiff like Beth's are. To me those are really the only technical things that stick out to me.
 
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News Comments > Elder Scrolls VI in Development
5. Re: Elder Scrolls VI in Development Jun 14, 2016, 10:59 HorrorScope
 
I believe they have mentioned possible new technology in the past and then still reverted back to their common engine. Just saying. 2017? I think his words sound well past 2017 even.  
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News Comments > Tyranny Trailer
10. Re: Tyranny Trailer Jun 13, 2016, 19:51 HorrorScope
 
CJ_Parker wrote on Jun 13, 2016, 18:38:
Tachikoma wrote on Jun 13, 2016, 17:46:
That riff from CJ could apply to Alpha Protocol maybe, but that was some time ago and in 3D. PoE was technically sound.

Yeah. After about a year and a dozen patches.

And yet you still have MAJOR issues in recent versions of the game.

From the 3.02 patch notes (March 2016):

- Fixed an issue where some player's game would reset after completing Part 1.
- Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- Fixed multiple issues where some players received black screens on load/transitioning.


^ all pretty much game-breaking bugs

Or one of my all-time favs from the 2.03 patch (which was preceded by at least eight patches so it was a bug introduced way past release):

- Fixed an issue that was causing certain quests to take experience instead of granting it.

^ BWAAAHAHAHAHAHAAA

Yup. They know what they are doing in Obsidian land. I mean just check out the patch notes of all ~13 major patches (I was not joking when I said a "dozen") since release. Literally thousands of issues were fixed and a lot of them are not exactly what you would call minor stuff.

The game was plenty playable early on. I do love the patches not only they fixed things, but they added more and more quality features. The only real thing I didn't like is it breaks mods.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Jun 13, 2016, 18:19 HorrorScope
 
Seventyfive wrote on Jun 13, 2016, 10:12:
I hope the Razer gets to 4k resolution by release. I have a CV1 and no matter what anyone might tell you, it absolutely does have screen door issues.

Ahh it totally reads like they won't be, but one thing they have going is a reasonably cheaper price. Now we'll have to see how compatible they are, besides just how good it is.

It does sound like they have adjustable optics for those with glasses.
 
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News Comments > The Elder Scrolls V: Skyrim Special Edition
31. Re: Prey Announced Jun 13, 2016, 18:18 HorrorScope
 
Cutter wrote on Jun 13, 2016, 15:21:
I sincerely doubt this cost them any real time or money to do.

Said no developer ever.
 
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