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User information for HorrorScope

Real Name HorrorScope   
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Nickname HorrorScope
Email Concealed by request
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Homepage http://
Signed On May 28, 2003, 23:35
Total Comments 6790 (Guru)
User ID 17232
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits May 12, 2017, 20:32 HorrorScope
 
Please be good?  
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News Comments > Morning Tech Bits
33. Re: Morning Tech Bits May 12, 2017, 20:01 HorrorScope
 
MeanJim wrote on May 12, 2017, 00:52:
Where were all of you yesterday when I asked for advice on getting a new monitor when mine suddenly crapped out. I have a 24" 1080p 60Hz monitor and I can run all my games maxed out at that res. I was basically stuck deciding if I should keep it cheap and just get another 24" 1080p 60Hz to hold me over until some kind of whatever-sync standard comes out or go ahead and go ahead and upgrade to a 27" 1440p 144Hz g-sync display.

Anyway, I spent all day yesterday going back and forth and couldn't make up my mind. I was getting late and the deadline for Amazon Prime shipping was closing in if I wanted it here Saturday, so I took a break, tried to relax by watching an hour of TV and downing a pint of beer before making my decision and going to bed. Shopping while buzzed helped me make up my mind, but also impaired my judgement. I said fuck it and bought a 1440p 165Hz g-sync monitor and went to bed.

After sleeping on it, I started having second thoughts as soon as I woke up. I don't think I have room for a 27" monitor on my desk. I do need a new desk anyway, but I wasn't planning on a desk swap so soon. Then the thought of re-configuring my games to run at 1440p hit me and what to do with those that I can't run at 1440p. Now I'm kind of wishing that I had gone with a 1080p g-sync monitor for half the price.


After reading that I would have recommended a 24" 1080 144hz, non g-sync. Once you see 144 coming from 60 and running games non-vlocked, you'll wonder what you need to spend the extra on g-sync.
 
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News Comments > Dungeons 2 for Free
2. Re: Dungeons 2 for Free May 11, 2017, 21:44 HorrorScope
 
I had fun with it.  
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News Comments > Star Trek: Bridge Crew Gets Watson AI
15. Re: Star Trek: Bridge Crew Gets Watson AI May 11, 2017, 19:24 HorrorScope
 
Fion wrote on May 11, 2017, 12:55:
This game is VR's killer app. Seamless multi-player that puts you and three of your friends in a cooperative strategy game that is every nerds fantasy?

Yeah this one looks special. I was wondering about less than a full human squad, so this is great news if it works right. Man how can buyers and game developers put pressure on the MFG's to make new models to keep the damn thing alive. I waited to long for V1 headsets now.
 
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News Comments > GeForce Prey Hotfix Drivers
10. Re: GeForce Prey Hotfix Drivers May 11, 2017, 19:19 HorrorScope
 
I'm playing Prey on drivers a few versions back and evil grinning the whole way!  
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News Comments > Mass Effect Series on Hold?
11. Re: Mass Effect Series on Hold? May 10, 2017, 23:32 HorrorScope
 
Right or wrong... this comes straight from wall streets direction. That sucks no matter what.  
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News Comments > Morning Tech Bits
18. Re: Morning Tech Bits May 10, 2017, 18:20 HorrorScope
 
240Hz... sounds like overkill... maybe not.  
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News Comments > Divinity: Original Sin 2 Game Master Mode
13. Re: Divinity: Original Sin 2 Game Master Mode May 10, 2017, 18:12 HorrorScope
 
Cutter wrote on May 10, 2017, 01:50:
I've been saying almost exactly what you've just said for years now. Whoever clues in and does this will make a fucking fortune if they do it right. You just need to build the engine and the tools.

WotC has its head so far up its ass it can see daylight.

The twitch stream is basically this and they even used WOTC properties as an example and the assets are high quality, probably better than what you would see open source.
 
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News Comments > Divinity: Original Sin 2 Game Master Mode
12. Re: Divinity: Original Sin 2 Game Master Mode May 10, 2017, 18:10 HorrorScope
 
MeanJim wrote on May 10, 2017, 00:45:
Between the RPS mini-game in SP and the two failed attempts at playing it multi-player, I lost interest in playing it by myself. I still backed D:OS2 though. I thought eventually I would get around to playing and finishing D:OS on my own by D:OS2's release, but I don't know if that will happen because it keeps falling farther down my backlog list.

The enhanced version you could eliminate or change how RPS worked. I don't think it is in DOS2 at all, that whole idea left behind.
 
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News Comments > Morning Consolidation
14. Re: Morning Consolidation May 10, 2017, 11:34 HorrorScope
 
What people are calling mid-refresh, would mean there is a totally new non-compatible console coming in 4 years. I'm thinking there isn't and instead it is another refresh, drop the MID part of this, this is what it is the next compatible upgrade offering.

If Scorpio hits its numbers, that is a full console upgrade in terms of performance or damn close. If I had a Bone and was up MS's nut sack as a console gamer, I'd be very excited by this. The HW today is a slug and I would want better. This is the right strategy moving forward for both MS and Sony. No reason to reinvent from scratch again. To me the gamer has to re-calibrate how this works moving forward.
 
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News Comments > Morning Consolidation
9. Re: Morning Consolidation May 10, 2017, 11:06 HorrorScope
 
LOL I haven't been all that interested in a console for a long time but if Scorpio hits those numbers I might be.

But if this is a loser idea are consoles dying then? Otherwise what do they want? A totally new console that has to reinvent everything once again with no backwards compatibility? Who wants that? Do they want continued under-performing hardware? I would think only those without the funds to upgrade would be satisfied with staying pat.

Someone tell me why they wouldn't want better or be stuck with slow hardware just to wait 5 more years with a new console then with zero compatibility? It makes sense now to do HW refreshes for the user, perhaps they just don't know it.

Xbox one was released 4 years ago. This becomes a purchase option for gamers, those that game a ton and are deep into console gaming and have funds, you would have to think this is a no-brainer for them. Better performance, done, just like we wait on the pc for better hardware reasonably priced.
 
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News Comments > Divinity: Original Sin 2 Game Master Mode
4. Re: Divinity: Original Sin 2 Game Master Mode May 10, 2017, 00:01 HorrorScope
 
It seems like that, here are 5 people playing one out:

https://www.twitch.tv/videos/141398805

To me it reminds me of GM mode in Vampire Redemption but surely better. It really is table top'ish with the role playing and pace part. These guys here are pro's, voices, wit, comedy. Regular Joe's won't compare in general.

You can really go off and do what you want so the GM better be sharp. How many can handle this and willing take the time to do it up to the nines?

I'm hoping you can create a module and have it play itself well enough and then a GM can jump in to add spice if they like. But so far what I'm seeing, a GM is required and it is lite on setup and heavy on improvising. Some will totally want that, others will want it more the other way.

I probably have to be the other way due to several factors of time, coordination of friends and just wanting to do more stuff per minute, then make every inch a topic of great discussion.

But I can't fault them with their choice, seems like they are doing it well.
 
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News Comments > Divinity: Original Sin 2 Game Master Mode
1. Re: Divinity: Original Sin 2 Game Master Mode May 9, 2017, 22:10 HorrorScope
 
Definitely interesting, perhaps something to answer the NWN call from many?  
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance May 9, 2017, 18:19 HorrorScope
 
Whatever security/vulnerabilities we have today, they are roughly the same we had before and will have in the future. They dangle this over us to have fear and quickly fix, but there is always more huge ass holes no matter which ones are closed. I simply can't be in a state of constant shock and caring. Ya's done blown it.  
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News Comments > Truck Simulators Getting Bigger Rigs
7. Re: Truck Simulators Getting Bigger Rigs May 8, 2017, 16:12 HorrorScope
 
xXStellarDadXx wrote on May 8, 2017, 12:32:
HorrorScope wrote on May 8, 2017, 11:16:
How about the Nevada triple trailers?

Triple Trailors? Stunned

Yes triple trailers, here's a failed sim:
https://www.youtube.com/watch?v=e18DTuTeiHQ
 
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News Comments > Morning Mobilization
11. Re: Morning Mobilization May 8, 2017, 14:12 HorrorScope
 
If all you are doing are light things, you can get an android tablet a ton cheaper than an apple, if you had to upgrade in a few years, buying the second elcheapo is still cheaper than one apple, maybe even 3 or 4. I have a nexus 7 tablet (40% less than apple comparable size), still going fine and could have gone much cheaper yet.  
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News Comments > Morning Mobilization
3. Re: Morning Mobilization May 8, 2017, 11:18 HorrorScope
 
Or how about we have one and use it and haven't needed to upgrade it? Sorry it maybe dead for Wall Street because I won't buy one every year, but it isn't like a forgotten device at least over here. It has its place in the gadget toolbox. Again sorry that I can't make more people billionaires.  
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News Comments > Truck Simulators Getting Bigger Rigs
3. Re: Truck Simulators Getting Bigger Rigs May 8, 2017, 11:16 HorrorScope
 
How about the Nevada triple trailers?  
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News Comments > DayZ Beta Nears
13. Re: DayZ Beta Nears May 6, 2017, 14:34 HorrorScope
 
LOL beta nears...  
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News Comments > On Sale
4. Re: On Sale May 5, 2017, 21:09 HorrorScope
 
edaciousx wrote on May 5, 2017, 20:39:
a flash sale, really?

Yeah I just rushed to get in before they ran out of supply. Smart!
 
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6790 Comments. 340 pages. Viewing page 3.
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