User information for HorrorScope

Real Name
HorrorScope
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HorrorScope
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Concealed by request
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May 28, 2003
Total Posts
9867 (Guru)
User ID
17232
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9867 Comments. 494 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    494  ] Older
16.
 
Re: PAYDAY 3 to Become "Less Dependent on Online Services"
Sep 26, 2023, 10:36
16.
Re: PAYDAY 3 to Become "Less Dependent on Online Services" Sep 26, 2023, 10:36
Sep 26, 2023, 10:36
 
Burrito of Peace wrote on Sep 25, 2023, 18:40:
Jim wrote on Sep 25, 2023, 17:07:
Why wasn't this caught in advance? Because 200 people accessing a server is very different from 500000 people accessing the same server. To better predict things like this many companies will run a network test where a larger audience and come in and test the game. That might get 50k or 100k people, which may find some issues, but that is still short of being a realistic test.

There are, quite literally, entire test suites designed around this scenario. This was absolutely testable, it probably wasn't done because "the specs say it should work". It was short-sighted.

You can do IOPS testing, bandwidth testing, load balance testing, DB load testing, and on and on. ALL of it is testable and at massive scale. For shits and giggles, we once tested my stack and the network stack against what would happen if the entire population of the State of Texas hit at exactly the same second. Which was 30.5 million connections all at once.


So you're going to leave us with that cliffhanger? What happened when the entire population of the State of Texas all hit at exactly the same second?
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23.
 
Re: Unity Apologizes; Promises Changes
Sep 18, 2023, 17:14
23.
Re: Unity Apologizes; Promises Changes Sep 18, 2023, 17:14
Sep 18, 2023, 17:14
 
Think of kids in college being trained on Unity, just burning the dollars.
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14.
 
Re: Unity Apologizes; Promises Changes
Sep 18, 2023, 14:34
14.
Re: Unity Apologizes; Promises Changes Sep 18, 2023, 14:34
Sep 18, 2023, 14:34
 
Digitalfiends wrote on Sep 18, 2023, 14:25:
HorrorScope wrote on Sep 18, 2023, 13:44:
So many publicly traded companies are hurting for growth, they are trying to monetize anything. My company is now wanting subscriptions on some products and micro-fee's on api's which we never had. We also raise our rates every year, that up to this point was supposed to be all we needed to recoup costs. They then try to compare our model to Netfilx and they aren't the same at all, it's like telling a 1/3 of the story when they do that. But it is either find more revenue or layoffs, because Wall Street doesn't sleep.

The continual pursuit of constant economic growth is leading to so many societal problems (corporate greed, mistreatment of workers, poor mental health, layoffs, etc) and at a certain point, is unstainable. The singular pursuit of maximizing profits has definitely led to the downfall of many companies.

I used to love working with Unity but honestly, Unreal Engine is the better product as a whole. I think it's going to be hard for Unity to come back from this. I do hope they survive, if only to provide an alternative/competition to Unreal Engine, but I'm not optimistic.

Unity needed its Fortnite to make all problems vanish. Yeah we're possibly coming into a bad era, this is pure numbers, if we don't produce kids it falls apart. Boomers exiting, generations not taking their place in sheer numbers. It's a real problem that isn't a conspiracy. The shit end is we don't need more people now, that causes other issues. Some are looking at this as a 25 year correction, we'll see.
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20.
 
Re: Wizardry: Proving Grounds of the Mad Overlord Early Access
Sep 18, 2023, 13:46
20.
Re: Wizardry: Proving Grounds of the Mad Overlord Early Access Sep 18, 2023, 13:46
Sep 18, 2023, 13:46
 
Orogogus wrote on Sep 18, 2023, 11:41:
HorrorScope wrote on Sep 18, 2023, 10:43:
I own quite a few of these myself, with this Wizardry game the one thing that turns me off is the pop-up enimies on top of what looks like always the same background. That yells mobile game to me.
That design element is a lot older than mobile gaming. The original 1981 game (originally written in Pascal) is an overlay option for this remake, so it's definitely not a mobile thing here. It's just how dungeon crawlers were for 7 Wizardries, 3 Bard's Tales and 2 Might & Magics. I think Dungeon Master in 1987 was the first crawler where monsters were on the map, but it didn't become standardized until Might & Magic 3 and Eye of the Beholder, both in 1991. Wizardry 7 in 1992 was probably the last major game with random encounters out of nowhere, except for games from Japanese developers, who seem to have really liked the old formula.

You are correct, but when I see it in 2023 I think mobile trash.
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9.
 
Re: Unity Apologizes; Promises Changes
Sep 18, 2023, 13:44
9.
Re: Unity Apologizes; Promises Changes Sep 18, 2023, 13:44
Sep 18, 2023, 13:44
 
Jim wrote on Sep 18, 2023, 13:13:
eh, any time a company makes major changes like this... it is probably because they are losing money and someone gets tasked with turning the company around. similar to the D&D ruleset licensing fiasco. when you look at unreal engine every .1 release they do is big news. Unity, not so much. What have they done recently? their engine can be used to produce great looking games, but it also produces a lot of junk.

So many publicly traded companies are hurting for growth, they are trying to monetize anything. My company is now wanting subscriptions on some products and micro-fee's on api's which we never had. We also raise our rates every year, that up to this point was supposed to be all we needed to recoup costs. They then try to compare our model to Netfilx and they aren't the same at all, it's like telling a 1/3 of the story when they do that. But it is either find more revenue or layoffs, because Wall Street doesn't sleep.
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16.
 
Re: Wizardry: Proving Grounds of the Mad Overlord Early Access
Sep 18, 2023, 10:43
16.
Re: Wizardry: Proving Grounds of the Mad Overlord Early Access Sep 18, 2023, 10:43
Sep 18, 2023, 10:43
 
I own quite a few of these myself, with this Wizardry game the one thing that turns me off is the pop-up enimies on top of what looks like always the same background. That yells mobile game to me. Not that others do it, but if they were naturally placed in the same world and didn't just pop-up, I'd for sure get it.

My two favorites in the genre are MMX and Bards IV, those are AA quality, nearly/if not AAA for this genre. Grimrocks are quality to, but I do hold similar thoughts to what was shared here about them. I haven't got to Operencia, what are your thoughts on that? Liked Fall of the Dungeon Guardians, liked the mouselook-grid movement, this is taking the old formula and modernizing it some.

One that wasn't listed but I have way up there, really fun and smartly developed: Heroes of a Broken Land (Not 2) and I also liked The Quest.

And yes Wiz8 has the best overall formula, real-time mouselook movement while exploring with TB combat that isn't grid, but real world and non-adjusted wysiwyg. I don't know of another game that presents itself like this and to me, there should be many. We need these.

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8.
 
Re: Bloodlines 2 Gets New Developer; Releasing Next Autumn
Sep 3, 2023, 15:15
8.
Re: Bloodlines 2 Gets New Developer; Releasing Next Autumn Sep 3, 2023, 15:15
Sep 3, 2023, 15:15
 
If only the new Developer was Larian. The vid actually shows some promise.

This comment was edited on Sep 3, 2023, 19:59.
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6.
 
Re: Saturday Metaverse
Aug 13, 2023, 20:43
6.
Re: Saturday Metaverse Aug 13, 2023, 20:43
Aug 13, 2023, 20:43
 
Is this sponsored by corpo's wanting people back in the office? They aren't dead over here, having just as many as I've had been.
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27.
 
Re: Baldur's Gate 3 Prep
Aug 3, 2023, 10:36
27.
Re: Baldur's Gate 3 Prep Aug 3, 2023, 10:36
Aug 3, 2023, 10:36
 
Nailbender wrote on Aug 3, 2023, 06:09:
WannaLogAlready wrote on Aug 3, 2023, 00:17:
For some days I've been replaying **Divinity II Director's Cut** as a hero later able to dragon morph for crazy flight and massive battles (*not* the excellent Original Sin 1&2*).
Ahh, love Larian.
- High Resol. Textures, moddb.com.
- Exe hex edited: mind reading XP cost free, one and all get read-.
- Did away with XP and level cap: skills and attributes for all 5 classes maxed in a semigod-like hero: begins human enough, later super jumps, etc.
- 4GB patch, and PhysX from Support folder applied: zero crashes, as usual in my games.


No hurry, then, BG3. Oh, what a sweet time.

Wait, are all those additions that come built in with the director's cut, or did you add those yourself?
I remember playing the game for some time back in the day, and getting stuck in a really difficult battle... Maybe it's time to try the DC version of it?

Make sure we all know what game is being talked about here Divinity 2 isn't Divinity: Original Sin 2.
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26.
 
Re: Baldur's Gate 3 Prep
Aug 3, 2023, 10:34
26.
Re: Baldur's Gate 3 Prep Aug 3, 2023, 10:34
Aug 3, 2023, 10:34
 
I'll be co-oping this. This will be the first $60 game I bought since Skyrim.
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8.
 
Re: Blizzard on "Bad" "Not Fun" Diablo IV Patch
Jul 21, 2023, 21:49
8.
Re: Blizzard on "Bad" "Not Fun" Diablo IV Patch Jul 21, 2023, 21:49
Jul 21, 2023, 21:49
 
How does this just continue to happen with so many games? Like you play the mo-fo before we do, add fun, don't subtract it. The only reason for seasons is to give more fun, not less.
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6.
 
Re: Virtual Reality Check
Jul 21, 2023, 14:51
6.
Re: Virtual Reality Check Jul 21, 2023, 14:51
Jul 21, 2023, 14:51
 
Jim wrote on Jul 21, 2023, 00:07:
I am betting VR will be big money one day... 15 years after meta abandons the money sinkhole. Today it is just stupid and nothing they have done shows any appeal. This is like another star citizen except where the suckers are the shareholders and not the customers.


There's a lot of people that don't think that, it is your opinion. It isn't like star citizen, you don't like it so you get all shitty with it, but there are 100's of products out there completed that people use.
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5.
 
Re: Sunday Tech Bits
Jun 25, 2023, 22:40
5.
Re: Sunday Tech Bits Jun 25, 2023, 22:40
Jun 25, 2023, 22:40
 
$249 seems like a decent price for a low-mid range.
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14.
 
Re: Quoteworthy
Jun 25, 2023, 22:35
14.
Re: Quoteworthy Jun 25, 2023, 22:35
Jun 25, 2023, 22:35
 
Whatever they think they need to call it, but adding in those new mission types was very smart.
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7.
 
Re: EA Reorganizes
Jun 21, 2023, 10:34
7.
Re: EA Reorganizes Jun 21, 2023, 10:34
Jun 21, 2023, 10:34
 
DarkCntry wrote on Jun 20, 2023, 20:36:
Bill Borre wrote on Jun 20, 2023, 19:56:
I wonder if someday they may just drop entertainment altogether and become a sports gaming company.
I doubt it...

I see this as a response to the current lawsuit facing the EA Sports side of things. It would appear that divesting EA Entertainment from EA Sports is a way to keep money separate between them so they aren't required to pay "more money" if/when they lose them.

I'm going with this theory. "Separating them allows us to".... blah blah blah, we have computers, dept #'s, project #'s etc to organize a single entity, a group etc. Each game is segmented however you want to begin with, so I'm going with liability protection as you say. My second thought is they want to sell one of the two eventually.
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9.
 
Re: Diablo IV Plans
Jun 17, 2023, 11:12
9.
Re: Diablo IV Plans Jun 17, 2023, 11:12
Jun 17, 2023, 11:12
 
VaranDragon wrote on Jun 17, 2023, 06:34:
Seasons only really made sense to me in Path of Exile, where basically a whole new mechanic was introduced each season (Not to mention new items, maps, etc.) In D2 it was fun making a new Hardcore character each season, because it was a race to 99 (not to mention a race to stay alive) 99 was insanely hard to reach in D2, especially in HC.

I play almost exclusively on Hardcore, but the insane grind-fest that is D4 does not allow for any real fun in that mode, so for now at least I'm playing on softcore.

I just assumed there is always a gameplay gimmick for each season, that isn't the case here?
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4.
 
Re: Aliens: Dark Descent Story Trailer
Jun 15, 2023, 17:26
4.
Re: Aliens: Dark Descent Story Trailer Jun 15, 2023, 17:26
Jun 15, 2023, 17:26
 
All it takes is one female, something about their menstrual cycle and how Aliens react to it. The universes perfect killing machine is toast against it. 0 - Series.

I'm starting to think Aliens are actually wimpy.
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7.
 
Re: Bloodlines 2 Details in September; Preorders Cancelled
Jun 7, 2023, 15:29
7.
Re: Bloodlines 2 Details in September; Preorders Cancelled Jun 7, 2023, 15:29
Jun 7, 2023, 15:29
 
El Pit wrote on Jun 7, 2023, 14:52:
They are bringing in a team with experience with vampire games to save Bloodlines 2. They hired the Redfall team!

The 70% that left while in development?
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53.
 
Re: Quoteworthy
May 24, 2023, 13:23
53.
Re: Quoteworthy May 24, 2023, 13:23
May 24, 2023, 13:23
 
jdreyer wrote on May 23, 2023, 20:33:
It's not to say that you couldn't replicate the functioning of a meat brain in silicon: you absolutely could. We're just not there yet, and not close to being there yet and won't be there until well past our lifetimes.

I don't know how a tech person can say this.

Unrelated Beamer stated: "works for my wife when it actually listens to her", in my house that means a complete failure. Anything I bring in like this has to be borderline flawless or it is my wife up my ass as to why not. She's been a great barometer of "is this really better or needed?".
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46.
 
Re: Quoteworthy
May 23, 2023, 11:28
46.
Re: Quoteworthy May 23, 2023, 11:28
May 23, 2023, 11:28
 
I think bringing in any game AI is like bringing Fisher Price to a gun fight. Civ, who's saying that's state of the art AI? The dev's and their tools are grossly limited to what we have at the top today, not even comparable and even with that said, I was under the impression devs limit/craft their attempt at AI to be playable to the general audience under a few game difficulty settings. We have no idea how hard it could be if they did everything to make it the best possible, but even then it is a limit of what they can do and not representative of today's state of the art AI.

Games aren't driving AI, this shouldn't be a surprise to anyone here, as we've been bitching about game AI for a long time now. Some games are just starting to use new AI for NPC/Story interaction, which that could be cool and I look forward to where that goes.

I feel AI at the top has made some serious inroads to breaking down the feeling that it is remedial, it's able to take man made if/then's to then make its own if/then's (quick term to get point across) and perhaps that is the difference. It isn't just what we programmed it to do (CIV), it is able to take our building blocks and make its own and continues to make more at near the speed of light 24/7 365, multi-processing with a wide encompassing band of intake content, this cannot be compared to gaming AI today. While it may have some weaknesses to the human mind currently, how fast it can work around the clock and take in way more content than one person ever could, is yuge.

This comment was edited on May 23, 2023, 12:09.
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9867 Comments. 494 pages. Viewing page 1.
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