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User information for HorrorScope

Real Name HorrorScope   
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Nickname HorrorScope
Email Concealed by request
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Homepage http://
Signed On May 28, 2003, 23:35
Total Comments 6124 (Guru)
User ID 17232
 
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News Comments > Free ARK DLC
5. Re: Free ARK DLC May 18, 2016, 03:11 HorrorScope
 
It is odd getting DLC when a game is in EA. To me that is just a patch/new version.  
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News Comments > Shadwen Released
5. Re: Shadwen Released May 17, 2016, 19:14 HorrorScope
 
Selling the game based on a hilarious blooper video.  
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News Comments > NVIDIA GTX 1080 Review Roundup
51. Re: NVIDIA GTX 1080 Review Roundup May 17, 2016, 18:03 HorrorScope
 
Overon wrote on May 17, 2016, 17:23:
I don't get it why these niche high end graphics cards get so much press. Look at the Steam hardware surveys. Like 2% of Steam users actually have these super high end graphics card.

Because they come out first to capture those that must have and they are the only thing to bench. I for one was excited to see these today. Yeah they were a bit over sold, but still a very nice leap forward from last gen.
 
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News Comments > NVIDIA GTX 1080 Review Roundup
50. Re: NVIDIA GTX 1080 Review Roundup May 17, 2016, 18:01 HorrorScope
 
CJ_Parker wrote on May 17, 2016, 16:01:
As for 4K I'm not surprised that we are still years away from true viability. I feel sorry for any early adopters who fell for the 4K marketing hype and got a 4K screen already.

Not sure about that, drop of max settings and this gen may be fine. I'm pretty confident the next round of vc's doing that you'll be golden.
 
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News Comments > Pillars of Eternity II Revealed
15. Re: Pillars of Eternity II Revealed May 17, 2016, 17:25 HorrorScope
 
rudra wrote on May 17, 2016, 14:31:
remember Baldurs Gate vs Baldurs Gate 2??

lets hope lightning strikes twice

That's how I look at these and I did really like PoeT and all the patches made it better and better. Should be a pretty seasoned system for round 2.
 
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News Comments > Acer Partners for StarVR
43. Re: Acer Partners for StarVR May 17, 2016, 00:07 HorrorScope
 
Slick wrote on May 16, 2016, 20:35:
My favorite kind of hate to bash is when people talk shit about something that they openly proclaim they have no experience with. People who haven't played a particular game saying how awful it is, people responding to news about an upcoming unreleased product that will "obviously be shite". I'm all for calling a cigar a cigar, once I've actually smoked it. I think the general mantra "innocent until proven guilty" should extend to basically everything in life. If you go around condemning shit you don't know the first thing about, you're just furthering the cultural demise of our civilization with every keystroke. Although the worst is the toxic chain-reaction effect it often has, where now you've set the tone, and the only other voices that jump in are similarly negative. And then the way any positivity gets publicly lynched is abhorrent.

This is turning into quite the cathartic thread here, one that in almost no way is addressing the subject, that StarVR has always had my attention as being a "true" HD VR experience (if anyone's tried a DK2 onwards knows that i'm talking about, wrapping a 1920x1080 screen around your whole vision makes the pixels the size of keyboard keys... I honestly thought that it was a very pie-in-the-sky idea to have 2x 1440p screens, one for each eye in 2016. But the way they're moving, these might be out by Q1 2017. Acer is big business in the LCD world, and with the new 1080 cards... If they can really process rendering 2 scenes at the same time twice as efficiently as they so claim (with the multi monitor up to 16 screens thing) then StarVR's specs are plausible THIS GPU GENERATION. Which is insane.

I wonder what sort of tracking they'll use? It looks like the Vive has the best tracking at the moment, considering I've seen multiple videos of people flipping the wireless controllers 5 feet in the air, and catching it every time, while wearing the headset! It's def the one to beat. I wonder if they could licence that lighthouse tech from Valve? probably not...

That's all good stuff and one thing to add a lot of negative Nancy's like to throw out Entitlement when someone else gets their spoiled negative self on. This almost always unhappy state with offerings starts to go right down the same line as entitlement. Entitled to something better than being offered, because it should be. But if it was left to them to do it instead.... we'd get stick figure animation. I get being critical, but when almost everything is being poo poo'd while what I feel will be looked back on as a golden age, well one has just soured and burnt out. Steam, Doom, Unity, 3D, suck on top of suck. Now privacy based issues, spot on.
 
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News Comments > Acer Partners for StarVR
38. Re: Acer Partners for StarVR May 16, 2016, 19:05 HorrorScope
 
Slick wrote on May 16, 2016, 18:13:
It would have been nice to have one person come to my defense when I get fucking railroaded.

I don't know if I've ever come to yours or anyone's side specifically. But I have nothing but agreement that we in general need to check ourselves. Our negativity is non-stop and it's against what we love. So it's like if this shit ain't no good, nothing is good in our lives. But many times I'm still having the time of my life.

We want progress but then we shoot progress down as too expensive, don't need the power (gasp), wrong tech, same ole, blah, blah, blah, blah, blah. It is always something negative too often.

Acer makes quality things and yes they can make a lemon or a dirt cheap product which that is filed under you get what you pay for. But there are plenty of people that could only afford the cheap stuff and found satisfaction with it.

This product in this article will be interesting to see what's up, a dark horse, but dark horses have a way to make it sometimes in tech.
 
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News Comments > Morning Tech Bits
1. Re: Morning Tech Bits May 16, 2016, 12:17 HorrorScope
 
Did we find AMD's #1 fanboy? That's some top o line spin there.  
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News Comments > System Shock Remastered Kickstarter Next Month
9. Re: System Shock Remastered Kickstarter Next Month May 16, 2016, 12:05 HorrorScope
 
PHJF wrote on May 16, 2016, 10:43:
Wouldn't call Unity a "modern engine,"

Quality at Blue's.

I wasn't aware this was going kickstarter.
 
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News Comments > Acer Partners for StarVR
12. Re: Acer Partners for StarVR May 15, 2016, 19:48 HorrorScope
 
HoSpanky wrote on May 15, 2016, 19:30:
As for these new Acer-made headsets....if it's anything like EVERY OTHER SCREEN Acer makes, get ready for the first VR sets with rampant stuck pixels, right in the middle of the screens.

I've had a few acer monitors and no problem. I seemed to ready a lot of user reviews before buying and that never stood out either. I haven't had a stuck pixel in like 10 years it seems. Was wondering it that was even still a thing.

1070 for VR should take care of the 90fps needed with stereo vision. Well hopefully.
 
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News Comments > Acer Partners for StarVR
9. Re: Acer Partners for StarVR May 15, 2016, 17:21 HorrorScope
 
EricFate wrote on May 15, 2016, 15:06:
Has Acer ever manufactured a product that wasn't lowest bidder proprietary garbage?

Well I just read this:
"For over 40 years, Acer has continued to bring cutting-edge technology to the market"
 
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News Comments > DOOM Released
84. Re: DOOM Released May 13, 2016, 21:36 HorrorScope
 
KS wrote on May 13, 2016, 18:51:
Beamer wrote on May 13, 2016, 16:51:
I always find it fun when people complain that checkpoints dumb down a game. If anything, checkpoints make it difficult.

Give me checkpoints, and I can't save until after I finish a fight. Give me the ability to spam quicksave, and I save a dozen times during a fight.

One of those is way more difficult.

Here's my problem with it. We can skip the derivative console nature of it, and sophistry about the artistic creation of "encounters" where you are expected to make it all the way through without a save.

There are always very difficult points that take many attempts to get through. Then you fail at some later point.

Then you have to go through the first difficult part again. These are rarely puzzles but mostly high action, nimble-fingered reactions that involve a lot of luck just to get through the first time.

In practice, I rage at having to repeat the difficult part many more times just to squeak through and then die again before the next checkpoint.

I do not enjoy buffing my ability to get through a difficult part.

The first time for a hard part is pure joy! Having to repeat it is anger-causing tedium, as ironic as that sounds


No, again, first success at a hard encounter, yay! Now I have to repeat it, screw them.

Right you like it when they dumb it down, because you don't like to repeat when you fail. I get it, I'm not that crazy about it either. However I like slick UI's that do make QOL better playing games. We all have our personal variations of dumbing down.

I wonder how many more years every game has to be shit on when the overall consensus is very good? I get if the game it a total fail, but this seems to be a fine effort from early returns. There is no magical game that makes everyone happy. Sometimes I wonder if competitors are poo poo'ing the games.
 
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News Comments > DOOM Released
43. Re: DOOM Released May 13, 2016, 14:20 HorrorScope
 
Sounding like a winner here. Boy has it, likes it lots to. Logs into his Steam account...  
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News Comments > Out of the Blue
12. Re: Out of the Blue May 12, 2016, 14:06 HorrorScope
 
Yes monitoring heat, fan speed, watts used you can really hone it in. I have my bios's set to turn my cpu mhz way down like a 1/3 of max when it doesn't need it and it makes a nice watt savings. Anytime it needs the full speed and that could be just opening a new web page it goes up to max and right back down. While reading a page it's like 1200 mhz... every little bit. Same for fans speeds across the board, have them near off when at certain temps, but scale right up to 100% when gaming. Make sure idle temps are good, over time those can slip. I also run stress tests to make sure when all cores are maxed, that my system all kicks in and works. It's a pretty good feeling when you have that all honed in.  
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News Comments > Out of the Blue
60. Re: Out of the Blue May 12, 2016, 13:29 HorrorScope
 
jdreyer wrote on May 12, 2016, 04:44:
Mr. Tact wrote on May 11, 2016, 23:58:
As for the Earth dying. Bummer. Everything dies. Plants, animals, humans, planets, stars, even galaxies.

Life sucks, and in the end you die. Deal with it.

I'm sure you feel the same way in your personal life which is why your boss makes you work 16 hours a day 7 days a week, and you agree to it heartily. Never mind that you'll die of a heart attack at 50. Everything dies, right?

It is funny though how the public gets beat down with electricity usage and water usage and then business uses so much it makes our little cut backs trivial, but adds stress to our lives none the less focus on the residence part of the equation.

This comment was edited on May 12, 2016, 13:38.
 
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News Comments > Out of the Blue
59. Re: Out of the Blue May 12, 2016, 13:19 HorrorScope
 
PHJF wrote on May 11, 2016, 22:33:
You don't power down at night???

WHY DO YOU WANT EARTH TO DIE, MONSTER

LOL I have 4! 2 go into sleep though. My boot time is faster than SSD. But then again I have solar panels to.
 
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News Comments > Out of the Blue
58. Re: Out of the Blue May 12, 2016, 13:16 HorrorScope
 
Sepharo wrote on May 11, 2016, 21:52:
Am I the only one here who doesn't give a damn how loud my computer is?

I'm going to be wearing headphones all the time anyway. And I've been falling asleep to roaring case fans just about my whole life.

My goal is a near silent pc when doing non-gaming things, so you control fans etc based on heat. But when gaming, as you say the headset is on and the volume is loud. I would never hear my pc, so the fans all kick in accordingly. This would be a general person, general desktop build/thought I feel. An HTPC I'd be more bullish on being near silent always.
 
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News Comments > Disney Leaving Game Publishing
28. Re: Disney Leaving Game Publishing May 11, 2016, 17:48 HorrorScope
 
PHJF wrote on May 11, 2016, 16:50:

I couldn't believe how bad ifinity was. I know some people liked it but to me it played like a Dreamcast game in terms of visuals and gameplay mechanics of 3rd person games in that era.


The Skylanders franchise has made Activision over $3,000,000,000. Disney figured with their powerhouse IPs they'd make easy money aping that model.

I haven't played Skylanders, but I want to believe it has much better game play. But back on ifinity, the amount of bitching we give a game for not enough content on release and then this franchise really held content back to the point you had to buy physical models to unlock a character and content. If it weren't such a casual game, it would have been baptized here for how stingy they were.
 
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News Comments > Out of the Blue
19. Re: Out of the Blue May 11, 2016, 12:24 HorrorScope
 
HoSpanky wrote on May 11, 2016, 12:02:
Horrorscope, that'd be great if it made the cost of entry for the processor lower (by being able to run an i5). Some games ran fine with the i5, honestly, but the ones with hefty physics interactions were the ones that struggled. Those hit the CPU, which is already tasked with keeping track of where the controllers and headset are. The load on the CPU is pretty astounding, and VR is the only place I've seen the CPU have much of anything to do with game performance for a LONG time.

I'm sure game programmers will get better at making their games run better, too. A lot of the launch titles are inefficient as fuck, built to make it out the door by launch day.

If not though that is still ok, it would be about time for games to have a reason to use an i7. It will be interesting re-accessing VR performance when we get some solid 10xx benches. I have one i7 for a few years now, figured it would pay off. Still holding breath!
 
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News Comments > Disney Leaving Game Publishing
24. Re: Disney Leaving Game Publishing May 11, 2016, 12:21 HorrorScope
 
I couldn't believe how bad ifinity was. I know some people liked it but to me it played like a Dreamcast game in terms of visuals and gameplay mechanics of 3rd person games in that era. Then top it off with you only get characters to play with if you buy an inanimate figure and place it on a platter. Yes, you'll need to buy each character, we don't give you even like 10 to play with stock... Looks over at Lego Marvel and see's dozens given out when you make a purchase. What a racket. Horse armor had nothing on this ploy.  
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6124 Comments. 307 pages. Viewing page 15.
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