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User information for HorrorScope

Real Name HorrorScope   
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Nickname HorrorScope
Email Concealed by request
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Homepage http://
Signed On May 28, 2003, 23:35
Total Comments 6320 (Guru)
User ID 17232
 
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News Comments > Mafia III Framerate Concerns
18. Re: Mafia III Framerate Concerns Oct 7, 2016, 00:51 HorrorScope
 
By 1pm EST a hacker will have this sorted out for us.  
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News Comments > Op Ed
20. Re: Op Ed Oct 4, 2016, 13:45 HorrorScope
 
There are so many variables, each game can be different in how it plays out. The best thing really is when you see EA... you need to do some research if that purchase is a really big deal to you.

There are too many games that wouldn't have been made (still being made) that I found/find as fantastic.

You just need to research. Otherwise you'll create some rules that will end up costing gamers/game makers in some cases, simply because of a rule.

Overall I'm good with EA, because I can take the time and show control. I don't think I've purchased an EA in a while, but if a fresh game came along and it checked out well enough for me, yeah I'd do it again.
 
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News Comments > Morning Metaverse
4. Re: Morning Metaverse Oct 3, 2016, 17:58 HorrorScope
 
Cutter wrote on Oct 3, 2016, 11:53:
I'll never understand why people use Craigslist or how it got as big as it did, it's such a shitty service.

It used to be prior to CL, a local paper that you had to purchase to make a deal. So they took that idea and made it national as well. No paper to buy, can get info immediately. Same thing but better, the personal meeting if that bothers you, well don't use that type of trading then. That said, many local PD's now allow you to make transactions there.
 
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News Comments > Sunday Tech Bits
21. Re: Sunday Tech Bits Oct 3, 2016, 13:06 HorrorScope
 
Update: Currently all my systems have BITS and Update Services off, nothing has updated on them at all since that day. Around 2 months now. Just sayin for those that don't like forced updates, this may work.

Those without... friends and family, yes systems will wake out of sleep to install updates/anniversary. The anniversary is like an O/S upgrade install imo.
 
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News Comments > Crucible Announced
6. Re: Crucible Announced Oct 1, 2016, 20:56 HorrorScope
 
Burrito of Peace wrote on Oct 1, 2016, 19:40:
There's no turn key solution to any of it, however. A person will need to do significant investigation and analysis and make sure that their initial product release is so much better than what's currently available that it will have to be noticed. That's how you grow a business. Simply offering what's already available with a slightly different design at the same price point just won't do it.

Agreed. But not that long ago if you made a quality game in a reasonable genre there was money there for you. Now you really have to have a key idea, skill and a some luck.
 
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News Comments > Crucible Announced
4. Re: Crucible Announced Oct 1, 2016, 10:09 HorrorScope
 
Burrito of Peace wrote on Oct 1, 2016, 02:46:
HorrorScope wrote on Sep 30, 2016, 12:31:
I'm really not sure what game type a new AAA or Indy can make today that isn't already competitive and would easily sell well.

Games like the following:
Interstate '76
Heavy Gear/Mechwarrior (MWO isn't it and HBS' Battletech game, which I backed, isn't a single player, story driven FPS)
Freespace/Wing Commander/Privateer (but actually RELEASE a game. Sadly, Everspace and House of a Dying Sun are releasing but don't have anywhere near the same hook or production values.)
Nexus: The Jupiter incident


If you own the properties. I was mentioning new company, new ip. What do you really make that you really feel comfortable with ROI?

People have done mech recent enough and not much success, it seems it has to be branded with the Mech Warrior name for people to care.

We are seeing more space sims, some have done ok, but they started years ago to, what today would you start making that you feel you'd really get your $'s back with an original Space Sim IP? I do think this genre has some chance, all you have to do is the obvious, which people are either taking an extreme sim stance or trying to do too much. But it isn't cheap if you try quality cinematics to tell the story either.

It is now a very tough competitive market to get into.
 
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News Comments > Dungeons & Darkness Released
14. Re: Dungeons & Darkness Released Sep 30, 2016, 18:31 HorrorScope
 
EUTHANIZE wrote on Sep 30, 2016, 18:17:
HorrorScope wrote on Sep 30, 2016, 16:22:
What if flabbergasting is there isn't a great real-time simulated dungeon crawler game, let alone a lot of them to choose from, let alone having a coop team. Who woulda thought this wouldn't have been a thing? Real-time, first person, team based DnD experience. It seemed to me video games was made for this. This should be a well represented genre.

I've felt the same way for years. It really is an untapped genre.

I did find an early release title called Kings & Heroes which really scratches the FPS/coop/dungeon crawl itch:

http://store.steampowered.com/app/436560

Thanks for reminding me, have it on wishlist, being EA I was letting it bake. Will update myself on where this is.
 
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News Comments > Dungeons & Darkness Released
12. Re: Dungeons & Darkness Released Sep 30, 2016, 16:22 HorrorScope
 
What if flabbergasting is there isn't a great real-time simulated dungeon crawler game, let alone a lot of them to choose from, let alone having a coop team. Who woulda thought this wouldn't have been a thing? Real-time, first person, team based DnD experience. It seemed to me video games was made for this. This should be a well represented genre.  
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News Comments > Crucible Announced
2. Re: Crucible Announced Sep 30, 2016, 12:31 HorrorScope
 
Cutter wrote on Sep 30, 2016, 11:26:
Annnd another griefer game. Is Amazon trying to lose money here? They could just give it to me instead. All the coke dealers and hookers would appreciate that money so much more. Wry

As I've been repeating about over-saturation. I'm really not sure what game type a new AAA or Indy can make today that isn't already competitive and would easily sell well. Any game now for new comers seems like a great risk.

I was doing Unity classes on the side and then realized a bit in... the games I was thinking of, even if done well, I didn't feel comfortable that it would sell, to be worth my time and well it has to be worth my time. Things like Steam Spy helped me make that decision. I still applaud those that try either successfully or not. Prior to say the kickstarter age, there were games if you made it and it was quality, your ROI would be there almost for sure. I no longer feel that way at all.

This comment was edited on Oct 1, 2016, 10:13.
 
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News Comments > Wasteland 3 Announced
38. Re: Wasteland 3 Announced Sep 29, 2016, 09:59 HorrorScope
 
MoreLuckThanSkill wrote on Sep 28, 2016, 17:35:
Reading more about this, my interest has cooled off a bit(hehehehe).

Multiplayer focus, and inXile admits it'll be a shorter game? 99% of party based RPG players don't want either of these two things... sounds like a misuse of resources.

Still, the rest of the changes sound great, I just hope they don't blow their whole ball of wax on the multiplayer world nonsense.

I'm one of the 1% then. They have metrics that show very few people are finishing their games due to length. Mechanics in nearly any game get stale for too many after a longer period of time.
 
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News Comments > Evening Metaverse
7. Re: Evening Metaverse Sep 29, 2016, 09:50 HorrorScope
 
Shipping ups/Fedex vs usps or any United Nations postal isn't apples and oranges. There are decades old laws which allow postal goods to move between countries that are pennies on the dollars. Ups and fedex not only need to charge a profitable amount, they are subject to tariff. This perhaps could be one of the most unbalanced sectors in business. Ups and fedex aren't making a cent on duties and taxes and they would love for that to be gone so they could be more viable in intl shipping. USPS losses their shirts but it was made so Intl mail wouldn't be burdened by high costs, making global communications viable.

Universal Postal Union is the name of the treaty.

See:
usps
 
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News Comments > Wasteland 3 Announced
15. Re: Wasteland 3 Announced Sep 28, 2016, 14:32 HorrorScope
 
Only played DC version, liked it a lot, waiting for this.  
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Sep 26, 2016, 17:36 HorrorScope
 
jdreyer wrote on Sep 26, 2016, 13:37:
Windows 10: 'Microsoft should pay compensation for user upgrade woes.'

Class action lawsuit?

Maybe, but I can see it hitting some people/businesses that have cost them a lot more than a class action settlement would give them. The goal here is not forcing upgrades on people and give them back the total choice. Otherwise how I see it, yeah any time you force something on someone and that causes time and money troubles for them, it goes back on you. Time is money and you're wasting my time.
 
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News Comments > Evening Metaverse
4. Re: Evening Metaverse Sep 22, 2016, 08:38 HorrorScope
 
And we can prove he is wrong, he thinks Obama is being booted out, no in reality his two term limit is coming to an end. To not know that, just think how out of touch a person like that must be on a good number of things.  
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News Comments > NBA 2K17 Tips Off
6. Re: NBA 2K17 Tips Off Sep 20, 2016, 22:48 HorrorScope
 
The golden state warrior edition.  
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News Comments > Elite Dangerous May Drop Win32 and DX10
7. Re: Elite Dangerous May Drop Win32 and DX10 Sep 19, 2016, 21:54 HorrorScope
 
Slick wrote on Sep 19, 2016, 21:44:
HorrorScope wrote on Sep 19, 2016, 21:03:
Well there is plenty to counter on your reply, one thing that has sort of rubbed me wrong is now there is "only works on Win 10 anniversary edition", so we are going to be splitting which version of Win 10 games run on. Ugh.

There are plenty of DX9 games still being made and it works fine for many efforts.

I don't think using Win32 like this is a good idea when it can be looked at as leaving Win32 and moving to UWP. I believe in this case what they are getting at is not supporting 32 Bit Windows. I don't believe that is the same thing.

1) there's no discussion about migrating to UWP, it's entirely moving from 32-bit to 64-bit, which is something that should have been done 10 years ago.

2) Win10 Anniversary update is just a service pack, it's will Win10. I remember seeing nVidia divide their drivers into Win10, and Win10 anniversary update. This has since been changed back to just "Win10". The whole point of Win10 is to NOT segregate their user-base. Their whole OS as a service stuff. I imagine these big updates will be coming out every year or so for the 10+ year lifetime of Win10.

Which if you think about it, constant service packs on the same OS is MUCH preferable to developers having to support 4-5 different operating systems. It's a standard, that's what the whole point of their argument is, which is absolutely sound.

I think that it's not even an argument to consider keeping 0.5% of their users who are running INCREDIBLY outdated hardware/software (32-bit windows).

This is why there's only 20 or so NPCs usually visible at the same time in any game, as opposed to thousands. It's this backwards compatibility crap that cripples development, and real innovation in games.

I think a 5 year grace period is acceptable. DX10 was released in like 2006 or 2007, that's almost a decade old, it's time to put it out to pasture, same with the rest of it. At this pace we're never going to see the kind of game I want to experience in my lifetime.

About the first part, with the Sweeny enlightenment I don't think they should throw out Win32 bundled in that manner since it actually means something else than 32 bit version of windows. Still surprised there is a 32 bit version of Win 10, but that's another story. I don't have a problem with not supporting 32 bit windows. DX doesn't really bother me either.

MS has some games that are now saying Win 10 Anniversary edition only. I haven't upgraded my units yet since these updates are large updates and seems like A. it's nearly a reinstall of the O/S behind the scenes. B. It creates its new list of bugs. But now perhaps I may have to if I want to play a certain Win10 game.

This comment was edited on Sep 19, 2016, 22:10.
 
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News Comments > Elite Dangerous May Drop Win32 and DX10
2. Re: Elite Dangerous May Drop Win32 and DX10 Sep 19, 2016, 21:03 HorrorScope
 
Well there is plenty to counter on your reply, one thing that has sort of rubbed me wrong is now there is "only works on Win 10 anniversary edition", so we are going to be splitting which version of Win 10 games run on. Ugh.

There are plenty of DX9 games still being made and it works fine for many efforts.

I don't think using Win32 like this is a good idea when it can be looked at as leaving Win32 and moving to UWP. I believe in this case what they are getting at is not supporting 32 Bit Windows. I don't believe that is the same thing.
 
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News Comments > Digital Homicide Sues Steam Users; Gets Dropped by Valve
42. Re: Digital Homicide Sues Steam Users; Gets Dropped by Valve Sep 18, 2016, 10:36 HorrorScope
 
Cutter wrote on Sep 17, 2016, 20:14:
You have every right to express your opinion, just not engage in slander and/or libel.

And of list of some other things that seem to be growing.
 
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News Comments > Digital Homicide Sues Steam Users; Gets Dropped by Valve
18. Re: Digital Homicide Sues Steam Users; Gets Dropped by Valve Sep 17, 2016, 14:57 HorrorScope
 
Wallshadows wrote on Sep 17, 2016, 13:28:
For any other developer this would be shocking but this is Digital Homicide so it's par for the course. I'm surprised they even found a Judge who would give them something more than a book thrown at them.

Yep and that is perhaps the first thing we sort of have to overcome to get past this insanity. Lawyers just go looking for a judge who will support the cause and/or accept dollars under the table to support the cause. There always seems to be one out there and probably always will unless there is some central location these all first start at. See Patent Judge in TX I believe.
 
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News Comments > Evening Metaverse
12. Re: Evening Metaverse Sep 17, 2016, 11:20 HorrorScope
 
Task wrote on Sep 16, 2016, 20:00:
Haha, guarantee like most network/internet things, crafty people will find ways around that ban.

Can hack into seemingly any US gov't agency, can't break through the porn ban wall.

This is where DRM type zealots should be coming in and saying "You see what you get! You see what you get! You should have been downloading all those videos. Because at a flip of the switch if you are streamer, your dead in the water."

 
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6320 Comments. 316 pages. Viewing page 7.
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