User information for Ronny

Real Name
Ronny
Nickname
Moggan
Email
Concealed by request - Send Mail
Description
Professional software developer
Homepage
None given.

Supporter

Signed On
May 23, 2003
Total Posts
9 (Suspect)
User ID
17173
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9 Comments. 1 pages. Viewing page 1.
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11.
 
Re: No subject
Jan 11, 2005, 12:47
11.
Re: No subject Jan 11, 2005, 12:47
Jan 11, 2005, 12:47
 
Doom was not the first. However, it was the first wildly popular one. This is due partly to the design and the implementation and partly to timing. Computer gaming was just beginning to flourish at the time and internet access was becoming more commonplace.

116.
 
Re: So old that...
Sep 28, 2004, 03:55
Re: So old that... Sep 28, 2004, 03:55
Sep 28, 2004, 03:55
 
I had two SpaceOrbs (gameport-versions) and the Logitech Cyberman 2. I preferred the Cyberman 2.

But the best controller ever was the TAC-2 for my Sinclair Spectrum (aka Timex Sinclair). I remember thinking that maybe 48K (yes, that's 48 kilobytes) was overkill when I decided between the 16K and 48K versions of that computer. Those were the days...

7.
 
Something wrong with the demo?
Sep 27, 2004, 13:27
7.
Something wrong with the demo? Sep 27, 2004, 13:27
Sep 27, 2004, 13:27
 
It performs noticeably worse than the previous (and this on a dual 2GHz G5 with 2Gb RAM!!). There are no loading screens (just the map name and the tip text) when trying Onslaught and the grass foliage seems to be missing a texture (just looks like a green mesh).


This comment was edited on Sep 27, 13:27.
7.
 
OS X server this time?
Mar 15, 2004, 11:22
7.
OS X server this time? Mar 15, 2004, 11:22
Mar 15, 2004, 11:22
 
I never did manage to find an OS X dedicated server for UT 2003 available for download anywhere. Maybe this time?

6.
 
Re: Easier!
Dec 11, 2003, 12:00
6.
Re: Easier! Dec 11, 2003, 12:00
Dec 11, 2003, 12:00
 
Not every NAT device has a DMZ field. I use an Apple Airport basestation and there is support for port mapping, but nothing like the DMZ AFAIK.

90.
 
Re: No use key!!
Aug 25, 2003, 10:55
90.
Re: No use key!! Aug 25, 2003, 10:55
Aug 25, 2003, 10:55
 
"Also, these crazy situations you guys talk about where the lack of a use key will “screw” you, it’s just not true"

Yes, it's true. Perhaps not exactly those mentioned, but other ones are sure to arise. Modes are a bad thing (that was a basic tenet back in user interface classes when I studied computer science back in the eighties).

Making interfaces simple to learn and use is a good thing. But the primary aspect of that is to make sure it does what the user expects at all times.

Anyone remember how you occasionally got stuck on ladders in Half-life because you stumbled into one and the game decided you were going to climb it?


64.
 
Re: No subject
Jul 18, 2003, 07:59
64.
Re: No subject Jul 18, 2003, 07:59
Jul 18, 2003, 07:59
 
I wouldnt want to play RTCW on a 1ghz with GF1.

I played it on a 900MHz Athlon with a GF1. Level loading took aaagees, but the game ran just fine.

3.
 
Re: com_sprintf overflow?
Jun 19, 2003, 04:26
3.
Re: com_sprintf overflow? Jun 19, 2003, 04:26
Jun 19, 2003, 04:26
 
The new package (with AltivecTest in the name) doesn't have that problem.

2.
 
com_sprintf overflow?
Jun 18, 2003, 04:51
2.
com_sprintf overflow? Jun 18, 2003, 04:51
Jun 18, 2003, 04:51
 
I took it for a quick spin in a single player game. Seems to work just fine except for the fact that I get a lot of com_sprintf overflow messages (in the order of one every two seconds). I get that in both the 10.2 apps, but not in the 10.1 app.

9 Comments. 1 pages. Viewing page 1.
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