Orogogus wrote on Apr 25, 2020, 03:05:
It seems to me that outside of the headline, VentureBeat forgot to quote or even paraphrase the part where Sweeney actually talked about iOS being worse.
Looking at
the recording I'm not sure I see the bit where he actually says it's "worse", just "different" (how apropos).
Excerpt, immediately after the "fake open system" comment about Android:
Apple's approach is different and Apple is honest about it - they say this is a closed platform, you can only distribute apps through us and all transactions have to go through a 30% payment processing fee, and you know they justify that based on security reasons but it's not really honest.
The core of security on an OS is two things. It's number one the ability for the ability for the operating systems kernel to implement permissions based security and ensure that apps can't do anything that users don't authorise them to do. Apple is the best in the world, they could open up their platform tomorrow and it would still remain perfectly secure.
In fact, Apple does operate an open platform around iOS - they have this enterprise program in which any enterprise customer can install any app from their enterprise just by white-listing their enterprise signing certificate. But the small thing preventing that from being used for consumer apps is just a contract term that says "you're not allowed to do that".
I think the next step that has to happen with mobile platforms is first of all, fully opening up so that every publisher who wants can launch their own store on the platform and it operates technically within the operating system on equal terms to the platform's own store.
And number two, even these stores which have massive market share - the iOS App Store and Google Play - need to open up to support publisher-controlled payment services so that every payment processor - from Zola to Mastercard to VISA and PayPal - can each compete on an open playing field for payments.
I expect the only reason that Epic put out that kind of grudging acceptance of defeat to Google Play but not for the App Store is that Apple's been building that walled garden for decades and it wasn't possible to mount a challenge against them in the first place.
Edit: Reflecting on that presentation has improved my opinion of the Epic Games Store quite a bit. I still prefer the GOG / Humble DRM free distribution model though.
This comment was edited on Apr 25, 2020, 05:18.