Sepharo wrote on Apr 12, 2010, 18:15:
That's why my favorite "leveling" in an FPS was Wolf:ET
Although some probably disliked it as it only really rewarded the already good players thus making them even better.
^Drag0n^ wrote on Mar 24, 2010, 22:08:
WtH is a "CMO"? I must have missed that in MBA classes...
^D^
Ruffiana wrote on Mar 23, 2010, 16:42:
Every story I've heard about construction has always involved projecting a low bid to get the job, and then when it comes time for the final bill..."oh, we underestimated how much time/money it would take. It's actually going to be X + 50%"
Creston wrote on Mar 23, 2010, 14:04:Touché.
Really? That's funny. I must have imagined all the years that we've delivered software (and various other IT projects) on time and on budget then. After all, it must be impossible if you say so.
Creston
Necrophob wrote on Mar 23, 2010, 14:14:I am thinking of civil works projects (construction or infrastructure), where a good percentage of a $10 million project will be tied up in material (like cement or steel pipes) whose price can be negotiated prior to submitting the estimate.
What industry isn't 100% dependent on labor?
does Steam Offline mode still require you to physically unplug the ethernet cable to get into Offline mode?
but needless to say, we expect them to be offered at competitive prices
unbiased and outspoken expert commentary
nin wrote on Jan 26, 2010, 16:27:Presumably because they can't rent it or borrow it from a friend anymore...
Why would anyone buy one of their products now, with those requirements?
space captain wrote on Jan 8, 2010, 15:36:
i cant imagine the massive legion of casual WoW people really jumping on a skill-based genre like FPS
Stardock is as much against used-game market (or the case, where you gift an already played game to someone) as Steam. If things have changed recently, please correct me.
They made a profit, that is what companies do!
>I am impressed with the speed of the site now that the ads are gone.
Entire website is text...