Ant wrote on Sep 13, 2020, 04:26:
I have never even heard of "Extreme Rise of the Triad". Can we maybe find the release date answer on http://archive.org?
You can still create threats and still have an aggressive experience but without necessarily opposing players to each other. That's a big difference.
Slashman wrote on Aug 24, 2020, 13:46:"AAAAAAHHHHHHHHH!!!!" yourself.
WannaLogAlready wrote on Aug 7, 2020, 21:54:
Wonderful, got it.
Seems to me this deluge of important free games from various sources started thanks to the EGS, am I right ?
Solemn-Philosopher wrote on Jul 20, 2020, 13:58:
I really like the GOG Galaxy Platform. I don't connect it to Steam, but I've been using it to bring together all the free games I've grabbed from the other various storefronts.
Orogogus wrote on Jun 16, 2020, 15:13:MoreLuckThanSkill wrote on Jun 16, 2020, 14:36:
Well, I just use the scroll bar + separate by assigned tags. That's not really the full answer you're looking for, the PgUp/PgDn thing is annoying, I agree, but You can at least separate your games a little by the Sort by Tags feature. Tags are assigned manually. Currently I have my list broken up into basically Finished Games, Backlog, New to Me, then you can hide those tabs here and there to speed up any searching you have to do. Installed is its own separate category on the left obviously, so that further breaks it down. But yes, the overall sorting and movement in the list needs to be improved. There is also the built in Filter in GOG Galaxy, but your mileage may vary with that. A bigger scroll bar would help, as would assigning PgUp/PgDn in list view. Galaxy does have a feedback button in there, under the top left Gear icon, "Share Feedback," I'd recommend sending them a brief polite note, I've done a couple for similar reasons.
Yeah, I've left feedback through the button. It just seems strange that I never see anyone else with this complaint. Everyone likes GOG Galaxy to see all their games in one place, but actually browsing through those games seems very difficult. I'm always wondering if I'm missing something.
bhcompy wrote on May 12, 2020, 17:04:
Yea, THPS and SSX basically covered that arcadey middle ground that was fun to play, fun to do multiplayer(either competing at the same time or sequentially), and were easy to spend just 20 minutes in rather than a deeper session investment that most games require these days, etc
Orogogus wrote on Apr 25, 2020, 03:05:
It seems to me that outside of the headline, VentureBeat forgot to quote or even paraphrase the part where Sweeney actually talked about iOS being worse.
Apple's approach is different and Apple is honest about it - they say this is a closed platform, you can only distribute apps through us and all transactions have to go through a 30% payment processing fee, and you know they justify that based on security reasons but it's not really honest.
The core of security on an OS is two things. It's number one the ability for the ability for the operating systems kernel to implement permissions based security and ensure that apps can't do anything that users don't authorise them to do. Apple is the best in the world, they could open up their platform tomorrow and it would still remain perfectly secure.
In fact, Apple does operate an open platform around iOS - they have this enterprise program in which any enterprise customer can install any app from their enterprise just by white-listing their enterprise signing certificate. But the small thing preventing that from being used for consumer apps is just a contract term that says "you're not allowed to do that".
I think the next step that has to happen with mobile platforms is first of all, fully opening up so that every publisher who wants can launch their own store on the platform and it operates technically within the operating system on equal terms to the platform's own store.
And number two, even these stores which have massive market share - the iOS App Store and Google Play - need to open up to support publisher-controlled payment services so that every payment processor - from Zola to Mastercard to VISA and PayPal - can each compete on an open playing field for payments.
Cutter wrote on Apr 24, 2020, 21:48:
you don't have to use Steam anymore. Point in fact, you never had to.
RedEye9 wrote on Apr 17, 2020, 21:58:Domgrief wrote on Apr 17, 2020, 21:51:What makes you think the payment is based on time played?
In Epic's case I believe they provide a kickback to the publisher depending on if (how much?) the free game is actually played.
If you're wondering how Epic manages to keep the free games flowing, it's because developers get paid for them. As Sweeney explains, "Epic pays each developer or publisher for the opportunity to distribute their game free for a week. The paid amounts are negotiated to ensure that the developer gains more from the Epic payment and resulting new customer influx than they would expect to lose in paid sales as the result of the free week."
The Half Elf wrote on Apr 17, 2020, 21:14:Cutter wrote on Apr 17, 2020, 19:49:
For all the money Steam makes you'd think they could spring for at least something halfway decent for once.
Cutter... because Steam owns all the stuff on Steam right? Come on now, put the box of wine down and pay attention...