User information for Matt

Real Name
Matt
Nickname
Madguy
Email
Concealed by request - Send Mail
Description
Homepage
None given.
Signed On
May 20, 2003
Supporter
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Total Posts
42 (Suspect)
User ID
17138
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42 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
5.
 
Re: BioShock Infinite Alternate Box Art Vote
Dec 13, 2012, 00:40
5.
Re: BioShock Infinite Alternate Box Art Vote Dec 13, 2012, 00:40
Dec 13, 2012, 00:40
 
Cutter wrote on Dec 13, 2012, 00:10:
Shut up, Levine! We're not frat boys!

Dude.. Games are expensive. It's tough to get artistically wild games like this funded. Sales numbers are important. If this does extremely well, perhaps that will convince publishers to take a few more risks with their output. And if frat boys buy and enjoy the game.. well, I don't see a problem with that. It's a win-win.
96.
 
Re: Grand Theft Auto V Trailer
Nov 14, 2012, 20:04
96.
Re: Grand Theft Auto V Trailer Nov 14, 2012, 20:04
Nov 14, 2012, 20:04
 
Sempai wrote on Nov 14, 2012, 19:33:
The models look like they belong on a playstation 2.
Congratulations Rockstar for not supporting a platform that would compliment your game, instead you put it on 7yr old hardware that looks like shit.

I'm sure after you've reaped your sales by trying to force customers to buy it on xbox, you'll then double dip by pushing it out the door onto the PC crowd a year later.

Dickbags.

This is probably going to be one of the most expensive games ever made, if not THE most expensive. Since they'll likely sell 15 times as many units on the Xbox/PS3 as they would the PC, those consoles need to be their target platform. That's where the resources need to go.
36.
 
Re: Loot Drop Kickstarter Interview
Oct 5, 2012, 22:51
36.
Re: Loot Drop Kickstarter Interview Oct 5, 2012, 22:51
Oct 5, 2012, 22:51
 
Cutter wrote on Oct 5, 2012, 22:26:
Madguy wrote on Oct 5, 2012, 20:02:
Uhhh.. who exactly do you think I think I am, and who is this "we" that you speak of? Paranoid much?

Cool story, bro.

I have a question: Do you really, seriously think that I am either John Romero, Tom Hall or Brenda Brathwaite? I don't care if you're trolling, I'm actually just legit curious if you believe this.
31.
 
Re: Loot Drop Kickstarter Interview
Oct 5, 2012, 20:26
31.
Re: Loot Drop Kickstarter Interview Oct 5, 2012, 20:26
Oct 5, 2012, 20:26
 
vermin wrote on Oct 5, 2012, 20:16:
very nice interview. backed this easily. would have backed anything with tom hall in it, but brenda as well. wizardy 8 is one of my all time favourites. hopefully they'll get to do the two full games thing, I mean even if the kickstarter doesn't go that far they could still get to do that if the first game is a success. would probably be a better idea too to have the full team working on one and then the other game, but maybe that's how they intend to make that work anyway.

From the sounds of this article this is going to be two games in the same sense that Might and Magic: Clouds of Xeen and Darkside of Xeen were two games.. It's basically two worlds within the same universe with the same engine and gameplay that can be connected with each other (World of Xeen).

Though it's looking a little doubtful that they'll reach that level of funding, if the past few days are any indication. This Kickstarter could've been handled a lot better. But then again, they've got time to fix it up and make the whole proposal more attractive.
29.
 
Re: Loot Drop Kickstarter Interview
Oct 5, 2012, 20:02
29.
Re: Loot Drop Kickstarter Interview Oct 5, 2012, 20:02
Oct 5, 2012, 20:02
 
Cutter wrote on Oct 5, 2012, 19:53:
Madguy wrote on Oct 5, 2012, 19:35:
Really? You couldn't be more wrong on this count. And their resumes bear that out. They fall entirely into the category of lucky, not good. Nothing exists in a vacuum, without Ford, Edison, etc. we still would have had the car, light bulb, etc. sooner or later. And those people certainly did not create gaming, much less video gaming. Then again you would have actually have to gone to arcades and played PnP RPGs to know that.

I don't think anyone's saying they "created gaming", and having been at the right place at the right time most certainly contributed to their success. Doesn't change the fact that they created some STELLAR work over the past couple of decades. Did you actually play Anachronox?

Yeah I did and it wasn't anything great. Stellar work over the last 2 decades? Well, I'm sure they're legends in their own minds no doubt - much like yourself. That doesn't, however, make it so. The reality is they're - and you, if you are who we think you are - are more of a running joke at this point. But hey, you just keep on drinking the koolaid and believing how awesome you all are.

Uhhh.. who exactly do you think I think I am, and who is this "we" that you speak of? Paranoid much?
27.
 
Re: Loot Drop Kickstarter Interview
Oct 5, 2012, 19:35
27.
Re: Loot Drop Kickstarter Interview Oct 5, 2012, 19:35
Oct 5, 2012, 19:35
 
Cutter wrote on Oct 5, 2012, 16:52:
Optional Nickname! wrote on Oct 5, 2012, 16:17:
There is a lot of shameless and unabashed rudeness in this thread towards these people who are an integral part of gaming history and whose accomplishments are, like it or not, a large part of why this site exists and why YOU are a gamer.

Show some deserved respect or I'll 'make you my b*tch'™.


Really? You couldn't be more wrong on this count. And their resumes bear that out. They fall entirely into the category of lucky, not good. Nothing exists in a vacuum, without Ford, Edison, etc. we still would have had the car, light bulb, etc. sooner or later. And those people certainly did not create gaming, much less video gaming. Then again you would have actually have to gone to arcades and played PnP RPGs to know that.

I don't think anyone's saying they "created gaming", and having been at the right place at the right time most certainly contributed to their success. Doesn't change the fact that they created some STELLAR work over the past couple of decades. Did you actually play Anachronox?
17.
 
Re: Loot Drop Kickstarter Interview
Oct 5, 2012, 13:54
17.
Re: Loot Drop Kickstarter Interview Oct 5, 2012, 13:54
Oct 5, 2012, 13:54
 
Jivaro wrote on Oct 5, 2012, 13:13:
edit: Madguy, do you mind me asking what you do or who you work for? Not trying to mess with you..serious question. None of my business either, but I am curious. Your post history seems to indicate to me that you work in the industry in some manner. I could be wrong of course, but it comes across that way.

Used to work in games as a tester and then producer, but as of a few years ago I'm basically done with that industry (and frankly happier for it). Now I just lurk around sites like Blues and post about once every six months
12.
 
Re: Loot Drop Kickstarter Interview
Oct 5, 2012, 12:26
12.
Re: Loot Drop Kickstarter Interview Oct 5, 2012, 12:26
Oct 5, 2012, 12:26
 
Cutter wrote on Oct 5, 2012, 11:27:
Zanderat1 wrote on Oct 5, 2012, 10:36:
"just prove they can actually get one good game out first"

WTF? Have you actually checked these guys resumes (Brenda and Tom)? I guess your idea of a good RPG is DAO2? Or Skyrim?

Rolleyes


First post, eh? So are you Tom or Brenda? And yeah I've seen your resumes and they're nothing to brag about. And odds are I've been gaming longer than you've been alive. You wouldn't know a real RPG if you got smacked in the face with a D20. And that's precisely why I nor anyone else with any actual gaming history and experience will be contributing your garbage.

If you've been gaming for that long, then you're probably too old to be making posts like this.
23.
 
Re: Diablo III Auction House Change Plans
Aug 3, 2012, 20:06
23.
Re: Diablo III Auction House Change Plans Aug 3, 2012, 20:06
Aug 3, 2012, 20:06
 
Optional nickname wrote on Aug 3, 2012, 15:40:
I've been permabanned from their forum today, for trolling. I guess that means their entire forum is now permabanned. In a way, I am happy, becuase I seriously needed that kick in the ass to confirm I've been wasting my time playing this game , albeit casually, since May 15th + 1 week for having to fix my blown CPU due to D3 beta and it's unoptimized CPU destroyer.

my problem, along with many others, is that we loved D1 and 2, and are FOOLING ourselves into thinking this game is anything like the previous iterations.

Good riddance Blizzard, I'm going to set my CE on fire and post it soon on reddit.

In the end, I am happy to have this wakeup call, I mean, in all honesty, their gameplay engine mechanics wise, was ok, it works as an arpg so to speak, the mindless clicking ...

but the buck stops there Mike. thanks for this historic moment, you fail. not me. you and your rigged AH, and I pity those to have spent real dollars on RHAH, to each their own with that though.

I'm off to play Path of exile, and praise those indie developers for trying to keep the real legacy of this genre, alive and well.
Their beta invite was sitting in my inbox for the longest time, I was a fool to have let that sit there all this time, until now.

Welcoming also TL2, but I know Runic games is now tainted with Blizzard's bribes to delay their game further on purpose, so I may have to ignore their game too.

money corrupts, and I knew this all along. #@%@# me to hell.

/cheers Bluesnews.

My best advice to you, sir:
- Take a step back from the gaming world.
- See a psychiatrist.
20.
 
Re: QUAKE
Jun 17, 2011, 12:29
20.
Re: QUAKE Jun 17, 2011, 12:29
Jun 17, 2011, 12:29
 
Quake had some of the best and most atmospheric sound effect design I've ever heard in a game. If this game comes to fruition, they need to bring Trent Reznor back onboard to handle that again..
7.
 
Re: Linux UT3 Dead
Dec 17, 2010, 14:04
7.
Re: Linux UT3 Dead Dec 17, 2010, 14:04
Dec 17, 2010, 14:04
 
necrosis wrote on Dec 17, 2010, 13:38:
Madguy wrote on Dec 17, 2010, 12:45:
You mean like the oodles of extra content released completely free for UT3 PC users?
What oodles of extra content? The "Black" update? The game was long dead and gone before that even came out.

The only thankful thing about UT3 is they allowed you to bind it to Steam (only game EVER to do that IIRC).

Right, so they provided a bunch of extra content and Steam binding to a game that few people were even playing, not to mention all those free weekends they had on Steam attempting to draw players back into the game. I fail to see how this equates to screwing over PC users-- sounds more like they were looking out for PC users.

As for Gears of War PC, they released a pretty decent port, PC users didn't buy it for whatever reason, thus the sequels aren't getting ports. Makes sense to me.
2.
 
Re: Linux UT3 Dead
Dec 17, 2010, 12:45
2.
Re: Linux UT3 Dead Dec 17, 2010, 12:45
Dec 17, 2010, 12:45
 
You mean like the oodles of extra content released completely free for UT3 PC users?
35.
 
Re: GOG.com Re-launch Tomorrow [Updated]
Sep 22, 2010, 15:56
35.
Re: GOG.com Re-launch Tomorrow [Updated] Sep 22, 2010, 15:56
Sep 22, 2010, 15:56
 
Yep, it's a lame stunt alright. But I think it'll ultimately be good for them, because A. Tons of publicity and B. Most of you will have forgotten about this in a couple of weeks.

This comment was edited on Sep 22, 2010, 16:01.
11.
 
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands
May 18, 2010, 20:12
11.
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands May 18, 2010, 20:12
May 18, 2010, 20:12
 
Slashman wrote on May 18, 2010, 19:40:
Madguy wrote on May 18, 2010, 17:56:
By not releasing the PC version earlier, they're most certainly cutting down on a lot of day zero piracy. Yes, piracy does exist on consoles, but I'd guess that PC game piracy is much more rampant due to the fact that it's just a hell of a lot easier to pirate PC games. Modding your Xbox or Wii to run pirated software is a complicated enough process that I doubt most console gamers would actually attempt it. Ubisoft probably made the right decision for their bottom line by releasing the PC version later. You may feel slighted by that decision, but it's something we're going to see more of in the future, so may as well get used to it.

Exactly! Because Bioware had to do the exact same thing with Mass Effect 2 and Dragon Age so they could make a bit of money in the piracy-choked PC market! Ohhhhhh......WAIT!!

Well, releasing a PC version slightly later isn't something they HAVE to do in order to have a financially successful product, but if Mass Effect 2 and Dragon Age were being torrented on or before launch day, then they probably left a few dollars on the table.
8.
 
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands
May 18, 2010, 17:56
8.
Re: Ships Ahoy - Prince of Persia: The Forgotten Sands May 18, 2010, 17:56
May 18, 2010, 17:56
 
By not releasing the PC version earlier, they're most certainly cutting down on a lot of day zero piracy. Yes, piracy does exist on consoles, but I'd guess that PC game piracy is much more rampant due to the fact that it's just a hell of a lot easier to pirate PC games. Modding your Xbox or Wii to run pirated software is a complicated enough process that I doubt most console gamers would actually attempt it. Ubisoft probably made the right decision for their bottom line by releasing the PC version later. You may feel slighted by that decision, but it's something we're going to see more of in the future, so may as well get used to it.
10.
 
Re: Raven Hears the Call of Duty?
May 13, 2010, 18:47
10.
Re: Raven Hears the Call of Duty? May 13, 2010, 18:47
May 13, 2010, 18:47
 
Capitan wrote on May 13, 2010, 18:12:
I agree totally! To me, Raven today is one big joke. A studio that once made great games, is now just a big greedy one, which gives a rats ass about the games soul as long they earn lots of money. Compare for example Wolfenstein with Singularity...that is basically the same game. I can accept that the Singularity should have this story, but not Wolfenstein - where they forgot in totally to study the previous games storys, and it annoys me that they babbling about they made Wolfenstein in the same spirit as the previous ones. What a big lie ... Rolleyes Angry

Raven has been pretty consistent in making solid (if not completely spectacular) titles for pretty much their entire history, including the current-gen era. Obviously they care about putting out quality product. As for the 'greed' factor, they're owned by Activision, so I doubt a lot of the money from their products trickles down to the employees. Game development is not even close to what it was when Raven was first established, and the fact that they've been able to stay afloat for more than a decade and a half while arguably never pushing out a truly 'bad' title is no small feat. 'Big joke' indeed.

This comment was edited on May 13, 2010, 18:54.
29.
 
Re: Civilization V and Steamworks
May 6, 2010, 17:25
29.
Re: Civilization V and Steamworks May 6, 2010, 17:25
May 6, 2010, 17:25
 
FloorPie wrote on May 6, 2010, 16:57:
Missing? Oh, that it likely requires steam to play (even single player), that I'm guessing there will be issues with modders and scenario builders and steam content locks. You know, because they've just stated they are going to nickle and dime people on content with DLC, for civs even. Want to play your Bablyonian save game? Gotta be logged the fuck into steam to make sure its active.

You do realize that Steam doesn't require you to be logged in online to play the games that are already on your hard disk, right? And I'm not sure what leads you to believe that modders will have difficulty working around Steam restrictions.. the mod community was huge for Civ IV, with some of the modder-created content even being featured in the Beyond the Sword expansion. I think it's a little presumptuous/paranoid to believe Firaxis would consciously decide to screw modders over. And if they did, it wouldn't necessarily be a result of Steam-- DLC does exist outside of Steam, y'know...
9.
 
Re: Civilization V and Steamworks
May 6, 2010, 12:41
9.
Re: Civilization V and Steamworks May 6, 2010, 12:41
May 6, 2010, 12:41
 
Wait a minute, people hate Steam now? Really? A convenient/fast digital distribution service with frequent, amazing sales? Probably one of the better things to happen to PC gaming in the past decade? Am I missing something?
23.
 
Re: StarCraft II: Wings of Liberty CE & Pricing
Apr 8, 2010, 15:21
23.
Re: StarCraft II: Wings of Liberty CE & Pricing Apr 8, 2010, 15:21
Apr 8, 2010, 15:21
 
Agree with NobleAtreides. Just be thankful that PC games on the whole haven't really gone up in price for at least the past decade and a half. In the case of SC2, we're talking $10 higher than average for a game that will almost certainly be really, really good and keep you busy for a long while. And that's still $10-$20 lower than a lot of SNES games cost...

Though I'm pretty sure you're all going to buy this one way or another.
22.
 
Re: New L4D DLC Nears
Aug 4, 2009, 17:03
22.
Re: New L4D DLC Nears Aug 4, 2009, 17:03
Aug 4, 2009, 17:03
 
I say learn to play FPSs where they're supposed to be played.

Pssssst, it was sarcasm.
42 Comments. 3 pages. Viewing page 1.
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