...that Xombie rarely responds to anything that he can't defend appropriately... i.e. he chooses his battles so that he comes out looking as good (snooty?) as possible. Chance and Hiroki are making clear, intelligent arguments, but "WHOOPS! *looks at watch* Sorry, I stopped debating [yeah right] about Doom 3 200 posts ago. Read what I already wrote, I won't feed the trolls, see ya..."
Anyway, id has never failed to put out extremely polished, fun games, and I feel they've innovated with pretty much every game they've made. To me, "innovative gameplay" does not necessarily mean that the levels are non-linear; that you have a choice to give the guard a wedgie and run by him rather than blast him with a shotgun. Doom 3 looks like a different experience from anything out there, from seeing the trailers. It does NOT look like Resident Evil, although it does look like there will be some very tense moments and undoubtedly some parts that are set up to scare you. I think id does a good job of buckling down and focusing on one particular type of game, and making it as polished as possible. They don't try and throw in the kitchen sink if it's not going to improve the core game. I am eagerly awaiting its arrival (although I probably won't be able to play it for a while because of the crappiness of my system). If it makes me an id fanboy because I have confidence in Carmack and his team to put out another good game, then call me an id fanboy.