John Carmack has a lot to be proud of with his technical achievments. I'm looking forward to seeing the new technical advancements of the DOOM III engine, I'm also excited about seeing what Valve has incorporated into Half Life 2.
One thing that he should not be proud of is the fact that his game company does nothing for gameplay. Not only does id Software not release any games with any dundamentally different gameplay aspects to them, but everyone else in the industry also wastes their time trying to catch up to them technologically leaving gameplay behind to suffer in their games as well.
The industry is only just now starting to recover from the Quake III Arena engine, and now we're seeing more of a focus on gameplay. The Doom III engine will throw everyone one else back into tech catch up mode again, once again forcing gameplay to suffer.
Getting onto the topic of Dungeon Seige, I loved playing it for a week or two but it got really old pretty quick. This was another case of the engine being the major focus of the game, hopefully DSII will give them a chance to focus on putting some meat into the gameplay now that most of the engine code is in place.
Fingers crossed.
This comment was edited on May 13, 13:53.