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User information for Werner Spahl

Real Name Werner Spahl   
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Nickname Wesp5
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On May 5, 2003, 10:38
Total Comments 227 (Novice)
User ID 16932
 
User comment history
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News Comments > Scanner Sombre Released
2. Re: Scanner Sombre Released Apr 26, 2017, 13:40 Wesp5
 
I agree! Lately there were dozends of indie walking simulators released that are based on haunted house settings, and still the Ocean House map of Bloodlines did this better ten years ago! And it was only one map out of over hundred maps in a varied FPS/RPG and didn't claim to be a whole game itself...  
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News Comments > Starfighter Origins Tomorrow
5. Re: Starfighter Origins Tomorrow Apr 24, 2017, 11:24 Wesp5
 
That guy made some pretty good The Babylon Project missions long ago...  
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News Comments > NVIDIA Flow Video
11. Re: NVIDIA Flow Video Apr 24, 2017, 03:20 Wesp5
 
Sorry, while this may be cool if you know that it is rendered in realtime, but from afar it just looks like good old sprites because the flames and the smoke are much too symetrical...  
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News Comments > Videogame Hall of Fame Finalists
3. Re: Videogame Hall of Fame Finalists Mar 29, 2017, 10:54 Wesp5
 
Why is Portal in this list and not Doom? I mean Portal was a nice little puzzle game and it was followed by some other puzzle games, but Doom basically started the whole FPS genre which Halo was only a small part off...  
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News Comments > Planescape: Torment: Enhanced Edition Announced
15. Re: Planescape: Torment: Enhanced Edition Announced Mar 29, 2017, 03:28 Wesp5
 
Jagacademy wrote on Mar 28, 2017, 20:21:
If you google "Planescape Torment Novelization", someone typed up all the dialgoue into a full length novel of the game. I read through it because I didn't have time to play through the game, and it was actually pretty good.

Really? Because I read a novel called Planescape Torment once for all the same reasons and found it quite bad, never getting from it why people hype it so much...
 
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News Comments > Quake Champions Trailer
7. Re: Quake Champions Trailer Mar 23, 2017, 04:55 Wesp5
 
Linksil wrote on Mar 22, 2017, 21:31:
Why the HELL is armor popping out of people when you kill them?

Yeah, that mechanism was stupid in Doom already with all those demons stuffed with ammo or health! Also what I don't get with this and the Doom remake: Why make the maps as photorealistic as possible, but have the powerups looking like cheap computer icons? Drives the immersion right out of the window and makes you never forget it's a game.
 
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News Comments > BAFTA Nominees
1. Re: BAFTA Nominees Mar 9, 2017, 14:24 Wesp5
 
Firewatch nominated as Best Game and Innovative Game? For an enhanced walking simulator?  
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News Comments > Deus Ex: Mankind Divided Criminal Past Released
13. Re: Deus Ex: Mankind Divided Criminal Past Released Feb 25, 2017, 03:51 Wesp5
 
ItBurn wrote on Feb 24, 2017, 18:16:
The story is way shorter than in the first game though, so if you don't procrastinate that much, the game is definitely too short.

Exactly. Also although Prague looked great, it was only one hub to which you returned three times and which was split with a long loading time in the middle too! Compare that to the several real hubs in the older games...
 
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News Comments > Deus Ex: Mankind Divided Criminal Past Released
3. Re: Deus Ex: Mankind Divided Criminal Past Released Feb 24, 2017, 14:29 Wesp5
 
Creston wrote on Feb 24, 2017, 13:41:
It sounds like a fun mission, but I really wish it got integrated into the main storyline somehow.

So this doesn't really fit in? All other DLCs for both Human Revolution and Mankind Divided were so obviously just cut content to sell later, that it's almost justified the series ended like this because of the developer greed! Just compare them to the Dishonered DLCs, which were real expansions...
 
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News Comments > Free Steam Audio SDK
2. Re: Free Steam Audio SDK Feb 24, 2017, 04:24 Wesp5
 
This works for Unity but not Source or Source 2?  
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News Comments > Erik Wolpaw Leaves Valve
12. Re: Erik Wolpaw Leaves Valve Feb 18, 2017, 03:44 Wesp5
 
Slick wrote on Feb 18, 2017, 01:29:
The writing in Portal 2 is quite possibly the best videogame writing in any game I've ever played. He will be missed.

Didn't Marc Laidlaw leave earlier already? Seems another hint that Valve doesn't care about serious game development anymore! Now it's all about trying to get a headstart in the VR business, payed by their Steam monopoly which gives them free money from the actual games others create anyway...
 
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News Comments > Steam Greenlight Giving Way to Steam Direct
15. Re: Steam Greenlight Giving Way to Steam Direct Feb 10, 2017, 15:57 Wesp5
 
How would it be that instead of just getting more money from their monopoly while doing nothing, which is how Steam Direct translates to me, if Valve would actually check whatever they sell on Steam for quality or at least make sure it runs how intended to weed out the trash?  
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News Comments > Deus Ex Series Hiatus?
47. Re: Deus Ex Series Hiatus? Jan 31, 2017, 03:15 Wesp5
 
Squirmer wrote on Jan 31, 2017, 00:10:
Yeah I agree with it being an FPS with a bit of RPG, but "immersive sim" generally means the game simulates an environment and drops the player in it.

I agree on that, but the problem with the DX games, right from the first one, was that the environment was always just a bit too tailored for the gameplay. Best example are the vents that always bring you where you need to go! This was already a problem for immersion in the original game and is even more so in MD. I have no problem with it from a gameplay perspective, but it makes the world seem not real at all!
 
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News Comments > Deus Ex Series Hiatus?
26. Re: Deus Ex Series Hiatus? Jan 30, 2017, 13:28 Wesp5
 
osage no onna wrote on Jan 30, 2017, 12:10:
I finished MD not that long ago and I can't even remember how it ended, that's how lackluster the ending was. That's not hyperbole either, I literally have no recollection.

But isn't this typical for a DX game? I can't remember the endings of any of them, even the first one! I think is was merge with computer or destroy tech or something. What makes it worse is that with DX:IW and DX:MD they start the sequels in a fixed setting so the choice of endings didn't matter anyway!
 
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News Comments > Deus Ex Series Hiatus?
25. Re: Deus Ex Series Hiatus? Jan 30, 2017, 13:23 Wesp5
 
Dacron wrote on Jan 30, 2017, 12:00:
Not brand new triple AAA looking, but the most complete one yet, free on steam (if you own deus ex) -

Deus Ex Revision

Or as I have been told even better and much closer to the original game: http://www.moddb.com/mods/gmdx
 
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News Comments > Deus Ex Series Hiatus?
8. Re: Deus Ex Series Hiatus? Jan 30, 2017, 09:45 Wesp5
 
I haven't seen the DX:MD ending yet either, but are these new DX games not expected to end in the original first DX? I mean how many prequels could you possibly do when the ending is already clear?  
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News Comments > Werewolf: The Apocalypse Game Plans
7. Re: Werewolf: The Apocalypse Game Plans Jan 20, 2017, 12:39 Wesp5
 
Acleacius wrote on Jan 20, 2017, 11:49:
If Cyanide are as bad as you make them sound, then maybe Paradox wants to stay far away.

Didn't they make the Styx goblin-as-hero stealth game? I never played it, but had the impression that it wasn't too bad.

Also, it's hard not to hope when 90% of the Bloodlines team is working at Obsidian and they are always looking for more work. Lighter

As far as I know only two mayor guys from Troika, Cain and Boyarsky, are working at Obsidian and they are probably busy with Pillars of Eternity II...
 
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News Comments > Evening Patches
3. Re: Evening Patches Jan 19, 2017, 03:22 Wesp5
 
Of course the High Poly Patch has been included in the latest beta of the Unofficial Patch :)!  
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News Comments > Mass Effect: Andromeda in March
19. Re: Morning Mobilization Jan 5, 2017, 05:49 Wesp5
 
Tom wrote on Jan 5, 2017, 04:45:
The ME3 ending sucked. Did it make the whole game/series complete garbage? No. But it certainly had a big negative impact, and rightfully so.

The funny thing is that ME was pretty much a ripoff of the TV show Babylon 5 right from the beginning and then they did such a worse ending!
 
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News Comments > Crytek Payroll Issues?
18. Re: Crytek Payroll Issues? Dec 12, 2016, 09:32 Wesp5
 
Parallax Abstraction wrote on Dec 11, 2016, 23:57:
Any source on that mob stuff? I'm really curious to read about that if so.

I never heard that, but if I remember correctly the Crytek founders were Turks...
 
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227 Comments. 12 pages. Viewing page 2.
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