User information for Werner Spahl

Real Name
Werner Spahl
Nickname
Wesp5
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
May 5, 2003
Supporter
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Total Posts
311 (Amateur)
User ID
16932
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311 Comments. 16 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  ] Older
28.
 
Re: Bloodlines 2 Delayed Again; Developer Removed
Feb 24, 2021, 01:52
28.
Re: Bloodlines 2 Delayed Again; Developer Removed Feb 24, 2021, 01:52
Feb 24, 2021, 01:52
 
Jivaro wrote on Feb 24, 2021, 00:26:
Also, why don't they just hire Wesp?

You might be laughing, but before Mitsoda and the others were fired there were talks with Paradox that I and other famous Bloodlines modders should help with beta testing, but sadly it never got that far. They might better have asked us earlier as it seems we knew more about such a game than HSL ;)!
12.
 
Re: Get Rage 2 and Absolute Drift for Free
Feb 19, 2021, 09:07
12.
Re: Get Rage 2 and Absolute Drift for Free Feb 19, 2021, 09:07
Feb 19, 2021, 09:07
 
theyarecomingforyou wrote on Feb 19, 2021, 08:28:
The original also had godawful textures because of that whole megatexture nonsense but the gameplay was pretty enjoyable - however, it was missing the entire end of the game.

The Rage 1 megatextures were a bad idea at the time and probably the reason why the game flopped, but they work fine on modern hardware. They really should have made the sequel continue and finalize the first game instead of making it a ordinary sandbox game playing much later in an only somewhat similar world.
3.
 
Re: Epic Files EU Antitrust Complaint Against Apple
Feb 17, 2021, 13:03
3.
Re: Epic Files EU Antitrust Complaint Against Apple Feb 17, 2021, 13:03
Feb 17, 2021, 13:03
 
Wow, besides the obvious truth that Epic did this on purpose, the Apple answer basically admits that they wrote their guidelines to do exactly what Epic criticizes. And the reason why 30% of everything must go to Apple is to "protect customers"! Right, that's probably the same reason why Steam takes 30% of even the worst games too :).
8.
 
Re: CD PROJEKT RED Hit by Ransomware Attack
Feb 9, 2021, 14:29
8.
Re: CD PROJEKT RED Hit by Ransomware Attack Feb 9, 2021, 14:29
Feb 9, 2021, 14:29
 
Dev wrote on Feb 9, 2021, 14:14:
I admire their stance in not paying.

What is the worst that could happen? They release the Cyberpunk source code and modders have it easier to fix the game ;)!
7.
 
Re: XIII Remake Apology
Nov 14, 2020, 04:52
7.
Re: XIII Remake Apology Nov 14, 2020, 04:52
Nov 14, 2020, 04:52
 
I don't understand the need to do all these modern remakes anyway. XIII had cel shaded graphics, they should've aged quite well! Why not make the missing sequel? All these remakes are looking to me like cheap cash grabs, like we don't need to actually create a new game, we just polish an old one and get money for almost nothing...
24.
 
Re: Cyberpunk 2077 Development Succumbing to Crunch
Sep 30, 2020, 08:31
24.
Re: Cyberpunk 2077 Development Succumbing to Crunch Sep 30, 2020, 08:31
Sep 30, 2020, 08:31
 
VaranDragon wrote on Sep 30, 2020, 02:41:
I can tell you, that in a large development house, with high job security and good pay, people tend to slack off. A lot. Like you wouldn't believe.

I remember game companies where when you have people visit them in videos, developers are shown playing games. And not even their own. So there might be truth to that...
4.
 
Re: Report: Michel Ancel's Ubisoft Departure Came Amid Toxicity Allegations
Sep 26, 2020, 02:53
4.
Re: Report: Michel Ancel's Ubisoft Departure Came Amid Toxicity Allegations Sep 26, 2020, 02:53
Sep 26, 2020, 02:53
 
I don't know anything about this guy, but his summary "Take few people with rage and jealousy and let them speak in the name of hundreds." is exactly what seems to have happened to Chris Avellone...
31.
 
Re: Microsoft Backs Epic in Apple Dispute
Aug 24, 2020, 07:28
31.
Re: Microsoft Backs Epic in Apple Dispute Aug 24, 2020, 07:28
Aug 24, 2020, 07:28
 
Slick wrote on Aug 23, 2020, 18:16:
It's funny how everyone is up in arms over Apple's 30% cut.

You guys know that Steam also take s a 30% cut right?

Steam isn't even a platform, they're just a storefront lol.

You know that Epic attacked Steam first with their Epic Store? I'm all for it, but I wonder why Epic is charging Steam and Apple and Google at the same time. Or have they already won against Steam?
7.
 
Re: SUCCUBUS: Prologue
Jul 27, 2020, 17:40
7.
Re: SUCCUBUS: Prologue Jul 27, 2020, 17:40
Jul 27, 2020, 17:40
 
theglaze wrote on Jul 27, 2020, 11:17:
Hah, they've removed all the terrible erotica screenshots and gameplay footage.

I don't know what you mean. All this is still there, you only need to choose the uncensored version!
6.
 
Re: Free Devolverland Expo Released
Jul 13, 2020, 09:34
6.
Re: Free Devolverland Expo Released Jul 13, 2020, 09:34
Jul 13, 2020, 09:34
 
Sadly the demo itself is kind of a joke. I mean the idea is great but the execution leaves a lot to be desired! No key definitions, no mouse invert, no sensitivity sliders. Game stutters even on powerful systems and many common resolutions are not supported! No save although there clearly is an internal save when you get busted. No way to skip the trailers you have already seen. And finally the Fall Guys map bugs out with a huge hole in which I can fall out of the map or otherwise are stuck and can't continue...
10.
 
Re: Half-Life: Alyx - Final Hours Released; Details Half-Life 3 and Other Cancelled Games
Jul 10, 2020, 03:50
10.
Re: Half-Life: Alyx - Final Hours Released; Details Half-Life 3 and Other Cancelled Games Jul 10, 2020, 03:50
Jul 10, 2020, 03:50
 
As for outsourcing their IPs, Arkane was making a HL2 episode which was cancelled too and the only motive I can see behind this is that Valve was ashamed that another company would have made a good game with their IP while they themselves couldn't. So they stopped it and kept sitting on their Steam monopoly! I bet without the Epic Store they wouldn't have finished HL: Alyx...
17.
 
Re: Cyberpunk 2077 Removing Phallic Symbols for Japan and Wall-Running for All
Jul 1, 2020, 13:51
17.
Re: Cyberpunk 2077 Removing Phallic Symbols for Japan and Wall-Running for All Jul 1, 2020, 13:51
Jul 1, 2020, 13:51
 
Xero wrote on Jul 1, 2020, 12:56:
I'll admit, since playing a lot of Titan Fall 2 lately where wall running is a huge component, it turns the FPS into more of a platformer that I don't think I need. The levels get tailored to the wall running and they don't feel natural at all.

I agree to that, just look at the wall running or climbing in Jedi Fallen Order or Doom Eternal! It's so obvious build into the maps...
14.
 
Re: Get Arx Fatalis Free for Arkane's 20th Anniversary
May 29, 2020, 16:05
14.
Re: Get Arx Fatalis Free for Arkane's 20th Anniversary May 29, 2020, 16:05
May 29, 2020, 16:05
 
Zanderat1 wrote on May 29, 2020, 11:19:
Both the respawning enemies and breaking weapons could configured or turned off altogether in the game's config files.

In a late patch, after the initial damage had been done and many players were disappointed already!

Also,
Also everybody you ever thought you would meet was always dead when you got there.
is the whole point of the game. You are the last survivor. Same as System Shock 1.

Same as with System Shock 1, exactly. Maybe this was a cool idea when experienced for the first time, but if it is repeated again and again it just gets boring! First SS1, then SS2, then Bioshock after Bioshock and lastly Prey...
10.
 
Re: Get Arx Fatalis Free for Arkane's 20th Anniversary
May 29, 2020, 09:54
10.
Re: Get Arx Fatalis Free for Arkane's 20th Anniversary May 29, 2020, 09:54
May 29, 2020, 09:54
 
El Pit wrote on May 29, 2020, 07:22:
Sometimes it is the title and the public social fuss about it (Arkane's "Prey"), sometimes the game is "too complicated" (Looking Glass' first two "Thief" games), sometimes for to me unknown reasons (Irrational Games' "System Shock 2").

Unknown reasons? System Shock 2 had endless respawning enemies and breaking weapons combined with a lot of backtracking in mazelike levels which meant you ended up fighting with a stupid wrench through the same maps over and over again! Which just wasn't fun. Also everybody you ever thought you would meet was always dead when you got there. Which got old fast. And it seems they repeated the same exact mistakes with Prey again, regardless of choosing a bad name, just because it was available.
23.
 
Re: System Shock Demo
May 28, 2020, 10:15
23.
Re: System Shock Demo May 28, 2020, 10:15
May 28, 2020, 10:15
 
Genesys wrote on May 27, 2020, 20:47:
I solved the inventory issue by dropping everything that wouldn't fit in the elevator, so it was always within reach.

Yeah, because you spend more time in the elevator than anywhere else in the game with all the stupid backtracking!
7.
 
Re: Cancelled Half-Life 2 Ravenholm Footage and Details
May 27, 2020, 02:01
7.
Re: Cancelled Half-Life 2 Ravenholm Footage and Details May 27, 2020, 02:01
May 27, 2020, 02:01
 
Drayth wrote on May 26, 2020, 18:41:
I'm still going to be vague, but none the less.. spoiler text: For me, Alyx pretty much was Episode 3.

So gave it a resolution to the whole HL story arc like the publication of Laidlaw? From what I read it does the opposite, like retconning an important event...
31.
 
Re: Valve on Modding VR Out of Half-Life: Alyx
Mar 25, 2020, 04:25
31.
Re: Valve on Modding VR Out of Half-Life: Alyx Mar 25, 2020, 04:25
Mar 25, 2020, 04:25
 
Fantaz wrote on Mar 24, 2020, 19:38:
I actually love Trespasser, as bad as it was...

In my opinion it wasn't as bad as most people think, also there are a lot of recent games where you e.g. need to open doors manually with the mouse. The Amnesia series and many walking simulators come to mind so it's not impossible to port this from VR...
23.
 
Re: Valve on Modding VR Out of Half-Life: Alyx
Mar 24, 2020, 16:55
23.
Re: Valve on Modding VR Out of Half-Life: Alyx Mar 24, 2020, 16:55
Mar 24, 2020, 16:55
 
Sepharo wrote on Mar 24, 2020, 16:39:
His point was, you're going to see how dumb this game is without VR and therefore he welcomes that.

So what he and you are saying is that as a normal game HL:A is dumb, but as a VR gimmick it is great?
1.
 
Re: Valve on Modding VR Out of Half-Life: Alyx
Mar 24, 2020, 11:29
1.
Re: Valve on Modding VR Out of Half-Life: Alyx Mar 24, 2020, 11:29
Mar 24, 2020, 11:29
 
Very interesting, so why didn't Valve do it themselves? You just can't tell me that it wouldn't have been possible to develop VR and not VR side by side! Of course Valve wouldn't sell as much VR gear if this would have happened...
19.
 
Re: Half-Life: Alyx Released
Mar 23, 2020, 16:16
19.
Re: Half-Life: Alyx Released Mar 23, 2020, 16:16
Mar 23, 2020, 16:16
 
John wrote on Mar 23, 2020, 14:24:
I wish they would have at least made a non-VR version alongside it.

I hope a modder will make a HL2 mod out of this without need of VR...
311 Comments. 16 pages. Viewing page 1.
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