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User information for Werner Spahl

Real Name Werner Spahl   
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Nickname Wesp5
Email Concealed by request - Send Mail
Description
Homepage http://
Signed On May 5, 2003, 10:38
Total Comments 253 (Amateur)
User ID 16932
 
User comment history
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News Comments > Discord Store Undercuts Epic With 10% Split
31. Re: Out of the Blue Dec 15, 2018, 04:16 Wesp5
 
Avus wrote on Dec 14, 2018, 21:33:
Go Wikipedia and read how Steam was born.

I don't know what's on Wikipedia, but I remember how Steam was born: Counter-Strike was the MP hit of the day and to play it, you were forced to install Steam! The rest was a self-runner and soon Valve could stop making games and instead bought mod teams out to do it for them to keep the developer face up. Nowadays their 30% are not enough though, so they invented Early Access, Green Light and Steam Direct to get anything on Steam and even tried to get money from free mods. Which just bloated it up...

Epic does exactly the same now using the Fortnite player base, but maybe they end up like GOG who care about what they sell and not only about the money. The more competition, the better for players and developers! Steam can undercut if they want ;).
 
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News Comments > The Outer Worlds Announced
11. Re: The Outer Worlds Announced Dec 7, 2018, 06:22 Wesp5
 
NKD wrote on Dec 7, 2018, 04:57:
Why are they STILL USING BETHESDA's FUCKING AWFUL GAMEBYRO ENGINE IN 2019!!! DIE, DIE, just DIE A HORRIBLE DEATH YOU TERRIBLE GODDAMN PIECE OF SHIT ENGINE.

I checked this and it seems they are using UE4?

Yes, it does indeed use UE4. How could Gamebyro even manage to do such great facial animations? I hope it's as good as Bloodlines, which was the last game that Tim Cain and Leonard Boyarsky worked on together :)!
 
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News Comments > Unreal Tournament Development On Hold
4. Re: Unreal Tournament Development On Hold Dec 5, 2018, 12:29 Wesp5
 
I remember UT to be the first single player game that I cought cheating! Like if you played against bots, in the final stages of a match they would always get better, most probably because they just reacted to you pressing fire, like the enemies in the original Unreal did. Just recently the same happened in the GOG freebie Shadow Warrior 2, which basically makes the rocket launcher and other slow weapons useles...  
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News Comments > Werewolf: The Apocalypse Game Changes Hands
5. Re: Werewolf: The Apocalypse Game Changes Hands Nov 27, 2018, 03:29 Wesp5
 
GothicWizard wrote on Nov 26, 2018, 18:33:
Why VtM was a no brainer in this decision I will never grasp.

Maybe they feared that a new game wouldn't live up to Bloodlines? After all Dark and even Vampyr flopped, or am I mistaken?

This comment was edited on Nov 27, 2018, 06:28.
 
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News Comments > Black Mesa Xen in Q2 2019
20. Re: Black Mesa Xen in Q2 2019 Nov 19, 2018, 18:07 Wesp5
 
I liked Xen as well, because it looked so different. The jumping puzzles were kind of bad but at least you got the jumping-pack to help you out! And I really hope the Black Mesa guys don't mess this up. They added a hard jumping puzzle to the cliff walls where there wasn't one before and they made the tripmine building's jumping much harder too...  
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News Comments > Black Mesa Xen in Q2 2019
11. Re: Black Mesa Xen in Q2 2019 Nov 19, 2018, 11:50 Wesp5
 
Killer Kane wrote on Nov 19, 2018, 10:33:
I hated Xen, but I gotta admit...that does look pretty slick.

Agreed, but it didn't really look like Xen at all, rather like some generic alien landscapes from other games. I'm playing Black Mesa and the original HL side by side at the moment and they got the feeling pretty much right! I don't see this Xen version fit to the rest...
 
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News Comments > A Typo Broke Aliens Colonial Marines AI?
24. Re: A Typo Broke Aliens Colonial Marines AI? Jul 15, 2018, 03:28 Wesp5
 
Creston wrote on Jul 15, 2018, 01:22:
Another way to read this story is: "Gearbox did absolutely zero testing before shipping ACM, otherwise someone would have fucking found a simple typo bug."

I agree with that. There were similar issues with "Vampire: The Masquerade - Bloodlines", the original game broke when you played a Nosferatu which showed that Activision never even tested that clan! Also a lot of dialogue options didn't work because someone wrote "Intimidation" instead of "Intimidate"...
 
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News Comments > Steam Competitor Coming from China
26. Re: Steam Competitor Coming from China Jul 9, 2018, 16:21 Wesp5
 
Cutter wrote on Jul 9, 2018, 16:10:
Because Gabe doesn't need to and money is not Valve's motivation. They already have more money than stink and they're not greedy.

What? Did you forget about their payed-mods-initiative's and the failed Steam machines? Also they haven't made a decent game in years that wasn't based on someone elses ideas, because everything Valve cares about right now is money and they basically get it with little effort due to the monopoly of Steam. The more competition the better and maybe Valve will need to make real games some day again ;)!
 
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News Comments > RAGE 2 Gameplay Trailer
10. Re: RAGE 2 Gameplay Trailer Jun 11, 2018, 09:04 Wesp5
 
I liked the first RAGE too, once my PC could handle the textures ;). But this sounds as if it doesn't care about the first game at all? You are the last Ranger when the first game ended with you opening all other arches? How could you loose everyone when you were frozen? You don't even play the guy from the first game so what happened to him in the cliffhanger? What happened to all other arches? This sounds like the Disney SW reboot, instead of delivering a real sequel with a changed setting, they quickly reset everything to the known one-against-all formula!  
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News Comments > Starfield Announced
14. Re: Starfield Announced Jun 11, 2018, 07:09 Wesp5
 
A setting similar to Babylon 5 would be perfect for this, it's like the middle ground between sterile ST and fantasy SW and hopefully with a good narrative like the show and not a lackluster ending like the cheap copy Mass Effect.

DeepShadows tried to do an open world SF RPG FPS long ago, it's called "The Precursors" and worth the money, although it's kind of unfinished...
 
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News Comments > TWIN MIRROR Announced
1. Re: TWIN MIRROR Announced Jun 9, 2018, 00:39 Wesp5
 
No mentioning of Vampyr? Is this not selling well or what?  
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News Comments > Steam Opening the Gates
4. Re: Steam Opening the Gates Jun 6, 2018, 17:34 Wesp5
 
Summary: We will put everything on Steam regardless of quality or content because we want our cut! Except if the outcry is large enough to possibly hurt our sales, then we might react to it...  
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News Comments > Apple on Steam Link iOS Rejection
11. Re: Apple on Steam Link iOS Rejection May 28, 2018, 04:30 Wesp5
 
El Pit wrote on May 27, 2018, 15:49:
Guideline 1: We make money, you won't. Even if you want your app to be free, we will make some money with it. We are Apple!
Guideline 2: We don't care if your app is broken as long as guideline 1 is being followed. We are Apple!

I'm pretty sure at least these two guidelines apply to Steam as well! Remember Valve trying to sell free mods on Steam? Remember the broken greenlit rubbish or the old games that won't run at all unless you get them from GOG? Seems to me two walled-garden-wannabe-monopolists are fighting now!
 
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News Comments > Apple Rejects iOS Steam Link App
7. Re: Apple Rejects iOS Steam Link App May 25, 2018, 06:31 Wesp5
 
Comet wrote on May 25, 2018, 03:18:
Steam link is being locked out of Apple store because Apple considers it a gateway to the steam store.

Exactly, and it supports PC gaming as well which you can't do on Macs. So this was one wanna-be-monopolist against the other, no wonder they did it...
 
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News Comments > Valve Acquires Campo Santo
28. Re: Valve Acquires Campo Santo Apr 23, 2018, 02:52 Wesp5
 
Slick wrote on Apr 22, 2018, 17:24:
Do you mean employees? I highly doubt that, people will line up around the block to get in on that office.

Yeah, normal people might, who long for regular pay without much to do. But I don't think any creative mind that Valve had make something is still with them. Marc Laidlaw was the last to go, but I think the Counter-Strike guy or the Portal people have left long ago to make new games instead of just wasting time at Valve with nothing coming out of it...
 
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News Comments > Valve Acquires Campo Santo
6. Re: Valve Acquires Campo Santo Apr 22, 2018, 16:08 Wesp5
 
Firewatch was just another walking simulator, I agree. But then look at the original demo of the team that Valve bought to make Portal! At least if they don't want to make some own games (HL3 confirmed!) they keep buying other teams to keep the fake image up that they are still a game developer and not just a game distributor.  
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News Comments > Shadows: Awakening Beta Access with Pre-purchase
6. Re: Shadows: Awakening Beta Access with Pre-purchase Apr 8, 2018, 05:08 Wesp5
 
When I read the title I thought for a second that someone had finally made a "Babylon 5" game after all these years :)! But no, so it's back to waiting for the update of "The Babylon Project"...  
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News Comments > Mental Illness and Indie Developers
5. Re: Mental Illness and Indie Developers Apr 5, 2018, 03:31 Wesp5
 
Hm, maybe this is connected to a lot of these indie walking simulators being about psychic issues like guilt, being left alone, having horrible dreams or memories?  
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News Comments > Valve Plans to Make Games
22. Re: The Battle for Star Control Continues Mar 9, 2018, 13:08 Wesp5
 
Ha ha ha, Newell complaining about closed systems when he basically started it all by trying to make Steam the monopoly for PC games in the first place! Luckily we got alternatives like GOG in the meantime...  
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News Comments > White House Game Summit Recap
15. Re: White House Game Summit Recap Mar 9, 2018, 13:03 Wesp5
 
While I agree that some of the violence shown in the video is just too much for my taste, how come that in other countries where the same percentage of people play violent video games, less shootings occur? Because less people have weapons or they are better controlled, that's why...  
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253 Comments. 13 pages. Viewing page 1.
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