MoreLuckThanSkill wrote on Mar 18, 2021, 15:37:
Repost of my 'eternal' DOOM: Eternal complaint: the player should have like 5-10 times the ammo for each gun, and just be allowed to bounce around blowing shit up. The Ammo/Armor award system is a hassle that I didn't really enjoy.
Quinn wrote on Mar 17, 2021, 17:06:aka_STEVE wrote on Mar 17, 2021, 13:59:
I haven't bought either of the expansions/ DLC's ..., mostly because I was disappointed with how much platform-jumping there was in the game & with how it wasn't as fun to play when you were running/ gunning because the entire thing was more of a concentrated effort of resource management .
Anyone who has played it knows what I mean. Monster #1 takes gun X to kill, so i can get resource B , then switch to skill Y to get health, so I can pick gun C to take out Monster #2 properly , then grenade group of monsters #3 to get x,y,z ,..etc...etc...
I just wanted to run around shooting hordes of demons... but it is like serious work trying to do everything in the right order in this game. I end up more stressed out after playing than I was before I wanted to sit down / play/ & unwind.
Holy shit you deserve a medal for that description of what was wrong with DOOM ETERNAL. Oh, and don't forget the shoulder flamethrower for armor >_>
Acleacius wrote on Mar 3, 2021, 14:03:
First I've read about this, I can recall. This seems damn impressive if they can eventually pull it off.
No wonder Steam is number 1 with all this innovation.
Jivaro wrote on Feb 24, 2021, 00:26:
Also, why don't they just hire Wesp?
theyarecomingforyou wrote on Feb 19, 2021, 08:28:
The original also had godawful textures because of that whole megatexture nonsense but the gameplay was pretty enjoyable - however, it was missing the entire end of the game.
Dev wrote on Feb 9, 2021, 14:14:
I admire their stance in not paying.
VaranDragon wrote on Sep 30, 2020, 02:41:
I can tell you, that in a large development house, with high job security and good pay, people tend to slack off. A lot. Like you wouldn't believe.
Slick wrote on Aug 23, 2020, 18:16:
It's funny how everyone is up in arms over Apple's 30% cut.
You guys know that Steam also take s a 30% cut right?
Steam isn't even a platform, they're just a storefront lol.
theglaze wrote on Jul 27, 2020, 11:17:
Hah, they've removed all the terrible erotica screenshots and gameplay footage.
Xero wrote on Jul 1, 2020, 12:56:
I'll admit, since playing a lot of Titan Fall 2 lately where wall running is a huge component, it turns the FPS into more of a platformer that I don't think I need. The levels get tailored to the wall running and they don't feel natural at all.
Zanderat1 wrote on May 29, 2020, 11:19:
Both the respawning enemies and breaking weapons could configured or turned off altogether in the game's config files.
Also,Also everybody you ever thought you would meet was always dead when you got there.is the whole point of the game. You are the last survivor. Same as System Shock 1.