WannaLogAlready wrote on Sep 7, 2021, 14:41:
If it comes to quitting entirely, please try the masterful Fling trainers, free and safe.
Acleacius wrote on Sep 2, 2021, 14:41:Wesp5 wrote on Sep 2, 2021, 12:48:I think they brought her in to cover up, their fuck up. I'm near certain these are the idiots that fucked Brian and Bloodlines 2.
Maybe they can finish Bloodlines 2 now...
MoreLuckThanSkill wrote on Mar 18, 2021, 15:37:
Repost of my 'eternal' DOOM: Eternal complaint: the player should have like 5-10 times the ammo for each gun, and just be allowed to bounce around blowing shit up. The Ammo/Armor award system is a hassle that I didn't really enjoy.
Quinn wrote on Mar 17, 2021, 17:06:aka_STEVE wrote on Mar 17, 2021, 13:59:
I haven't bought either of the expansions/ DLC's ..., mostly because I was disappointed with how much platform-jumping there was in the game & with how it wasn't as fun to play when you were running/ gunning because the entire thing was more of a concentrated effort of resource management .
Anyone who has played it knows what I mean. Monster #1 takes gun X to kill, so i can get resource B , then switch to skill Y to get health, so I can pick gun C to take out Monster #2 properly , then grenade group of monsters #3 to get x,y,z ,..etc...etc...
I just wanted to run around shooting hordes of demons... but it is like serious work trying to do everything in the right order in this game. I end up more stressed out after playing than I was before I wanted to sit down / play/ & unwind.
Holy shit you deserve a medal for that description of what was wrong with DOOM ETERNAL. Oh, and don't forget the shoulder flamethrower for armor >_>
Acleacius wrote on Mar 3, 2021, 14:03:
First I've read about this, I can recall. This seems damn impressive if they can eventually pull it off.
No wonder Steam is number 1 with all this innovation.
Jivaro wrote on Feb 24, 2021, 00:26:
Also, why don't they just hire Wesp?
theyarecomingforyou wrote on Feb 19, 2021, 08:28:
The original also had godawful textures because of that whole megatexture nonsense but the gameplay was pretty enjoyable - however, it was missing the entire end of the game.
Dev wrote on Feb 9, 2021, 14:14:
I admire their stance in not paying.
VaranDragon wrote on Sep 30, 2020, 02:41:
I can tell you, that in a large development house, with high job security and good pay, people tend to slack off. A lot. Like you wouldn't believe.
Slick wrote on Aug 23, 2020, 18:16:
It's funny how everyone is up in arms over Apple's 30% cut.
You guys know that Steam also take s a 30% cut right?
Steam isn't even a platform, they're just a storefront lol.