Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

User information for  

Real Name     
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname dubfanatic
Email Concealed by request
Description
Homepage http://
Signed On Aug 18, 1999, 17:13
Total Comments 1829 (Pro)
User ID 169
 
User comment history
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


News Comments > Saturday Mobilization
6. Re: Saturday Mobilization Jul 7, 2018, 22:03 dubfanatic
 
Cutter wrote on Jul 7, 2018, 17:06:
I think too many of these auto execs have been hitting the pipe pretty hard if they believe for a second this will all roll out smoothly into some glorious automated future. And if robots and AI are taking everyones jobs than what do they need a car for to go anywhere?

The execs likely know full well that it won't work out, but it doesn't matter to them, since they have no skin in the game. By the time the hype dies out and reality sets in, they'll probably be retired or on to another company in a different sector, having collected their bonuses and sold their old company stock at overinflated prices. Some other sucker will take the hit.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Mobilization
1. Re: Saturday Mobilization Jul 7, 2018, 13:14 dubfanatic
 
“Rather than building AI to solve the pogo stick problem, we should partner with the government to ask people to be lawful and considerate,” he said. “Safety isn’t just about the quality of the AI technology.”

Yeah, good luck with that. People already don't know how/don't want to behave with human-driven cars. I've said it before and I'll say it again: Level 4 autonomy is a pipe dream. I can see limited autonomous driving vehicles in industrial and recreational uses, but nothing more than that.
 
Reply Quote Edit Delete Report
 
News Comments > PUBG Celebrates 400M Players with Sale & Event Pass Plans
5. Re: PUBG Celebrates 400M Players with Sale & Event Pass Plans Jun 19, 2018, 21:41 dubfanatic
 
Cutter wrote on Jun 19, 2018, 21:39:
400m? That sounds like totes bullshit to me. I know it's crazy popular atm but 400 million unique people have bought this? No way. Very odd considering that whilst the reviews on Steam are mixed they still tilt to mostly negative overall.

Half of those are probably cheaters buying a new account after getting banned.
 
Reply Quote Edit Delete Report
 
News Comments > PUBG vs Fortnite Lawsuit
59. Re: PUBG vs Fortnite Lawsuit May 30, 2018, 02:58 dubfanatic
 
We need someone who has knowledge of South Korean law to weigh in here. Are game mechanics covered under South Korean copyright law? Some here have raised the possibility that this might actually be about code plagiarism. In that case, why would Bluehole not file the suit in the USA, a jurisdiction with very strong laws about plagiarism? Unless someone can read Korean and can access the suit filings (are those even public in South Korea?) we don't really know the details.  
Reply Quote Edit Delete Report
 
News Comments > PUBG vs Fortnite Lawsuit
18. Re: PUBG vs Fortnite Lawsuit May 29, 2018, 14:32 dubfanatic
 
chickenboo wrote on May 29, 2018, 11:35:
Considering just how staggeringly large PubG's revenue was last year, you'd think they'd have hired a 50 person team of devs on a 3 month contract to fix the netcode and solve the other play-related issues of this game.

Instead I imagine they've spent their time drawing more digital assets for stocking loot crates with. Does the game still only have TWO maps?

Remember how Minecraft was supposed to get an official mod API but they had to give up because it was nearly impossible to implement on the existing code base? I suspect Bluehole has a similar problem with PUBG. In order to get the Unreal Engine to work on an 64 km˛ map with 100 players they had to take some shortcuts, like offloading most game world interactions to the client, and most of the game's issues stem from those shortcuts.

I also can't imagine Bluehole would have an easy time hiring experienced game devs. South Korea is not a big country and their PC gaming industry is still in relative infancy. Their best bet would be to hire Westerners, but good luck convincing many experienced devs to pull up roots to work in a foreign land with an alien and somewhat closed culture for what would likely be a pay cut and worse working conditions.

As for the desperation aspect, just take a look at their player count since January. That might explain a little bit.
 
Reply Quote Edit Delete Report
 
News Comments > Saturday Safety Dance
2. Re: Saturday Safety Dance May 12, 2018, 14:35 dubfanatic
 
Frank Zappa is rolling over in his grave.  
Reply Quote Edit Delete Report
 
News Comments > Grand Theft Auto V: Premium Online Edition
1. Re: Grand Theft Auto V: Premium Online Edition Apr 23, 2018, 14:36 dubfanatic
 
GTAO has some mildly entertaining game modes but overall I just don't see why this is so popular. GTA4 Team Mafiya Work with team blips was far more fun than anything in this, and no grind.  
Reply Quote Edit Delete Report
 
News Comments > Sunday Metaverse
5. Re: Sunday Metaverse Apr 15, 2018, 22:06 dubfanatic
 
It's ironic that BoingBoing talks about "Internet of Shit" when practically all they do is re-post other blog posts...  
Reply Quote Edit Delete Report
 
News Comments > Saturday Mobilization
11. Re: Saturday Mobilization Apr 15, 2018, 02:35 dubfanatic
 
jdreyer wrote on Apr 14, 2018, 20:58:
We used to have elevators that were human controlled. Now they are all automatic. We don't even think about it. We throw our hands in front of a closing door and expect the elevator to respond accordingly. So to it will be with cars, although not right away of course. It will take a few decades to perfect the software and hardware.

Old elevators requiring operators wasn't because navigating the elevator through the shaft was difficult, it was because the original interfaces were difficult to operate. Elevators work on one dimension in a controlled space. Comparing how elevators work to cars on public roads isn't anywhere near a fair comparison.

People will not tolerate deaths due to a fully autonomous vehicle. You can argue that this is irrational or illogical, and I would agree. People aren't logical or rational and never will be.
 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
18. Re: Op Ed Apr 11, 2018, 17:44 dubfanatic
 
jdreyer wrote on Apr 11, 2018, 14:21:
Prez wrote on Apr 11, 2018, 13:00:
I have to admit, when I saw the topic of the article my instant reaction was similar to Cutter's. It's not that I don't support diversity in gaming or indeed any workforce, it's just that I'm so friggin' tired of hearing about this.
Genuinely curious, when was the last time you read an article calling for diversity in the games media? I don't recall seeing one for a long while.

I think a big reason is because people seem to want diversity for diversity's sake - to avoid the stigma of being anti-diversity because it looks bad to people who care about such things, all because media outlets hire from a pool that consists largely of white males. So the answer is forced diversity? That is just stupid to me.
Diversity is always a plus in the US. We're a diverse nation, and the quality and appeal of companies and products improves with diversity. Diversity boosts profits. It also prevents accidental stupidity: a soap dispenser company in Europe built a bunch of automatic soap dispensers that failed to detect the hands of black people. A black person on staff could have prevented that eventuality.

Diversity also decreases social cohesion and trust (see Robert Putnam's research) but hey it's all good because at least corporations make more profits and we have better functioning soap dispensers
 
Reply Quote Edit Delete Report
 
News Comments > R.I.P. Steam Machines?
24. Re: R.I.P. Steam Machines? Apr 2, 2018, 18:53 dubfanatic
 
Zoom wrote on Apr 2, 2018, 16:48:
the OS is much more secure and less prone to self destruction than the pile of shit layered upon historical piles of shit that is Windows.

This may have been true in the WinXP era and prior but a properly-administered Win7 or Win10 install is no less secure than Linux. Of course if you do dumb shit like disable UAC and click on any old email attachment then you're going to have problems, but that's true with Linux too. Most of Linux's security issues aren't in the kernel itself but in the other programs and services that run in it. Look at the shitshow that has been OpenSSL for an example.

And those "layered historical piles of shit" are what make it so you can still run 20-year-old games on a x64 Win10 machine. Try running one of Loki Software's old ports on a modern Linux distribution.
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
12. Re: Steam Top 10 Mar 18, 2018, 21:49 dubfanatic
 
Tom wrote on Mar 18, 2018, 21:10:
Yeah, people are so fed up with PUBG that it's ... still the top selling game on Steam. And after a full year of that, so what if an experienced dev house gets their act together and presents credible competition? "Bunghole" has already made a fortune. GG!

At only $30 for an account (and less in China) they require money from key purchases and the vig from crate transactions for the cash flow to keep their servers running and their developers paid. If the player base dries up, this puts their cash flow in jeopardy. Go look at the graphs on Steamspy, the max daily CCUs are on a downtrend. They're still extremely high, so it's just a pinhole leak right now, but if they don't patch it up there's a danger it could grow into a serious breach. (And who the hell names their company "Bluehole" anyway? You're just asking for it at that point.)
 
Reply Quote Edit Delete Report
 
News Comments > Steam Top 10
9. Re: Steam Top 10 Mar 18, 2018, 20:38 dubfanatic
 
MoreLuckThanSkill wrote on Mar 18, 2018, 18:53:
Who the hell is still buying PUBG at this point, or is it all banned people getting new accounts?

Could be. The daily max CCUs have been on a downtrend since January. More people are getting fed up with Bunghole's constant screw-ups, terrible PR and inability to control cheaters than are picking the game up now. They're going to have to turn it around fast before an experienced dev house drinks their milkshake.
 
Reply Quote Edit Delete Report
 
News Comments > PUBG Plans to Reveal Plans
3. Re: Rampart Cheating Feb 15, 2018, 11:21 dubfanatic
 
Jagacademy wrote on Feb 15, 2018, 09:59:
Until they deal with the fact that this game still has an epidemic of rampart cheating they should have absolutely nothing else on their agenda because everything else is irrelevant.

The solution is simple: end the crate market. But that would cut into their bottom line, so that will never happen.
 
Reply Quote Edit Delete Report
 
News Comments > Evening Mobilization
1. Re: Evening Mobilization Feb 4, 2018, 12:56 dubfanatic
 
LOL butthurt shitlibs are hilarious. "HE TOOK MY GAWKER AWAY FUCK THAT GUY"

 
Reply Quote Edit Delete Report
 
News Comments > ESA Rebukes President Trump
201. Re: ESA Rebukes President Trump Jan 16, 2018, 20:06 dubfanatic
 
RedEye9 wrote on Jan 14, 2018, 12:58:
President Dipshit Gets “Shithole” Thrown Back in His Face: Vulgarity Projected Onto His D.C. Hotel

How can BONALD BLUMPF possibly recover
 
Reply Quote Edit Delete Report
 
News Comments > Chinese PUBG Cheat Creators Arrested
41. Re: Chinese PUBG Cheat Creators Arrested Jan 16, 2018, 19:57 dubfanatic
 
jdreyer wrote on Jan 16, 2018, 15:31:
You can be arrested for cheating at a video game in the US: video poker, or video slots, for example.

In the past I would have countered this by pointing out how involving money changes things, but in PUBG there actually is money involved through crate and item sales. Maybe there really is something to heavily regulating online games.
 
Reply Quote Edit Delete Report
 
News Comments > PUBG China Cheating Backlash Heats Up
9. Re: PUBG China Cheating Backlash Heats Up Jan 11, 2018, 23:52 dubfanatic
 
The cheating in this game is like nothing I've seen since Diablo 1. Blatant, no-fucks-given cheating, in almost every game. And with only one notable exception of someone with a meme name using anti-recoil, every one had a name like "HuWeiGuoLai34623" or "qun-43487334". But according to PLAYERUNKNOWN himself I'm supposed to not believe my lying eyes and pretend that cheaters are equally distributed across the world (even though there is ample scientific literature to the contrary)  
Reply Quote Edit Delete Report
 
News Comments > Morning Mobilization
5. Re: Morning Mobilization Nov 28, 2017, 16:46 dubfanatic
 
Important quote from the article:

Geographically, it’s all still focused on the western United States

And by "Western United States" they mean California, on either private tracks or open rural or suburban roads. Up here in Washington it's been pouring rain and blowing wind for the last two weeks almost non-stop. Let me know when self-driving cars are logging miles in downtown Seattle in the middle of a November storm, then I might be interested.
 
Reply Quote Edit Delete Report
 
News Comments > New Steam CCU Record
14. Re: Cheating galore Nov 27, 2017, 13:18 dubfanatic
 
Primalchrome wrote on Nov 27, 2017, 10:16:
Jagacademy wrote on Nov 26, 2017, 15:46:
PUBG has a massive cheating problem, to an extent I've never seen in any game I've ever played. Got squad wiped by hackers in 9 of my 21 games yesterday.
Flip side is that I've only ever seen a few hackers in 300+ hours of playtime. Kind of like some of the streamers screaming about stream snipers, I think a number of the "hax!" complaints are just deaths.

Hell, I'm a reflex challenged old man and I solo killed two four man squads in close combat this past weekend. No hacks...just piss poor situational awareness by their four man.

(edit : And I realize that so many of the 'get off my lawn' gamers want to look at the past with rose colored glasses....but that's not the way I remember it. I remember CounterStrike servers rife with *real* speed/wall/aimbot hacks back in the day. Half the servers you would get on would either have a hacker or had an active admin wasting his playtime banning them.)

Yesterday I got killed by the same hacker twice in a row. Once you get above a certain rating you start getting matched with cheaters.
 
Reply Quote Edit Delete Report
 
1829 Comments. 92 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ] Older >


footer

Blue's News logo