SWG is an excellent game.. the first few days you play it.
There is just really nothing there to do... except of course Kill.. but SWG even fecked that up by taking out the loot factor. There is no loot. There is no reason to kill anything except to gain experience.
I played for 6 months.. mostly because my MMORPG friends kept playing. We all kinda drifed away.. me being the last to leave.
I might check it out again when the space expansion comes out.. but still right now.. I dont know who they managed to make SWG boring.
Lack of loot and content is a death blow to this game. Shifting resources, while initianly neat and challenging, became a MASSIVE headache. No Jedi (yes I know..but like it or not thats whats Star Wars is about), no conflicts, imbalance issues, still stability issues..
I understand why this got coaster of the year in CGW.