You guys should see the press release on shacknews
A typical mission in CZ looks like this:
- you have to win at least three times, and have won at least two more than your opponents
- in easy mode, you have to get one kill with a pistol
- in normal mode, you have to get one kill with a five seven
- in hard mode, you have to get three kills with a five seven without dying which may take multiple rounds
- in expert mode, you have to get three head shots with a deagle without dying
These are your Tony Hawk like goals guys.
Note to Valve: that's not a mission. That's a bullshit arcade goal system to keep us playing the same damn levels we've always played, only a little bit prettier and with bots.
They aren't missions at all, they're just half-assed excuses to even have a single player mode. Like admitting "well, even though we announced this years ago (hyperbole? I'm not even sure, when did they actually announce CZ for the first time) we couldn't come up with anything other than some single-player bot AI, so now we'll charge you for that, ha ha ha ha."
Gearbox was developing a whole single-player campaign, with objective-based missions and an over-arching plot - kind of like a Swat 3 approach to CounterStrike - which could have seriously kicked ass. Before Valve yanked it out of their hands, discarded the months of work they had done, and gave it to Ritual, the end result they produced was described as bad.
That's what I'm annoyed about. We could've had a good SP game that also had enhanced CS multi - instead they want us to pay for what basically boils down to a patch that adds bot AI. Let's not forget that they hyped CZ as a "game" in multiple publications, with in-depth previews. And now it turns out to just all have been bullshit.