User information for Sverre Kvernmo

Real Name
Sverre Kvernmo
Nickname
Cranium
Email
Concealed by request - Send Mail
Description
Signed On
March 12, 2003
Supporter
-
Total Posts
10 (Suspect)
User ID
16434
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10 Comments. 1 pages. Viewing page 1.
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7.
 
OotS
May 21, 2004, 14:51
7.
OotS May 21, 2004, 14:51
May 21, 2004, 14:51
 
Great creepy crawly bugs for concepts!

37.
 
Re: oh yea
Apr 21, 2004, 16:34
37.
Re: oh yea Apr 21, 2004, 16:34
Apr 21, 2004, 16:34
 
>>Ahem ok, not like any RPG designer is listening...... <<
Don't be so sure, that's a very nice solution to the problem with differences in levels between friends' characters you outline there... =)

Here's crossing my fingers the gameplay will be as good as I remember X-Wing vs Tie playing on a LAN.

16.
 
Re: ....
Jan 7, 2004, 01:43
16.
Re: .... Jan 7, 2004, 01:43
Jan 7, 2004, 01:43
 
Wow, grats to Tim & Todd! I don't think anything but hard & distinctive work could have gotten them this. Oh, and Carmack's innate sense of sharing.

Also noticed that Kenneth Scott was labelled lead artist for Doom III in yesterday's CGW interview, the first time I've seen that out in the open, though the game has always had his fingerprints all over every screenshot.

Props to id for not stagnating!

56.
 
Re: Well, one reason maybe...
Dec 4, 2003, 19:39
56.
Re: Well, one reason maybe... Dec 4, 2003, 19:39
Dec 4, 2003, 19:39
 
I don't really have an overview of either conglomerate, but it seems to me Gamespy caters more to the action online gamer while as IGN has a larger share of the massive multiplayer market, both partitions of netgaming. What else does IGN have? Some pretty lively and respected communities for games whose official sites can only dream of such lucidity.

This comment was edited on Dec 4, 19:42.
20.
 
Re: No subject
Oct 25, 2003, 10:32
20.
Re: No subject Oct 25, 2003, 10:32
Oct 25, 2003, 10:32
 
Hell, I've stopped smoking cigarettes and started exercising regularly since getting into massive multiplayers, seems a fair trade of vices to me. The climb up the rungs of power gets really long monotonous and lonely if you go at it alone. Making ego concessions in a team will get you further faster and jolt your emotional meter more. Which should be seen in the light of the fact that the fastest and most reliable 'quick session' method (solo missions) doesn't let you readily tap off the benefits of being in a team. There are plenty of other windows of opportunity that you can window-shop though, AO's chat manager is a unique & powerful beastie.

In any case, AO remains the MMO that's most readily capable of dividing goals at short enough intervals that you can get in and out quickly and come away with progression every time. The fast-paced play style is a hallmark that Marius, the next AO game director, intends to vitalize further. The intellectual transfer across states, nations and time zones is a pull for me personally, though localisation remains a challenge.

Happy United Nations day!

Edit: Link to index of Shadowlands reviews (average = 88'ish) http://www.anarchy-online.com/content/game/shadowlands/reviews/

This comment was edited on Oct 25, 10:49.
118.
 
Re: Uh
Oct 2, 2003, 20:45
Re: Uh Oct 2, 2003, 20:45
Oct 2, 2003, 20:45
 
Rape.

614.
 
Re: Possible place to donate
Sep 19, 2003, 14:31
Re: Possible place to donate Sep 19, 2003, 14:31
Sep 19, 2003, 14:31
 
Word of love to your mother



29.
 
Re: Nice
Aug 9, 2003, 08:39
29.
Re: Nice Aug 9, 2003, 08:39
Aug 9, 2003, 08:39
 
Put Sandy up for the delicate balance of Doom's arsenal as well.

Good luck Graeme!

1.
 
Shadowlands
Aug 5, 2003, 17:01
1.
Shadowlands Aug 5, 2003, 17:01
Aug 5, 2003, 17:01
 
How many with a gig of good memory out there?

This comment was edited on Aug 5, 17:02.
4.
 
Re: Fixed
Mar 11, 2003, 19:34
4.
Re: Fixed Mar 11, 2003, 19:34
Mar 11, 2003, 19:34
 
Hey, yellow and blue are Sweden's national colors, no big deal.

This comment was edited on Mar 11, 20:36.
10 Comments. 1 pages. Viewing page 1.
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