User information for m00t

Real Name
m00t
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None given.
Email
Concealed by request
Description
m00t
Homepage
None given.

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Signed On
March 4, 2003
Total Posts
418 (Amateur)
User ID
16358
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418 Comments. 21 pages. Viewing page 20.
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20.
 
Re: No subject
Apr 20, 2004, 00:30
20.
Re: No subject Apr 20, 2004, 00:30
Apr 20, 2004, 00:30
 
Interesting concept. PATHETIC implementation.

The AI is so weak that they have to build it up completely to the maximum tech level to compete with a newbie player.

3.
 
No subject
Apr 1, 2004, 13:35
3.
No subject Apr 1, 2004, 13:35
Apr 1, 2004, 13:35
 
heh.. "What exactly is RAID"
Apparently that site thinks it's a "Random" array of Inexpensive Disks.

I certainly hope not... I like my data to be consistently accessible...

70.
 
No subject
Mar 24, 2004, 18:30
70.
No subject Mar 24, 2004, 18:30
Mar 24, 2004, 18:30
 
By that token you'd be american if you were a citizen of a country in South America, Central America, and American Samoa...

Anyway...

60.
 
It's getting hot in here!
Mar 24, 2004, 10:58
60.
It's getting hot in here! Mar 24, 2004, 10:58
Mar 24, 2004, 10:58
 
*doles out flame retardent suits*

Anyway, on to the topic I give a shit about:
AI programming is "hard". It is time consuming. It is easily broken. Nothing will ever come close to resembling a human's intelligence in our life time. Simply can't be done.
We can mimic human behaviour, but we will never see a machine that becomes truly inspired.

That said, it's easy to make something become alert when one of it's buddies gets popped. It's pure laziness and lack of foresight in design that it's not in virtually all games now.
The repeatedly fooling the same AI problem is simple to fix as well.
"Gee, I thought I heard something several times. I should get a squad to sweep the area."
Set a hard cap or better have an incremental value that increases each time you dupe the AI. Give a signal strength to whatever is tipping the AI off (sound, visual, whatever. How close he came to seeing you) and increment the 'how soon until I get a squad to bust your ass' value that slowly bleeds off over time (becoming less tense and going back to 'I'm a bored guard' mode). If the player exceeds a threshhold they remain suspicious and call in a report or investigate the area more thoroughly.

THESE ARE SIMPLE THINGS TO PROGRAM if you plan them in advance. Seriously. Not hard. You could even do it in a scripting language tacked on to the game if you put the right API interfaces in.

On another note:
Patriot Act did near nothing for the Police. It gave the federal law enforcement a lot more power, though. Like not having to get a sign off from a judge before doing a wide number of things (wire tapping, raids under certain circumstances, holding people without trial). And it's getting more, too. It is not a pleasant thing.

Regarding most of the comments on this thread:
Knee-jerk reactions tend to come from uneducated or uninformed people. Think about the things you say before you spout your vitriol.

1.
 
No subject
Mar 23, 2004, 11:18
1.
No subject Mar 23, 2004, 11:18
Mar 23, 2004, 11:18
 
Those of us that worked on it actually spelled it 'Waker'

26.
 
Re: tv games
Mar 22, 2004, 19:21
26.
Re: tv games Mar 22, 2004, 19:21
Mar 22, 2004, 19:21
 
"I think the problem is they have budget X for a game. They have to spend part of that on the license, and it cuts into the development budget--hence the game sucks to varying degrees. Still better than movie games, which have a certain time frame for release (around the movie's time), while TV games can come out whenever. "

That depends. If the studio that owns the license gets behind the game big time (similar to ST:Elite Force and several of the SW games [NOT ALL. gag force commander gag]) they can get a wealth of help through voice acting and art direction that saves them a lot of time. Not to mention they might kick in extra funds to keep the project going if it needs that extra 10 months of polishing. Still, judging by Soldner's quality (or at least what we've seen of it) I don't think that last part will be an issue...

20.
 
tv games
Mar 22, 2004, 15:09
20.
tv games Mar 22, 2004, 15:09
Mar 22, 2004, 15:09
 
Not all games based on TV shows sucked. Or at least they didn't suck as much as the TV shows...

Voyager: Elite Force was actually a fairly decent game. I hate voyager with a passion, but the game is relatively fun. It's not stellar with regards to plot or new ideas, but the voice acting is spot on and the art is really well done. Gameplay is average for the genre.

I think SG1 is a great setting for a game. Huge number of plot possiblities. I think it would suit a number of game genres, FPS, RPG, action/adventure, turn based strat ala X-Com, just fine.

Then again, I can't really think of many other tv shows turned in to games...


113.
 
Re: DOOMIII XBOX PICS
Mar 5, 2004, 14:43
Re: DOOMIII XBOX PICS Mar 5, 2004, 14:43
Mar 5, 2004, 14:43
 
Doom 3 has never been delayed. Their ship date has not changed from the beginning of the project.

ID has stated that it has ALWAYS been "When it's done."
So, when it's done and it hasn't shipped, you can say it has slipped.

15.
 
Re: SBOX2 HD or lack of it
Mar 5, 2004, 14:40
15.
Re: SBOX2 HD or lack of it Mar 5, 2004, 14:40
Mar 5, 2004, 14:40
 
A big reason for cutting it would be that simply not enough developers used it. Sure, some games made extensive use of it, but they weren't the biggest sellers or they weren't played on Live! enough to warrant the extra cost on them and the consumer.

Also, there's a _lot_ of money to be made from storage catridges. Sony makes theirs for about $5/ea (or less) and how much do you see them at retail for? $20 - 30. Hrm.
1) Make console
2) Sell console for less than you made it
3) ????
4) Profit!!!

???? == Make cheap memory cards and sell them for a lot more. Make them the only way to save games!

1.
 
"File-swap killer" won't work.
Mar 3, 2004, 12:19
1.
"File-swap killer" won't work. Mar 3, 2004, 12:19
Mar 3, 2004, 12:19
 
There will always be more networks.
Even if everyone has this installed, WinZip defeats any possible attempt to compare the file with any non-zipped (with the same encryption key) file.

Just zip it up with a key, stick the key in the file name. Voila, no comparing. Once the database caches a copy of the zipped version, just re-zip it with a different key.

Simple and cheap. Unlike the software they're trying to write.

2.
 
Re: No subject
Feb 27, 2004, 09:21
2.
Re: No subject Feb 27, 2004, 09:21
Feb 27, 2004, 09:21
 
Yeah, but you'd have to work with my ex-roommate who is a total asshole.

24.
 
Re: Linux vs. Windows
Feb 16, 2004, 22:15
24.
Re: Linux vs. Windows Feb 16, 2004, 22:15
Feb 16, 2004, 22:15
 
XBOX runs a specialized version of NT

13.
 
Re: cool
Feb 15, 2004, 09:15
13.
Re: cool Feb 15, 2004, 09:15
Feb 15, 2004, 09:15
 
Belmont,
Ah, I don't have a MMB... just a wheel, so I didn't think of pressing that (acts like MMB).

Quite a few things missing from it to bring it up to X-Com standards, but it is well on it's way.

12.
 
Re: cool
Feb 15, 2004, 09:14
12.
Re: cool Feb 15, 2004, 09:14
Feb 15, 2004, 09:14
 
You must be pretty new to turn based tactical games, Rei...

9.
 
Re: cool
Feb 15, 2004, 02:49
9.
Re: cool Feb 15, 2004, 02:49
Feb 15, 2004, 02:49
 
Yes it's playable. Yes it's a technical demo. Yes it is worth playing if you're an X-com fan.
While it is not in a highly polished state it DOES look like it could turn out to be a really awesome game. There are 3 levels in the game and a small variety of weapons. It's only the tactical portion (and the equipping screens), but the tactical portion is pretty solid. No crashes, survives alt-tab. Winnable (though it's difficult if you go gung-ho. I lost at least 1 guy per mission due to not being able to turn around in place... but hey, it's in a pre-alpha state and runs really nice).

This game will be awesome if they finish it.

5.
 
Re: Hmm...
Feb 13, 2004, 18:31
5.
Re: Hmm... Feb 13, 2004, 18:31
Feb 13, 2004, 18:31
 
Maybe they didn't want to get sued by Microsprose or Sid Meier

31.
 
Re: Why just scrap it?
Feb 13, 2004, 00:49
31.
Re: Why just scrap it? Feb 13, 2004, 00:49
Feb 13, 2004, 00:49
 
The games in the genre, so far, are too similar. Mythica I guess just wasn't different enough. The next gen games need to be distinctly different from everything that's come before.

What will "hackers" do with it? They couldn't afford to run the massive server farms necessary.

They're pulling back on something "mostly" different and putting their stake with something they are betting will blow everyone's socks off. Yeah, Mythica could have been a good MMO. They want an awesome one.

Anyway, the software could be re-used.

30.
 
Re: OMG
Feb 11, 2004, 15:21
30.
Re: OMG Feb 11, 2004, 15:21
Feb 11, 2004, 15:21
 
"A few DirectX-only games get ported to the Mac too, that is, they have to port it to OpenGL in the process. Like they did with Halo."

The biggest reason they did that is because Bungie used to be a Mac heavy studio.

It's becoming less and less likely for DX* games to get ported to OpenGL, especially if they are associated with MS in anyway (Look at Gabe's resume.)

That said, DX has come a long way. I still prefer OpenGL in most games, but that might be because I'm still running a GeForce3 :/

41.
 
Re: Pentium 64 soon?
Feb 10, 2004, 10:56
41.
Re: Pentium 64 soon? Feb 10, 2004, 10:56
Feb 10, 2004, 10:56
 
Intel already has a 64 bit chip: Itanium.
So far it's not getting the growth Intel had hoped. It's performance has been lackluster (not enough software compiled for it, so it has to run most of it in emulated 32bit)

They're also planning on going the x86-64 route that AMD did though it appears their chip will not be compatible with AMDs meaning there might be 2 versions of WinXP64 in the future.

34.
 
Re: No subject
Feb 9, 2004, 01:10
34.
Re: No subject Feb 9, 2004, 01:10
Feb 9, 2004, 01:10
 
"Then again, AMD is notorious for releasing processors to the press at clock speeds they can't make yet!"

You mean like Intel did with the P3?



Another advantage (at least for the Athlon64) More registers!
Once compilers are optimized to take full advantage of them, they will be a massive boon to software in general.

418 Comments. 21 pages. Viewing page 20.
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