User information for m00t

Real Name
m00t
Nickname
None given.
Email
Concealed by request
Description
m00t
Homepage
None given.

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Signed On
March 4, 2003
Total Posts
418 (Amateur)
User ID
16358
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418 Comments. 21 pages. Viewing page 14.
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52.
 
No subject
Oct 7, 2005, 17:50
52.
No subject Oct 7, 2005, 17:50
Oct 7, 2005, 17:50
 
It's "YA RLY" now with an angry owl.

I wish they'd just spill the beans already. I'm losing valuable work time sitting here hitting F5!
== edit

Now it's another bird w/ message "NO WAI!!!"


This comment was edited on Oct 7, 17:52.
6.
 
Re: Horror Games...
Sep 5, 2005, 17:18
6.
Re: Horror Games... Sep 5, 2005, 17:18
Sep 5, 2005, 17:18
 
I'm concerned for Condemned. They've had to pull quite a bit of the content in order to meet their deadlines. I think the game will be same length as it was intended to be, but more actiony and less spooky/investigative which actually looked pretty fun.

F.E.A.R., is going to be pretty good.

8.
 
Re: Hmmm...
Aug 22, 2005, 21:42
8.
Re: Hmmm... Aug 22, 2005, 21:42
Aug 22, 2005, 21:42
 
The test team basically told them that the day they got on the project. "It'll be fixed in balancing."

I complained for 4 months that the game was too easy. "But you're one of the most hard-core players, most people are not at your level."
BS I said. I'm at best middle of the pack. But do they listen to test? No.
:/

Sorry.

1.
 
No subject
Aug 22, 2005, 19:17
1.
No subject Aug 22, 2005, 19:17
Aug 22, 2005, 19:17
 
I wonder if I'm still in the credits.

I wonder if it's actually more than 2 hours worth of gameplay.

12.
 
Re: WoW!
Aug 3, 2005, 23:09
12.
Re: WoW! Aug 3, 2005, 23:09
Aug 3, 2005, 23:09
 
Blizzard barely sees any of the income from the game.

Almost all of it goes to Vivendi because they fronted something like 20 million to develop the game.

2.
 
GG BFG
Jul 28, 2005, 20:53
2.
GG BFG Jul 28, 2005, 20:53
Jul 28, 2005, 20:53
 
Sending out reference cards to customers from the RMA bin? Genius...

18.
 
Re: No subject
Jul 19, 2005, 18:19
18.
Re: No subject Jul 19, 2005, 18:19
Jul 19, 2005, 18:19
 
Not to be fascist or anything but I think you mean "ciao".


2.
 
Re: No subject
Jun 9, 2005, 12:52
2.
Re: No subject Jun 9, 2005, 12:52
Jun 9, 2005, 12:52
 
Ripped from shack:

* An immediate 25 percent increase in minimum wages from $556 to $695 for a four-hour session for up to three voices with increases in subsequent years, bringing the daily rate up to $759.
* Double time pay after six hours (previously ten hours) for three-voice performers.
* A 7.5 percent increase in contributions to the unions' benefits plans, bringing the rate up to 14.3 percent.
* 15-25 percent gains in rates for remote delivery and integration.
* Payment to actors for reuse of performances in promotional films longer than 12 minutes.
* A specified rest period for each hour spent recording.
* Payment window shortened from 30 to 12 business days.
* Pre-work notification to actors performing in stressful sessions.

Frankly, I like good voice acting in games, but can I have good gameplay first? We survived years with NO VOICE ACTING WHAT SO EVER and games that were FUN and ENGAGING. Now it's just shit gameplay but oooh xyz did the voice!!! WANK.

14.
 
Re: No subject
Jan 25, 2005, 03:09
14.
Re: No subject Jan 25, 2005, 03:09
Jan 25, 2005, 03:09
 
Because bullets are ricocheting off of shite.

And some guns *do* generate sparks when fired, though usually more like shotguns than automatic rifles and the like.

But what do I know, I only got a private demo.

10.
 
No subject
Jan 21, 2005, 12:02
10.
No subject Jan 21, 2005, 12:02
Jan 21, 2005, 12:02
 
It's amazing how much he looks like a penis from far away.

17.
 
No subject
Jan 20, 2005, 11:55
17.
No subject Jan 20, 2005, 11:55
Jan 20, 2005, 11:55
 
93% Nerd, but only 47% loser. I don't think that's so bad.

2.
 
Re: MXO
Jan 7, 2005, 12:48
2.
Re: MXO Jan 7, 2005, 12:48
Jan 7, 2005, 12:48
 
"getting ridiculously expensive" ? They've been $15 for a while now...

29.
 
Re: Hate it
Jan 3, 2005, 08:27
29.
Re: Hate it Jan 3, 2005, 08:27
Jan 3, 2005, 08:27
 
This is just on the PC as that's all that's worth playing...
Good Star Wars games:
X-wing and all direct successors (Tie fighter, alliance, etc)
Dark Forces and all it's progeny.

Bad Star Wars games:
Anything that is even remotely inferred to be a "strategy" title.

Mediocre Star Wars games:
Anything that is even remotely inferred to be "adventure"


Now, if they just took the Generals engine from EA, made it a star wars game and added some cool game modes involving jedi, made the maps 10x larger and had space tile sets. I think it'd be a good game.

12.
 
Re: No subject
Jan 1, 2005, 18:44
12.
Re: No subject Jan 1, 2005, 18:44
Jan 1, 2005, 18:44
 
Doesn't matter if you're making money on it. They'll still shut you down.

/Coder on PredQuake.

13.
 
Re: Great
Dec 20, 2004, 11:19
13.
Re: Great Dec 20, 2004, 11:19
Dec 20, 2004, 11:19
 
g_Games.gameplay = 500;
g_Gamers.frustration = 100;

while(EA != NULL) {
wait(2628000000); // ~1 month in ms
--g_Games.gameplay;
++g_Gamers.frustration;

// If gameplay drops below gamer frustration level (-50 to 100 points depending on what year it is, because not *all* games suck, usually), EA gets a kick in the nuts.

if((g_Games.gameplay + CRand::randomint(-50, 100)) < g_Games.frustration)

EA = EA.comeuppance(g_Gamers.frustration * g_Gamers.frustration);
}


// Edit --- Bug fixes


This comment was edited on Dec 20, 11:27.
3.
 
Re: .
Dec 17, 2004, 18:28
3.
Re: . Dec 17, 2004, 18:28
Dec 17, 2004, 18:28
 
The end of STALKER is awesome! Just load up screenshots 683433 through 832873 to see the entire last two levels!!

5.
 
Re: The Matrix Online
Dec 5, 2004, 14:07
5.
Re: The Matrix Online Dec 5, 2004, 14:07
Dec 5, 2004, 14:07
 
*cough*it's a _beta_*cough*
Perhaps some of you are too young to remember what that really means.

Unlike sony and Blizzard, some companies still use closed betas to find bugs, not as marketing tools.

But you're probably too fanboyish and newblike to figure that out. You just want free games to play.

147.
 
Re:
Nov 23, 2004, 23:59
Re: Nov 23, 2004, 23:59
Nov 23, 2004, 23:59
 
False. It is not more secure. Dictionary attacks include those characters in the attack. Try again. A dictionary attack does not mean going through Websters looking for a password. It means going through a precompiled list of all known character combinations of length X. It is computationally prohibitive to do this for long passwords (PasswordCharacterSet^PasswordLength) because you have to store the password and the corresponding hash (for the fun times when you have their .passwd file).

Let's calculate how much disk space it would take to store all possible 5 character passwords (let's pretend we live in an ASCII only world since most software doesn't support unicode passwords). 255^5 = 1078203909375*5 characters to be precise.
However most passwords don't let you have all 255 characters either. It's probably closer to 96 characters. 8153726976*5.
So 37.96875 GB of data. This increases exponentially with each character added. It's good to *allow* as many characters as possible to force people to include them in their dictionary attacks, but having a password that contains them does not necessarily make it more or less secure.

It might keep your little brother out, but not someone who's actually trying.

I recommend a minimum of 8 characters in your password (even using just a-zA-Z and [space] works out to 53^8 or 283.12 TB of combinations minimum.

115.
 
Re:
Nov 23, 2004, 21:35
Re: Nov 23, 2004, 21:35
Nov 23, 2004, 21:35
 
volkswagen = V0lk5w@g3n

stick with 10+ letter words too.


Except that "V0lk5w@g3n" is in no way more secure than "volkswagen".

The 10+ letters is good advice. Length is the best defense in regards to brute forcing passwords.

Try using pass phrases instead of pass words.
Like, "I drove a volkswagen last week"
It's also easier to remember phrases.

43.
 
Re: lag and crowding
Nov 18, 2004, 22:07
43.
Re: lag and crowding Nov 18, 2004, 22:07
Nov 18, 2004, 22:07
 
Lag: Well, it is a *STRESS* test. You know, where they try and overload the server to see where it breaks and how? What kind of fucking moron are you if you're playing a STRESS test and complaining that it's laggy? Make note of it, to be sure, but bitching and moaning about lag in a STRESS test is like crying because your poop is brown.

Character Wipes: I think it's a good idea. I think if you don't, you're opening yourself up to a lot of headaches, just from a technical standpoint. It clears up any possibly invalid or bugged items. Starts everyone on a level playing field. And, last but not least, it's a fucking beta. If you have any expectation of keeping anything you're an idiot. Short of the devs saying "Yes, xyz (being you, some people, or everyone) will be able to keep abc (character, items, whatever) guarenteed or your money back." you should expect that all "work" you put in to the game to be lost at ship. Complaining otherwise just demonstrates that you are a freeloading dick that just want to play games for free. I see that a lot. People get in to betas not to help with the quality of the game but just to have a free game. People like that can suck down razor blades and let someone who will actually give back to the game their beta codes.

418 Comments. 21 pages. Viewing page 14.
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