Bill Borre wrote on Nov 21, 2013, 21:41:
lol. Most players can prolly finish the game over the weekend.
Parias wrote on Nov 19, 2013, 13:23:
I'm curious about the technicalities of this though - is it as simple as specifying a flag like "CanSaveAnywhere = Yes" (in which case, why not make it an engine-default), or do you actually have to alter the entire logic structure of your module to make this actually function?
Sounds a bit unusual for something that's normally a core game engine function rather than something modders need to specifically design around.
Rattlehead wrote on Oct 21, 2013, 18:31:Garbage
What is Garry's Incident
and besides this fiasco should I care?No.
Blue wrote on Sep 13, 2013, 11:31:InBlack wrote on Sep 13, 2013, 11:21:
Blue here is an idea, youre not going to like it but here it is anyway. Have you done a clean Windows (re)install after your last hardware upgrade? I make it a point that I format the boot sector and do a clean OS install every time I make a significant hardware change.
I did a clean install a couple of months ago. The only hardware change since then was changing the RAM, PSU, and switching NVIDIA cards. If a video card upgrade now requires an OS reinstall I think I'll just give up.
nin wrote on Jul 3, 2013, 09:44:For me, at least, there is a blank where the embedded video should appear.
OK, I thought that was just on my end, or I would have mentioned it sooner. Been seeing it for about a week or more now...
PropheT wrote on Jun 25, 2013, 16:38:m00t wrote on Jun 25, 2013, 12:42:
What I don't know for sure is if the cookie is tied to a specific machine, made non-transferable by some technical method. (overcome if you use a custom login program because you just lie, but prevents it from being copied and used with the normal launcher)
My understanding is that it keeps an encrypted cookie (if that's the right term here I guess) locally stored to the machine, but the system still requires IP range verification in order to region lock the account. Even with the cookie stored locally the account still requires authentication if you move outside of the network range where you originally set the check file, so if you live in NY and someone tries to access your account from Oregon, for example, it doesn't matter if that cookie is there or not; it forces authentication for the account to confirm ownership.
Blizzard still denies that people with authenticators are getting accounts compromised, and just by the way the tool works it's hard to see how they're wrong. The only way I can see it not being secure is if you use the mobile auth on a jailbroken/non-rooted phone.
RollinThundr wrote on May 29, 2013, 13:27:m00t wrote on May 29, 2013, 12:12:[IMG]http://imageshack.us/a/img35/7840/righte.jpg[/IMG]
Good to see the MRA-tards out in force. Thanks for outing yourselves!
Uploaded with ImageShack.us
Just gonna leave this here.
Flatline wrote on Apr 26, 2013, 16:15:jdreyer wrote on Apr 26, 2013, 12:55:
A couple of good articles. Interesting to hear Julian's thoughts on XCom. Sounds like he had a lot of the same design issues we did. Funny he had trouble finishing it though.
Yeah, adding multiplayer to a story-driven single player game makes no sense. I can see multiplayer in a sandbox style game like Skyrim, maybe, but even there totally unnecessary.
Yeah good interview. I don't think the changes he was talking about would have degraded the game or made it less popular. Pseudo-random maps (bricks of pregenerated buildings put together, and set missions can be hand-designed). The Satellite system was weird. You could easily game it pretty hard, especially mid to late game, deploying satellites where needed only when terror levels hit certain heights. I miss selling stuff you manufacture. Badly. In the beginning you're so cash starved that selling off a few extra gizmos you make would be alluring, not to mention once you get a set of plasma weaponry there's no point in having lasers any more. My first game was a disaster because I built ten laser rifles, figuring to keep 5 and sell 5, and realized to my horror that I didn't have the ability to sell my weapons!!!
Multiple bases (or at least outposts with a main base- you farm out troops to the outposts) would have made losing your troops less painful, since you could train/transfer around troops.
Random, agenda-driven aliens would have been kickass.
And finally, I wanted to see other environments. Snow, desert, jungle, a terror mission in a favela, where your plasma weaponry was especially destructive, would have been awesome.
Prez wrote on Apr 24, 2013, 13:52:
... stuff ...
EDIT: Oh, to address the complaint about the aliens repositioning once found - they did something similar in the first game if they avoided moving and stored all their action points in reserve. There was admittedly an initiative check that allowed high level soldiers to be able to keep going without an alien interrupt that has been done away with but since the new game is all based around cover that was taken out to avoid it being too easy.
RollinThundr wrote on Mar 18, 2013, 17:35:
*snip*
But hey lets "amend" the 2nd, and remove the right to bare arms. That worked oh so well for the people when Hitler took all the guns away, Or Stalin or Mao. Don't worry! The government will protect you! They then killed millions of defenseless innocent people.
*snip*