User information for m00t

Real Name
m00t
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None given.
Email
Concealed by request
Description
m00t
Homepage
None given.

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Signed On
March 4, 2003
Total Posts
418 (Amateur)
User ID
16358
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418 Comments. 21 pages. Viewing page 7.
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42.
 
No subject
Jul 19, 2008, 00:12
42.
No subject Jul 19, 2008, 00:12
Jul 19, 2008, 00:12
 
Having disassembled more than a few cracks in my time, it is no misconception.

39.
 
No subject
Jul 18, 2008, 20:14
39.
No subject Jul 18, 2008, 20:14
Jul 18, 2008, 20:14
 
Nevermind the copyright aspects, Ubi could be liable if the cracked .EXE contained a trojan or other malware, which it probably did.

Also, this suggests that someone at Ubi may be part of or very close to someone in the cracking group depending on when the .exe was put up there.

8.
 
No subject
Jul 16, 2008, 11:51
8.
No subject Jul 16, 2008, 11:51
Jul 16, 2008, 11:51
 
We're pleased to announce that we'll be making an announcement about our upcoming announcement with an announcement to be announced on the date of announcement.

We are disappointed to announce that today's announcement will only announce that we can't announce anything other than that we have an announcement that we won't announce until a future announcement date.


Really, just STFU until you have something tangible. Otherwise I don't think anyone cares.


10.
 
Re: No subject
Jul 14, 2008, 18:59
10.
Re: No subject Jul 14, 2008, 18:59
Jul 14, 2008, 18:59
 
As much as you can in Fable, yes. That is to say, virtually not at all.

Fable is not an RPG.

8.
 
Re: No subject
Jul 14, 2008, 17:17
8.
Re: No subject Jul 14, 2008, 17:17
Jul 14, 2008, 17:17
 
Don't recall saying 'turn based' but by your standard, the first two Legend of Zelda games are RPGs instead of Adventure games. In fact, you could even say DooM was an RPG using your criteria, so maybe we should be a little more specific when defining our genres.
This comment was edited on Jul 14, 17:18.
3.
 
Re: No subject
Jul 14, 2008, 14:35
3.
Re: No subject Jul 14, 2008, 14:35
Jul 14, 2008, 14:35
 
LOL. Molyneux said something, that alone should tell you it's bullshit.

When I saw "is Finished" I was hoping they had canned it.

Fable was not in any way an RPG. It was a typical hack and slash adventure game.

13.
 
Re: No subject
Jul 14, 2008, 12:47
13.
Re: No subject Jul 14, 2008, 12:47
Jul 14, 2008, 12:47
 
InBlack:
This is more about the space sim aspect of Spore. It's a prototype.

"What happens when we do... this! what does the system look like?"

It's a fun toy, it was probably made without any thought that it might ever be released.

I think it's cool that they're showing us some of the tools they used to put the game together. They don't have to, it's just a gift to people who are interested. Please don't try and turn everything in to a negative. Yeah, EA usually makes dumb moves, but they sometimes make smart ones, too (particularly Maxis when they get their way...)

2.
 
Re: No subject
Jul 14, 2008, 00:46
2.
Re: No subject Jul 14, 2008, 00:46
Jul 14, 2008, 00:46
 
Eight Extremely Embarrassing E3 Moments...

Isn't that redundant at this point?

Just say "E3 Moments". Save us a few milliseconds reading what we already know.


--
Also, holy crap is bluesnews.com slow right now... took about 2 minutes to post the message.
This comment was edited on Jul 14, 00:46.
8.
 
Re: Played it last night
Jul 9, 2008, 03:40
8.
Re: Played it last night Jul 9, 2008, 03:40
Jul 9, 2008, 03:40
 

You know what junior? When YOU go out and get a pilot's licence, then we'll talk. In the mean time, actually LEARN something about what you're trying to school ME on sport. I think you'll find out in pretty short order who the fool is.


Come now, let's review:
Wildone:
still much to be desired, when the planes fly 'too' fast they wobble maniacally and I was in an F22 now isn't it built to go 600 Mph??! Terrain is still basic & the plane models looked about circa 2001'ish. For an 11 gig install I was expecting more?


You:
Umm. The reality is that if a planes flys too fast, it ACTUALLY begins to "wobble manacally", as shock waves begin to form over the control surfaces. It's likely you never even SEEN an airplane let alone ever flown one if your trying to take the piss out of X-Planes flight model. Back to Crimson Skies for you pal. You won't get an F22 to be stable at supersonic speeds down on the deck. Just ain't gonna happen.


Let's take this apart for a second.
F22 is the USAF's newest and most advanced (that we know of) fighter jet. We know it has a top speed in excess of Mach 1.75 (without after burners...)

At 500' > sea level Mach 1 is about 760mph.

We have video evidence of both an F14 and an F/A-18 going in excess of Mach 1 with no problems (well, the F14 DID explode, but that was less than related)

You seriously think the F22 is incapable of this?

Pulling out your "pilot's license" (I like how you can't even spell it) and talking like you know something when you clearly don't only makes you look like a complete tool.

Keep in mind that Mach 1 is relative to the speed of sound in the medium of travel, so Mach 1 at sea level is faster than Mach 1 higher up, HOWEVER, the stresses on the plane and the aerodynamic response at Mach1 at either altitude are almost the same.


In conclusion: their flight model leaves something to be desired. F22 'wobbling' at 600mph is a joke regardless of altitude so long as it's below the ceiling.

This comment was edited on Jul 9, 03:41.
4.
 
Re: Played it last night
Jul 7, 2008, 11:49
4.
Re: Played it last night Jul 7, 2008, 11:49
Jul 7, 2008, 11:49
 
Umm, if their F22 can't hit Mach 1 on the deck (or anywhere else for that matter), then yeah, their flight model leaves something to be desired.

21.
 
Re: Vitals are dropping
Jul 2, 2008, 22:40
21.
Re: Vitals are dropping Jul 2, 2008, 22:40
Jul 2, 2008, 22:40
 
"Exactly." Exactly what?

Things that came out on PC first by a large margin (or exclusive)
C&C3, Crysis, Red Alert (soon), Supreme Commander, Company of Heroes, DoW, Doom3, Half-life 2 (granted, valve), FEAR, Battlefield 2 and 2142, Age of Conan, Sims etc, World In Conflict...

Plus there are plenty of titles that are released on both at the same time such as Medal of Honor: Airborne.

Just to name some of the biggest titles. There's a lot of smaller ones out there (Sins of a solar empire to name one) that are just as good.

So I ask again, "Exactly." what?

8.
 
Re: No subject
Jun 25, 2008, 22:26
8.
Re: No subject Jun 25, 2008, 22:26
Jun 25, 2008, 22:26
 
Additionally... most people who make games... play games... So I really doubt someone just randomly threw in art assets from such a variety of games and it just 'slipped by'. Seriously, not a single bit of original work except the snow that was very BADLY photoshopped on to the ground. The quality difference didn't tip them off there? eh?

Their whole story just REEKs of bullshit from start to finish.

They're complete liars and if only they had enough money to be worth suing to Oblivion. Pun intended.

This comment was edited on Jun 25, 22:27.
8.
 
Re: Top 10 FPS Ever
Jun 11, 2008, 14:04
8.
Re: Top 10 FPS Ever Jun 11, 2008, 14:04
Jun 11, 2008, 14:04
 
That list was terrible. The announcer was terrible.

No Deus Ex? They mention Bioshock, but not Deus Ex? And Doom did more for the genre in terms of expanding awareness than Wolf did.

And Goldeneye could be on the list, but #1? No thanks.


As for Halo Teabagging... Apparently he didn't play very much Counter strike AT ALL. Halo is an average game. The only reason it's popular is because there wasn't anything better on consoles at the time. But when you get down to brass tacks, it's nothing special*. On the PC, it's drowned out by many superior games (granted, the port was extremely poor and bloated, thanks gearbox).

And the guys presenting style was terrible. Get a new announcer who at least sounds genuine instead of someone who sounds like they're pretending to be excited while they read from a script.

* - Okay, for a console shooter, the controls were perfect and I've had trouble finding a game that did better.

9.
 
Re: No subject
Jun 11, 2008, 00:52
9.
Re: No subject Jun 11, 2008, 00:52
Jun 11, 2008, 00:52
 
Vista is to XP what Win2k was to WinME and Win95 was to Win3.11.

I'd say more that Vista is to XP that WinME is to Win95.
They're similar in many ways, but vastly different in others, and the former SUCKED way more than the predecessor.

6.
 
Re: But is it a harbinger?
May 27, 2008, 22:14
6.
Re: But is it a harbinger? May 27, 2008, 22:14
May 27, 2008, 22:14
 
Fable 2. No one can top Peter M. when it comes to talking out your ass.


12.
 
Re: No subject
May 23, 2008, 21:15
12.
Re: No subject May 23, 2008, 21:15
May 23, 2008, 21:15
 
Nothing is *uncrackable*.
It might be cost prohibitive to do so, but so far there is nothing that can be used but not cracked.

If you are selling a product that consumers can use then there is an avenue for it to be cracked, period, end of story. It's literally a matter of time.

10.
 
Re: No subject
May 19, 2008, 14:40
10.
Re: No subject May 19, 2008, 14:40
May 19, 2008, 14:40
 
Red Alert always was cartoony, over-the-top, and heavily exaggerated. This is a little more so, but I don't think it's out of line with the previous games. I think most of it is the fact that one of the sides they were showing off was using purple as their side color. Largely I think it is in keeping with the franchise. I hope the gameplay holds up.

20.
 
Re: No subject
May 13, 2008, 13:23
20.
Re: No subject May 13, 2008, 13:23
May 13, 2008, 13:23
 
3 tix to Foo Fighters - $152
2 tix to NIN - $136

~57.6 per ticket average. So you could *almost* go to 2 concerts for $100. Not counting air-fare of course which probably is ~$200 - 400 round trip from anywhere far enough away to warrant flying. Oh then there's hotel...

As for me, I'll just watch all the interesting things on Youtube for free.

8.
 
No subject
May 12, 2008, 13:23
8.
No subject May 12, 2008, 13:23
May 12, 2008, 13:23
 
E3 is dead as a consumer gaming show and largely dead as a media event. I say let it die. Last year was terrible.

This comment was edited on May 12, 13:24.
7.
 
No subject
Apr 15, 2008, 12:35
7.
No subject Apr 15, 2008, 12:35
Apr 15, 2008, 12:35
 
I haven't looked at the decompyled script but someone mentioned elsewhere that the client runs a telnet server while running. I wonder how much checking goes on to see if the incoming connections are from CCP...

Considering how lax CCP seems to be in terms of how much they care about their customers... I'd imagine not much.

418 Comments. 21 pages. Viewing page 7.
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