User information for m00t

Real Name
m00t
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Description
m00t
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Signed On
March 4, 2003
Total Posts
418 (Amateur)
User ID
16358
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418 Comments. 21 pages. Viewing page 1.
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4.
 
Re: Morning Legal Briefs
Oct 19, 2015, 14:07
4.
Re: Morning Legal Briefs Oct 19, 2015, 14:07
Oct 19, 2015, 14:07
 
HoSpanky wrote on Oct 19, 2015, 11:24:
descender wrote on Oct 19, 2015, 10:52:
I never understood why they let people post reviews that don't have a verified purchase of the item through Amazon. That seems like it would curtail a large chunk of the fake reviews.

It'd also lead to a LOT fewer legit reviews. I've posted reviews for items I've bought elsewhere but loved/hated enough to tell others about it. My computer case, for example. I fucking LOVE it, and posted reviews everywhere I could. It's the first case that's so goddamn pretty that half the components in it were purchased to be color-complimentary. The only holdout is the motherboard, and I REALLY don't want the hassle of replacing that just for a slight color difference (dark brown board VS the actual black of a Krait). It's an NZXT S340 White if you were curious.

But at the same time, it WOULD cut down on bullshit reviews pretty sharply. There's still Amazon Vine, which sends lucky bastards free stuff that they review. It's not QUITE "buying" reviews, but people in the program may give higher ratings that they would have if they'd had to pay for it.

Also it's not a guaranteed legit review even if there is an order associated with it. As I understand it, on some sites people would arrange for the fake reviews and indicate who would be ordering it and that instead of sending the product they should just send an empty envelope or something they can put the shipping label on, circumventing the 'verified owner' limitation.
32.
 
Re: BATTLETECH Kickstarter
Sep 29, 2015, 19:17
32.
Re: BATTLETECH Kickstarter Sep 29, 2015, 19:17
Sep 29, 2015, 19:17
 
Zor wrote on Sep 29, 2015, 18:00:
ugh.

Why couldn't the base game be a PVP skirmish with mission designer? A single player game should come after that as a stretch goal considering what the source material is.

The original tabletop game is a multiplayer experience, not single player.

Complexity, usually.

If they make the Multiplayer goal, they will undoubtedly pay attention to how the game is built to keep it from conflicting with MP designs, but often the engine is simpler if you don't have to consider it at all.

Single player also offers something for people who don't have friends to play with and don't want to play with strangers (Assuming there's some kind of matchmaking service, I'm sure we'll get more details on that when it gets closer).

Single Player also gives them an avenue for expansions with relatively small engineering commitment. Expanding multiplayer by just adding a few maps and mechs might not be as appealing.

Also, if more people really want multiplayer, it incentivizes them to back for a higher amount. If it was the other way around, people who aren't interested in MP might not feel like backing if there's a chance the SP campaign isn't reached. Certainly still a (slim) possibility starting with the skirmish before SP Campaign, but I'm pretty sure they'll reach that at least.

23.
 
Re: 25,000 H1Z1 Bans
May 20, 2015, 16:48
23.
Re: 25,000 H1Z1 Bans May 20, 2015, 16:48
May 20, 2015, 16:48
 
NKD wrote on May 20, 2015, 16:28:
shihonage wrote on May 20, 2015, 16:11:

Yes you can "fix" cheating, at least on game mechanics level, through strict client-server protocol which has to validate every action by the client, trusting it with NOTHING.

You have to trust it with movement, or the game will feel like shit. What you're talking about leads to shitty rubberbanding and laggy movement. There's a reason teleport/speed/automation hacks are never beaten in these sorts of games. It's far more effective to detect & ban than it is to cripple your game for anyone with a ping over 20ms just to get rid of some cheaters.

Anything that requires very high performance cannot be sync'd to the server in a production environment. In those cases there's no substitute for detect & ban that doesn't hamper honest users needlessly.

If anyone is interested in knowing what that's like, fire up Quake (The original) and find a server with >100ms latency. It's not pretty and is the reason QuakeWorld had significant client side prediction and movement interpolation.
7.
 
Re: Op Ed
May 8, 2015, 13:25
7.
Re: Op Ed May 8, 2015, 13:25
May 8, 2015, 13:25
 
The impression I got was the first team wanted an Augmented Reality focus and everyone else wanted a VR focus. I think that's the most basic and un-nuanced interpretation.
25.
 
Re: Unity 5 Released
Mar 3, 2015, 19:18
25.
Re: Unity 5 Released Mar 3, 2015, 19:18
Mar 3, 2015, 19:18
 
Total-Khaos wrote on Mar 3, 2015, 16:36:
m00t wrote on Mar 3, 2015, 15:55:
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.

The Unity engine has historically seen terrible graphics because most of the people making games with it are not artists. Looking at Hearthstone, it is a relatively simple interface, but they look decent because professional artists were designing them. Every single Unity game out there could look just as good, but not too many professional game studios are using the engine. They either develop their own in-house engine or whatever.

That was basically my point. Below Unity was blamed for having bad graphics, but it's not due to limitations of the engine as was implied.
14.
 
Re: Unity 5 Released
Mar 3, 2015, 15:55
14.
Re: Unity 5 Released Mar 3, 2015, 15:55
Mar 3, 2015, 15:55
 
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.
74.
 
Re: DX12: 900% FPS Increase Over DX11 Claimed
Feb 19, 2015, 13:18
74.
Re: DX12: 900% FPS Increase Over DX11 Claimed Feb 19, 2015, 13:18
Feb 19, 2015, 13:18
 
Creston wrote on Feb 19, 2015, 12:23:
Unless a game was specifically coded to take advantage of DX12, it won't even make any difference, right? I'll get excited about it in 2019 when some games may finally use it.

Not necessarily. Sometimes the way software or a driver is architectured may prevent you from making specific optimizations. In theory, they may have rebuilt it from the ground up with some optimizations in mind but managed to maintain the existing API.

In theory...
12.
 
Re: WoW Patch Next Week
Feb 18, 2015, 14:07
12.
Re: WoW Patch Next Week Feb 18, 2015, 14:07
Feb 18, 2015, 14:07
 
Frags4Fun wrote on Feb 18, 2015, 14:03:
m00t wrote on Feb 18, 2015, 13:56:
Frags4Fun wrote on Feb 18, 2015, 13:40:
Someone please explain how gathering is dead? That was one of my favorite things to do in WoW and if it's dead then it would actually be sad for me. WOW had the best gathering imo.

Gathering is largely dead because anyone can gather without the gathering skill. It all happens in your garrison. You get essentially nothing for having the skill.

Mining, Herbing, Skinning can all be done by people w/o the skill via their garrison buildings. The skill just allows you to gather in the outside world. But really, just level an alt and gather on them if you need more materials.

Thanks for the explanation, m00t. That sounds lame. More of the constant dumbing down of a once great game.

I actually have a character in every slot and have all the trade skills but I haven't played since March of 2013 when they killed multiboxing in battlegrounds and dungeon finder.


Yeah, I'm not sure how long I'll stick around. I have very inconsistent times that I can play, so regular raiding groups are out of the question. LFR groups are obnoxious prima donnas who are also terrible but don't seem to know it. So it's difficult to justify time spent doing it... Mostly I'm going back and getting the rare mounts/pets/toys from past expansions... Still no Invincible or Mimiron's head after 3x10 attempts on each
10.
 
Re: WoW Patch Next Week
Feb 18, 2015, 13:56
10.
Re: WoW Patch Next Week Feb 18, 2015, 13:56
Feb 18, 2015, 13:56
 
Frags4Fun wrote on Feb 18, 2015, 13:40:
Someone please explain how gathering is dead? That was one of my favorite things to do in WoW and if it's dead then it would actually be sad for me. WOW had the best gathering imo.

Gathering is largely dead because anyone can gather without the gathering skill. It all happens in your garrison. You get essentially nothing for having the skill.

Mining, Herbing, Skinning can all be done by people w/o the skill via their garrison buildings. The skill just allows you to gather in the outside world. But really, just level an alt and gather on them if you need more materials.
2.
 
Re: Morning Consolidation
Jan 28, 2015, 12:24
2.
Re: Morning Consolidation Jan 28, 2015, 12:24
Jan 28, 2015, 12:24
 
Isn't this just another name for "Demo"?
4.
 
Re: etc.
Jan 16, 2015, 12:35
4.
Re: etc. Jan 16, 2015, 12:35
Jan 16, 2015, 12:35
 
You sound mysoginistic because what you said is mysoginistic. It's the duty of a journalist to maintain their own integrity.

I agree PCG should not have had him working on Ubi content. On the other hand this is video games. Big. Fucking. Deal. It's really not that important.
7.
 
Re: etc.
Dec 8, 2014, 16:49
7.
Re: etc. Dec 8, 2014, 16:49
Dec 8, 2014, 16:49
 
I wonder if you have to always be online to play it.
15.
 
Re: Out of the Blue
Sep 9, 2014, 11:49
15.
Re: Out of the Blue Sep 9, 2014, 11:49
Sep 9, 2014, 11:49
 
Wowbagger_TIP wrote on Sep 9, 2014, 09:42:
Stephen Hawking wrote:
“The Higgs potential has the worrisome feature that it might become metastable at energies above 100bn gigaelectronvolts,” Hawking writes. “This could mean that the universe could undergo catastrophic vacuum decay, with a bubble of the true vacuum expanding at the speed of light.”
Sounds like the kind of gibberish used to set up the plot of a cheesy disaster movie. But at least he goes on to say:

Stephen Hawking wrote:
“A particle accelerator that reaches 100bn GeV would be larger than Earth, and is unlikely to be funded in the present economic climate,”




I recommend reading some of Stephen's other works before jumping to conclusions. This is just his sense of humor.

As for the article itself, it clearly states these quotes are from the preface to a book. The (original, Sunday Times) article author read the preface and thought to make a story, so blame him for it if you want to blame anyone.

This comment was edited on Sep 9, 2014, 11:56.
18.
 
Re: Merry Naxxramas
Jul 23, 2014, 11:31
18.
Re: Merry Naxxramas Jul 23, 2014, 11:31
Jul 23, 2014, 11:31
 
Keilun wrote on Jul 23, 2014, 04:41:
descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

<strats>



For Anub I used a frost mage. Lots of control (frost nova, ice lance, frost bolt, cone of cold), and then periodically wiped the board with flame strike. Focused on using spells for removal and minions for damage since you're not likely to have enough spells to do 45 health worth of damage.

Faerlina was the hardest. Similar strat as Keilun, but with hunter (My warrior cards are crap). Focus on cheap removal. It took a few tries as the 5/6 taunt minion coming when you've got no way to kill it is basically defeat. Empty hand is a must because your minions have little or no health. Cheap taunts can deflect some early damage. Even a 1 or 2 hound unleash is worth it if you can buff them even a little. Faerlina mostly relies on her hero power and the worshipers attack buff to clear your minions and goes to face with her own.

Maexxna was pretty easy but tedious. I used a paladin heal deck. Took only two tries. The key is lasting until you can cycle your Guardian of Kings and Wolf Rider while setting up the board in a way that minimizes your damage. Maexxna will always web wrap before attacking. Battle cry minions are incredibly powerful. I loaded up with Voodoo Doctors, Earthen Ring Farseers, Elven Archer, Dwarven Rifleman. The key is loading the board with 1/1s as stated, so using archers and riflemen to trigger the spider death rattle and trying to keep nerubian eggs alive is what is needed to keep the damage incoming balanced with your healing. I went into fatigue for 3 turns before I got the kill. Also, only play 2 guys if you care about any of them early on as the wrap is random and she *might* trade a 1/1 for one of them fouling up the board for you.

This comment was edited on Jul 23, 2014, 11:48.
9.
 
Re: Evolve Alpha Signups
Jul 5, 2014, 00:13
9.
Re: Evolve Alpha Signups Jul 5, 2014, 00:13
Jul 5, 2014, 00:13
 
HoSpanky wrote on Jul 4, 2014, 20:37:
Since all 4 hunters are drastically different, I wonder how the game plays once the monster takes one out. If it happens in the first couple minutes, will the hunter team simply quit?

The hunter team just needs to survive until the dropship arrives and resurrects the dead teammates.
5.
 
Re: Morning Legal Briefs
Jul 3, 2014, 12:38
5.
Re: Morning Legal Briefs Jul 3, 2014, 12:38
Jul 3, 2014, 12:38
 
Hah, what morons. USPS knows where those were mailed from, so they're probably busted.
12.
 
Re: Morning Previews
Jun 20, 2014, 12:51
12.
Re: Morning Previews Jun 20, 2014, 12:51
Jun 20, 2014, 12:51
 
SpectralMeat wrote on Jun 20, 2014, 12:24:
I believe it is a twist stick, so rudder control is pretty natural.
I was thinking about getting the CH stick and throttle combo, I've heard they are top notch quality but the lack of twist stick made me change my mind.

Yeah, I thought it wouldn't bother me as you can remap the mini-joystick axes to function as a rudder, but the twist stick I had on my ancient Sidewinder was just too convenient.

Other than that, I like it. It's not quite supported in a lot of games, though. At least not without opening the CH drivers and reconfiguring things there which can be tedious.
8.
 
Re: Morning Previews
Jun 20, 2014, 12:19
8.
Re: Morning Previews Jun 20, 2014, 12:19
Jun 20, 2014, 12:19
 
Hey, nin, does that stick have an easy to use rudder control?

I picked up a CH products stick and throttle a while back. It's pretty good but doesn't provide an easy rudder unless you go with the foot pedals which I don't have room for.
5.
 
Re: Out of the Blue
May 26, 2014, 18:43
5.
Re: Out of the Blue May 26, 2014, 18:43
May 26, 2014, 18:43
 
Blue, FYI, when loading the site on mobile I am frequently getting redirected to the App Store. Not just it opens the App Store but it takes me away from bluesnews to the dummy page that launches the App Store. Thought you should know

d.mobpartner.mobi/. Was the hostname if it's useful
3.
 
Re: etc.
Apr 27, 2014, 14:14
3.
Re: etc. Apr 27, 2014, 14:14
Apr 27, 2014, 14:14
 
There was doubt about the Atari thing? This was reported at the time it happened. There should never have been any doubt...

http://www.nytimes.com/1983/09/28/business/atari-parts-are-dumped.html
418 Comments. 21 pages. Viewing page 1.
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