HoSpanky wrote on Oct 19, 2015, 11:24:descender wrote on Oct 19, 2015, 10:52:
I never understood why they let people post reviews that don't have a verified purchase of the item through Amazon. That seems like it would curtail a large chunk of the fake reviews.
It'd also lead to a LOT fewer legit reviews. I've posted reviews for items I've bought elsewhere but loved/hated enough to tell others about it. My computer case, for example. I fucking LOVE it, and posted reviews everywhere I could. It's the first case that's so goddamn pretty that half the components in it were purchased to be color-complimentary. The only holdout is the motherboard, and I REALLY don't want the hassle of replacing that just for a slight color difference (dark brown board VS the actual black of a Krait). It's an NZXT S340 White if you were curious.
But at the same time, it WOULD cut down on bullshit reviews pretty sharply. There's still Amazon Vine, which sends lucky bastards free stuff that they review. It's not QUITE "buying" reviews, but people in the program may give higher ratings that they would have if they'd had to pay for it.
Zor wrote on Sep 29, 2015, 18:00:
ugh.
Why couldn't the base game be a PVP skirmish with mission designer? A single player game should come after that as a stretch goal considering what the source material is.
The original tabletop game is a multiplayer experience, not single player.
NKD wrote on May 20, 2015, 16:28:shihonage wrote on May 20, 2015, 16:11:
Yes you can "fix" cheating, at least on game mechanics level, through strict client-server protocol which has to validate every action by the client, trusting it with NOTHING.
You have to trust it with movement, or the game will feel like shit. What you're talking about leads to shitty rubberbanding and laggy movement. There's a reason teleport/speed/automation hacks are never beaten in these sorts of games. It's far more effective to detect & ban than it is to cripple your game for anyone with a ping over 20ms just to get rid of some cheaters.
Anything that requires very high performance cannot be sync'd to the server in a production environment. In those cases there's no substitute for detect & ban that doesn't hamper honest users needlessly.
Total-Khaos wrote on Mar 3, 2015, 16:36:m00t wrote on Mar 3, 2015, 15:55:
Do you consider Hearthstone's graphics to be dated? Certainly stylized and relatively simple, but they're pretty crisp and consistent overall. Hearthstone is built on Unity.
The Unity engine has historically seen terrible graphics because most of the people making games with it are not artists. Looking at Hearthstone, it is a relatively simple interface, but they look decent because professional artists were designing them. Every single Unity game out there could look just as good, but not too many professional game studios are using the engine. They either develop their own in-house engine or whatever.
Creston wrote on Feb 19, 2015, 12:23:
Unless a game was specifically coded to take advantage of DX12, it won't even make any difference, right? I'll get excited about it in 2019 when some games may finally use it.
Frags4Fun wrote on Feb 18, 2015, 14:03:m00t wrote on Feb 18, 2015, 13:56:Frags4Fun wrote on Feb 18, 2015, 13:40:
Someone please explain how gathering is dead? That was one of my favorite things to do in WoW and if it's dead then it would actually be sad for me. WOW had the best gathering imo.
Gathering is largely dead because anyone can gather without the gathering skill. It all happens in your garrison. You get essentially nothing for having the skill.
Mining, Herbing, Skinning can all be done by people w/o the skill via their garrison buildings. The skill just allows you to gather in the outside world. But really, just level an alt and gather on them if you need more materials.
Thanks for the explanation, m00t. That sounds lame. More of the constant dumbing down of a once great game.![]()
I actually have a character in every slot and have all the trade skills but I haven't played since March of 2013 when they killed multiboxing in battlegrounds and dungeon finder.
Frags4Fun wrote on Feb 18, 2015, 13:40:
Someone please explain how gathering is dead? That was one of my favorite things to do in WoW and if it's dead then it would actually be sad for me. WOW had the best gathering imo.
Wowbagger_TIP wrote on Sep 9, 2014, 09:42:Stephen Hawking wrote:Sounds like the kind of gibberish used to set up the plot of a cheesy disaster movie. But at least he goes on to say:
“The Higgs potential has the worrisome feature that it might become metastable at energies above 100bn gigaelectronvolts,” Hawking writes. “This could mean that the universe could undergo catastrophic vacuum decay, with a bubble of the true vacuum expanding at the speed of light.”Stephen Hawking wrote:
“A particle accelerator that reaches 100bn GeV would be larger than Earth, and is unlikely to be funded in the present economic climate,”
Keilun wrote on Jul 23, 2014, 04:41:descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.
If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.
<strats>
HoSpanky wrote on Jul 4, 2014, 20:37:
Since all 4 hunters are drastically different, I wonder how the game plays once the monster takes one out. If it happens in the first couple minutes, will the hunter team simply quit?
SpectralMeat wrote on Jun 20, 2014, 12:24:
I believe it is a twist stick, so rudder control is pretty natural.
I was thinking about getting the CH stick and throttle combo, I've heard they are top notch quality but the lack of twist stick made me change my mind.