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User information for osage no onna

Real Name osage no onna   
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Nickname None given.
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Homepage http://
Signed On Mar 4, 2003, 17:45
Total Comments 274 (Amateur)
User ID 16350
 
User comment history
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News Comments > Steam Top 10
2. Re: Steam Top 10 Feb 13, 2011, 16:56 osage no onna
 
Also nice to see Magicka climb back up to second spot. The better the game does, the more likely it is other devs copy the magic system. Wouldn't mind seeing it in TES VI.  
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News Comments > A Valley Without Wind Trailer and Q&A
6. Re: A Valley Without Wind Trailer and Q&A Feb 12, 2011, 06:22 osage no onna
 
Rilcon wrote on Feb 12, 2011, 02:12:
Whatever, people have hated on MC and DF without caring one bit about the actual game; this seems like it'll be the same.

And yes, mindless rage etc. Graphics whores are one of the worst things to happen to gaming.

I dunno, I think there's a difference between not focusing on graphics, and actually making your game aesthetically offensive. I love both DF and MC and several other games with focus on something other than pretty pictures, but this actually looks ugly rather than something that just has its priorities elsewhere. I'll play it if it turns out to be a good game, but some of those pictures still literally hurt my eyes (the winter pictures look perfectly acceptable and even nice, but the greener ones are way too discordant).
 
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News Comments > Japanese Homefront Censorship
3. Re: Japanese Homefront Censorship Feb 5, 2011, 19:53 osage no onna
 
They're just sitting there, looking all harmless and progressive, biding their time, and when you least expect it BAM mountie death squads swarming across the border.  
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News Comments > Dragon Age II Demo This Month
21. Re: Dragon Age II Demo This Month Feb 2, 2011, 12:59 osage no onna
 
Such a strange thing. Why do they suddenly appreciate the employees of one retail chain so much? Shouldn't they direct that appreciation to their customers? I thought demos existed for the purpose of letting potential customers try a product who hopefully enjoy it enough to spend their money, but I must be terribly old-fashioned since apparently demos are now... what? Some weird-ass "political" tools? Bribery? I have no idea.  
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News Comments > Morning Legal Briefs
2. Re: Morning Legal Briefs Jan 14, 2011, 13:19 osage no onna
 
Breaking into 3200+ accounts is a scary amount of effort just to catch a glimpse of some boobs. The amount of failed attempts must be several times that. Should qualify for a mental disorder defense, at least.  
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News Comments > Evening Metaverse
10. Re: Obama administration moves forward with unique internet ID for all Americans. T Jan 11, 2011, 04:56 osage no onna
 
Nucas wrote on Jan 10, 2011, 22:11:
why contain it? it's cool.
What a shame.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Jan 4, 2011, 11:01 osage no onna
 
That alcowebizer thing is apparently a phishing site.  
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News Comments > The Humble Indie Bundle Sale Concludes
2. Re: The Humble Indie Bundle Sale Concludes Dec 28, 2010, 09:32 osage no onna
 
Yeah, even with all the troglodytes buying 100 licenses for 1 cent and trying to trade them.  
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News Comments > Serious Sam 3 Interview
3. Re: Serious Sam 3 Interview Dec 28, 2010, 09:30 osage no onna
 
But if they make a point of keeping the gameplay exactly the same, then graphics are literally the only point of these games.  
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News Comments > Out of the Blue
12. Re: Out of the Blue Dec 22, 2010, 20:46 osage no onna
 
nin wrote on Dec 22, 2010, 10:20:

Holy shit, the audio there is amazing(ly bad). Was someone trying to reenact 2001 in their basement?


Last time I heard that track someone said that it's some orchestra where everyone plays an instrument other than their own. Either that, or it's this group.
 
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News Comments > The Elder Scrolls V: Skyrim Announced
29. Re: The Elder Scrolls V: Skyrim Announced Dec 12, 2010, 19:53 osage no onna
 
J wrote on Dec 12, 2010, 19:39:
Skreeeeee!

Crying

I wonder if they're going to retcon that bit about cliffracers originally chasing off the dragons, always seemed like a bit of joke. And if dragons are going to be some antagonistic force in Skyrim, wouldn't the obvious solution be to just start breeding cliffracers?
 
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News Comments > The Elder Scrolls V: Skyrim Announced
11. Re: The Elder Scrolls V: Skyrim Announced Dec 12, 2010, 16:56 osage no onna
 
Anyway, Blue, it's not using id tech 5 for sure. Some quick googling brings up:

Eurogamer: Is it fair to say then that it's based on existing technology?

Todd Howard: The technology is ours and it is inspired by the technology we have. We have a lot of it. But that's our starting point - the Fallout 3 tech. It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3 because now we had final hardware - with Oblivion we had six months on final hardware, so Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that.

and

Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments.

"We decided to really reboot our technology after Fallout 3, so we had been making plans for that and started doing some things. The id thing came along later, so it's a mix of that plus the kinds of games we do are a bit bigger and more dynamic.

"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic."

Not to mention the megatexture issue, which rule out the sort of modding that we've come to expect from these games. It might be possible some day when Carmack has one of his genius moments, but as far as anyone knows there's no solution yet.

EDIT: According to this it might be an entirely new engine and not a new version of Gamebryo. Guess we'll see, although I'll rather trust Todd Howard to know what he's talking about than a random community manager (no offense to random community managers).

This comment was edited on Dec 12, 2010, 17:06.
 
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News Comments > The Elder Scrolls V: Skyrim Announced
7. Re: The Elder Scrolls V: Skyrim Announced Dec 12, 2010, 16:31 osage no onna
 
Parallax Abstraction wrote on Dec 12, 2010, 16:17:
This game's going to look very dated

I wish people didn't get so hung up on the engine; I don't think it has any such inherent limitation. Oblivion still looks pretty nice to this day with a bit of tinkering. Morrowind and Oblivion look completely different despite being on the "same" engine, and there's no reason to think there won't be a similar (or greater) jump in the tech this time around.
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Dec 11, 2010, 04:21 osage no onna
 
I don't know, but it should result in some hilarious match footage.  
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News Comments > Out of the Blue
9. Re: Out of the Blue Dec 2, 2010, 14:41 osage no onna
 
Ratty wrote on Dec 2, 2010, 13:26:
I guess I was wrong. Turns out it's not water. It's arsenic.

Very interesting, although I'll wait to read the paper when they publish one before getting excited.

Also, woah, that lady is very pleased with herself. Me me me me me! Almost making the press conference unwatchable. Puke
 
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News Comments > Puzzle Agent Patched
2. Re: Puzzle Agent Patched Dec 1, 2010, 14:50 osage no onna
 
That room key "puzzle" was idiotic; not surprised they changed it. I whipped out a pen and paper in the hope that it would be a symbolic representation of some non-decimal numeral system and I could actually have fun trying to solve it, when in reality it turned out to be something from a children's book. I guess I'm too used to playing all those crazy room escape games so I overthink this stuff.

I really enjoyed the game, though, but more for the ambience than the puzzles. Second best purchase of the Steam thanksgiving sale I do hope they make more.

(The best one was Mount&Blade: Warband)
 
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News Comments > Evening Safety Dance
4. Re: Evening Safety Dance Nov 24, 2010, 11:16 osage no onna
 
I've gone AV-free apart from periodic scans for the last 15 years and have never had a virus. I'm sure a part of that is just luck, since as V for Verno said not everything is necessarily avoidable even if you're careful, but for a moderately tech-savvy user always-on AV seems pretty unnecessary in my experience.

I did recently install Panda Cloud AV though since it's so unobtrusive that you'll never know it's there.
 
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News Comments > Fallout: New Vegas Patch Plans
35. Re: Fallout: New Vegas Patch Plans Nov 8, 2010, 04:48 osage no onna
 
I kill deathclaws in 2-3 punches and only take any damage if I get multiple ones at the same time. Unarmed is a bit unbalanced, though (but hilariously fun once you find Pushy).  
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News Comments > Thief Source Code Recovered?
17. Re: Thief Source Code Recovered? Oct 17, 2010, 07:16 osage no onna
 
Yeah, some of these things are really impressive. One FM (series of FMs) that really stretches the engine to its limits is Circle of Stone and Shadow chapter 2. Easily outdoes anything Looking Glass ever did with it, in my opinion (although I suppose it was in the making for close to a decade).  
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News Comments > Thief Source Code Recovered?
15. Re: Thief Source Code Recovered? Oct 17, 2010, 05:22 osage no onna
 
Slashman wrote on Oct 17, 2010, 01:06:
Can you even get Thief 2 to run on modern PCs without jumping through hoops?

Tafferpatcher will install the game and all the fixes you could ever want. Works great on Win7 x64 for me.

As for fan missions, there's a nice thread here.
 
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274 Comments. 14 pages. Viewing page 4.
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