User information for Hyperion72

Real Name
Hyperion72
Nickname
Hyperion_72
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
February 28, 2003
Supporter
-
Total Posts
47 (Suspect)
User ID
16315
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
47 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
62.
 
Re: Max Payne
Oct 12, 2004, 21:47
62.
Re: Max Payne Oct 12, 2004, 21:47
Oct 12, 2004, 21:47
 
In one of the early tech demos from Futuremark (later to split and become Remedy and Mad Onion - which became Futuremark again), there were posters of Max Payne. Was his name on those posters? Was 3DR already involved before Remedy even existed? Hmmm...I wish I still had that demo so I could check to see if they had already called him "Max."

Unless this "new game" is two months away from release or 3DR are shopping for a publisher for it, then they have once again made the mistake of announcing something way too early. I'd have thought they would have learned not to talk about a project until it's release is imminent. Why do they need to create a buzz at this point? What's the real motivation here?

15.
 
Re: Stalker
Oct 8, 2004, 19:39
15.
Re: Stalker Oct 8, 2004, 19:39
Oct 8, 2004, 19:39
 
Unless this was part of some million dollar research project then you're one sad fuck. Perhaps you could describe the type font used for the credits and cheer us all up.

Way to dig at the guy who went to the trouble to look up not only the movie but the story the game originally took major inspiration from. The story is excellent, BTW. Pull your head out, you're low on oxygen.

1.
 
Molyneux Hits Back At Fable Critics
Oct 2, 2004, 22:09
1.
Molyneux Hits Back At Fable Critics Oct 2, 2004, 22:09
Oct 2, 2004, 22:09
 
Sounds more like an apology and intention to keep his mouth shut in the future than "hitting back," to me.

30.
 
Re: might be true
Sep 9, 2004, 23:57
30.
Re: might be true Sep 9, 2004, 23:57
Sep 9, 2004, 23:57
 
True, but high poly is not the strength of the doom 3 engine. The doom 3 engine relys on using low poly models and buffing them up with normal mapping, unified lighting, and animations. Infact, low poly is a major reason on why doom 3 runs so well.

Do you know where they get those lo-poly models and the data for the normal maps to use on those models? High-poly models. There have been articles with screenshots showing the development of the Pinky demon that show this is how it's done.

Can someone with clearance to access the actual text of that conference call do a copy/paste of the relevant text so we can see if this is even worth discussing? That link just wants me to give Take2 a shitload of personal details and BugMeNot has failed me.

7.
 
Re: Burnout 3
Sep 9, 2004, 07:14
7.
Re: Burnout 3 Sep 9, 2004, 07:14
Sep 9, 2004, 07:14
 
I've never understood how a game can be award winning before its even shipped.

They award unfinished games things like "Game of Show" in certain categories at E3. If it looked the most promising or the beta build was the most impressive, game mags and websites dole out awards.

21.
 
Re: Hmm
Sep 5, 2004, 00:02
21.
Re: Hmm Sep 5, 2004, 00:02
Sep 5, 2004, 00:02
 
I agree with whomever said this is the continuation of the trend away from PC gaming. I think MS would much prefer to support gaming on a standard (and proprietary) console than on flexible PCs. It's much less hassle, and as is shown by console software sales, far more profitable. It's a shame, because PCs are still currently the best platform for RTS, MMOs and FPS games.

MS will also use this XNA/PC&XBox2 compatibility to lure more devs to their fold in an effort to consolidate their marketshare in the console arena in their continuing push for dominance.

I think that if they get their way, we'll see a day when we'll be playing our XBox 4s and saying to each other "Remember when there were multiple platforms for games instead of just this one?"

We'll remember this time fondly, because once the monopoly is fully in place and the competition is gone, we'll be screwed. Higher prices, lower quality, pay-to-patch, and forced upgrades galore - The Microsoft Way.

1.
 
Microsoft: Linux may mean price cuts
Sep 3, 2004, 23:41
1.
Microsoft: Linux may mean price cuts Sep 3, 2004, 23:41
Sep 3, 2004, 23:41
 
I'm crying my eyes out for Microsoft, I really am.

Actually, I think it's funny that they go crying to the Securities and Exchange Commission over this. They cry when they get caught pulling antitrust moves and they cry when they suspect people might actually kick them to the curb. Maybe if they weren't already ludicrously rich, I'd give a rat's ass.

/needs Linux drivers for his damned Lexmark so he can make the switch

16.
 
Re: Er, is this the DNF of horror games?
Sep 3, 2004, 09:37
16.
Re: Er, is this the DNF of horror games? Sep 3, 2004, 09:37
Sep 3, 2004, 09:37
 
Father Hector, where did you learn that? I know of one employee that was let go (and quite disgruntled), but "most of" the developers? Fill us in, please.

8.
 
Re: DVDs
Jul 14, 2004, 16:45
8.
Re: DVDs Jul 14, 2004, 16:45
Jul 14, 2004, 16:45
 
About. Freaking. Time.

4.
 
Re: Real-time or Pre-Rendered?
Jul 7, 2004, 15:21
4.
Re: Real-time or Pre-Rendered? Jul 7, 2004, 15:21
Jul 7, 2004, 15:21
 
Someone hasn't played DOA...or half of the fighting games out there.;)

2.
 
Re: No subject
Jul 3, 2004, 22:21
2.
Re: No subject Jul 3, 2004, 22:21
Jul 3, 2004, 22:21
 
Exactly. My workaround is using Firefox and keeping IE locked behind my firewall where it belongs.

29.
 
Re: Interplay's not completely broke ya
Jun 26, 2004, 01:12
29.
Re: Interplay's not completely broke ya Jun 26, 2004, 01:12
Jun 26, 2004, 01:12
 
Here's hoping Interplay sells the rights to Freespace to someone who can continue that franchise while they bail water and shovel BS for this MMORPG pipe dream. Are the members of Volition still together?

20.
 
Re: No subject
Jun 24, 2004, 21:35
20.
Re: No subject Jun 24, 2004, 21:35
Jun 24, 2004, 21:35
 
Zathrus, I guess that new Socom 2 patch that fits on the memcard is just a figment of people's imaginations, then? Personally I prefer games to not requie a patch in the first place, but there have been patches to some PS2 games.

Also, for those of us with FFXI and it's bundled 40GB HDD, we have lots of room for the patches and content for FFXI, Socom 2, and RE:O.

Worthwhile games to play? Arguable either way. There's a pretty big list of PS2 online games to choose from. I'd be surprised if people can't find one or two they like.

Finding other players? The lobby for each game seems to work. Don't your friends tell you their in-game handles? Sony is rumoured to be looking into a combined service similar to Live, as well.

Anyway, you keep on with whatever it was you were talking about. I'm sure some clueless people will believe it.

38.
 
Re: PC Gaming Is Dead?
Jun 22, 2004, 00:15
38.
Re: PC Gaming Is Dead? Jun 22, 2004, 00:15
Jun 22, 2004, 00:15
 
The shift to consoles is not a cause - it's a symptom. People are moving to consoles to avoid the things Paranoid mentioned (the lack of quality and innovation, piracy).

It's not just the kids moving to console, either. I'm seeing guys in their late 20s and early 30s picking up consoles (again) and tapering off their PC gaming. Unless the console market tanks, you won't see these people come flocking back to PC gaming unless radical changes are made to how games are produced (ie. finish them before you take our damned money).

The gaming market crashed for similar reasons in the 80s and it will do so again. This time, it's PC gaming, but there is a haven in consoles (until the ship now/patch later philosophy kills that, too).

People are getting fed up with not being able to enjoyably play a game out of the box. Instead, they have to wait until patches finally complete the game they bought weeks or even months before. They see the ease of use of consoles games and their expansion into online and it sure looks attractive.

I jumped ship 2 years ago. The few PC games I've bought since only reinforced my decision. I still play PC games, but I am very careful about buying new ones.

I'm not surprised to see another company cutting people loose. I'm not surprised it's the "little people" getting cut and not the guys who are the ones pushing unfinished games out the door, either.

I'll be quite happy to see companies that continue to dump crap on the game market go under. Good riddance, and I hope the "little people" get picked up by other companies who have some idea what the words "quality product" mean.

The gaming public are also to blame for apathetically sucking down broken games on release day and accepting the "ship broken/patch" later model of business. I pointed this out ages ago and got reamed out as a Chicken Little by people with zero foresight or knowledge of the past crash.

Just wait, it'll seem to get better when Doom3 and HL2 hit, but wait a few years and see how the PC gaming landscape looks. It'll be here, but it won't be nearly what it used to be.

2.
 
Re: No subject
Jun 18, 2004, 21:04
2.
Re: No subject Jun 18, 2004, 21:04
Jun 18, 2004, 21:04
 
The RBR homepage still shows a PC icon. I'm guessing that version just hasn't gone gold yet.

I'm more concerned about when it comes to NA.

2.
 
Re: No subject
May 13, 2004, 17:05
2.
Re: No subject May 13, 2004, 17:05
May 13, 2004, 17:05
 
It would be insane to go Xbox exclusive based on SC2's sales, so yeah, this can only mean a massive cash incentive from MS. Why don't MS cut to the chase and just buy every developer out there at once? Not like the DOJ is gonna do anything.

4.
 
TimeSplitters 3
May 4, 2004, 16:21
4.
TimeSplitters 3 May 4, 2004, 16:21
May 4, 2004, 16:21
 
I am joyful to hear an official TimeSplitters 3 announcement, but dismayed that the Cube isn't mentioned. Free Radical used to be be big supporters of TimeSplitters being cross-platform.

6.
 
Focus and Blur ramblings
Apr 29, 2004, 22:03
6.
Focus and Blur ramblings Apr 29, 2004, 22:03
Apr 29, 2004, 22:03
 
Artificial depth of field tracking tends to be more distracting than anything else. The thing about how the eye works is that we switch our focus depths automatically, so whatever we're looking at is in focus. We don't notice that the rest of our field of vision is out of focus unless we make an effort to do so. As soon as we shift our focus to something that was blurry, we auto-focus and it's no longer blurred.

How's the game going to know where my actual eyes are looking? If I look to the side and the game "thinks" my focus shouldn't be there, it'll be blurry and it'll stick out like a sore thumb as being "wrong."

The only time you can get away with depth of field blur effects is when you give the viewer an irresistable "target object" to hold their attention, focus on that and blur the rest. Then the effect is really cool - until you've seen it a hundred times, look off the target, and notice the blur.

16.
 
Re: It's 3D!
Apr 29, 2004, 21:54
16.
Re: It's 3D! Apr 29, 2004, 21:54
Apr 29, 2004, 21:54
 
I agree that Worms Armageddon was where the series peaked. World Party was really close, once they ironed out the bugs.

After playing the demo for Worms 3D, I'm not the slightest bit interested in that style.

14.
 
Re: No subject
Apr 25, 2004, 19:09
14.
Re: No subject Apr 25, 2004, 19:09
Apr 25, 2004, 19:09
 
"Who cares who owns the company, its not like that person has any say so in the companys direction. They just reap the rewards of being top dog, the underlings do all the work." -Nonicknameforme

Take it from someone who was in a company who had a new owner come in - the underlings do not call the shots.

This comment was edited on Apr 25, 19:09.
47 Comments. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older