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User information for Orogogus

Real Name Orogogus   
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Signed On Feb 22, 2003, 03:15
Total Comments 1373 (Pro)
User ID 16241
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News Comments > Roberts: Star Citizen Will "Probably" Pass $100M; Release Schedule Expanded
45. Re: Roberts: Star Citizen Will Jan 22, 2015, 12:59 Orogogus
There's Artemis Bridge Simulator. The way it works, as far as I can tell, is to purposely make things complicated by not giving the captain (or anyone) access to all the readouts and controls. One guy could do everything, if the game let him/her, but it doesn't so you get to LARP around with your pals asking Spock for sensor readings and Scotty for more power.

EDIT: I've wondered the same thing before, though. When I ask what people expect a claw operator to actually do when there's no clawing to be done, they assure me it would be awesome. Whatever. It's their dream, not mine.
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News Comments > Morning Crowdfunding Roundup
11. Re: Morning Crowdfunding Roundup Jan 21, 2015, 17:55 Orogogus
jdreyer wrote on Jan 21, 2015, 17:41:
2. Why did you go with 8-bit graphics over something with more fidelity?

I know what you mean, but those are clearly not 8-bit, which would be NES level graphics.
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News Comments > Sid Meier's Civilization: Beyond Earth Free Weekend
12. Re: Sid Meier's Civilization: Beyond Earth Free Weekend Jan 16, 2015, 17:52 Orogogus
DarkCntry wrote on Jan 16, 2015, 00:38:
theglaze wrote on Jan 15, 2015, 21:12:
Bought the game when it popped up for presale...perhaps the last time I do that. It feels generic, I jus don't feel compelled to keep playing it. I ended up picking Endless Legend on steam sale and plan to play that instead, offers far more compelling races and gameplay dynamics.

I think one of the biggest factors in me just not having the drive to play through this is that there's simply no draw to each faction. In previous Civs there's at least been leaders where we can associate their personalities with real people, in BE you've got faceless corporations. Even Alpha Centauri used a leader system that had a richer background and history, which made playing it far more enjoyable.

I do expect it to be like Civ V in that it'll probably get good after the first DLC expansion.

Another thing, why is there no end-game screen?

I see this all the time, I think mostly because of Alpha Centauri, but I think it's a little weird -- MoO and MoM were great, top of class games with basically no leader personalities or interaction at all.
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Jan 15, 2015, 20:04 Orogogus
Silicon Avatar wrote on Jan 15, 2015, 19:27:
RadioShack probably would have done okay if it had gone back to its roots as as electronics hobbyist store instead of trying to be an overpriced cabling, outdated crapola, and junky cell phone store.

Maybe, maybe not. They'd be competing against online, and niche hobbyist stores in this vein (e.g., comics, video games, miniatures, RC, etc.) are notoriously difficult to keep afloat. It was probably time to call it a day. I don't see any similar small electronics stores filling an unmet need, so it would probably just be an alternate route to failure.
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News Comments > Total War: WARHAMMER Accidentally Revealed?
32. Re: Total War: WARHAMMER Accidentally Revealed? Jan 14, 2015, 17:29 Orogogus
SimplyMonk wrote on Jan 14, 2015, 13:56:
That being said, both Dawn of War series did a great job with the 40K IP in my opinion. Always hoped they would of taken on WH40K: Gothic as make a homeworld-like title or somehow tie it into Dawn of War with fleet management.

I feel like Battlefleet Gothic has a pretty big problem for a videogame conversion insofar as their two largest fleets, Imperium and Chaos, are composed mostly of extremely similar-looking ships. Prow, bridge, greebles. A destroyer looks a lot like a frigate looks a lot like a battleship. While this is true of real-life warships, it seems like something that would be exacerbated in 3D -- a cruiser up close looks a lot like a battleship far away.
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News Comments > etc., etc.
9. Re: etc., etc. Jan 13, 2015, 14:24 Orogogus
Burrito of Peace wrote on Jan 13, 2015, 13:57:
This probably has a lot to do with why publishers, who generally cough up large sums of money up front to take a cut of the profits later, didn't want a female lead:

"'Male-only hero games sold 25 percent better than those with an optional female hero, and 75 percent better than whose with a female-only hero,' according to the private consulting group EEDAR. Those numbers may have changed in the past two years."

As a business, with shareholders, payroll, profit, and future growth in mind, it makes little sense to go after a smaller profit when there's a larger one available and a demographic that has the possibility of providing you with that larger profit. "May have changed" is nothing more than a hedge, because there's been no significant cultural revolution that was skew those numbers in a way that drastically changes the purchasing habits of the public at large. CoD, Battlefield, Halo, all the major franchises will still see monumental sales regardless of an all, or mostly, male cast. Tomb Raider is the only game I can think of that has sales in the same range as those franchises but features a female protagonist.

SJW/GamerGate/cause du jour aside, the cold hard facts are that the greatest profit to be made is with a specific formula. As a company, at the end of the day, that is the only reason to exist and the only thing to create product to generate.

Well, that's why we have dozens of F2P games and MOBAs. But really, do people think those conclusions are completely valid, end of story? Games aren't as homogeneous as foodstuffs or office supplies; there so many factors that I don't really know how you would get a baseline to compare from. Grand Theft Auto sells a gazillion copies, Watch Dogs sells a lot less than that. Therefore open world games with three word titles are more successful.
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News Comments > Grim Fandango HD This Month; Preorders Underway
17. Re: Seagulls like to poop on people Jan 13, 2015, 12:58 Orogogus
JayDeath wrote on Jan 13, 2015, 12:48:
This 'remastering' of old titles over the last couple of years is starting to resemble the movie industry. There is very little originality and devs don't want to risk creating new IPs that might not make profits so we continue to get sequels to successful IPs and now more remakes.

Eh, I can see the point of it for video games at least. They look more and more old and janky as technology improves. A lot of people aren't going to play, say, Resident Evil if it still looks like a PSX game. I've played Grim Fandango, but for someone who wasn't gaming in 1998 it's good to have the new version. I thought the Monkey Island remakes were pretty good, too; the originals are still fun and all, but while SCUMMVM can make pixels less obvious, it can't put in detail where there was none to begin with.
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News Comments > Stardock: Details on Three New Games Next Month
17. Re: Stardock: Details on Three New Games Next Month Jan 12, 2015, 05:15 Orogogus
jdreyer wrote on Jan 12, 2015, 04:26:
There's no protection on gameplay, but there is protection on graphics. That being said, I'm all for spiritual successors. I'd much rather have the gameplay with different lore than no game at all. I do see the draw of expanding on a beloved IP if possible though.

It doesn't look like anyone actually got sued for that, though; it just looked really bad so they stopped. And also some of the stuff they stole from was from movies, which I think probably will get you sued. But King of Towers is practically a pixel-for-pixel copy of Kingdom Rush. And everything Zynga has ever done. Although come to think of it, they did get sued and settled for one of those.

Regarding the IP -- if they were going to expand on the IP, that would be one thing. I can't actually think of any examples where it worked out great (a prime case being Star Control 3), but whatever. But buying the IP and immediately rebooting it seems bizarre. It's like coming right out and saying that 1) you're trying to buy a prebuilt audience, or 2) you're not creative enough to come up with some new names.
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News Comments > Stardock: Details on Three New Games Next Month
15. Re: Stardock: Details on Three New Games Next Month Jan 12, 2015, 03:49 Orogogus
Burrito of Peace wrote on Jan 10, 2015, 21:31:
Another vote for Sins of a Solar Empire 2. However, the studios mentioned are not Ironclad Games so, unless Stardock has stripped the IP away from them, I wouldn't expect that game's announcement.

As an old fart, this worries me: "... the new one will be a reboot and have a different set of lore from the classic series."

Why? The original lore, plus the gameplay, humor, writing and music, is what made Star Control. The Kzer-za and Kor-ah religious battle, about which little is known, drove the whole point of the conflict in SC2.

It's like saying "Yeah, we're rebooting Firefly but, uh, it's gonna be Dancing with the Stars in space".

I mentioned before, if they're going to reboot it, why not just flesh out their own GalCiv universe? Star Control 2 was virtually a reboot of Starflight, they didn't need the license to make a great game. And I think it's been made amazingly clear over the years that you can steal practically everything but names out of a video game; there's little or no protection on gameplay or graphics. What's the advantage here, at all?
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News Comments > Removes Installer Passwords
6. Re: Removes Installer Passwords Jan 8, 2015, 15:45 Orogogus
Creston wrote on Jan 8, 2015, 15:36:
I'm confused. Why exactly did they put these passwords in to begin with? How is putting a password into something HELPING a Luddite (apparently we call them "less tech-savvy" now...) install a game?

My understanding is that these came packaged with an installer, and that for most people you run the installer and never get asked for the password. Beginners aren't allowed into the archives to shield them from complexity.
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News Comments > Morning Metaverse
16. Re: Morning Metaverse Jan 8, 2015, 14:09 Orogogus
Verno wrote on Jan 8, 2015, 13:14:
if gamers were actually blowing up people, shooting people and attempting to undermine society as a whole I would get involved and take some ownership of the problem.

Meaning what? You'd quit gaming? Leave your job and join the local branch of the government anti-gamer-terrorist unit? Get stuck in giant useless message board arguments? What is the expectation for non-terrorist Muslims, exactly? Is it that you want them to convert, or set up extralegal self-police forces? It seems to me that you want Muslims to make public announcements to the effect of their religion is bad and they feel bad, which seems unrealistic.

Gamergate seems entirely applicable; an effort to change people's attitudes by telling them their whole group sucks. It seems unlikely to produce results, especially given how little people appreciate being painted with a broad brush. Saying "but this is a serious problem" isn't likely to move any hearts and minds.
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News Comments > Steamship Ahoy - Warhammer Quest
9. Re: Steamship Ahoy - Warhammer Quest Jan 7, 2015, 17:32 Orogogus
Deepjay wrote on Jan 7, 2015, 17:02:
I just cant comprehend why Games Workshop are whoring their licenses out to seemingly the smallest, shittest developers they can find.

I've always assumed that these tiny developers are contacting GW, and not the other way around. And on one level that's fine; it's better that they let the license do something, instead of a situation like D&D. On the other hand, it would be nice if they also took some initiative and got some more big developers to make something more professional. Relic had some good stuff, Space Marine was fairly well received, and there's that WHFB Total War game in the works, but it shouldn't kill them to have some more birds in the oven.
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News Comments > Retail Broken Age Plans
8. Re: Retail Broken Age Plans Jan 7, 2015, 12:50 Orogogus
Bundy wrote on Jan 7, 2015, 12:37:
I couldn't disagree with you more regarding KQ5. Loved that game. Still do.

KQ5 to me is the epitome of clicking on random crap to get results. Throw a pie at the yeti because... I don't know, why? Why do you want to throw a boot at a one time-only event of a cat chasing the mouse? Because you can, that's why. Also, you won't be able to win the game. How do you get through the desert? Is there a map? No, you get through by saving and loading your way through. This was the kind of thing that struck me as particularly un-clever and unrewarding gameplay.
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News Comments > Retail Broken Age Plans
6. Re: Retail Broken Age Plans Jan 7, 2015, 12:34 Orogogus
Bundy wrote on Jan 7, 2015, 10:50:
Even the latter point and click games were far from easy. I challenge anyone to finish Kings Quest 3 remake without a walkthrough, in the single evening I finished Broken Age.

LucasArts games were usually easier than their Sierra counterparts. In my opinion their puzzles were less terrible (although almost any game in the genre boils down to trying to figure out what the designers were thinking), and most of their games didn't kill the player. Full Throttle in particular was a very short game, and Kings Quest 5 in particular a very terrible one (IMO).

EDIT: Re: Manhunter

I could never figure out how to get into the Empire State Building in Manhunter New York, and decades later someone made a Let's Play expounding on how terrible that puzzle was.
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News Comments > Evening Tech Bits
9. Re: Evening Tech Bits Jan 7, 2015, 12:24 Orogogus
Beamer wrote on Jan 7, 2015, 11:16:
Julio wrote on Jan 7, 2015, 05:14:
Diversity is just racism and sexism against the white male in a politically correct sounding term.

But the entire system is set up for the white male to achieve above anyone else.
Yes, not every white male benefits from this fully or equally, but Julio, why is nearly every single position of power in this country occupied by white males?

Are white males smarter and better leaders, or is the system designed to push them farther than others?

The Atlantic had an article about race in the educational system. To probably no one's surprise, on a level playing field, Asian-Americans clean up academically. A study found that when shown that Asian-Americans were admitted at double their proportion, white study participants abandoned support for objective admissions standards and switched their support to subjective criteria like leadership or community involvement.

To put it succinctly, diversity in academic admissions usually ends up discriminating against Asian-Americans, not white guys.
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News Comments > Evening Tech Bits
8. Re: Evening Tech Bits Jan 7, 2015, 12:16 Orogogus
PropheT wrote on Jan 7, 2015, 01:26:
Beamer wrote on Jan 6, 2015, 18:58:
Is Cutter an SJW when he endlessly pisses and moans about Apple and its treatment of employees?

He kind of has a point about this, though. At every tech job I've worked at it's been around 80% white men because white men make up 80%+ of the people who apply for those jobs. The last place I worked was hiring people who weren't white guys just to hit the right diversity stats, and we wound up with people who had no experience and no background for the work sitting next to us as result.

Obviously that's only anecdotal evidence, but it seems to me that there's a bigger problem with educational diversity creating barriers to technical fields than problems with technical companies not hiring more diverse workers.

In San Diego tech, specifically Qualcomm, technical positions are overwhelmingly, like 70-85%, filled by Indian and Chinese workers. Management becomes more and more white the higher up you go. Huawei has a branch here, and it's much the same except less white management and more Chinese in general.
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News Comments > Morning Metaverse
12. Re: Morning Metaverse Dec 29, 2014, 15:45 Orogogus
Wallshadows wrote on Dec 29, 2014, 13:54:
Hold the phone, is that Transformers from the 80s or the 'newer', shittier YTV variation which sucked nuts?

If it's the former, I'll have to cancel my plans for the next two day or two.

I don't know if this is a spoiler, but the original cartoon was a shitty, shitty show. I rushed home to watch it after school every day in the fourth grade, but there's no getting around that it's inconsistently drawn, incoherently plotted and blatantly pandering to the selling of toys. All it's got is nostalgia from the juicy 30+ year old crowd. Basically everything afterwards had more care put into it (maybe not those Japanese cartoons? And not the live action movies, ugh), but there's nothing they can do about nostalgia.
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News Comments > Outcast 1.1 Released
12. Re: Outcast 1.1 Released Dec 21, 2014, 03:04 Orogogus
Everyone talks about the music, but to be honest all I can remember is that one alien who keeps playing the Star Wars theme on a warbly flute unless you pay him to stop; like nails on a chalkboard. And every time you backtrack through that area there it is again.  
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News Comments > Game Reviews
6. Re: Game Reviews Dec 18, 2014, 12:50 Orogogus
Quboid wrote on Dec 18, 2014, 11:25:
I spent a while wondering what 'c' on the HUD meant for speed. Just the lower case letter c, like we're supposed to know what that is. Like it's universally known ... universally. Universal. The universal constant, i.e. the speed of light! I'm sure it is explained somewhere but it was nice to actually figure out something actually a little bit sciencey, even if I should have twigged quicker.

They probably assumed everyone knew this. I think I learned it before 8th grade. Like, c in E=mc^2 is the speed of light in a vacuum, right?
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News Comments > Out of the Blue
21. Re: Out of the Blue Dec 17, 2014, 18:22 Orogogus
PHJF wrote on Dec 16, 2014, 14:32:
Damn Verno, I thought you said Hamilton had some juicy writing with disturbing themes? Pandora's Star was safe enough for my grandmother to read!

Considering it was Creston's holy grail, I found it overlong and unexciting. Too much time spent (literally) world building and not enough time spent developing characters or moving the plot.

I read it after Creston's glowing praise, too, and felt much the same. The whole thing seemed a lot longer than it had to be.
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1373 Comments. 69 pages. Viewing page 19.
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