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User information for Orogogus

Real Name Orogogus   
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Signed On Feb 22, 2003, 03:15
Total Comments 1318 (Pro)
User ID 16241
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News Comments > Sunday Legal Briefs
20. Re: Sunday Legal Briefs Feb 23, 2015, 13:59 Orogogus
InBlack wrote on Feb 23, 2015, 02:21:
Eirikrautha wrote on Feb 22, 2015, 22:29:
First, the OGL requires all content you use to be accessible in its original form by the users of your product. This was not done. So the guy was in direct violation of the licensing. Secondly, the new 5e generators (more than just the one here) that got letters were all using verbatim sections of the basic rules or the PHB. Since there is not a license for 5e yet (WotC says springtime for more info), they were all in direct violation. Not much gray area here.

Was he making money from the site? No? Yeah looks pretty black and white to me too dude.

That's hardly the only criteria for this kind of thing. If I post the entire rulebook online for free, that's the product they're trying to sell and they're well within their rights to shut me down. It wouldn't pass as fair use under review, and whether they're making money or not would only matter for calculating damages.

In any case this seems like par for the course for D&D. TSR, when it existed and Tripod sites were still a thing, was notorious for shutting down all its fansites. So was Hasbro, so yeah, their involvement is pretty likely.
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News Comments > Evening Crowdfunding Roundup
8. Re: Evening Crowdfunding Roundup Feb 21, 2015, 07:45 Orogogus
Pr()ZaC wrote on Feb 21, 2015, 06:54:
No. It would be the perfect fraud platform.
The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.

That's a pretty egregious case of quoting out of context. Full quote:

When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.

Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.

If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

- they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
- they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
- they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
- they’ve been honest, and have made no material misrepresentations in their communication to backers; and
- they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.

The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.

Those terms pretty much agree with what Jerykk said. There's nothing there that says you can't try hard, spend all the money, and fail.
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News Comments > etc.
27. Re: etc. Feb 20, 2015, 19:18 Orogogus
mellis wrote on Feb 20, 2015, 18:45:
it's impossible for an actor to convey those subtle cues that humans pick-up on because it's not really happening to them and on some deeper level we, the audience, can tell.

In days gone by, those hints were conveyed because some set designer had actually built a life-size replica of the monster and when the scene was filmed, the actor / actress was actually facing it down. I mean, take Signory Weaver in Aliens 2 at the end where she's facing down the queen in the nest. That was a real model, and it must have been pretty frightening when the animatronics crews were operating it, even thought it wasn't real.

How frightening can it be after multiple takes and several hours? If we can intuitively tell they're working off a green screen, shouldn't we also be able to tell that they're just acting in the first place?

I read about how directors hide information from the actors about how there's going to be cold water coming out of the shower in Psycho or holy crap chestburster in Alien, and to be honest I can't recall the end results being any more convincing to me than any other movie.
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News Comments > etc.
22. Re: etc. Feb 20, 2015, 17:49 Orogogus
Wallshadows wrote on Feb 20, 2015, 17:34:
Handcrafted designs and natural or elaborate sets age much better than CGI elements and that's the appeal they have to me. I can go back and watch The Thing from 1982 and still be amazed by how authentic everything looks (aside from the amalgamation at the end due to stop-motion limitations) whereas the 2011 feature of the same name totally degraded that experience due to the use of CGI.

I'm terrified about how the new Alien movie is going to look when they reveal the Xeno , set, and Geiger rooms are entirely done in CGI.

I dunno, I love the 1982 movie too, but most of the defibrillator scene doesn't look like anything but rubber models to me. It's just a different kind of fake-looking.
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News Comments > etc.
20. Re: etc. Feb 20, 2015, 17:38 Orogogus
jdreyer wrote on Feb 20, 2015, 17:26:
There are lots of make up and practical effects artists though. LOTR's practical orcs and uruk hai were much better than The Hobbit's CG abominations. I realize that they'd look a bit different from the WoW's in-game orcs, but I think that's something you could sacrifice for the sake of telling the story.

Isn't WoW full of not-practical effect friendly races? Like, I gather undead are a big part of the story, and those bull-humanoids have been around a while, right?
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News Comments > Steam & Dota 2 Records
18. Re: Steam & Dota 2 Set Peak User Records Feb 16, 2015, 18:08 Orogogus
Krovven wrote on Feb 16, 2015, 16:37:
I'm curious what the average age of a MOBA player is. I'm guessing it's much lower than the overall average age of a gamer which is like over 30 now?

Anecdotal, but when my 25-38 year old coworkers talk about gaming, they mean League of Legends and nothing else. CoD has been extremely popular with my tenants who were in the military, age range 26-32.

My impression is that people play these games because it's what all their friends are playing, which is as good a reason as any.
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News Comments > Just Cause 3 Trailer
30. Re: Just Cause 3 Trailer Feb 14, 2015, 16:13 Orogogus
Zarkov wrote on Feb 14, 2015, 04:05:
Creston wrote on Feb 13, 2015, 18:47:
Be aware that the normal game, even fully patched, doesn't allow you to get to 100%. There is a mod out there that restores a few missing things which are needed.

I believe on the normal game you can only get to 99.7 or 99.8%
If that bug still exists to this day, it should mean jail time for devs and publisher.

Execution of all involved and their relatives out to the third generation is obviously the only appropriate punishment.
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News Comments > D&D Sword Coast Legends This Year
36. Re: D&D Sword Coast Legends This Year Feb 13, 2015, 14:59 Orogogus
Darks wrote on Feb 13, 2015, 12:42:
Julio wrote on Feb 13, 2015, 12:13:
Darks wrote on Feb 13, 2015, 08:37:
Turned based sucks for Coop.

It worked well enough for pen & paper D&D...

Please don't try and compare table top turned based games to real time PC-games. there is no comparing the two. night and day dude.

Weren't you really angry at pre-Ascension Space Hulk -- a strictly turn-based affair, nearly a 1:1 translation of the board game -- for not shipping with co-op? I distinctly remember getting dogpiled about this (here).

I agree, though, which was my point back then. In real-time one guy can cover the door while another hacks the mainframe or whatever, or one player can cast cold spells on the bad guys while another hacks them to pieces. But in a turn-based game one player can handle all of this. There's not really a whole lot of player synergy at work.

EDIT: In this case, however, if the point is a shared adventure where there's more room for storytelling and role-playing, then I could see that. As long as the whole thing isn't a dungeon crawl, fine.
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News Comments > Morning Tech Bits
113. Re: Morning Tech Bits Feb 13, 2015, 12:50 Orogogus
You have actually looked at the whole site, right?

From the About page:

Stephen Quayle™ is a nationally known radio host (Survive2thrive and Coast to Coast), photographer and author of a number of important books including Breathe No Evil, a primer for understanding bioterrorism, first published in 1996. Additionally he has authored:

  • Angel Wars - Humanity hangs in the balance, with secret, powerful forces aligned against it.

  • Giants - Master Builders of Prehistoric and Ancient Civilizations

  • LongWalkers - The Return of the Nephilim

  • Blueprint For Survival

  • Investment Perspectives on Precious Metals

  • Aliens and Fallen Angels: The Sexual Corruption of the Human Race

  • Genesis 6 Giants: Master Builders of Prehistoric and Ancient Civilizations
  • Quayle was the first to detail for the public “Gabriel’s Fist” – an asteroid coming toward earth out of Pegasus and on a near-collision course with earth, and how the world’s brightest scientists met monthly to discuss their plans of when to inform the American people. This event has them quaking in their boots
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    News Comments > Morning Tech Bits
    108. Re: Morning Tech Bits Feb 13, 2015, 12:34 Orogogus
    Linthat22 wrote on Feb 13, 2015, 12:26:
    2. As far as the coverup, you could look at the list of the dead scientists that have died under unusual circumstances.

    From that site:

    47-year old NASA Scientist Alberto Behar helped to prove that there had once been water on Mars according to the sad Daily Mail story published to announce his recent death in a plane crash that happened on Friday in LA, California. While plane crashes do happen and scientists do die, Behar's name has now been added to a very long list of scientists and astronomers who have met their untimely ends prematurely, leading us to ask, did Behar know something that 'they' don't want the rest of society to find out?

    Awesome. Most of the other entries are less batshit insane, but that's the very first one.
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    News Comments > Morning Legal Briefs
    18. Re: Morning Legal Briefs Feb 12, 2015, 14:07 Orogogus
    Seventyfive wrote on Feb 12, 2015, 13:45:
    If democrats know so much about economics and employment, why are Detroit, Cleveland, and other liberal strongholds so blighted?

    Because of population decline due to US manufacturing jobs moving overseas over the last 60 years.

    I wasn't aware this was something that was even up for debate. There are people who blame this on politics? Pretty much every US metropolitan area is a liberal stronghold.
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    News Comments > Out of the Blue
    34. Re: Out of the Blue Feb 11, 2015, 21:14 Orogogus
    Redmask wrote on Feb 11, 2015, 20:39:
    Neither of those estimates seems realistic to me, there's just too many unknowns to estimate further than 10 years out. I agree with you on the fundamentals, just not the timing. Sadly I don't think there is much we can do about it anymore, the rapid industrialization of China is going to cook the planet slowly. By the time they start getting serious about carbon emissions in a meaningful way the damage to the ice caps could be irreparable. It's pretty depressing to consider the world my children's children will be facing.

    China's emissions are high in large part due to their large population, which they've taken fairly extreme measures to stabilize. Per capita, their emissions are a little higher than the EU, while the US is about double either one.

    On the population side there's not much more China can do; mandatory abortion already gets a lot of people's hackles up, and they have their own elderly health care crisis in the works. So it comes down to efficiency, in a situation where their per capita emissions are already half those of the US.
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    News Comments > Medieval Engineers Early Early Access
    16. Re: Medieval Engineers Early Early Access Feb 11, 2015, 18:13 Orogogus
    jdreyer wrote on Feb 11, 2015, 17:13:
    Frontier is claiming Elite is done. It feels undone, as it's missing a lot of critical features that they're still adding. The engine is done, but the game appears not to be finished.

    In what way? I see people complaining a lot that there's nothing to do, but that's kind of how the previous games were. Off hand things most things that are missing are due to insurmountable technical limitations -- e.g., you can't drop off remote miners because you can't land on planets or moons, and you can't do that because the technology isn't there to build entire planets, some heavily populated, that look good. They also need more ships from what I hear, but for the most part it seems to me that they've managed to mostly recreate F:E2 in a modern engine, which seems like a reasonable baseline for a "done" game.
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    News Comments > Elite: Dangerous Patch
    27. Re: Elite: Dangerous Patch Feb 11, 2015, 12:58 Orogogus
    Euro Truck Simulator has even less than that going for it, and people seem to like that well enough.  
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    News Comments > NVIDIA Evolve Drivers
    12. Re: NVIDIA Evolve Drivers Feb 11, 2015, 03:15 Orogogus
    jdreyer wrote on Feb 11, 2015, 02:25:
    |RaptoR| wrote on Feb 11, 2015, 01:55:
    mellis wrote on Feb 10, 2015, 18:24:
    It's odd, but the monster artwork in Evolve looks like it was lifted straight from Shiny's Giants: Citizen Kabuto

    Compare Evolve to Giants: Citizen Kabuto - uncanny?

    Uncanny? I mean, they're both big monsters with lots of teeth I suppose.

    But outside of that, no

    I think he meant the design of the ads. Both have a large toothy monster head on the right, with the monster's flying opponents holding guns on the left.

    You can see the image he linked if you go to the parent URL ( and then to his URL, and it looks like he just means the monster, like he said. And like Raptor said, they're both just big, strong brute-type monsters. Like trolls from the LotR films.

    This comment was edited on Feb 11, 2015, 03:59.
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    News Comments > Diablo III Cheaters Banned
    13. Re: Diablo III Cheaters Banned Feb 10, 2015, 12:34 Orogogus
    HorrorScope wrote on Feb 10, 2015, 12:29:
    NewMaxx wrote on Feb 10, 2015, 12:12:
    jacobvandy wrote on Feb 10, 2015, 11:57:
    What was he doing?

    Isboxing mostly with bots, not long after release I was at his place and watched him run four bots at once that automatically got and sold gear on a consistent basis. He actually makes a living off such tactics in various games in a 250k house, no job.

    Anyway, I know he was hit by this because he told me...outright said he's going to GD.

    What is GD?

    Grim Dawn. I didn't get it at first either but he said it in his previous post.
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    News Comments > Spaceship Ahoy - Elite: Dangerous
    895. Re: Spaceship Ahoy - Elite: Dangerous Feb 9, 2015, 18:30 Orogogus
    You can sell them for their normal full price, too, from what I hear.  
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    News Comments > Spaceship Ahoy - Elite: Dangerous
    881. Re: Spaceship Ahoy - Elite: Dangerous Feb 6, 2015, 17:39 Orogogus
    Vall Forran wrote on Feb 6, 2015, 17:09:
    On the 1.1 update they are implementing a way to sell exploration data by page instead of one by one.

    Why don't they just put in a "sell all" button?
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    News Comments > Underworld Ascendant Kickstarter
    35. Re: Underworld Ascendant Kickstarter Feb 5, 2015, 11:08 Orogogus
    Zanderat1 wrote on Feb 5, 2015, 10:16:
    Are we talking current games? Because in my mind, Wizardry 8 is still the king of FP RPGs.

    W8 is by no means an action FP RPG, though.

    Arx Fatalis and Dark Messiah of Might & Magic are closer to UU, but those are pretty old at this point.
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    News Comments > The Sims 4 Get to Work Announced
    9. Re: The Sims 4 Get to Work Announced Feb 5, 2015, 07:06 Orogogus
    verybad1 wrote on Feb 5, 2015, 01:31:
    HorrorScope wrote on Feb 4, 2015, 23:41:
    I heard this was a mistake, this was an internal memo...

    I meant the entire game, not just this DLC. The whole game is built around selling more DLC, it's not a complete game or anywhere near the value of one for the price they charge. It's sad really that something like this can actually succeed...

    From people who've played it (and, you know, like this kind of game), I hear it's actually pretty fun and generally improved over the last game, even without expansions. Some features have been removed, but for the most part what they took out does work towards making it a better game.
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    1318 Comments. 66 pages. Viewing page 14.
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