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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 1477 (Pro)
User ID 16241
 
User comment history
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News Comments > Vaporware Awards
13. Re: Vaporware Awards Dec 27, 2016, 14:06 Orogogus
 
Cutter wrote on Dec 27, 2016, 13:53:
The whole model is about keeping the money flowing in without nothing to show for it except the illusion that things are really happening. The alpha's they keep releasing is the same shit for several years now. That's a classic ponzi scheme.

That's not what the term Ponzi scheme refers to :/. That would just be a regular con.
 
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News Comments > Christmas Eve Tech Bits
4. Re: Morning Tech Bits Dec 24, 2016, 13:02 Orogogus
 
These things are never such good news as rah-rah-PC sites want to make them out to be. F2P is over half of the PC revenue, and of that more money comes out of Asia than the rest of the world combined, twice over. Mobile beat PC, because Pokemon Go happened.  
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News Comments > AU Fines Valve $3M
21. Re: AU Fines Valve $3M Dec 23, 2016, 14:33 Orogogus
 
Everything came back up about half an hour ago.  
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News Comments > AU Fines Valve $3M
16. Re: AU Fines Valve $3M Dec 23, 2016, 13:45 Orogogus
 
Dev wrote on Dec 23, 2016, 13:40:
Yeah steam is down hard, site, client, server status page, etc. Good ole valve, they ALWAYS ALWAYS have issues during a sale. You'd think they'd look at traffic growth patterns and plan for it. Wait, that's too boring, no one wants to wheel their desks over.
This time though, instead of glitches the whole thing is gone. Must all be asleep in Christmas vacation, must be no one monitoring at the office, must be no one setup for alerting on phones when network problems happen, steam twitter has no posts for 24 hours.

Their sale-related network issues don't usually torpedo everything, and usually it happens right when it starts (which it did for a half hour or so yesterday), not on the second day.
 
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News Comments > AU Fines Valve $3M
13. Re: AU Fines Valve $3M Dec 23, 2016, 13:39 Orogogus
 
Dacote wrote on Dec 23, 2016, 13:15:
BIGtrouble77 wrote on Dec 23, 2016, 12:31:
So Australian Steam users don't have the same refund policy that we have in North America?
HoSpanky wrote on Dec 23, 2016, 13:03:
Ok, but how long are the refunds supposed to be allowed for? Did Australia not get the 2 hour/2 weeks thing that US has with Steam?
It's not about the current refund policy, it's about the laws in Australia.

I don't think that's really the answer to what they're asking. It's kind of hard to tell, but the article implies the Australian government was looking at incidents from 2011-2014, and (not mentioned in the article) Steam's refund policy was instituted in mid-2015. So I think this fine applies to what they were doing up to that point.

I think what Valve got dinged on was not having a policy stating that users were absolutely entitled to a refund if they encountered a "major problem," and/or not giving such users refunds.

I have no reason to believe this summary of Australian consumer protection regulations isn't accurate: Link
 
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News Comments > Op Ed
41. Re: Op Ed Dec 16, 2016, 01:37 Orogogus
 
Mr. Tact wrote on Dec 15, 2016, 23:32:
I remember Lode Runner just being running around picking up boxes while bad guys chased you...

Well, yes, the boxes being gold. And like I said, you could melt the bricks next to you, either to access blocked areas or trap the bad guys.
 
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News Comments > Op Ed
38. Re: Op Ed Dec 15, 2016, 20:00 Orogogus
 
jdreyer wrote on Dec 12, 2016, 16:03:
Jumpman waz c64 Lode Runner.

Jumpman and Lode Runner were different games. In Jumpman you run and jump around to collect the circley things, with a variety of different opponents and obstacles. Lode Runner had you running around and melting bricks to get gold bars while being chased by bad guys.
 
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News Comments > etc.
15. Re: etc. Dec 15, 2016, 19:42 Orogogus
 
Agent-Zero wrote on Dec 15, 2016, 18:50:
nin wrote on Dec 15, 2016, 14:34:
IMO 3dfx is what drove those other companies to try and compete, and pushed d3d forward. W/o 3dfx and glide, I think software rendering would have stuck around for a lot longer...


you can also say Trump is good because he makes everyone realize that politics is bullshit... but I dont tend to rationalize things like that

I don't think nin is wrong. 3D cards before 3dfx, and most of the competition in the early years, was really lackluster. And there's no doubting that 3dfx was in it to make games better, selling an add-on board that did nothing else. Nvidia, Matrox, PowerVR and (most importantly) Microsoft would have been happy plodding along slowly for a few more years, maybe a lot of years.

I didn't even have a 3dfx card until the Banshee, but I don't doubt 3dfx and GLQuake gave 3D gaming a big push. You have 3dfx and market fragmentation on one hand, and on the other you're counting on Microsoft and their evergreen commitment to games. Without someone out there making them look bad, Microsoft generally gravitates towards ventures like GfWL, the Microsoft Store and the Microsoft Solitaire Collection. I don't bag on Microsoft nearly as much as most of the people here, but with the best will in the world it's hard to say that their motivation has generally been to benefit consumers by making something good. The Riva 128 was right about when Microsoft was in the thick of marketing using false comparisons and outright bullshit to knock down OpenGL. If there's any rationalization, I think that's where it is.
 
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Dec 12, 2016, 13:04 Orogogus
 
Well, that's why teleportation is such a hotly argued issue. A lot of games go with teleporting to move around, and you immediately get people who will refuse to play them and demand walking. But walking makes a lot of people really sick really fast. So developers are still experimenting.  
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News Comments > Global Virtual Reality Association Formed
9. Re: Global Virtual Reality Association Formed Dec 8, 2016, 21:09 Orogogus
 
Kxmode wrote on Dec 8, 2016, 19:02:
This is why I think Hololens is going to be a VR killer. It's augmented reality. Projecting holograms into your environment can have wide application for builder apps, medical, gaming, social; you name it. Imagine a doctor performing surgery and he has all the patient's medical records off-sight. Or imagine a digital LARP event with real dragons and goblins. Or think about turning your home into a haunted mansion with spooky things around every corner. Lastly, the tech only projects holograms so I don't anticipate it requiring a lot of processing power.

Well, I dunno about that, since AR constrains your workspace to what you have in real life, and I feel like AR will have the same problem finding a killer app that makes tons of people want to spend hundreds or thousands of dollars.

But in any case I don't think that has much to do with the environment builder. It could work in AR, it could work in VR, each in different ways. I've run into several experiences on the Rift where they have a classroom, a bedroom, or an office -- just nice, simple rooms that feel surprisingly real.

I think the killer app will be something that runs with that. The Oculus Touch installation demo, First Contact, is one of those experiences, and I really hope they're planning to focus on what makes that more widely accessible than, say, wave shooters. I haven't tried Quill, Tilt Brush or Medium yet (and I think I've heard they're all very good) but I feel like Valve or Oculus would see surprising success from something as simple as putting you in a room with a bottomless stack of paper and some virtual markers and other art supplies.
 
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News Comments > Global Virtual Reality Association Formed
7. Re: Global Virtual Reality Association Formed Dec 8, 2016, 16:12 Orogogus
 
HoSpanky wrote on Dec 8, 2016, 14:53:
Nah. Can't imagine either of them being the killer app. It'll likely be something that literally cannot be done without VR, instead of something that's just been modified to work with it. I'd put my money on Valve figuring out what that is first.

For my money, the killer app should be an environment builder. Start out with a small room that you can furnish with beds, chairs, a TV and computer, decorate with flooring, posters, etc. Follow up with more rooms, a house, the outdoors. Keep releasing things to put in those rooms -- action figures, computer accessories, kitchenware, books, all kinds of things that people like to have but might not be able to afford or have room for in real life.

Follow up accessories with functionality. Achievements that show up as 3D trophies. Let people replace the game launchers with customizable menus and virtual shortcuts -- fiddling with a toy Sidewinder launches Elite Dangerous, stuff like that. A control panel that lets you change the day/night and weather outside. Writing and drawing tools, pets, virtual music players.

I'm really surprised that neither Valve nor Oculus had anything like this at launch. To me it seems obvious that people are going to be much more engaged in VR if it starts up into their own virtual home, the same way people get more invested into their computer desktops than in their console setups, but it doesn't seem to be happening.
 
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News Comments > Morning Consolidation
4. Re: Morning Consolidation Dec 8, 2016, 14:19 Orogogus
 
nin wrote on Dec 8, 2016, 13:29:
Orogogus wrote on Dec 8, 2016, 12:42:
Same as the Xbox version, I would think, one or more buttons just have to be assigned as modifiers, acting as a shift/ctrl/alt key to remap additional functions onto the other buttons.

Have you tried it? Is it decent, control wise?

I'm personally not a fan. I was trying to play Elite on the PC with the Xbox One controller that came with the Rift, and I had a hard time remembering what each button was mapped to, never mind having button combinations on top of that. So I bought Thrustmaster's budget HOTAS (the $120 one, not the $50 one), and Voiceattack.

Other people do okay with the pad, I just couldn't get used to it. The biggest problem for me was movement. You need roll, pitch, yaw and acc/dec mapped, and then lateral thrust controls for up/down and left/right. One stick for yaw/pitch and the other for yaw, plus bumpers for acc/dec worked okay, but there wasn't anything left for lateral thrust.
 
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News Comments > Morning Consolidation
2. Re: Morning Consolidation Dec 8, 2016, 12:42 Orogogus
 
Same as the Xbox version, I would think, one or more buttons just have to be assigned as modifiers, acting as a shift/ctrl/alt key to remap additional functions onto the other buttons.  
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News Comments > Arizona Sunshine Released
5. Re: Arizona Sunshine Released Dec 7, 2016, 04:24 Orogogus
 
eRe4s3r wrote on Dec 6, 2016, 22:50:
HoSpanky wrote on Dec 6, 2016, 20:20:
I fully expect this game in particular to have a TON of "why only in VR?" complainers in the forums. It actually LOOKS decent, is a large game (not just a single small environment). Has co-op! Prolly picking this up this week.

A good VR game is gonna be exclusively VR, I doubt you'll find anyone complaining of a VR game that does things "right" being.. VR only.

And as you say, this looks interesting, though I don't think I'd wanna play this standing ;p

Well... one of the best VR games right now is Elite: Dangerous, which isn't VR only. Cockpit sims benefit enormously from VR but don't have to make it mandatory.
 
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News Comments > Morning Metaverse
10. Re: Morning Metaverse Dec 6, 2016, 15:19 Orogogus
 
Beamer wrote on Dec 6, 2016, 15:15:
  • The bottom tier is actual fake news. Things like "Obama admits he was born in Kenya to wealthy Wall Street voters." This is stuff with no basis in any reality that's is 100%, wholly fabricated


  • The bottom tier is just bad opinions, like "a wall between the US and Mexico is a good idea" and probably even "and I believe we can get Mexico to pay.

  • It's all bottom tiers, all the way down.
     
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    News Comments > MechWarrior 5: Mercenaries Announced
    52. Re: MechWarrior 5: Mercenaries Announced Dec 5, 2016, 19:05 Orogogus
     
    Task wrote on Dec 5, 2016, 18:19:
    They should encourage PGI instead to get better and develop an MP component (in other-words includ dedicated server software and utilize what the Unreal engine offers for that), a staple of every MW game, to MW5 and simply let the players go wild with it making their own servers, game modes, etc.

    The only MW game that had player-run dedicated servers was MW4. MW2 and 3 were peer-to-peer -- MW3 was kind of the most peer-to-peer thing ever. The original MW was a singleplayer-only game.

    I don't think it's really possible to play MW3 at all nowadays, since the physics were tied to the clock speed or frame rate or something. It goes haywire and sends 'Mechs flying if you try to jump, if you walk on certain hills, or any other time at all.
     
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    News Comments > MechWarrior 5: Mercenaries Announced
    51. Re: MechWarrior 5: Mercenaries Announced Dec 5, 2016, 18:56 Orogogus
     
    Overon wrote on Dec 5, 2016, 18:08:
    Orogogus wrote on Dec 5, 2016, 13:47:
    Overon wrote on Dec 5, 2016, 11:12:
    Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense.

    The Raven was introduced in 3024, apparently the game timeline starts in 3015 and goes to 3049. I don't see the problem.

    You can get angry about the whys if you want, but if that kind of thing bothers you then video games might not be the right hobby for you.
    Maybe. But I think I'm trying to illustrate for those who don't know about PGI, what kind of hacks have the Mechwarrior franchise.

    I think it's just a chip on your shoulder. "OMG if the bad guys had half a brain you'd be dead." And there also wouldn't be a game.

    But to look at it again -- a light 'Mech is probably recon, and maybe it didn't know there was a Shadow Hawk on site. Once spotted, a 3025 Raven isn't any faster than a Shadow Hawk, plus I don't think it has jump jets. If it runs it's going to take fire to its rear armor, so it might as well fight and cost the other side some repair money. Or maybe its job was just to keep everyone busy until the dropships arrived.

    Also, I think that was just a pre-alpha demo reel. The fight was over in a minute and a half, and "Look at it this way, kid" is a little too on the nose. Complaining about force composition and timeline appropriateness... well, haha, that actually does fit in with the BattleTech fandom. Carry on.
     
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    News Comments > MechWarrior 5: Mercenaries Announced
    47. Re: MechWarrior 5: Mercenaries Announced Dec 5, 2016, 13:47 Orogogus
     
    Overon wrote on Dec 5, 2016, 11:12:
    Why would a light Mech that didn't even exist in the lore at the time, fight one on one toe to toe against a medium Mech? The premise of the video doesn't make sense.

    The Raven was introduced in 3024, apparently the game timeline starts in 3015 and goes to 3049. I don't see the problem.

    You can get angry about the whys if you want, but if that kind of thing bothers you then video games might not be the right hobby for you.
     
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    News Comments > Master of Orion DLC Next Month
    4. Re: Master of Orion DLC Next Month Nov 18, 2016, 18:27 Orogogus
     
    Slashman wrote on Nov 18, 2016, 14:29:
    BIGtrouble77 wrote on Nov 18, 2016, 14:18:
    Is anyone still playing this? It got mediocre reviews when it was released and had a lot of competition in the 4x space.

    What competition did it really even have?

    The original Sword of the Stars is still pretty much the best space 4x out there. No one else is doing anything like it even now.

    Really? I haven't really played anything in this genre since the original MoO, but just from games that seem to have positive word of mouth I think there's Stellaris, Endless Space 1 & 2, GalCiv 3, Star Ruler 1 & 2, and Sins of Solar Empire. Some of those are real-time, but still 4x as far as I know.
     
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    News Comments > Star Control: Origins Announced
    13. Re: Star Control: Origins Announced Oct 18, 2016, 20:20 Orogogus
     
    Without the aliens from SC 1 & 2 in it (especially the Ur-Quan) and without Ford & Reiche, I feel like this might as well be the Star Wars universe except without lightsabers, the Empire, Rebels, the Force, or any of the characters, planets or aliens. Just what do they have, other than the nostalgia ticket?  
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    1477 Comments. 74 pages. Viewing page 8.
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