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User information for Orogogus

Real Name Orogogus   
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Homepage http://
Signed On Feb 22, 2003, 03:15
Total Comments 1379 (Pro)
User ID 16241
 
User comment history
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News Comments > Mass Effect Andromeda Promises "Totally Softcore Space Porn"
36. Re: Mass Effect Andromeda Promises Feb 28, 2017, 00:16 Orogogus
 
Slick wrote on Feb 27, 2017, 21:03:
The Witcher was just generally handled in a very mature "adult" way. I don't think that say Dragon Age reached the same level of maturity. I'd Say dragon age was like PG-13, while the witcher was R. We need more R games that are thoughtfully produced, and not just the "GTA" R-rated games which almost feel like they're being subversive because they can.

Well, The Witcher, as in The Witcher 1, was kind of that way. The one with the trading cards of naked ladies. That's why Fion singled out 2 and 3, I think.
 
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News Comments > Out of the Blue
18. Re: Out of the Blue Feb 27, 2017, 16:25 Orogogus
 
Kxmode wrote on Feb 27, 2017, 15:13:
Amazing truck save GIF. Oh my goodness! That's some serious pro driving. Race

The driver deserves a 10-cent per mile raise.

I don't know, it seems like luck more than anything else that he didn't take out that black car in the left lane.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Feb 27, 2017, 13:37 Orogogus
 
It seems like noted lawsuit factory Zenimax (actually Bethesda, same thing) sent the Cheat Engine guy a notice of infringement, which is just about their level of absurd litigiousness. It's also getting DDoS'd, but that could be a coincidence.

EDIT: Ah, might be the ESA, not Zenimax. Also not a useful collection of carbon molecules.
 
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News Comments > ZeniMax Seeks Rift Injunction
4. Re: ZeniMax Seeks Rift Injunction Feb 24, 2017, 21:48 Orogogus
 
I don't think it's necessarily grim unless the court grants the injunction.

As to whether Zenimax is making anything -- Fallout 4 VR is the big one. Earlier this month they also acquired Escalation Studios, mostly known for mobile games (including a few mobile VR titles) and the new DOOM's SnapMap.
 
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs Feb 24, 2017, 20:45 Orogogus
 
The most well-known portion of the privacy order requires ISPs to get opt-in consent from consumers before sharing Web browsing data and other private information with advertisers and other third parties. The opt-in rule is supposed to take effect December 4, 2017, unless the FCC or Congress eliminates it before then.

Pai has said that ISPs shouldn't face stricter rules than online providers like Google and Facebook, which are regulated separately by the Federal Trade Commission.

That's kind of... well, insane. Who believes that Google and Facebook have equal access to your data as your ISP?
 
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News Comments > Out of the Blue
17. Re: Evening Safety Dance Feb 23, 2017, 15:21 Orogogus
 
Verno wrote on Feb 23, 2017, 15:08:
Speaking of Nintendo I wonder how quickly the Switch will get owned for piracy.

I haven't followed the handhelds closely, but I was the impression that 3DS software was pirated a lot less than software for the DS and Gameboys.
 
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News Comments > Steam VR Drops Course Requirement
24. Re: On Sale Feb 23, 2017, 12:45 Orogogus
 
Kxmode wrote on Feb 23, 2017, 02:29:
Orogogus wrote on Feb 22, 2017, 18:02:
Kxmode wrote on Feb 22, 2017, 17:54:
RedEye9 wrote on Feb 22, 2017, 17:42:
TLDR The naysayers can be safely ignored.

You need to stop using words incorrectly. People who engage in dialog about why VR may fold due to lack of support are not naysayers; they are analytical. Naysaying means to "deny, refuse, oppose, or be cynical about something." Your constant naysaying against my posts is a good example of proper use.

This particular chain, if you follow it down, doesn't seem to be directed at you.

Perhaps. However, the proximity of it is suspicious.

Not really; people reply whenever they reply. There's one guy who constantly "(doesn't) read the article, misread(s) the headline or (has) no understanding about the technology." It's not you.
 
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News Comments > Steam VR Drops Course Requirement
16. Re: Steam VR Drops Course Requirement Feb 22, 2017, 18:02 Orogogus
 
Kxmode wrote on Feb 22, 2017, 17:54:
RedEye9 wrote on Feb 22, 2017, 17:42:
TLDR The naysayers can be safely ignored.

You need to stop using words incorrectly. People who engage in dialog about why VR may fold due to lack of support are not naysayers; they are analytical. Naysaying means to "deny, refuse, oppose, or be cynical about something." Your constant naysaying against my posts is a good example of proper use.

This particular chain, if you follow it down, doesn't seem to be directed at you.
 
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News Comments > Total War: WARHAMMER Free Expansion Next Week
10. Re: Total War: WARHAMMER Free Expansion Next Week Feb 22, 2017, 13:25 Orogogus
 
Wolfen wrote on Feb 22, 2017, 05:29:
Rhett wrote on Feb 21, 2017, 20:20:
Cool that it's free. TW:Warhammer has been getting hammered by people whining that there's too much paid DLC, when it's not like it's competitively necessary or anything. It's there if you want it.

Not so much all the DLC... but a dlc for "blood" was just... ridiculous.

People explained this before -- the blood content pushes the game into a higher rating, and they can't get around it by giving it away for free.
 
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News Comments > Steam Adding 10% GST in AU
13. Re: Steam Adding 10% GAT in AU Feb 22, 2017, 13:09 Orogogus
 
Slick wrote on Feb 22, 2017, 12:52:
Interesting timing, 3 days after it was reported that Valve is appealing the 3 million fine it paid to the AUS consumer protection agency for not complying with AUS consumer law.

Man, don't get on Valve's bad side by attempting to enforce your own consumer protection laws, or else you gonna git bitch slapped.

There is no scenario in which these taxes are going into Valve's coffers and not to the Australian government. That's just not how taxes work.

It seems way more likely to me that Valve is playing catch up with local regulations now that they're starting to get hit with penalties.

I also have to question how much control Valve has over localized AU pricing. Surely that's up to individual publishers.
 
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News Comments > etc.
3. Re: etc. Feb 15, 2017, 18:42 Orogogus
 
I don't really agree. I feel like most games on Steam that turn out well have positive word of mouth before release, and have built up a following of people talking about their game. I've never impulse bought anything from the front page. Until I got a VR headset I never bothered doing any window shopping, either. Everything I bought was talked about somewhere else or, more likely, part of a bundle. Frankly Valve could replace everything on the front page besides the search engine with unlinked images and it would probably take me a few months to notice. To me garbage on Steam is like garbage on Amazon.

Mobile is a different story. Even a lot of the games that a lot of people consider good are microtransaction hell, and for a lot of the simpler but good titles it seems very easy for someone to copy the game and even use the same name, making it almost impossible to find the original.
 
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News Comments > Morning Legal Briefs
12. Re: Morning Legal Briefs Feb 9, 2017, 18:29 Orogogus
 
TangledThorns wrote on Feb 9, 2017, 17:59:
Cutter wrote on Feb 9, 2017, 14:02:
You elect the GOP and live in a GOP run state and that's what you get. Simple solution, move to a better state.

Derp alert, Virginia's governor is a very liberal Democrat.

From the article and the upstream links, the governor threatened to veto the bill earlier (it's been revised since then), and the bill was introduced by a Republican. But one of those articles also says this vote wasn't divided along partisan lines.

A look at the voting record shows Republicans voted 79%/21% for the bill, while Democrats voted 66%/34%. So there's a lean, but both parties were generally voting for the bill, although if it were just Democrats it would be right on the edge to override a veto.

The bill hasn't gone to the Virginia Senate or the governor yet.
 
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News Comments > Project CARS 2 This Year
38. Re: Project CARS 2 This Year Feb 9, 2017, 14:29 Orogogus
 
See, a normal person who prefers the Vive notes that there are some issues and can still come out and say it's a pretty good experience and even includes a pro for the Rift. VRManiac very often recommends the Rift over the Vive for people who are going to use it for seated experiences.

What we have here instead is a sports team mentality where everything that's not your team is garbage, even when someone asks specifically regarding the edge use where the Rift is equal or better. It's not helpful, and it's not healthy.

The Rift has some issues with tracking occasionally. It might have gotten worse since the 1.11 update as VRManiac said, I haven't played anything roomscale since that was released so I can't say. But in general I was able play roomscale games; it hitches and resets the view if it loses tracking, but I've gone an hour or two without seeing it. It probably depends on what you play.
 
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News Comments > EVE: Valkyrie Wormholes Update Next Week
8. Re: EVE: Valkyrie Wormholes Update Next Week Feb 9, 2017, 13:45 Orogogus
 
ViRGE wrote on Feb 9, 2017, 08:01:
It is a lot of fun. It's not the killer app for VR, but it's one of the best VR experiences out there. If CCP can (eventually) add a single player campaign, they'd have a fantastic game on their hands.

The multiplayer-only on this is killing me. I totally want to play a space shooter that's more pick up and play than Elite, but not if there's no single player campaign.
 
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News Comments > Project CARS 2 This Year
36. Re: Project CARS 2 This Year Feb 9, 2017, 11:28 Orogogus
 
Most of those points speak to Oculus, not the Rift. But whatever, theglaze agrees with them or he doesn't.

I don't think the 4 sensor camera point is correct, though. Currently it's not recommended to have more than 3 sensors since it sends too much data over USB or something. And you get one with the headset in addition to the one that comes with the Touch. Buying a third sensor is for roomscale, generally for playing the Vive games on Steam.
 
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Feb 9, 2017, 00:21 Orogogus
 
The Half Elf wrote on Feb 9, 2017, 00:02:
Ok. So who the fuck paid for this Rhombus of Ruin VR shit? Double Fine or the people who kickstarted/figged Psychonauts 2? Same fucking thing with Star Citizen, but ended up funding all sorts of other bullshit instead of getting the game done.

Some critical thinking here -- if Sony weren't funding this, it would almost certainly have released on SteamVR and Oculus, too.
 
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News Comments > Project CARS 2 This Year
31. Re: Project CARS 2 This Year Feb 8, 2017, 21:55 Orogogus
 
Slick wrote:
You're right that the Rift is basically fine for seated experiences, but for the same price (if he's get the touch controllers), why hobble yourself? VR comes ALIVE with roomscale. I had a Rift DK2, and I got bored after 2 weeks, my Vive I just keep coming back to, some games are a great workout too.

more to your points, the stutter is less on the rift because of the async time warp, which is better, it's basically g-sync, but useless once you're pushing a constant 90 fps, which you really need to be targeting, as it's the way VR was meant to be experienced, you can always reduce the resolution scaling.

Well, I'm just going off of what theglaze said. He said his interest is specifically for sim racing; there are people who are really, really into driving or flight sims (usually one specific sim), and in that particular use case the Rift might be the better, cheaper choice. He also didn't say has a monster rig that's absolutely going to rock 90 fps, so again, something to be aware of and consider.

I haven't heard of any trigger issue on the Touch. I use them for a few hours at a time and don't feel like it's hard or tiring. At any rate I think it's an exaggeration to dismiss the Rift as garbage. I think Valve is doing more to advance their hardware, but right now the Vive and Rift are mostly the same.

EDIT:

theglaze wrote on Feb 8, 2017, 21:02:
Most of my iRacing sessions are an hour or so, any more and I get a bit bug-eyed with the strain of visual focus and mental fatigue, and that's just with a single screen!

Do you consider VR sim racing to be more intense? Or similar but just a different experience than using screens?

I'm not really into racing games; I got Project CARS more because of VR than because I like racing or driving. But I did find it a lot more intense in VR than on a screen. Again, these aren't really my thing, but playing on the monitor it just felt like a game, but in VR it felt like being in a car (one that handles nothing like the car I drive in real life). Crashing into a wall at high speed was extremely unsettling and I really didn't want to do it again. And I did feel fatigued after twenty or thirty minutes -- but I don't particularly enjoy driving in the first place. I also did get some eye strain, but that might be down to the resolution on the Rift (and Vive, I believe) not really being conducive to staring at the road and cars half a mile into the distance.

This might not be relevant to your interests, but I had a similar experience with horror games, too. Dead Secret is a very mild horror adventure game (probably more suspense than horror), and on the monitor it's on the cheesy side but in VR I had to take breaks because it really felt like I was alone in a house where creepy things were going on. For the right titles I think it's a lot more than merely a slightly different experience.

This comment was edited on Feb 8, 2017, 22:06.
 
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News Comments > Project CARS 2 This Year
30. Re: Project CARS 2 This Year Feb 8, 2017, 21:55 Orogogus
 
double post, bah  
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News Comments > Morning Legal Briefs
18. Re: Morning Legal Briefs Feb 8, 2017, 19:53 Orogogus
 
The Half Elf wrote on Feb 8, 2017, 19:36:
People running around with drugs and guns isn't a black, brown, white, gay, straight issue, it's a FUCKTARD issue. And fucktards come in all different colors and sizes.

Context and intent aside, is there a link regarding the Obama pardonees that isn't the Daily Mail, Western Journalism, etc.?
 
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1379 Comments. 69 pages. Viewing page 1.
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