User information for Pleco

Real Name
Pleco
Nickname
Pleco
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February 21, 2003
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28 (Suspect)
User ID
16235
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28 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
65.
 
Re: Deus Ex: Human Revolution Q&A
Aug 17, 2011, 14:04
65.
Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 14:04
Aug 17, 2011, 14:04
 
Perhaps if you were to try working with the conversation instead of sniping?

"Kind of" doesn't work too well with words like moot and irrelevant, they are better as all-or-nothing words. It's quite lazy in my view, like your original remarks. Once you put in those details then it all makes sense.

Get over yourself man. I doubt anyone else struggled to comprehend my point. We are all just here expressing opinion on the game. Except you try paint anyone who's not with the 'programme' as a troll. It's a typical way of stifling discussion that you don't agree with.

63.
 
Re: Deus Ex: Human Revolution Q&A
Aug 17, 2011, 12:52
63.
Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 12:52
Aug 17, 2011, 12:52
 
Especially if I'm comparing it to the original Deus Ex to make a point about how the now-romanticized Deus Ex wasn't actually all that great*. But trolling doesn't involve understanding the original context, it's all about taking words out of context and twisting them for your own agenda, yeah? That makes you boring, cliché and unimaginative in my opinion. Perhaps if you were to try working with the conversation instead of sniping?

I haven't made any reference to DX1 with regards to boss fights, only you have - talk about taking words out of context. My point is that it doesn't need context to realise that it's a boring clichéd boss fight.

See above. You're typing junk there, buddy boy. "Kind of moot"? Seriously? What does that even mean? And what developer's justification are you referring to? Citation please.

It's in the video interview linked in this very article, numbnuts - their gameplay justification for the boss fights is that they "force the player to be as clever as possible". If the game encourages the player to be clever throughout, it kind of makes that point irrelevant. Clear?
62.
 
Re: Deus Ex: Human Revolution Q&A
Aug 17, 2011, 12:44
62.
Re: Deus Ex: Human Revolution Q&A Aug 17, 2011, 12:44
Aug 17, 2011, 12:44
 
removed

This comment was edited on Aug 17, 2011, 12:53.
47.
 
Re: Deus Ex: Human Revolution Q&A
Aug 16, 2011, 15:53
47.
Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 15:53
Aug 16, 2011, 15:53
 
J wrote on Aug 16, 2011, 13:35:
Unlike Agent Navarre and Gunther Hermann, right? Their combat AI was splendid! Seriously, though, the boss in the HR leak seeks you out, tries to flush you out with grenades, and shoots a lot with his gun. It seems he has some trouble with gas though.

C'mon. You're dropped into a locked arena style setting (with columns no less) where you're forced to duke it out. That's boring, cliché and unimaginative, regardless of what game you're comparing to.

If you enter a firefight in HR without being clever and creative it's quite easy to come undone. It pays to be prepared in any group combat situation. Only today I was trapped by suppressive fire and then another sneaked around the balcony and dropped a grenade on me. Why? Because I forgot to move a box before it got shot to pieces - a box I could have used to get myself over an obstacle so I could flank them.

Great. So, the developer's justification of including boss fights as a gameplay mechanic necessary to force player creativeness is kind of moot then.
42.
 
Re: Deus Ex: Human Revolution Q&A
Aug 16, 2011, 13:17
42.
Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 13:17
Aug 16, 2011, 13:17
 
Strange, to me it just looks like a lame, unimaginative arena style fight against an annoyingly super human character with no AI to speak of.

He justifies the boss fights as a way of "forcing" the player to be clever and creative. Why limit this to forced encounters? This is something that should be encouraged throughout the entire game, and I hope it is, because this is one thing the original DX did so well with its challenging and emergent style gameplay.
32.
 
Re: Deus Ex: Human Revolution Q&A
Aug 16, 2011, 10:32
32.
Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 10:32
Aug 16, 2011, 10:32
 
Verno wrote on Aug 16, 2011, 09:42:
I don't know where you're getting that from, a lot of the old interview stuff I've read from members of the DX1 team indicates the game was largely a happy accident. So many aspects of the game were completely unintended, a lot of the development was very loosely formed by disparate small teams with little oversight. It's kind of a miracle the game turned out as well as it did, it was a product of its time in many ways. Many aspects of Deus Ex don't hold up very well on their own either, it's very much a sum of its parts experience.

The Ion Storm Austin team had overarching design principles that drove them. As evidenced in previous games that the team worked on: Ultima Underworld, System Shock and Thief, these were not all happy accidents.

Check the Arkane manifesto - that's what I'm talking about. They have a solid idea of what they want to achieve. What's the design ethos of Eidos Montreal?
30.
 
Re: Deus Ex: Human Revolution Q&A
Aug 16, 2011, 10:06
30.
Re: Deus Ex: Human Revolution Q&A Aug 16, 2011, 10:06
Aug 16, 2011, 10:06
 
eRe4s3r wrote on Aug 16, 2011, 08:15:
But the light based stealth, while i totally agree it gives you more options, also makes sneaking WAY overpowered (not to mention that robots and enemies could potentially have thermal or IR vision)

What's your point? That because some enemies might be able to see you in dark that there's no point in having shadows?

You say light based stealth makes sneaking overpowered, but then go on to say that certain enemies might be able to see you, which has the very effect of balancing out "overpowered" stealth. Not to mention it encourages players to be more clever and approach stealth in different ways.

This comment was edited on Aug 16, 2011, 10:39.
36.
 
No subject
Mar 26, 2006, 16:54
36.
No subject Mar 26, 2006, 16:54
Mar 26, 2006, 16:54
 
I think Call Of Cthulhu is out on Friday in North America. It's already been released in Europe, at least according to play.com they dispatched a copy two days ago..

1.
 
No subject
Jan 17, 2006, 03:48
1.
No subject Jan 17, 2006, 03:48
Jan 17, 2006, 03:48
 
Never knew a PC version of the sequel was released.

It appears it was developed by Cauldron, who made Chaser, not Starbreeze, though.

13.
 
No subject
Sep 11, 2005, 09:55
13.
No subject Sep 11, 2005, 09:55
Sep 11, 2005, 09:55
 
I loved playing Rune multiplayer back when it was originally released. I bought HoV a few months ago on a whim from ebay, but I didn't really expect anyone to still be playing it though. Now I know there are players I'll probably load it up sometime.

45.
 
No subject
Aug 31, 2005, 21:00
45.
No subject Aug 31, 2005, 21:00
Aug 31, 2005, 21:00
 
Irrational or any one of the team members could have released an "unofficial" patch

http://www.tribalwar.com/forums/showthread.php?t=375587

It seems Irrational pretty much had their hands tied with regards to releasing any unofficial patch, according to this response from VUG.

3.
 
No subject
Jan 9, 2004, 17:26
3.
No subject Jan 9, 2004, 17:26
Jan 9, 2004, 17:26
 
I completed Vietcong just before Christmas and I can't believe I held off buying it for so long because it turned out to be one of my favourite games of last year.

I am probably alone in saying I quite enjoyed the tunnel levels. I don't think Fist Alpha will have them from what I can remember. Though I would like to see a situation where you don't have a flashlight for whatever reason but have a crate of flares and you are forced to drop them sparingly to navigate the tunnels. That would probably annoy the hell out of most players but I'd love it.

This comment was edited on Jan 9, 17:27.
29.
 
No subject
Jan 8, 2004, 23:38
29.
No subject Jan 8, 2004, 23:38
Jan 8, 2004, 23:38
 
Those that like access to the entire city upfront; I'm willing to bet that an earthquake will be responsible for collapsing of bridges in the game, that will then be repaired half way through. It's so bound to be the case.

8.
 
Re: Where's the article?
Nov 4, 2003, 16:43
8.
Re: Where's the article? Nov 4, 2003, 16:43
Nov 4, 2003, 16:43
 
http://www.ionstorm.com/forum/viewthread.asp?forum=AMB_AP619612110&id=29225

According to Chris Carollo and DrLoomis the info Gamespy used in the article was out of date.

17.
 
No subject
Nov 3, 2003, 22:31
17.
No subject Nov 3, 2003, 22:31
Nov 3, 2003, 22:31
 
Urban Chaos is the only game of theirs I've played and I remember having a lot of fun with it. Somewhat similar to GTA3 except you're a cop beating people up instead of a gangster.

1.
 
No subject
Oct 25, 2003, 15:32
1.
No subject Oct 25, 2003, 15:32
Oct 25, 2003, 15:32
 
I cannot wait to get my hands on H&D2; from the early reviews it sounds every bit as good as the original. Should arrive on Monday, so much for the pre-order.

6.
 
No subject
Oct 25, 2003, 10:24
6.
No subject Oct 25, 2003, 10:24
Oct 25, 2003, 10:24
 
I do prefer games with more freedom but to be honest, as long as it is done well, I don't have a problem with scripted scenes. I think sometimes people consciously let the fact that they know it's scripted ruin it for them even on first attempt through, or assume that it won't be fun playing again. Certainly the experience is likely to diminish the more you re-play, but it's the same with any game I feel. All I know is I've played MoH and similar about two or three times over and still had a great time.

32.
 
Deus Ex 2 length
Oct 24, 2003, 22:22
32.
Deus Ex 2 length Oct 24, 2003, 22:22
Oct 24, 2003, 22:22
 
DX2 will be shorter in game length but they are 'widening' the scope of the game, which means more options and freedom for the player. Playing again in a different style or allying with a different faction should provide a vastly altered experience. So they say.

27.
 
No subject
Oct 9, 2003, 18:48
27.
No subject Oct 9, 2003, 18:48
Oct 9, 2003, 18:48
 
I think H&D was first available free on something called Freeloader.

Anyhow, good call by Gathering. I paid full price for the original and expansion and also bought the Deluxe edition when it was released, all worth it though.

2.
 
No subject
Oct 4, 2003, 13:10
2.
No subject Oct 4, 2003, 13:10
Oct 4, 2003, 13:10
 
Will Mistmare actually now be ....playable?

28 Comments. 2 pages. Viewing page 1.
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