Perhaps if you were to try working with the conversation instead of sniping?
"Kind of" doesn't work too well with words like moot and irrelevant, they are better as all-or-nothing words. It's quite lazy in my view, like your original remarks. Once you put in those details then it all makes sense.
Especially if I'm comparing it to the original Deus Ex to make a point about how the now-romanticized Deus Ex wasn't actually all that great*. But trolling doesn't involve understanding the original context, it's all about taking words out of context and twisting them for your own agenda, yeah? That makes you boring, cliché and unimaginative in my opinion. Perhaps if you were to try working with the conversation instead of sniping?
See above. You're typing junk there, buddy boy. "Kind of moot"? Seriously? What does that even mean? And what developer's justification are you referring to? Citation please.
J wrote on Aug 16, 2011, 13:35:
Unlike Agent Navarre and Gunther Hermann, right? Their combat AI was splendid! Seriously, though, the boss in the HR leak seeks you out, tries to flush you out with grenades, and shoots a lot with his gun. It seems he has some trouble with gas though.
If you enter a firefight in HR without being clever and creative it's quite easy to come undone. It pays to be prepared in any group combat situation. Only today I was trapped by suppressive fire and then another sneaked around the balcony and dropped a grenade on me. Why? Because I forgot to move a box before it got shot to pieces - a box I could have used to get myself over an obstacle so I could flank them.
Verno wrote on Aug 16, 2011, 09:42:
I don't know where you're getting that from, a lot of the old interview stuff I've read from members of the DX1 team indicates the game was largely a happy accident. So many aspects of the game were completely unintended, a lot of the development was very loosely formed by disparate small teams with little oversight. It's kind of a miracle the game turned out as well as it did, it was a product of its time in many ways. Many aspects of Deus Ex don't hold up very well on their own either, it's very much a sum of its parts experience.
eRe4s3r wrote on Aug 16, 2011, 08:15:
But the light based stealth, while i totally agree it gives you more options, also makes sneaking WAY overpowered (not to mention that robots and enemies could potentially have thermal or IR vision)