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User information for Tomas

Real Name Tomas   
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Nickname Tomas
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Feb 19, 2003, 07:19
Total Comments 191 (Novice)
User ID 16212
User comment history
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News Comments > SAGA to Expand
3. Re: No subject Apr 11, 2008, 19:27 Tomas
Oh, and I'm really stoked about the undead...the Brotherhood Alliance needed another faction.

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News Comments > SAGA to Expand
2. Re: No subject Apr 11, 2008, 19:26 Tomas
The good news is you're wrong about unit death. It's not permanent at all. You just resurrect them at your temple. At 20 bucks for the game it's a pretty cheap initial investment. You can buy the boosters for $3 bucks a pop but for most people (like me) 10 was plenty. The market is pretty active and you can easily trade for the troops and spells you want.

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News Comments > Shadowbane Reboot in Two Weeks
5. No subject Mar 13, 2008, 02:02 Tomas
I loved Shadowbane...other than the stability issues. One of the most exciting MMOs I've played. It had its issues, but man, when it came out I had a blast for the first 3 months. I wish my guild was still around...I'd probably get back in if they were.

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News Comments > Free SAGA
8. No subject Mar 13, 2008, 01:46 Tomas
Guess I'm becoming the resident SAGA supporter but you can play the game free without buying boosters. However, if you want some of the more fun units you can buy boosters. I only picked up a handful and that was enough to trade for what I wanted. It's a lot cheaper than a monthly subscription and you have the freedom to not buy them if you want. Either way the game is pretty fun - it still has some issues but for an indie it's pretty good.

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News Comments > Vampire The Masquerade - Bloodlines Patch
9. No subject Mar 6, 2008, 19:07 Tomas
Almost everytime I see a new patch for this game I think about reinstalling it.

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News Comments > SAGA Open Beta
2. No subject Feb 25, 2008, 22:06 Tomas
Well I'm biased since I've been playing it, but it's actually pretty fun. It's made a lot of progression in the last few months as well. The multiplayer questing is my favorite part. It used to be pretty ugly but now it's pretty nice looking - not state of the art, but for an indie it's pretty good. Definitely something new. I think it's funny people cry out for innovation and when we get it this is the kind of response given. Anyhow, it's a free beta - doesn't hurt to try it out and see if its your cup of tea.

edit: should have noted that there's no monthly fee - so the collectible part is that you can buy troops to give you more options on the battlefield. The system makes sense when you try it.

This comment was edited on Feb 25, 22:07.
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News Comments > Granado Espada Goes Free
11. Re: ... Dec 26, 2007, 21:56 Tomas
It's the response of a 1st timer here on blues who just signed up. But I digress...

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News Comments > Star Trek Online Going Casual?
3. No subject Nov 26, 2007, 21:33 Tomas
Hmm, smells like...DOA.

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News Comments > Red Orchestra Free Play Today
18. Re: No subject Aug 29, 2007, 20:18 Tomas
The double click has a very valuable purpose.

It allows players to more quickly get back into cover and reload when they are ready - timing decisions matter in RO.

During WWII soldiers not trained in vehicles generally did not use them as doing so in many cases would be more dangerous than beneficial. The same goes for soldiers not trained in artillery not firing the guns. There's also the issue of it breaking the balance on the battlefield. There's usually more than enough spots in a class to do what you want.

Generally I found RO pretty fun - I guess it's just more for the tactical gamer than the run and gun gamer. I enjoyed DoD but DoD Source was a huge letdown. BF2 is fun with some groups I game with, but I always preferred RO because it was a much better team game than BF2.

RO is definitely harder than your average game to get into though. I didn't really enjoy it until after a few nights of playing - then I began to realize how good it really was.

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News Comments > Gatherings & Competitions
4. No subject Aug 26, 2007, 01:54 Tomas
Why would they think they had industry support...the whole reason the show is gone is because the industry didn't want to support a show like this.

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News Comments > World in Conflict Demo
14. Re: No subject Aug 24, 2007, 14:44 Tomas
Maybe you just don't understand how torrents work or more likely you're probably using an ISP that shapes your networks traffic (ie you'll get crap torrent speeds because they don't want you using them). Personally I get exceptional torrent speeds most of the time.

But I digress...downloading the demo now...

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News Comments > Saga Beta Nears
3. At least there's no monthly. Jun 20, 2007, 13:09 Tomas
At least there's no monthly fee. So apparently you don't have to buy booster packs although I imagine you'll probably want to if you intend on being competitive. Not sure how that pans out exactly. Anyone play the alpha?

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News Comments > Red Orchestra Free Weekend Begins
13. Re: No subject Dec 7, 2006, 18:24 Tomas
Haven't we had this same debate like 10 times? Those of you barking about how this game is only a mod are living in a cute world of fantasy. Most FPS games are "mods" by your definition. So unless you feel like ranting about all of those other "mods" why don't you just give it a rest?

There are lots of people who love RO:Ost and a good number who think it's to each his own. I just don't understand why people still have to complain about things that simply aren't true.

But as per usual I'm imagining what I'm typing will be ignored by those who don't like RO. Personally I think it's one of the best FPS games in years. It combines a lot of great ideas and some pretty new ones as well into a fun package. If it's not your cup of tea you could go drink something else.

This comment was edited on Dec 7, 18:25.
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News Comments > Vampire: The Masquerade - Bloodlines Patch
8. Re: no wonder this failed Dec 1, 2006, 13:46 Tomas
You may want to find out the details of the patches. If I'm not mistaken the fan patches keep coming out because they are adding in more bits that didn't make it into the original release. Sure they are fixing bugs but as fans without the same toolset they have more limitations. The game was solid enough when I bought it at launch that I called it one of my favorite RPGs in many years. Sure it had some issues...but it was pretty darn fun. Anyhow, glad to see it's still getting fan patches...I might actually load it up again and replay it. I've never replayed a single game - that alone should tell you how great it was.

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News Comments > Red Orchestra Patch Plans
3. Nooooes! Oct 12, 2006, 19:39 Tomas
Heh, let's not start that again...

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News Comments > More Red Orchestra Free Content Plans
27. I just don't see why its a failure... Sep 19, 2006, 16:30 Tomas
I just grabbed these off Gamespy's stats a minute ago:

Top Game Servers By Players
1. Half Life 2 22737 servers, 78749 players
2. Half Life 32475 servers, 73103 players
3. Battlefield 2 6860 servers, 34095 players
4. Wolfenstein: Enemy Territory 3519 servers, 11961 players
5. Call of Duty 2 6715 servers, 9856 players
6. Americas Army: Special Forces 2325 servers, 7740 players
7. Unreal Tournament 2004 2528 servers, 6685 players
8. Call of Duty 3183 servers, 6575 players
9. Neverwinter Nights 1106 servers, 3765 players
10. Quake 3: Arena 2028 servers, 3595 players
11. Medal of Honor Allied Assault 1882 servers, 3435 players
12. Soldier of Fortune 2 1060 servers, 2885 players
13. Unreal Tournament 2020 servers, 2655 players
14. Medal of Honor: Allied Assault Spearhead 1124 servers, 2547 players
15. Battlefield 1942 788 servers, 1998 players
16. FEAR: First Encounter Assault Recon 1259 servers, 1848 players
17. Halo: Combat Evolved 783 servers, 1823 players
18. Red Orchestra Ostfront 295 servers, 1717 players

So...I guess it's only as big as FEAR, but to be top 20 isn't really that bad in my books.

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News Comments > More Red Orchestra Free Content Plans
4. Wow, not really up to date are you? Sep 17, 2006, 19:06 Tomas
The game is 25 bucks. It is a fully rebuilt game. And they have sold enough to warrant starting a new project. I'm not sure where you're getting your info from, but they have been quite successful with Ostfront.

I'm not sure which gamers aren't stupid, but the ones who don't recognize Ostfront as a breath of fresh air for the ww2 fps market at half the cost of other similar games, the free new map updates, the free new vehicle updates, the free new weapon updates, and the daily interaction between the devs and their fans are ones I'd be most worried about.

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News Comments > Gold - Red Orchestra: Ostfront 41-45
57. No subject Mar 8, 2006, 03:56 Tomas
Waiting for a patch to DL so I'm back. =)

I don't see why you'd call it a mod unless you consider games like say Brothers in Arms or America's Army mods. The game was all but completely re-written after they won the Unreal 2.5 engine. If its the engine that is the bother then pretty much half the FPS games out there are simply mods. If it's the fact that it started as a mod...well, like I mentioned it was totally re-coded from the ground up after they got the license and were able to go in at the engine level and edit code.

I guess I'm just not sure why people keep saying it's a mod and yet they don't include in that list the endless number of other games that simply buy a licensed engine to develop a game off of.

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News Comments > Gold - Red Orchestra: Ostfront 41-45
55. No subject Mar 8, 2006, 03:09 Tomas
I ususally don't waste time posting on Blue's News because the arguments tend to degenerate really quickly. However, I'll spend a few more minutes and call it a year.

^mortis^: If you're going to quote me don't pull my quotes out of context. =) Here's what I said:

"To say that it is an unfair price for a game that was for all intensive purposes built from scratch is asinine."

I don't think this counts as calling anyone asinine. That statement clearly suggests that its asinine to claim a game being sold at half the current going price for new games is over priced. If it feels like a personal attack...meh, sorry it wasn't meant that way.

"To assume that just because it has a digital distribution method makes no reason to go gold and allow preloading/presales is silly."

I think this one is pretty self explanatory. Again not a personal attack, but an observation of what I think is a silly reaction.

"I can't believe that people would whine about a game costing half of normal that is a full quality game and not a budget title. Talk about stupid. It's as if you'd prefer them to charge 50 dollars instead."

Again...if you feel its a personal attack then, well, sorry, but I do think its stupid to complain about the cost of a product being sold for half the going rate. Especially when you see how great the game looks and plays.

But I imagine I'm getting nowhere with this so I'll hit up the question posed to me.

About how many hits it takes to die I think that you have a bit better chance to take a bullet and live in the retail version than the mod, however, I think it's harder to stay alive in the retail version than the mod. At first that probably seems illogical, but I think the reason it seems that way to me is because the new suppressive effects of bullets, grenades, etc. tend to make it harder to just waltz around a map without getting killed. I have noticed that I've taken damage without dying a fair bit, but usually it seems that its a "graze" or shrapnel being kicked up from near misses.

Anyhow, if you think I'm immature that's great. Regardless you might want to check out the game because it's pretty darn good. If you don't, well, that's your call. Night all.

Oh, and the Stg44 is in, you can sometimes change your weapon loadout on the top right when choosing a class.
This comment was edited on Mar 8, 03:13.
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191 Comments. 10 pages. Viewing page 9.
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