I guess I'm not up on the recent spat of supernatural Nazi shooting happy murder time games that all the cool kids are playing but I didn't think it was generic at all.
Spoilery stuff hidden.
What exactly made it generic? Was it the
Dutch farmhouse hiding an entire Nazi mutant making complex or
fighting on an airship? I've personally never done those things in other games. Not Wolfenstein, and certainly not Call of Duty.
I guess if by generic you mean it doesn't try to make some deep philosophical statement about war like CoD4 did or some such drivel then okay it's generic. But even then, so what? The game's got some good action sequences, great graphics, great locales, and some truly awesome weapons. I mean seriously, what FPS fan doesn't want to unload a panzer round right into a circle of Nazis and watch their body parts fly in tweleve different directions? That's not generic, that's just damn fun. We all remember fun, right? That thing that happened before game makers started holding contempt for games that didn't have a message and how their game was going to "make a difference" or make us their bitch or whatever. Nuts to all that crap.
To it's credit, it also didn't bog down near the end like say, Far Cry, which went from a fun beautiful shooter to hunting mutant dogs in a forest. Wolfenstein gives you exactly what the other games did: big weapons and Nazis. It's enough for me I suppose.
-Sphinx