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User information for Blackhawk

Real Name Blackhawk   
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Nickname Blackhawk
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Signed On Feb 6, 2003, 17:01
Total Comments 417 (Amateur)
User ID 16074
User comment history
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News Comments > ARMA 3 Announced
13. Re: ARMA 3 Announced May 19, 2011, 13:06 Blackhawk
Darks wrote on May 19, 2011, 11:42:
Sorry, but realism sucks in games. What is so fun about playing a game and getting shot one time just so you can die without even firing one shot off? Oh yea thatís a lot of fun. Not hardly!!! Realism does not work well in games; the AI is not hindered by aiming or always knowing where you are in the game. There is nothing fun about dying constantly because the AI has their magical crystal ball of where the player is at all times.

It's a preference. When you take away the artificial tricks to keep a player alive, the player has to compensate with tactics, and must continually refine those tactics when they don't work. Some people relish that challenge. Some don't like it.

Just because it isn't the kind of game you prefer doesn't mean that doesn't work.
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News Comments > No Fable III Windows Demo
5. Re: No Fable III Windows Demo May 11, 2011, 15:46 Blackhawk
I don't even notice anymore. The days when demos were standard are long gone. Demos for most titles are the exception rather than the rule now.

Instead, I wait and read reviews, read comments from people who've played it and so on.

After all, there were plenty of demos release where that one level was polished to hell and back, but the rest of the game stank, sort of like a great trailer for a crappy movie.
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs May 3, 2011, 22:15 Blackhawk
Even that isn't behind store policies in these cases. If an employee who isn't trained in restraining someone does so and injures them on the store's behalf, the store is liable. If the employee tackled the guy and one of the laptops spun off and struck another customer, the store is liable for that.

Furthermore, if you don't specifically prohibit your employees from taking action and they do and injure themselves, they can claim that you failed to train them for that eventuality, and the store is liable for that.

A $1600 theft is an inconvenience, as the store would have to fill out insurance paperwork to get their money back. Stopping a $1600 theft could cost the store hundreds of thousands of dollars.

Hell, it costs the average business thousands of dollars just to prosecute a shoplifter, and once an employee physically stops them, they don't have any choice.
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News Comments > Easter Legal Briefs
10. Re: Easter Legal Briefs Apr 25, 2011, 08:52 Blackhawk
Two problems with these kinds of 'tricks':

One, when your copy protection is so fidgety that it mistakes legitimate copies as pirated copies and destroys your saves hours in (I'm looking at you, Operation Flashpoint.)

Two, if 30% of the copies out there in the world are pirated and you add a funny but not obvious 'broken' bug (OpFlash, Batman), then 30% of the community will see your game as seriously flawed. Reviews, word of mouth, the IP's reputation, the developer's reputation and the publisher's reputation can all take a hit from 30% of the gaming world talking about how unstable, buggy or unplayable your game is. You're better off just going with something obvious (Pirate Jail), or better yet, a standard 'insert proper disk' message.
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News Comments > Garry's Mod vs Pirates
16. Re: Garry's Mod vs Pirates Apr 13, 2011, 16:03 Blackhawk
This reminds me of the famous Deus Ex "can't get on the boat" bug that only cracked copies had. Whenever someone would hop on a forum and ask why they couldn't get on the boat in New York, everyone would gather around, laugh, heckle, and throw stones.

As to intentionally adding bugs to pirated copies: It works, but it has a drawback. If 30% of your forum is complaining about piracy bugs, then 30% of your word of mouth advertising and reputation will be about buggy products. That ends up hurting the developer as much as the pirates.
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News Comments > GameStop Acquiring Impulse
5. Re: GameStop Acquiring Impulse Mar 31, 2011, 18:52 Blackhawk
With Stardock officially out of the distribution business, I wonder if we'll start to see Stardock products on Steam.  
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News Comments > The Witcher 2 Specs
14. Re: The Witcher 2 Specs Mar 27, 2011, 19:59 Blackhawk
Maybe, but according to Valve surveys, only a third of the install base have more than two cores.  
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News Comments > World War II Online Patched
6. Re: World War II Online Patched Mar 18, 2011, 10:03 Blackhawk
JayDeath wrote on Mar 18, 2011, 07:10:
Longest running MMO?

Isn't Ultima Online still active? If so, it would be going on 14 years.
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News Comments > Two Worlds II Review Flap, Sequel Revealed
29. Re: Two Worlds II Review Flap, Sequel Revealed Feb 20, 2011, 13:21 Blackhawk
In an industry where reviews are one to four stars, one to five stars, 1-10, 1-100, positive versus negative, three tentacles up and a dozen other quirky variants it is pointless to use the word 'standards'. Reviewers don't have an industry defined 'standard'.

In the absence of actual standards, common usage and common understanding become the defacto standard. The common understanding is that 70% is an average to mediocre game and 50% is a poor game.

If one or two media outlets want to go against the common understanding as a way of waving some idealistic banner, that's fine. They can be idealists. They should, however, realize that their scores don't match the rest of the system that they'll be measured against, which makes those scores irrelevant. They're the +/- x% variation that should be ignored.
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News Comments > Art of Video Games Voting
11. Re: Art of Video Games Voting Feb 15, 2011, 01:13 Blackhawk
Either they needed a large number of categories to facilitate the voting process, or (more likely) they wanted the categories to ensure that they were presenting a broad base of examples, with some from every era from every platform.

If they were doing traditional art, they might divide it by era and medium (sculpture, pastels, oil, etc.) so that the exhibit would show a little of each, even if it meant that some good examples from one of the common mediums got missed.
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News Comments > Uncut Duke Nukem Forever Down Under
3. Re: Uncut Duke Nukem Forever Down Under Feb 11, 2011, 00:32 Blackhawk
Censoring it would result in so many black rectangles that it would look like Doom 3.  
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News Comments > Coulton's Portal 2 Theme Song
3. Re: Coulton's Portal 2 Theme Song Jan 13, 2011, 22:41 Blackhawk
While I have plenty of confidence in him (I love a lot of his other stuff, too), it has to suck facing the expectations of fans looking for the "Still Alive" follow-up.  
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News Comments > Steam Top 10
4. Re: Steam Top 10 Dec 19, 2010, 18:48 Blackhawk
Fion wrote on Dec 19, 2010, 14:21:
I'd pick up BF2 but I won't pay $65 for 3 hours of single player and rehashed multiplayer.

I do believe you're thinking of CoD: Black Ops.
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News Comments > Civilization V Pack Next Week
21. Re: Civilization V Pack Next Week Dec 9, 2010, 19:21 Blackhawk


Nickel nickel nickel dime nickel.
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News Comments > Crytek on PCs versus Consoles
24. Re: Crytek on PCs versus Consoles Nov 25, 2010, 16:53 Blackhawk
It doesn't help that most of the sales are around $40 - $60 versus "I'll wait until its under 20", which has become the standard PC buying philosophy. Most PC games seem to hit bargain bin prices while console titles released at the same time are still at close to full price.

I'm not criticizing - as a consumer, it is our job to spend as little as possible for the products we buy. As the manufacturer, though, it is your job to sell the products in such a way as to make the most money. That's what a business is, and a game developer or publisher is a business first and foremost, not a foundation for the arts.
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News Comments > On Sale
4. Re: On Sale Nov 21, 2010, 15:36 Blackhawk
ASeven wrote on Nov 21, 2010, 15:18:
$.10?! Oh wow, either this is the deal of the century or someone really fucked up at the GfWL HQs

...or marketing is using an older, but still appealing title to try to introduce more people to the GFW market system right before the holiday sales start. They lose a bit of bandwidth in exchange for a larger installed market with active accounts just before the busiest shopping season.

In other words, this is your free sample baggy.
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News Comments > Ships Ahoy - PC H.A.W.X. 2
4. Re: Ships Ahoy - PC H.A.W.X. 2 Nov 12, 2010, 22:39 Blackhawk
Ya know, there are lots of reasons not to like HAWX 2. Not being a flight sim isn't one of them. It's an arcade game. It's like complaining that Call of Duty isn't a realistic infantry simulator. That's not its purpose or intent.  
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News Comments > World of Warcraft Patched
14. Re: World of Warcraft Patched Oct 12, 2010, 17:09 Blackhawk
The new class/race combos will be available to everyone on the Cataclysm launch (when they release patch 4.0.3), but the new races will only be available to owners of Cataclysm.  
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News Comments > Evening Tech Bits
8. Re: Evening Tech Bits Oct 2, 2010, 10:41 Blackhawk
Sepharo wrote on Oct 1, 2010, 23:14:
Who the hell prints stuff?

What, are you going to put it in your file cabinet?

People who live in the real world, who sometimes need to present physical letters, documents, resumes and so forth, perhaps?
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News Comments > On Deus Ex: Human Revolution and Consoles
22. Re: On Deus Ex: Human Revolution and Consoles Sep 12, 2010, 15:03 Blackhawk
I haven't played the game, so I can't really say how it is, but I can say that they're misinterpreting the problem PC gamers have.

Back in the '90s, games on the two platforms were very different, but I think these days it's all about bringing things together [...] I see it as convergence, and it's the same for games.

Sure, granted. PC games and console games started out with two completely different styles of gameplay, and lately they've been converging. That much is true.

The problem is that they aren't converging in the middle. 'Convergence' suggests that you should be getting games that are 50% PC style and 50% console style. People are pissed off because they're getting 15% PC and 85% console. The console market dominance has been so strong that it has been the style to set the standard, and PC gamers have had all their favorite, long established series redesigned to fit that standard.

It sucks when you support the Rainbow Six series (as an obvious example) for years, then see it turned into a shallow third person cover, health regenerating, simplified orders action game. Even when the changes aren't that extreme, any time a console/PC style choice is binary, the console option is the one that is chosen.

Any gameplay that can be achieved on a ten button pad can be achieved on a 100+ key keyboard. Any interface that will work on a standard definition TV will work on a 1680x1050 monitor. The reverse is not true. You can't put complex key combinations that work on keyboards onto a gamepad. You can't make detailed text that works fine on a monitor work on at TV. That means that when they 'converge', it has to be designed for the more limited system. That means the console.
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417 Comments. 21 pages. Viewing page 13.
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