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User information for Blackhawk

Real Name Blackhawk   
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Nickname Blackhawk
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Feb 6, 2003, 17:01
Total Comments 401 (Amateur)
User ID 16074
 
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News Comments > etc.
10. Re: etc. Jul 17, 2016, 01:04 Blackhawk
 
Good thing using mythological entities as characters in games isn't some sort of trend.

Like Amaterasu in Okami, or Shiva in every Final Fantasy ever, or the Greek, Roman, Norse, and Egyptian pantheons (all of which still have active worshipers) in a dozen games, sometimes as enemies (Titan Quest and God of War, I'm looking at you), or Bhaal and Tyr in Badldur's Gate, or Raijin in Mortal Kombat, or Jesus in Fist of Jesus. You get the idea.

Yeah, it is a good thing this isn't a well-established trend.
 
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News Comments > Nuka Time is Last DLC for Fallout 4
9. Re: Nuka Time is Last DLC for Fallout 4 Jul 5, 2016, 23:46 Blackhawk
 
Good. I've been waiting for them to finish. I'll wait until they're all out, wait until the next patch or two, then give the mod community time to polish up all of the final mods. Then I'll pick up the season pass during a Steam sale and play again.  
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News Comments > Total War: WARHAMMER Blood for the Blood God DLC Released
8. Re: Total War: WARHAMMER Blood for the Blood God DLC Released Jun 30, 2016, 23:28 Blackhawk
 
They remove it so they can get past the censors in some nations. Even having it as an option would prevent them from selling some places.

They then sell it to you (assuming you aren't in one of those nations) for an extra 5% game's price.
 
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News Comments > Star Trek- Bridge Crew Details
4. Re: Star Trek- Bridge Crew Details Jun 29, 2016, 23:23 Blackhawk
 
Get me all excited, then show me it is a VR-only game. Boo.  
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News Comments > Fallout 4 Console Mod Theft Protection
15. Re: Fallout 4 Console Mod Theft Protection Jun 19, 2016, 15:29 Blackhawk
 
Jerykk wrote on Jun 19, 2016, 15:25:
Blackhawk wrote on Jun 19, 2016, 13:17:
eRe4s3r wrote on Jun 19, 2016, 13:05:

Also nowhere in this news do they say that they implement punishments for mod theft.... so wtf is this news? Placebo?

I'm not sure how they could investigate the claims. Proving ownership would be extremely difficult when the usual hosts aren't associated with Bethesda. It would make it very, very easy to troll with false claims.


It's not that hard. If someone makes a claim, they can just provide a link to the mod on Nexusmods and prove that they are the creator listed on that site.

Unless Bethesda has an agreement with the Nexus, that's harder than it sounds.
 
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News Comments > Fallout 4 Console Mod Theft Protection
9. Re: Fallout 4 Console Mod Theft Protection Jun 19, 2016, 13:17 Blackhawk
 
eRe4s3r wrote on Jun 19, 2016, 13:05:

Also nowhere in this news do they say that they implement punishments for mod theft.... so wtf is this news? Placebo?

I'm not sure how they could investigate the claims. Proving ownership would be extremely difficult when the usual hosts aren't associated with Bethesda. It would make it very, very easy to troll with false claims.

 
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News Comments > Out of the Blue
14. Re: Out of the Blue Jun 16, 2016, 17:56 Blackhawk
 
Creston wrote on Jun 16, 2016, 13:21:
Health "science" at work.


Exactly! Good science is always double-checking itself and removing old, outdated conclusions from the books. The real problem is news outlets grabbing onto studies and publishing them out of context, leading people to believe that something that has been vaguely suggested by evidence has, in fact, been confirmed.

People then get bent out of shape when deeper studies are done which then counter that first conclusion.
 
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News Comments > The Elder Scrolls V: Skyrim Special Edition
6. Re: The Elder Scrolls V: Skyrim Special Edition Jun 13, 2016, 11:01 Blackhawk
 
I hope that they make the update optional, possibly a second entry in Steam. Much of the Skyrim mod community has moved on, and that this update will likely break most existing mods. Since so many modders now live for Fallout, a lot of them will never be updated. I've got a rock-solid install of 255 mods running (actually fewer, but some have multiple files.)

A forced update would kill that.
 
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News Comments > Spellforce 3 Details
8. Re: Spellforce 3 Details May 25, 2016, 15:06 Blackhawk
 
RTS/RPG Mix: Unique gameplay combining RTS and Top-Down RPG genres

Does this mean that they're getting rid of the third person camera? That was always what made Spellforce stand out for me. I like being able to direct my forces directly from the front lines, and not many games do that (Battlezone and Sacrifice were early examples.)
 
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News Comments > Fallout 4 Creation Kit Beta Signups
9. Re: Fallout 4 Creation Kit Beta Signups Apr 11, 2016, 14:20 Blackhawk
 
Razumen wrote on Apr 11, 2016, 13:56:
Aside from theories, why would it be more limited? There are already things modders can't do in FO4 because they don't have access to the tools, if anything the kit will expand mods much more than before. I doubt they're intentionally going to artificially limit its capability, nor be unable to as the engine is pretty much the same as Skyrim's functionality-wise.


Nobody is quite sure how they're going to implement the cross-platform sharing yet, and there is some concern that there may be some new limitations built-in to the editor to make it possible. A lot, if not the majority, of popular Mods for both the Fallout and Elder Scrolls series have functioned by requiring manual installation of files the editor didn't directly support or third party applications, while the editor has generally only supported .esp (and associated file type) content.

Until we're sure how they're going to implement mods to account for things such as leveled lists, custom textures/models/sounds, and custom scripts for consoles, we can't be certain there won't be built-in limitations on the editor to make sure that the majority of mods are compatible with the console versions.

I mean, the full mods will be produced eventually, no question, but if the editor is designed to prevent them, they'll have to be through third-party hacks, which makes them harder to design, and more likely to cause issues (which means fewer people willing to tackle the learning curve to contribute.)

We aren't sliding down any slippery slopes yet, but Bethesda hasn't exactly been forthcoming on how things are going to work, so the mod community is being a little nervous cautious.

 
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News Comments > Fallout 4 Wasteland Workshop Next Week
3. Re: Fallout 4 Wasteland Workshop Next Week Apr 5, 2016, 22:23 Blackhawk
 
Settlements have proven to be one of the most popular aspects of Fallout 4. Of course they're going to support that audience.  
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News Comments > Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy
53. Re: Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy Apr 5, 2016, 22:21 Blackhawk
 
Don't want politics in your fantasy? You must not read much fantasy.

From the very beginning, sci-fi and fantasy have been vehicles to make social commentary, to question our morals and ethics, and to explore ideas about society.
 
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News Comments > Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy
40. Re: Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy Apr 5, 2016, 16:03 Blackhawk
 
Are people so desperate for real issues to get upset about that one NPC shopkeeper becomes a 'controversy?'  
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News Comments > Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy
18. Re: Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy Apr 5, 2016, 12:19 Blackhawk
 
This is about one NPC shopkeeper?

And their best supporting source is 8chan, a dump overflowing with child pornography?

Beamdog was right. If people don't like it, so what?
 
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News Comments > Op Ed
13. Re: Op Ed Mar 7, 2016, 23:22 Blackhawk
 
Every word he says is true.

If you're running Windows 98.
 
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News Comments > Fallout 4 Mod Support in April; Survival Mode Beta Soon
1. Re: Fallout 4 Mode Support in April; Survival Mode Beta Soon Feb 23, 2016, 09:48 Blackhawk
 
I think you meant 'mod support.'  
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News Comments > Morning Metaverse
1. Re: Morning Metaverse Dec 21, 2015, 12:01 Blackhawk
 
Best part about the end of Adobe Flash? No more confusing headlines that worry me about a great show.  
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News Comments > Fallout 4 Patch Breaks Mod Support
34. Re: Fallout 4 Patch Breaks Mod Support Dec 7, 2015, 19:47 Blackhawk
 
Just to clarify the 'was it intentional' bit, this was not a case of a new process making mods malfunction as has happened with every TES/FO update. This isn't compatibility. This functionality was absolutely intentional. They removed the built in manager from the launcher and added a function to the launcher to remove all entries from the Plugins.txt file, which serves only to tell the engine what mods to load. You can set up mods, but if you then use the launcher it will remove them. The file in question isn't used for anything but mods.

The only way this was accidental was if it was something they wanted for the beta test that they forgot to disable in the release version.

Short of that, this was Bethesda deciding that they didn't want people modding the game and disabling that function.

Of course the serious modders can still do so. They have learned the engine very, very well over the course of the last few games. The casual user, however, is just going to find their ability to play with mods gone.
 
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News Comments > Fallout 4 Console Command Warning
7. Re: Fallout 4 Console Command Warning Nov 24, 2015, 12:45 Blackhawk
 
That's just the usual disclaimer. If you open the case, you void the warranty. If you fiddle with console commands and break a quest or corrupt your save, it isn't ours to fix.

A more accurate statement would be, "Don't use console commands unless you know what they do and what effect they can have."

Also, make a hard save (and back it up) before altering your character with them.
 
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News Comments > Evening Metaverse
1. Re: Evening Metaverse Nov 19, 2015, 23:37 Blackhawk
 
Wow. Good thing there are no lawsuit caps, because they're going to be drowning in them with this one.  
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401 Comments. 21 pages. Viewing page 1.
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