Some of the people in this discussion haven't actually read the articles. Here, I'll help:
“When ‘suiting up’ for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes. If not modeled off of the IRL design, it’s a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough.”
The game apparently replicates a device specifically designed to cause seizures. That's a pretty big difference from just having flashing neon in the game.
And no, they should not remove flashing lights from the game (with the exception of redesigning the sieze-o-matic.) They should identify the risky bits and include an option
to to turn them off.