I've liked similar games, but it all boils down to whether they do a decent job with the business side of the sim - the museum. Tank Mechanic Simulator did something similar - search them out, restore them, put them in the museum. The museum part was shallow and dull, though. Instead of providing a framework and motivation for the search-and-restore, it was more of a minor side thing. Building some basic business sim elements into it, ala Planet Coaster/Jurassic World Evolution/etc. could really make it fun. Set prices, research upgrades, advertise, hire staff, that sort of thing. Make it light, and use the main gameplay loop to provide the exhibits. Finding that rare skeleton and knowing that it will sit in an irrelevant museum is not exciting. But finding it and knowing it will attract a ton of business and give you the money you need for that new wing - that's more fun.