User information for Jason Smith Spencer

Real Name
Jason Smith Spencer
Nickname
Wolfen
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
January 23, 2003
Founding Supporter
Gold, since February 24, 2020
Total Posts
844 (Graduate)
User ID
15906
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844 Comments. 43 pages. Viewing page 11.
Newer [  1    6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21    43  ] Older
27.
 
Re: GameStop Interested in Digital Resales
Jul 27, 2012, 04:44
Wolfen
 
27.
Re: GameStop Interested in Digital Resales Jul 27, 2012, 04:44
Jul 27, 2012, 04:44
 Wolfen
 
Right now... this is why it wont work. http://en.wikipedia.org/wiki/Software_license

Unless the publishers / developers say it can be transferred, it can not legally.

10.
 
Re: GameStop Interested in Digital Resales
Jul 26, 2012, 22:05
Wolfen
 
10.
Re: GameStop Interested in Digital Resales Jul 26, 2012, 22:05
Jul 26, 2012, 22:05
 Wolfen
 
"GameStop Interested in Digital Resales"

You don't say?!
5.
 
Re: Molyneux's "Game" Next Month
Jul 6, 2012, 21:54
Wolfen
 
5.
Re: Molyneux's "Game" Next Month Jul 6, 2012, 21:54
Jul 6, 2012, 21:54
 Wolfen
 
Heres my logic. I won't buy the game. Because I am not curious. And I'll forget about it until the so called mystery makes the news. Then I'll say "Oh... forgot about that." Mystery revealed, no money spent.
46.
 
Re: Steam Summer Sale Confirmed
Jul 6, 2012, 18:45
Wolfen
 
46.
Re: Steam Summer Sale Confirmed Jul 6, 2012, 18:45
Jul 6, 2012, 18:45
 Wolfen
 
This waiting for the Summer sale has really made me hold onto some money for a while now lol.
7.
 
Re: Half-Life 2: Episode 3 Art?
Jun 27, 2012, 22:25
Wolfen
 
7.
Re: Half-Life 2: Episode 3 Art? Jun 27, 2012, 22:25
Jun 27, 2012, 22:25
 Wolfen
 
Wallshadows wrote on Jun 27, 2012, 21:26:
Has Valve ever given a reason as to why they hate making a third title in a series or is that just a fallacy created by fans?

Well... technically... EP2 is the third in the HL2 series. HL2, Ep1, Ep2.
18.
 
Re: Epic Wins Case Versus Silicon Knights
May 31, 2012, 04:21
Wolfen
 
18.
Re: Epic Wins Case Versus Silicon Knights May 31, 2012, 04:21
May 31, 2012, 04:21
 Wolfen
 
Beamer wrote on May 31, 2012, 00:34:
Wolfen wrote on May 31, 2012, 00:27:
Beamer wrote on May 30, 2012, 23:24:
Man, it's obvious who here hasn't been in a studio using UE3.


No support? Have you ever tried anyone elses' engine? UDN is pretty much amazing.

I second your sentiments.

The entire reason UE3 became an industry standard is because Epic hired people to make easy-to-use tools and hired people to actually explain those tools, create tutorials and answer questions. You know, people to train and support. From there it snowballed, but some of the claims here are baffling and clearly coming from people that dislike Epic and not people that have used a variety of engines in a professional (or even academic) setting. Plus it has anti-aliasing, it has FOV controls, and it supports DX11 in ways that likely make it the single most advanced engine out there right now despite claims in here that "it's flawed and only supports consoles." Sorry, guys, but no console can run the stuff shown in last year's Samaritan demo - that was all PC exclusive.
Hate Epic all you want, but try to at least remain factual with your UE3 bashing. Some of the stuff said in this thread is so far incorrect you may as well be making it up. "UE3 only runs on TI-82 graphic calculators and only supports the color pink!"

Also, I still haven't played many games without texture pop-in (or, actually, any FPS that I can think of), nor does it matter much to me as it only happens within the first 15 seconds of a level loading. I see it as an issue, but not a big one. Would people prefer it loads levels 15 seconds longer? Or do you guys get it when you turn, like in Rage when it first launched? I've never seen texture caching issues in UE3 after the first few seconds of a level. Or, really, in anything but Rage.

Coming from a fan of the id tech engines (tools, namely radiant) and having used UE3, LithTech, other Proprietary engines, and various other tools, Unreal Tech is my favorite to work with "content" wise.
15.
 
Re: Epic Wins Case Versus Silicon Knights
May 31, 2012, 00:27
Wolfen
 
15.
Re: Epic Wins Case Versus Silicon Knights May 31, 2012, 00:27
May 31, 2012, 00:27
 Wolfen
 
Beamer wrote on May 30, 2012, 23:24:
Man, it's obvious who here hasn't been in a studio using UE3.


No support? Have you ever tried anyone elses' engine? UDN is pretty much amazing.

I second your sentiments.
100.
 
Re: Diablo III Claims Sales Record
May 23, 2012, 19:17
Wolfen
 
Re: Diablo III Claims Sales Record May 23, 2012, 19:17
May 23, 2012, 19:17
 Wolfen
 
HAHA 100th comment... and I don't even own the game!
70.
 
Re: Star Wars: The Old Republic Cuts
May 22, 2012, 23:52
Wolfen
 
70.
Re: Star Wars: The Old Republic Cuts May 22, 2012, 23:52
May 22, 2012, 23:52
 Wolfen
 
deqer wrote on May 22, 2012, 21:32:
Wolfen wrote on May 22, 2012, 21:21:
It's his site, and
ya ya...

"my site, my rules" blah blah.

if the original poster really wants to know
it's not so much about that, but rather it's the fact that you'd save a bunch of speculated discussion by just saying the reason rather keeping it silent and thus everyone wasting time wondering or criticizing the choice that Blue made to delete it.

Like stated before, Blue is pretty relaxed about that stuff usually. So if you got a post nuked, it's generally a pretty legitimate reason. It's your own faults for "wasting time" speculating on why.
55.
 
Re: Star Wars: The Old Republic Cuts
May 22, 2012, 21:21
Wolfen
 
55.
Re: Star Wars: The Old Republic Cuts May 22, 2012, 21:21
May 22, 2012, 21:21
 Wolfen
 
deqer wrote on May 22, 2012, 20:57:
Prez wrote on May 22, 2012, 20:31:
I still can't fathom why his post was deleted -
wait, what? his post was deleted? lol.

sad enough that people report such pity stuff, but worse that Blue actually does it and doesn't bother to provide a reason--because his reason must be correct without room for argument apparently.

I don't really think Blue has to explain himself. It's his site, and if the original poster really wants to know why I am betting he could email Blue and ask why it was deleted. Had it happen to me once and I got an honest answer. -shrugs-
49.
 
Re: Star Wars: The Old Republic Cuts
May 22, 2012, 20:54
Wolfen
 
49.
Re: Star Wars: The Old Republic Cuts May 22, 2012, 20:54
May 22, 2012, 20:54
 Wolfen
 
nin wrote on May 22, 2012, 20:51:
Prez wrote on May 22, 2012, 20:44:
Okay, I'm gonna get creamed for this, but I didn't think the last one was that bad. It actually set up the original trilogy nicley. Take away the goofy shit like that crap with R2-D2 and replace whiney Christiansen with someone who could actually act and you may have had something. You have to admit the opening space battle scene was pretty sweet, right?




Right??



"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!"


Better yet the old http://lukevadernoooo.ytmnd.com/
24.
 
Re: 38 Studios Misses Payroll; Bounces Check
May 18, 2012, 08:29
Wolfen
 
24.
Re: 38 Studios Misses Payroll; Bounces Check May 18, 2012, 08:29
May 18, 2012, 08:29
 Wolfen
 
Rattlehead wrote on May 17, 2012, 23:18:
I hate all of you.

Was that you I fought at the Breasturary in Nipopolis?
6.
 
Re: 38 Studios Missed Payment; Asking for Cash
May 17, 2012, 01:36
Wolfen
 
6.
Re: 38 Studios Missed Payment; Asking for Cash May 17, 2012, 01:36
May 17, 2012, 01:36
 Wolfen
 
""we’re making a good decision by not making a decision"

heh
11.
 
Re: Another Stargate Worlds Lawsuit
May 13, 2012, 20:57
Wolfen
 
11.
Re: Another Stargate Worlds Lawsuit May 13, 2012, 20:57
May 13, 2012, 20:57
 Wolfen
 
AnointedSword wrote on May 13, 2012, 20:29:
Stargate MMO would have failed...About as exciting as my big toe...

Because you represent the wants and desires of every gamer out there right?
14.
 
Re: Morning Mobilization
May 2, 2012, 19:27
Wolfen
 
14.
Re: Morning Mobilization May 2, 2012, 19:27
May 2, 2012, 19:27
 Wolfen
 
nin wrote on May 2, 2012, 14:23:
eRe4s3r wrote on May 2, 2012, 14:17:
To be fair, Apple has to give the money back, not EA. Because Apple sold the app, not EA. Currently there is no Info from which site this popup came, EA or Apple, but my money is on Apple. I don't think EA would push that notice out like that after being voted the worst company in the (western) world


Read the K link below. EA previously pulled a tetris app, only to release a different one for people to buy (again).



I still have THAT pulled Tetris app. It was not "removed" from my library or never became non-functional. I refuse to buy their new one though, and I am sure the old one will eventually stop working in some iOS update. Which I then will still not buy a new one from EA.

Edit: And I mention this to point out the huge difference here. They pulled one from the store but did not cripple it. Where as this RB situation they are clearly stating it will no longer function.
123.
 
Re: Ships Ahoy - Legend of Grimrock
Apr 12, 2012, 20:13
Wolfen
 
Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 20:13
Apr 12, 2012, 20:13
 Wolfen
 
Dev wrote on Apr 12, 2012, 19:24:
Wolfen wrote on Apr 12, 2012, 18:51:
Dev wrote on Apr 12, 2012, 14:45:
What? No vendor? But how am I going to collect everything I find, store it in chests, and sell it for profit? It goes against my nature not to pick up everything in sight

Heh this reminded me of what I used to do in EOB1 and 2. Found a nice room, started dropping everything in nice piles sorted out by type. I could always go back and grab something I needed. I don't know yet if this game lets you back track from level to level, but it worked great in the EOB series.
So far, yes you can travel between levels. So yeah that's a good idea. Pick a room per level or two and unload, go back if needed.

Since you can annotate the in game map (unless you are playing hardcore with no map), you can even click on the map to put a note, so you can mention where you dropped everything.

Sweet. I haven't had enough time to play. Not even past first level lol. Good to know you can go back and forth on levels.
120.
 
Re: Ships Ahoy - Legend of Grimrock
Apr 12, 2012, 18:51
Wolfen
 
Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 18:51
Apr 12, 2012, 18:51
 Wolfen
 
Dev wrote on Apr 12, 2012, 14:45:
BTW, where can I get skulls from?
Alamar wrote on Apr 12, 2012, 14:38:
I reacted in typical old school rpg/adventure game fashion... I grabbed every shield and spear... But there is no vendor to offload this stuff heh...

I still have a bunch of crap (armor mostly) that I'll likely never use, but haven't purged yet..

-Alamar
What? No vendor? But how am I going to collect everything I find, store it in chests, and sell it for profit? It goes against my nature not to pick up everything in sight

Heh this reminded me of what I used to do in EOB1 and 2. Found a nice room, started dropping everything in nice piles sorted out by type. I could always go back and grab something I needed. I don't know yet if this game lets you back track from level to level, but it worked great in the EOB series.
35.
 
Re: Ships Ahoy - Legend of Grimrock
Apr 11, 2012, 21:47
Wolfen
 
35.
Re: Ships Ahoy - Legend of Grimrock Apr 11, 2012, 21:47
Apr 11, 2012, 21:47
 Wolfen
 
Bosanac wrote on Apr 11, 2012, 21:28:
I don't get this game. Why is everyone so excited about it?

Is it turn based?

I haven't gotten to any monsters, mostly because I can't figure out how the mage works with his spells.

If its real time, how do I command 4 characters to do something without it being turn based?

I'm so very confused about this game.

Did you try the tutorial in the menu?
17.
 
Re: Ships Ahoy - Legend of Grimrock
Apr 11, 2012, 20:36
Wolfen
 
17.
Re: Ships Ahoy - Legend of Grimrock Apr 11, 2012, 20:36
Apr 11, 2012, 20:36
 Wolfen
 
Krovven wrote on Apr 11, 2012, 20:31:
Wolfen wrote on Apr 11, 2012, 19:54:
Not that I doubt Ill love this game and think it was worth every penny. But I just realized its cheaper on Steam and I would have saved a few bucks had I not pre-ordered directly from them. I feel kind of duped.

=\

You also got a DRM free version if you pre-ordered directly from the website...So you actually got 2 copies for $12.


Hmmmmmm. I did not consider that. Good point. I just checked the link from the registration email and sure enough there it is. Thanks for the reminder. =)
13.
 
Re: Ships Ahoy - Legend of Grimrock
Apr 11, 2012, 20:24
Wolfen
 
13.
Re: Ships Ahoy - Legend of Grimrock Apr 11, 2012, 20:24
Apr 11, 2012, 20:24
 Wolfen
 
nin wrote on Apr 11, 2012, 20:13:

Yeah, it's perfectly understandable that that wouldn't make the best first impression with potential customers.

I bought it off their web site and assumed it would be the same as the steam price...

Oh well, something to look out for next time...

Right. You get me. And I agree. Lesson learned. I bought off their site too paying through humble bundle. Either way... my weekend will now be filled with dungeon crawling. Ahhhhhh it's been years since a nice dungeon crawler like this.
844 Comments. 43 pages. Viewing page 11.
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