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User information for ShakyJake

Real Name ShakyJake   
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Nickname None given.
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Description
Homepage http://
Signed On Jan 9, 2003, 16:30
Total Comments 114 (Novice)
User ID 15748
 
User comment history
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News Comments > Heroes of the Storm Turning Two
3. Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube... May 26, 2017, 03:52 ShakyJake
 
Wowbagger_TIP wrote on May 26, 2017, 01:06:
I played this quite a bit for a few months over a year ago. I'm kind of afraid to go back to it now, because with all the changes, I'll probably be a complete noob again. Hell, even if there hadn't been changes, I've forgotten enough by now to be completely useless most likely.

I'm in the same boat, just started playing again with the 2.0 patch. It's a shame that you didn't play this last month because they gave everyone a pack of 20 free characters just for logging in, essentially. There's not much different about the game, really, just that they've consolidated people into having character levels rather than just individual hero levels. Some of the new maps are really cool, but you might see some old ones you recognize come up because there's finally enough for a map rotation now. There's no chat across teams, and you can choose to disable your own team's chat if you wish, too, which means that there is essentially no toxicity to be exposed to. It's a very fun game when you're fighting over map objectives instead of the same old tired 3 lane push game LoL and Dota are.
 
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News Comments > For Honor Update Increases Rewards
3. Re: etc. Mar 31, 2017, 16:23 ShakyJake
 
Usually in a freemium game you don't have to drop that $60 on the initial buy. This game has one messed up (greedy?) payment model.  
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News Comments > Dean Hall's Stationeers Revealed
8. Re: Dean Hall's Stationeers Revealed Mar 30, 2017, 15:04 ShakyJake
 
Wallshadows wrote on Mar 30, 2017, 14:41:
The biggest fault against DayZ is that it was built on a shitty shit engine and had awful multiplayer infrastructure. I wouldn't care if it was in EA all this time if it actually played well but you fire it up and there's as much buggy, poorly-optimized bullshit now as there was years ago.

He probably cashed out because he knew it could never be fixed and there was no point in hanging around with that noose around his neck.

I wouldn't mind Dean Hall's moving on in that explanation as much if it weren't for DayZ staying on the Arma 2 engine instead of Arma 3 (which was available) mainly because of the familiarity of the team with the A2 engine (ie Dean Hall). The Dayz equivalents that you can play on Arma 3 are vastly improved over their Arma 2 predecessors in terms of stability and general clunky-ness. Forget a noose, that's one albatross around the neck that the Standalone didn't need to be carrying if the main reason for using it was going to walk away anyway.
 
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News Comments > Tom Clancy's Ghost Recon Wildlands PC Details
10. Re: Tom Clancy's Ghost Recon Wildlands PC Details Mar 4, 2017, 06:59 ShakyJake
 
Darks wrote on Mar 3, 2017, 20:59:
OK, im in doubt,about he Full Keyboard customizing of controls. because the Closed and Open beta did not allow me to rebind the HOME, DEL, PGUP, PGDN, END, INSERT keys. I even posted this on Twitter, their forums and in my Beta survey to them. So come Tuesday. Ill know for sure. if its still not I will be raising hell on their forums about this and pointing out their little lie.

Glad to see another lefty with the same problems I've been having with all these latest titles. If it's any help, I've been using a program called AutoHotkey to run a script before launching some of these games that swap those keys with WASDR+ on the keyboard, and effectively bypass the issue.
 
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News Comments > Total War: WARHAMMER Free Expansion Next Week
3. Re: Total War: WARHAMMER Free Expansion Next Week Feb 22, 2017, 00:50 ShakyJake
 
Well, it's about time. The Bretonnian units have been in the game since launch, and you could fight against them in the campaign, you just couldn't play AS them. I guess they needed some more enemies in that region (like Wood Elves and Beastmen) to be added before it would seem like an interesting experience.
 
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News Comments > World War II Online Coming to Steam
13. Re: Morning Legal Briefs Jan 8, 2017, 07:42 ShakyJake
 
The tank simulation component to the game was really cool, I thought. Since there were no kill feed messages or points flashing on your screen for kills, you really had no way of knowing an enemy tank was really knocked out unless you saw it burning. Combined with just how detailed the damage model was, it felt like the strongest part of the game. Then again, driving an especially slow tank for over half an hour to get into the action just to be knocked out within a minute of getting into the fight... not so much.  
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News Comments > Next Total War Plans
8. Re: Next Total War Plans Dec 16, 2016, 17:03 ShakyJake
 
I know I would be in the minority with how much less popular Empire was, but I would love to see that game revisited with all the updated mechanics the new games have developed.  
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News Comments > Total War: WARHAMMER: Realm of The Wood Elves Next Month
1. Re: Total War: WARHAMMER: Realm of The Wood Elves Next Month Nov 18, 2016, 06:17 ShakyJake
 
And it can be yours for the low low price of about $20! Seriously, at this point, is it even possible to get a Games Workshop related game that doesn't have overpriced DLC?  
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News Comments > Stellaris DLC This Week; New Trailer
4. Re: Stellaris DLC This Week; New Trailer Oct 17, 2016, 17:21 ShakyJake
 
I'd say it's certainly more approachable to the casual gamer than any other Paradox game, save perhaps Crusader Kings 2. Stellaris so far has been the best 4x game I've played in at least a decade.  
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News Comments > Space Hulk: Deathwing Arsenal Trailer
12. Re: Out of the Blue Oct 4, 2016, 08:11 ShakyJake
 
There's a new edition of 40k coming out, but it'll be set in the year 30k. The lore describes how in the year 40k all of the vehicles and weapons used by the Imperium of Man are made by the few fabricator units still remaining online, and many other weapon/vehicle patterns are lost to history. I always thought that was kind of cool, and this is going to be a neat example of how moving the story back ten thousand years will actually net us more diverse and "futuristic" stuff. I may hate the business practices of Games Workshop, but I'm still keen to see what they come up with.  
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News Comments > Total War: WARHAMMER Free and Paid DLC
5. Re: Total War: WARHAMMER Free and Paid DLC Sep 2, 2016, 05:52 ShakyJake
 
Older Total War games would add whole factions as Free-LC. Am I expecting too much here? Even these last two paid DLC's seem to offer not a whole lot to the game for their price point.  
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News Comments > Battlefield 1 Air Combat Video
12. Re: Battlefield 1 Air Combat Video Jul 7, 2016, 02:03 ShakyJake
 
I've had issues with the last few Battlefield games not recognizing all my joystick's controls (throttle and rudder). I'm not holding my breath that this installment is going to break that trend, but I'd LOVE to be proven wrong.  
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News Comments > Steam Top 10
11. Re: Steam Top 10 May 30, 2016, 05:16 ShakyJake
 
I know the newer Total War games get a lot of hate on here, but I'm really liking this new one. They have some new settlement mechanics that work a lot better than juggling public order/pestilence, and the battles are really fun with all the crazy units everyone has. I only hope the late-game hero spam gets addressed, but other than that I heartily recommend this.  
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News Comments > DayZ DirectX 11 Improvements Shown
9. Re: DayZ DirectX 11 Improvements Shown Mar 26, 2016, 14:28 ShakyJake
 
jdreyer wrote on Mar 26, 2016, 13:53:
Is this game still in development? I thought they'd basically taken the money and run.

That's been my impression of it. It seems like there's been less meaningful content added in the last two years than was added in just the first few months of early access. Development has slowed down so much, I've been wondering if there's just one or two people left on the project. I hold this game up as the example of why Early Access is a terrible thing. Once had the majority of your would-be customers buy into your game and have their money, just how much incentive is there to really finish it, and not just walk away?
 
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News Comments > Battlefleet Gothic: Armada Trailer
4. Re: Battlefield Gothic: Armada Trailer Dec 17, 2015, 06:09 ShakyJake
 
Blue just got the name wrong. It's still Battlefleet.  
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News Comments > DayZ Turns Two; Plans Detailed
15. Re: DayZ Turns Two; Plans Detailed Dec 16, 2015, 04:44 ShakyJake
 
Cutter, 2015-2013 is 2, not 3.

That said, 2 years of development has gotten us not as much as anyone had hoped. We've had tiny baby steps in Standalone over the last couple years, and in the meanwhile versions like Breaking Point on Arma 3 looks orders of magnitude better. The decision to stick with the Arma 2 engine was a terrible one, and something I'll never understand when the Arma 3 engine was already available. I remember the rumor was that Dean Hall was accustomed to the Arma 2 engine and didn't want to learn to work the Arma 3 engine, and if true (if!) that would make his decision to leave the project unethical, in my opinion.
 
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News Comments > Total War: WARHAMMER Trailer
4. Re: Total War: WARHAMMER Trailer Nov 26, 2015, 11:13 ShakyJake
 
I think the most recent Total War games get a lot more flak than they deserve. I've only rarely encountered any serious bugs at launch, and certainly no more than I've found in other titles. As for them playing the same, each iteration has always brought something new to the game mechanics. Napoleon adding unit replenishment was huge. Shogun's skill trees were great, and expanded upon with every game since. Regional mechanics in Rome 2 made a lot more sense than every individual province being independently wealthy or poor, and Attila's horde mechanic has been a fun way to capture the feel of roving nations. I'm betting Orcs will use this for sure.

In general, I've liked every game, and I suspect the people loudly declaring that anything that came after Medieval 2 was garbage are basing that declaration more on nostalgia than anything.
 
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News Comments > Fallout 4 Popular
43. Re: Fallout 4 Popular Nov 11, 2015, 14:07 ShakyJake
 
AngelicPenguin wrote on Nov 11, 2015, 11:37:
ShakyJake wrote on Nov 11, 2015, 05:25:
This game has been a nightmare as a left-handed person. Many keys over on the right-hand side of the board are not allowable to be bound to keys, and even when you ARE able to rebind basic keys elsewhere all the menus still require the old keys. What the hell? I've spent a good part of last night and today messing around with keyboard editors that allow me to bypass the problem by changing keys over on the numpad to read as asdf, etc. Very frustrating, and I don't know how it got to release without anyone caring about us lefties.

As a leftie myself, I've long been using AutoHotkey. Fixes all these sorts of issues.

That's exactly what I ended up using. Everything else was just too confusing to setup. I'm still miffed that we HAVE to go through these lengths. One in ten people are left-handed. That's a minority, but a pretty large one. There should be a little more consideration for us with all these newer games that are causing us this problem.
 
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News Comments > Fallout 4 Popular
23. Re: Fallout 4 Popular Nov 11, 2015, 05:25 ShakyJake
 
This game has been a nightmare as a left-handed person. Many keys over on the right-hand side of the board are not allowable to be bound to keys, and even when you ARE able to rebind basic keys elsewhere all the menus still require the old keys. What the hell? I've spent a good part of last night and today messing around with keyboard editors that allow me to bypass the problem by changing keys over on the numpad to read as asdf, etc. Very frustrating, and I don't know how it got to release without anyone caring about us lefties.  
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News Comments > Anno 2205 Released
16. Re: Anno 2205 Released Nov 4, 2015, 16:50 ShakyJake
 
PsychoMoggieBagpuss wrote on Nov 4, 2015, 15:43:
Also someone hurry up and find/write a resource calculator like http://anno2070.atspace.eu/ , but for 2205

Well, that's part of what's changed, Bagpuss. You don't really need those calculators anymore since the game is telling you straight up how much of something per minute it creates or consumes. Once you've put down the buildings it will also tell you what your current deficit or surplus will be with what you have. So while the game is simpler, it's really just doing in-game what we were already alt-tabbing to do by reading those charts.
 
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114 Comments. 6 pages. Viewing page 1.
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