User information for ShakyJake

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ShakyJake
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Signed On
January 9, 2003
Total Posts
119 (Novice)
User ID
15748
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119 Comments. 6 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  ] Older
6.
 
Re: HELLDIVERS 2 XP Boost This Weekend
Feb 17, 2024, 18:23
6.
Re: HELLDIVERS 2 XP Boost This Weekend Feb 17, 2024, 18:23
Feb 17, 2024, 18:23
 
Just what does banning key remapping apps mean here? I've been using Corsair Utility Engine (for my Corsair keyboard) to rebind my keys since the controls are a bit unfriendly for lefties. This was still working for me today, aside from how I can't even seem to log into th game because it says the servers are at capacity...
1.
 
Re: V Rising Sells 1M
May 24, 2022, 23:39
1.
Re: V Rising Sells 1M May 24, 2022, 23:39
May 24, 2022, 23:39
 
This game just kind of came out of nowhere, didn't it? Pretty fun, though.
2.
 
Re: Escape from Tarkov Banwave
Apr 8, 2022, 22:31
2.
Re: Escape from Tarkov Banwave Apr 8, 2022, 22:31
Apr 8, 2022, 22:31
 
I remember one of the most annoying cheats to run into in that game wasn't any aimbot or such, but another machine on your network that could parse data from the game and give you a "radar" or sorts of all the players around you, and even their equipment loadouts. I know that this was supposedly impossible to ban someone for as nothing on the cheater's client was technically cheating, but I really hope they found a way to catch and ban those asshats doing it.
2.
 
Re: Warhammer Age of Sigmar Announced
Dec 8, 2021, 15:05
2.
Re: Warhammer Age of Sigmar Announced Dec 8, 2021, 15:05
Dec 8, 2021, 15:05
 
Haven't been part of this hobby in over a decade, but still wishing they hadn't decided to try molding this game into a 40K-lite setting/rules. 40K was already hugely successful and popular without trying to compete against that with something completely different.
5.
 
Re: Call of Duty: WWII Trailer
Jun 13, 2017, 16:35
5.
Re: Call of Duty: WWII Trailer Jun 13, 2017, 16:35
Jun 13, 2017, 16:35
 
What I loved about CoD 1&2 was the authentic feeling of the campaign, doing things that were recognizable from Hollywood but still within the bounds of reality. "Grounded combat"? This trailer looked like a ridiculous mashup of everything wrong with the last few installments.
3.
 
Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube...
May 26, 2017, 03:52
3.
Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube... May 26, 2017, 03:52
May 26, 2017, 03:52
 
Wowbagger_TIP wrote on May 26, 2017, 01:06:
I played this quite a bit for a few months over a year ago. I'm kind of afraid to go back to it now, because with all the changes, I'll probably be a complete noob again. Hell, even if there hadn't been changes, I've forgotten enough by now to be completely useless most likely.

I'm in the same boat, just started playing again with the 2.0 patch. It's a shame that you didn't play this last month because they gave everyone a pack of 20 free characters just for logging in, essentially. There's not much different about the game, really, just that they've consolidated people into having character levels rather than just individual hero levels. Some of the new maps are really cool, but you might see some old ones you recognize come up because there's finally enough for a map rotation now. There's no chat across teams, and you can choose to disable your own team's chat if you wish, too, which means that there is essentially no toxicity to be exposed to. It's a very fun game when you're fighting over map objectives instead of the same old tired 3 lane push game LoL and Dota are.
3.
 
Re: etc.
Mar 31, 2017, 16:23
3.
Re: etc. Mar 31, 2017, 16:23
Mar 31, 2017, 16:23
 
Usually in a freemium game you don't have to drop that $60 on the initial buy. This game has one messed up (greedy?) payment model.
8.
 
Re: Dean Hall's Stationeers Revealed
Mar 30, 2017, 15:04
8.
Re: Dean Hall's Stationeers Revealed Mar 30, 2017, 15:04
Mar 30, 2017, 15:04
 
Wallshadows wrote on Mar 30, 2017, 14:41:
The biggest fault against DayZ is that it was built on a shitty shit engine and had awful multiplayer infrastructure. I wouldn't care if it was in EA all this time if it actually played well but you fire it up and there's as much buggy, poorly-optimized bullshit now as there was years ago.

He probably cashed out because he knew it could never be fixed and there was no point in hanging around with that noose around his neck.

I wouldn't mind Dean Hall's moving on in that explanation as much if it weren't for DayZ staying on the Arma 2 engine instead of Arma 3 (which was available) mainly because of the familiarity of the team with the A2 engine (ie Dean Hall). The Dayz equivalents that you can play on Arma 3 are vastly improved over their Arma 2 predecessors in terms of stability and general clunky-ness. Forget a noose, that's one albatross around the neck that the Standalone didn't need to be carrying if the main reason for using it was going to walk away anyway.
10.
 
Re: Tom Clancy's Ghost Recon Wildlands PC Details
Mar 4, 2017, 06:59
10.
Re: Tom Clancy's Ghost Recon Wildlands PC Details Mar 4, 2017, 06:59
Mar 4, 2017, 06:59
 
Darks wrote on Mar 3, 2017, 20:59:
OK, im in doubt,about he Full Keyboard customizing of controls. because the Closed and Open beta did not allow me to rebind the HOME, DEL, PGUP, PGDN, END, INSERT keys. I even posted this on Twitter, their forums and in my Beta survey to them. So come Tuesday. Ill know for sure. if its still not I will be raising hell on their forums about this and pointing out their little lie.

Glad to see another lefty with the same problems I've been having with all these latest titles. If it's any help, I've been using a program called AutoHotkey to run a script before launching some of these games that swap those keys with WASDR+ on the keyboard, and effectively bypass the issue.
3.
 
Re: Total War: WARHAMMER Free Expansion Next Week
Feb 22, 2017, 00:50
3.
Re: Total War: WARHAMMER Free Expansion Next Week Feb 22, 2017, 00:50
Feb 22, 2017, 00:50
 
Well, it's about time. The Bretonnian units have been in the game since launch, and you could fight against them in the campaign, you just couldn't play AS them. I guess they needed some more enemies in that region (like Wood Elves and Beastmen) to be added before it would seem like an interesting experience.
13.
 
Re: Morning Legal Briefs
Jan 8, 2017, 07:42
13.
Re: Morning Legal Briefs Jan 8, 2017, 07:42
Jan 8, 2017, 07:42
 
The tank simulation component to the game was really cool, I thought. Since there were no kill feed messages or points flashing on your screen for kills, you really had no way of knowing an enemy tank was really knocked out unless you saw it burning. Combined with just how detailed the damage model was, it felt like the strongest part of the game. Then again, driving an especially slow tank for over half an hour to get into the action just to be knocked out within a minute of getting into the fight... not so much.
8.
 
Re: Next Total War Plans
Dec 16, 2016, 17:03
8.
Re: Next Total War Plans Dec 16, 2016, 17:03
Dec 16, 2016, 17:03
 
I know I would be in the minority with how much less popular Empire was, but I would love to see that game revisited with all the updated mechanics the new games have developed.
1.
 
Re: Total War: WARHAMMER: Realm of The Wood Elves Next Month
Nov 18, 2016, 06:17
1.
Re: Total War: WARHAMMER: Realm of The Wood Elves Next Month Nov 18, 2016, 06:17
Nov 18, 2016, 06:17
 
And it can be yours for the low low price of about $20! Seriously, at this point, is it even possible to get a Games Workshop related game that doesn't have overpriced DLC?
4.
 
Re: Stellaris DLC This Week; New Trailer
Oct 17, 2016, 17:21
4.
Re: Stellaris DLC This Week; New Trailer Oct 17, 2016, 17:21
Oct 17, 2016, 17:21
 
I'd say it's certainly more approachable to the casual gamer than any other Paradox game, save perhaps Crusader Kings 2. Stellaris so far has been the best 4x game I've played in at least a decade.
12.
 
Re: Out of the Blue
Oct 4, 2016, 08:11
12.
Re: Out of the Blue Oct 4, 2016, 08:11
Oct 4, 2016, 08:11
 
There's a new edition of 40k coming out, but it'll be set in the year 30k. The lore describes how in the year 40k all of the vehicles and weapons used by the Imperium of Man are made by the few fabricator units still remaining online, and many other weapon/vehicle patterns are lost to history. I always thought that was kind of cool, and this is going to be a neat example of how moving the story back ten thousand years will actually net us more diverse and "futuristic" stuff. I may hate the business practices of Games Workshop, but I'm still keen to see what they come up with.
5.
 
Re: Total War: WARHAMMER Free and Paid DLC
Sep 2, 2016, 05:52
5.
Re: Total War: WARHAMMER Free and Paid DLC Sep 2, 2016, 05:52
Sep 2, 2016, 05:52
 
Older Total War games would add whole factions as Free-LC. Am I expecting too much here? Even these last two paid DLC's seem to offer not a whole lot to the game for their price point.
12.
 
Re: Battlefield 1 Air Combat Video
Jul 7, 2016, 02:03
12.
Re: Battlefield 1 Air Combat Video Jul 7, 2016, 02:03
Jul 7, 2016, 02:03
 
I've had issues with the last few Battlefield games not recognizing all my joystick's controls (throttle and rudder). I'm not holding my breath that this installment is going to break that trend, but I'd LOVE to be proven wrong.
11.
 
Re: Steam Top 10
May 30, 2016, 05:16
11.
Re: Steam Top 10 May 30, 2016, 05:16
May 30, 2016, 05:16
 
I know the newer Total War games get a lot of hate on here, but I'm really liking this new one. They have some new settlement mechanics that work a lot better than juggling public order/pestilence, and the battles are really fun with all the crazy units everyone has. I only hope the late-game hero spam gets addressed, but other than that I heartily recommend this.
9.
 
Re: DayZ DirectX 11 Improvements Shown
Mar 26, 2016, 14:28
9.
Re: DayZ DirectX 11 Improvements Shown Mar 26, 2016, 14:28
Mar 26, 2016, 14:28
 
jdreyer wrote on Mar 26, 2016, 13:53:
Is this game still in development? I thought they'd basically taken the money and run.

That's been my impression of it. It seems like there's been less meaningful content added in the last two years than was added in just the first few months of early access. Development has slowed down so much, I've been wondering if there's just one or two people left on the project. I hold this game up as the example of why Early Access is a terrible thing. Once had the majority of your would-be customers buy into your game and have their money, just how much incentive is there to really finish it, and not just walk away?
4.
 
Re: Battlefield Gothic: Armada Trailer
Dec 17, 2015, 06:09
4.
Re: Battlefield Gothic: Armada Trailer Dec 17, 2015, 06:09
Dec 17, 2015, 06:09
 
Blue just got the name wrong. It's still Battlefleet.
119 Comments. 6 pages. Viewing page 1.
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