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January 9, 2003
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20977 (Jedi)
User ID
15739
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20977 Comments. 1049 pages. Viewing page 1046.
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7.
 
Re: No subject
Oct 23, 2003, 12:00
7.
Re: No subject Oct 23, 2003, 12:00
Oct 23, 2003, 12:00
 
This gator stuff pisses me off.

(650) 232-0300

Call them. x349 is Dennis Jang. Or get Scott Eagle, the guy in charge of marketing. Let him know how much you enjoy having to avoid his software installing itself.

1.
 
Hmm
Oct 21, 2003, 10:58
1.
Hmm Oct 21, 2003, 10:58
Oct 21, 2003, 10:58
 
The original got good reviews, if I remember.


Nothing beat Viper Racing, though. The visuals on the damage modeling were insane for the time, and you could launch hubcab-clad soccer balls at other cars using the cheats, which left nice round dents all over them, occasionally destroying their axles.

Quality. More games need damage modeling that makes me laugh.

1.
 
Re-Volt
Oct 20, 2003, 10:58
1.
Re-Volt Oct 20, 2003, 10:58
Oct 20, 2003, 10:58
 
Re-Volt was one of the best PC racing games I've ever played.


I really wish the original team would do another, but I guess they've all gone their separate ways.



A shame, most RC games have shoddy physics, or no physics. Re-Volt had such outstanding physics.

10.
 
Re: No subject
Oct 17, 2003, 12:50
10.
Re: No subject Oct 17, 2003, 12:50
Oct 17, 2003, 12:50
 
Bah. Make it rated M.

That's all the marketing you need. Make it rated M and the retailers will make such a big deal about not selling it to minors that the minors will feel the need to buy it. Instant sales.

Not to mention all the advertising you get from Congress. Postal 2 wouldn't have sold half as much as it did without that M rating.

56.
 
Re: No subject
Oct 17, 2003, 12:21
56.
Re: No subject Oct 17, 2003, 12:21
Oct 17, 2003, 12:21
 
AHAHAHHAHA, classic Razorwynd.

Graphically the game might not be tops. Runs very well on my old GeForce3, but I'll agree it could be significantly better.


But it's still tons of fun multiplayer. The maps aren't great, but it's still damn fun.

8.
 
Re: No subject
Oct 17, 2003, 12:07
8.
Re: No subject Oct 17, 2003, 12:07
Oct 17, 2003, 12:07
 
See, they need to combine Lula and Psychotoxic.


FPS erotic game? Haha, kinda like Xoom, only playable? An army of angry, naked amazon women from mars invade earth? You can kill them... or satisfy them?


I smell a good HL2 mod in the making! Bump-mapped boobage!

52.
 
Re: heh
Oct 17, 2003, 09:43
52.
Re: heh Oct 17, 2003, 09:43
Oct 17, 2003, 09:43
 
Honestly, I dig Halo.

Multiplayer, at least. Nothing beats having a full warthog heading down on you, nailing it with a rocket, and seeing it flip through the air, spilling it's passengers, netting you 2 or 3 kills.


Single player is a bit blah. All this talk of AI, but I'm running around so frantically I hardly see it. I still prefer the grunts of HL.


In all fairness the last FPS I played were Medal of Honor (fun, but the levels with snipers nearly ruined it, with all the reloading you needed to do to survive), Wolfenstein (awful), SoF2 (even worse), and UT2K3 (slightly better than SoF2). Having missed out on Battlefield 1942 I can't really compare Halo to something more recent.

48.
 
Re: The new idea
Oct 16, 2003, 16:30
48.
Re: The new idea Oct 16, 2003, 16:30
Oct 16, 2003, 16:30
 
I agree, a jetpack would have rocked in Halo, although it would have had to be just like Tribes. If you could fly for more than a very short clip it would ruin the balance of the vehicles.

Or just make it that you can't shoot while flying.



Halo really outdoes Tribes, though. As it should, it's much later, but Tribes vehicles were just transportation, mostly. Slow and unweildy (as I felt most of Tribes was). Halo has them as quick weapons (though they could be a tad faster).

16.
 
Re: No subject
Oct 16, 2003, 15:55
16.
Re: No subject Oct 16, 2003, 15:55
Oct 16, 2003, 15:55
 
I just bought the X-Com collection for $4.99 the other day.

And I still play JA2 often. That, and the original X-COM, are two mostly flawless games.



As for the kid saying bashing this will hurt the genre, of course I know that. And I agree. But buying it will simply enforce the notion that you can release half-assed, boring, buggy games that mostly rip off an old idea and actually manage to have less features, instead of building upon it.

Is it too much to have a game where you feel sorry when someone dies because you invested a lot in it. Or to be angry when you lose a base because you needed it, tactically.

OR TO HAVE DAMN STAIRS IN A 3D GAME?


Go buy Silent Storm. Buy 20 copies if you want to help the genre. But reward companies for making GOOD GAMES, not games in genres you like!

40.
 
Re: Quit your bitching!
Oct 16, 2003, 15:49
40.
Re: Quit your bitching! Oct 16, 2003, 15:49
Oct 16, 2003, 15:49
 
That's actually a very good point.


Few people buy their favorite sports game every year - only the die-hards. Most people buy it for a major change. New engine, new franchise mode, etc.

You don't have much of a say with UT2KX. Since it's a mostly online version, you need the most current version in order to play. It's hard enough to find UT2K3 players, imagine when it gets split between two versions... It's upgrade or quit.

11.
 
Re: true dat
Oct 16, 2003, 15:27
11.
Re: true dat Oct 16, 2003, 15:27
Oct 16, 2003, 15:27
 
Haha.

I thought the original Commandos would be fun. When I first played the demo I wasn't keen on the RTS (scrolling around the map to micromanage guys was too time consuming when someone was spotted), but loved how open-ended it felt. I noticed 3 different ways to solve the problems when I first played it.

The third or fourth time around I realized it wasn't really open-ended. Each problem had 3 or 4 solutions, each fairly obvious, and that was about it.



Still a decent time waster, but bargain-bin only.

32.
 
Re: Quit your bitching!
Oct 16, 2003, 15:25
32.
Re: Quit your bitching! Oct 16, 2003, 15:25
Oct 16, 2003, 15:25
 
Of COURSE the people bitching don't play UT2K3. If we played it we wouldn't be bitching. We're bitching because the damn game sucks. It wasn't worth the money they took from us the first time, and now they want more.

And sure, they did hard work, and now expect to take the money we work hard to earn. It isn't worth it, especially not for an expansion pack.


You know who plays UT2K3? No one. Go check gamespy, UT has significantly more people playing it.


8.
 
Re: intentional? or ignorant?
Oct 16, 2003, 15:04
8.
Re: intentional? or ignorant? Oct 16, 2003, 15:04
Oct 16, 2003, 15:04
 
No such thing as a good RTS Squad game.


Squad games need to be Turn-Based, in my opinion.

26.
 
Re: WHAT?
Oct 16, 2003, 14:57
26.
Re: WHAT? Oct 16, 2003, 14:57
Oct 16, 2003, 14:57
 
The main reason people buy new sports games is for the new rosters. UT2KX doesn't have that appeal. It'll be a tiny matter of time before they run out of ideas to keep it fresh, though I'd argue they ran out of them with UT.

Unreal 1 was ok, but I never loved it like most people. UT was great, a huge blast to play. Especially dual Enforcers, and all the included mods and tweaks. I spent a ton of time playing this with 3-5 friends and a ton of bots. Including a stats server was a small stroke of brilliance that too many other companies ignore.

UT2K3 sucked. Bland. Boring. Uninspired. The deathball game was amusing, but even then most of the levels weren't great.
U2 was awful. Beyond bad.



They'd have to pay me to even give UT2K4 a shot. No interest. Bots could draw me, but if Halo ever gets bots it's done.



Epic could only get money from me if they let me give them $50 to kick Cliffy in the nuts and take his damn plastic "bling bling." People can bash Romero all they want, but Cliffy is definitely nerdier and more annoying.

4.
 
Re: No subject
Oct 16, 2003, 12:51
4.
Re: No subject Oct 16, 2003, 12:51
Oct 16, 2003, 12:51
 
X-COM often started with someone in the distance (usually a damn snake man) that would pick off 2 or 3 of your guys they second they left the ship. It's why the circle ship was nice (bug let you walk through walls and leave anywhere), and why I really, really hated that you couldn't choose the order that they stood inside the ship.

The first guy off was usually guaranteed numerous kills or instant, unavoidable death.



Thing is, that was fun. Sometimes you were shored up beneath the boarding ramp, throwing lights, desperate to see what's picking you off from the darkness. It genuinely was scary.

Everything I read about this game is the graphics are moderately improved, but everything else declined. Hell, you can't even go up stairs, one of the biggest parts of X-COM (the last etheral hiding upstairs in a barn was a bitch, unless you had flying suits. Then you shoot out a wall and hover right in, haha.)



God, I love that original game so much. This game was doomed to just be a failure.

9.
 
Re: classic
Oct 15, 2003, 16:05
9.
Re: classic Oct 15, 2003, 16:05
Oct 15, 2003, 16:05
 
I need to. Halo has been eating my time lately (warthogs are insane multiplayer).


For the past 18-24 months I'd been living almost exclusively on X-Com and Jagged Alliance 2. Silent Storm should be right up my alley.

5.
 
Re: UFO
Oct 15, 2003, 14:08
5.
Re: UFO Oct 15, 2003, 14:08
Oct 15, 2003, 14:08
 
I've been saying that about UFO since it switched from being the Dreamland Chronicles.

I hear great things about Silent Storm, though.

7.
 
Re: No subject
Oct 13, 2003, 22:16
7.
Re: No subject Oct 13, 2003, 22:16
Oct 13, 2003, 22:16
 
Gauntlet Legends was one of the best 4 player games on the DC. Running around cooperatively, hearing one of your friends described as "green dwarf needs FOOD!" being able to play with one hand and the other on a beer because you automatically attacked (albeit slowly) when you ran into enemies...


Tons of fun. Maybe not if you played alone, but tons of fun co-op.

12.
 
Re: No subject
Oct 13, 2003, 16:06
12.
Re: No subject Oct 13, 2003, 16:06
Oct 13, 2003, 16:06
 
Daikatana sucked because he partially believed the ads that made him a "gaming god."


Knocked back down to Earth, he might do something entertaining.

60.
 
Re: Valve going bankrupt
Oct 12, 2003, 00:56
60.
Re: Valve going bankrupt Oct 12, 2003, 00:56
Oct 12, 2003, 00:56
 
CS:CZ was supposed to be single player CS.


Sounds like they did that exactly. Bots. Missions with challenges so you're not just playing the same thing over and over the same way. You get great at dominating a map with the M4? Great, now they'll make you play exclusively with the pistol. And only headshots count. Now win.

Replay value? Check. And tell me one arcade game that does this.


Fun? Possibly. Worth buying? I'd spend $15, bots would beat 14 year old TKers. Valve going bankrupt? If 3D Realms hasn't yet then Valve is lightyears away from it.




Valve threads bring out the prophets of doom, drama queens, idiots, and some smart people. This version of CS:CZ interests me significantly more than any preview I've read. I still have only a very mild interest, but I'd consider it over anything Gray Matter does.

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