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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 15689 (Ninja)
User ID 15739
 
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News Comments > Morning Interviews
8. Re: Morning Interviews May 3, 2016, 16:21 Beamer
 
JediPunisher wrote on May 3, 2016, 15:58:
I wouldn't mind another WWII CoD.
Even better, a time traveling CoD. One minute we're playing with muskets, pistols and sabers... the next with WWII rifles and SMGs... modern assault rifles... even blasters and plasma-sabers.

How about where you're fighting WW2 with blasters and plasma sabers. Not like in recent Wolfensteins with alt-history, but you have those weapons and no one else does.
 
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News Comments > Call of Duty: Infinite Warfare Announced; CoD4 Remaster Confirmed
27. Re: Call of Duty: Infinite Warfare Announced; CoD4 Remaster Confirmed May 2, 2016, 15:27 Beamer
 
The Half Elf wrote on May 2, 2016, 14:30:
Creston wrote on May 2, 2016, 13:10:
Raven Software?!! o_O

They're still around!

I know right?

Still praying for a Jedi Outcast 3 or Jedi Academy 2 by them.
Any of the people you'd want making that left and formed Human Head, and possibly then left again.

Raven, by now, is mostly map making.
 
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News Comments > Saturday Mobilization
8. Re: Saturday Mobilization May 2, 2016, 10:52 Beamer
 
HorrorScope wrote on May 1, 2016, 12:25:
Right they aren't giving up, they can't give up. Basically that market is the mobile device market. Their CEO would get canned if they just gave the future up. Yes, we're throwing in the towel here at Intel.

It's less "giving up" and more "giving up now."

They're acknowledging being very far behind the competition and waiting it out until there's another big breakthrough. Much like Microsoft is doing. Kind of throwing their hands in the air and saying "there's no point now, but there will be some new device/use, and we plan to be ready to jump in when that disruption comes."

We've been on modern smartphones for 8 years now. It isn't unrealistic to expect some form of major evolution/revolution coming some time, some where. I just have no clue what.
 
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News Comments > Call of Duty: Infinite Warfare Announced; CoD4 Remaster Confirmed
3. Re: Call of Duty: Infinite Warfare Announced; CoD4 Remaster Confirmed May 2, 2016, 10:11 Beamer
 
Task wrote on May 2, 2016, 09:51:
Perhaps, but a 2142 sequel would have better MP mayhem with huge maps and vehicles. CoD 2142 would obviously have the single player campaign edge however, since DICEs SPs are very Poo.

SP is the weak point of CoD.
For the Infinity Ward ones, at least through MW3, I'd easily take them over the BF games. Yes, those had vehicles and much larger levels, but everything was much less satisfying for me.
 
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News Comments > Steam Top 10
32. Re: Steam Top 10 May 2, 2016, 07:45 Beamer
 
CJ_Parker wrote on May 1, 2016, 23:53:

Well, sorry about your Alzheimer troubled memory but I actually remember shit from back in the day. CS beta 0.7 (which, as a mod, was very much available to regular plebs by the way - WTF are you talking about "available to the public"?) was awesome, 1.0 was OK and shit started flowing downhill real fast with 1.1 when the bugs, the cheating and the retarded "features" (dumb unrealistic bunny strafe jumps, unbalanced AWP etc.) took over.

There was no "beta 0.7." You mean Beta 7.0. That was the one that added vehicles (which were mostly only on experimental maps.) I'd say that was the point where CS got more dull. It was the last major beta release, followed by a bug-fixing 7.1.
 
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News Comments > Out of the Blue
23. Re: Out of the Blue Apr 29, 2016, 17:05 Beamer
 
Anyone know if Prez is ok? Did we just get boring?  
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News Comments > Romero's BLACKROOM Kickstarter Paused
41. Re: Romero Apr 29, 2016, 17:03 Beamer
 
Doombringer wrote on Apr 29, 2016, 16:01:

And the "bitch" campaign was supposedly helmed by a woman advert/marketing lead, so there's that.

Mike Wilson is a woman now? Or is this more "let's blame woman for interfering with gaming?"

Mike Wilson was responsible. For anyone that knows Mike Wilson, this makes sense. Romero reportedly hated it, but that's reported in hindsight. Regardless, it was Wilson's idea. He most certainly is not a woman.
 
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News Comments > DOOM Single-Player Video
52. Re: DOOM Single-Player Video Apr 29, 2016, 16:57 Beamer
 
descender wrote on Apr 29, 2016, 16:19:
Of course they should, it`s Doom buddy.

OK, so... the fact that the original Doom and Doom 2 don't actually follow this pattern at all doesn't bother you? You get a chaingun and a RL in the second level of D1, you get a chainsaw and a RL in the first level of D2 and in neither game do you face more than 4-5 enemies at once at any point during the first ~5 levels. They seem to be demonstrating the exact encounter styles here that existed in those older games.

People seem to have no idea what the old Doom games actually were. So many complaints about the Doom franchise are just absurd... like the monster closet thing that is always levied against Doom 3. Doom 1 and 2 were absolutely and completely littered with these "closets" that only opened after you walked past a certain spot or touched a certain item, but everyone pretended like they were the worst thing to happen to gaming when they also existed in D3. So much of what actually existed in D/D2 is heavily tinted by the nostalgia goggles. If the run-speed was a tick faster I don't even think any of these complaints would be made.

I don't anyone should be making grand assumptions about the pacing of the game based off of a video you didn't actually even watch. I can't believe I just got mocked for actually watching the gameplay demo in this article and commenting on what actually happens in it. LOL. This place...

- Glory Kills. Holy shit what a terrible fucking mechanism. Fortunately it can be turned off. (I think? I mean, if you turn the notification off, then it would stand to reason you can't actually glory kill?)

Creston- They do state that this is a completely optional feature. If you don't press the "glory kill" button it won't ever happen. I think the "indicator option" is just that, but to engage a glory kill you have to press the actual button for it (or not). The way they were discussing it led me to believe that it won't be necessary to press that button to complete the game.

Monster closet complaints hold up to me. They took a mechanic that made sense in abstract levels and put them into realistic levels with a realistic plot and realistic rules.

It was too anachronistic to be fun.
 
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News Comments > Evening Legal Briefs
40. Re: Evening Legal Briefs Apr 29, 2016, 16:53 Beamer
 
descender wrote on Apr 29, 2016, 14:17:
Ooooh, my report cherry!

Sorry I got a little heated there Bats

Holy crap, I'm shocked. Shocked!

Not that it was removed, that it was your first. Welcome!
 
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News Comments > Romero's BLACKROOM Kickstarter Paused
21. Re: Romero's BLACKROOM Kickstarter Paused Apr 29, 2016, 12:59 Beamer
 
Desalus wrote on Apr 29, 2016, 11:17:
Beamer wrote on Apr 29, 2016, 11:05:
They thought they could get the money based on name alone. And, frankly, they probably could.

Huh...I was thinking just the opposite. The press already covered the start of this Kickstarter and yet they were only 19% funded. They probably pulled the thing because their projections weren't going to get them to the $700,000.

With the bigger name Kickstarter projects, the press continues covering them as more and more information comes out.

Plus, Kickstarters get much, much more money at the end of projects than the beginning. Big name ones, which I'm sure they were hoping they were, are frontloaded, but regular ones are much more backloaded.

Regardless, they got $131,000 in 3 days. If they ramped like Wasteland 2 or Shadowruns Returns, they'd be around $700-$800k. Barely making it. Late pushes as they were close, though, could probably nearly guarantee it.
 
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News Comments > Evening Legal Briefs
27. Re: Evening Legal Briefs Apr 29, 2016, 12:51 Beamer
 
Retired wrote on Apr 29, 2016, 12:00:
Good lord.....why do you think people don't commit crimes? BECAUSE THEY KNOW THEY WILL BE PUNSIHED IF CAUGHT! So why do people commit crimes over and over? BECAUSE IN THE SMALL CHANCE THEY ARE CAUGHT THEY KNOW THERE ARE SMALL TO NO CONSEQUENCES!

This is actually a very controversial opinion, with there being more evidence to the contrary. Using prison, or even death, as a deterrent doesn't seem to be very effective and is a particularly nihilistic view of humanity. It's akin to saying Jesus is the only reason we don't kill each other, and therefore we all need religion.
 
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News Comments > Romero's BLACKROOM Kickstarter Paused
8. Re: Romero's BLACKROOM Kickstarter Paused Apr 29, 2016, 11:08 Beamer
 
Jamil20 wrote on Apr 29, 2016, 11:07:
CJ_Parker wrote on Apr 29, 2016, 10:42:
Dude? Do you even know how KS works?

Don't answer. I can tell you don't.

You need to put a couple more points into Perception. I didn't give any money, just wondering if people get their money back who did. Sounds like the answer is no.


The answer is "yes." No one has given a dime yet. So, technically he's right, you don't know how KS works.
 
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News Comments > Romero's BLACKROOM Kickstarter Paused
6. Re: Romero's BLACKROOM Kickstarter Paused Apr 29, 2016, 11:05 Beamer
 
They thought they could get the money based on name alone. And, frankly, they probably could.

But, with a gameplay video, they'll get significantly more (or, possibly, less.)

Hard to back anything without a gameplay video. Hell, by now I'll really only back something like FTL, which was nearly complete.
 
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News Comments > DOOM Single-Player Video
38. Re: DOOM Single-Player Video Apr 29, 2016, 10:03 Beamer
 
Slashman wrote on Apr 29, 2016, 08:58:
Jerykk wrote on Apr 29, 2016, 05:14:
Multiplayer feels like Halo but single-player might be good. Looks better than Doom 3, at least, though Shadow Warrior 2 looks superior in almost every regard.

Sign me up for more Wang!!!!

I played SW in January. Finished it. Hated it. Not even sure why I finished it - it just wasn't a very good game.
 
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News Comments > Evening Legal Briefs
14. Re: Evening Legal Briefs Apr 28, 2016, 15:42 Beamer
 
jdreyer wrote on Apr 28, 2016, 15:00:
Beamer wrote on Apr 28, 2016, 09:08:
That Captain Midnight article is terrible. "If he did it today, he'd face jailtime and be tried as a terrorist!"

Possibly true, and I won't dispute that, but don't just say it, say why. Are there new laws on the books? Have other people done, or tried, similar things and gotten worse time? Have there been hints, or is it just a gut opinion (even if an obvious one?)

Stupid, empty fluff of an article.

Not only new laws like the DMCA and "terroristic threatening" laws, but also new interpretations of laws whereby torture is no longer torture and simply by reclassifying people they can be held indefinitely. There has also been a cultural shift away from trying people for their actual crimes and instead trying to charge them with everything and anything in the hopes of forcing a settlement. See: Aaron Swartz.

I agree, but the article says none of that.

Also, Aaron Swartz was up against an enormous amount of jail time but never would have received it. That's just how the legal system works. It's how it's always worked. It pains me when people misunderstand it and claim he was going to go away for 80 years or whatever. A judge and jury never would have done that, but the prosecution has a duty to start with everything, because it becomes a negotiation.
 
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News Comments > Hearthstone Whispers of the Old Gods Released
14. Re: Hearthstone Whispers of the Old Gods Released Apr 28, 2016, 11:29 Beamer
 
El Pit wrote on Apr 27, 2016, 11:50:
MattyC wrote on Apr 27, 2016, 02:14:
El Pit wrote on Apr 26, 2016, 23:44:
Blizzard looting the tomb of H. P. Lovecraft for a dime - how the mighty have fallen.

You do remember C'Thun being in vanilla WoW right? Like the over 10 year old version of WoW?

I see it more as a homage. Like with Cthulhu Saves the World.

Well, it is an homage but also the profitable use of Lovecraft's work. This is coming from a company that just took down a beloved vanilla WoW server because of copyright infringement/unallowed use of ActiBlizz's work. I know there is no copyright anymore on Lovecraft's work, but I still find it part amusing, part annoying. Whatever. I never played WoW because of the monthly fees, so I did not know about C'thulhu/C'Thun being a part of it. Nevertheless, what are 10 years compared to the 80 to 90 years since Lovecraft invented his mythology.

Ok, but this is Blizzard, who defined themselves by looting the tomb of Tolkein, who invented things like orcs. So, yeah.
 
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News Comments > Evening Legal Briefs
11. Re: Evening Legal Briefs Apr 28, 2016, 09:08 Beamer
 
That Captain Midnight article is terrible. "If he did it today, he'd face jailtime and be tried as a terrorist!"

Possibly true, and I won't dispute that, but don't just say it, say why. Are there new laws on the books? Have other people done, or tried, similar things and gotten worse time? Have there been hints, or is it just a gut opinion (even if an obvious one?)

Stupid, empty fluff of an article.
 
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News Comments > New CoD Title Revealed?
20. Re: New CoD Title Revealed? Apr 27, 2016, 14:07 Beamer
 
SpectralMeat wrote on Apr 27, 2016, 12:53:
OldDirtyEwok wrote on Apr 27, 2016, 12:33:
Ghost wasn't my favorite but I really liked some features: support killstreaks that carry over after death, choosing killstreaks per loadout and asymmetrical maps.
I couldn't stand Ghost.
I don't know if it was something with the movement or the garbage looking graphics and how it ran on my system, but I've never felt more buyer's remorse than with that game.

Agreed. It actually had much improved single player, but was terrible for multi. Terrible.
 
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News Comments > New CoD Title Revealed?
15. Re: New CoD Title Revealed? Apr 27, 2016, 12:42 Beamer
 
nin wrote on Apr 27, 2016, 11:42:
theglaze wrote on Apr 27, 2016, 11:39:
Don't expect this franchise to go anywhere or slow down: there will always be tween/teenage boys full of angst and an unwillingness to do homework who are overdosing on Mountain Dew and leftover stuff crust pie from Pizza Hut.

Ah, the joys of stereotyping complete strangers with different tastes...


I mean, I have hundreds of hours in the 3 MW games, all on Xbox Live. I'm one of the resident MW apologizers here.

But he's not incorrect. A huge, huge chunk of the fanbase is basically the exaggerated hyperbole he just described. Not everyone that plays CoD is that, but definitely a large chunk.
 
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News Comments > John Romero's BLACKROOM Kickstarter
49. Re: Quake Apr 27, 2016, 09:05 Beamer
 
Necrophob wrote on Apr 26, 2016, 09:14:
Doombringer wrote on Apr 26, 2016, 09:03:
ForgedReality wrote on Apr 25, 2016, 20:53:
Remember back when Quake was first announced, and it was supposed to be all about this dude with an axe in like medieval times or whatever, and you were supposed to be able to hit things with your axe and you could chop wood and lop off limbs and stuff and if you fell, you'd tumble realistically and stuff... All this crazy Romerohype that basically never saw the light of day. It was to be this crazy realistic shit, and look at what we got instead. XD Romero is full of shit.

I have to set the record straight here, because Romero gets crap he doesn't deserve, but if you did some research you'd know. Quake's development cycle went way off the rails, and it wasn't because of Romero's design doc. Yeah, he had plans for it... they weren't any more or less crazy than what they came up with for Doom. The id guys cribbed ideas left and right from Dungeons & Dragons, which they played. So an axe or hammer-wielding warrior with fantasy elements wasn't that strange a concept for Quake.

Quake's engine took too long to sort out, and they had to rush the "creative" side of it toward the end of development. Any truly interesting ideas were stripped out and what we got was more of a tech demo than an actual game... I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?

And Daikatana... the game had some great ideas, but execution was flawed. They aimed too high with too green a team at ION Storm. It definitely could have and should have been handled better.

Yah, from Masters of Doom (really good read), they talk about the trouble during Quake's development. A lot of it was the fact that they never really had an engine to develop for until the end, and they were stuck churning out assets that ultimately had to be scrapped. However, Romero was also in the middle of his "rockstar" phase, so he takes some of the blame. It's not like it mattered in the end though, since everyone was so awed by the Quake engine they didn't care about the schizo game design.

Speaking of schizo design, it seems to be what Romero loves the best. I wish he'd nail down a style and stick with it all the way through a game, rather than coming up with these scenarios so he can design anything he wants and glue it together into a game.

While it's true that Romero was an immovable object in the design, which got him kicked out, his argument was that they shouldn't stray from his design doc and throw so much out. So the shoddy, incoherent design was against his wishes. Carmack was the one saying it didn't matter as much and they should just throw together good levels. Romero wanted something coherent.

I mean, for what it's worth, I played a good amount of Quake (though, frankly, probably much more either online with a 700+ ping, or simply against bots) and don't even remember different themed "zones." Everything felt like the same mish-mosh to me.
 
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