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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15810 (Ninja)
User ID 15739
 
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News Comments > Terraria: Otherworld Developer Switch
11. Re: Terraria: Otherworld Developer Switch Apr 5, 2017, 16:19 Beamer
 
Primalchrome wrote on Apr 5, 2017, 15:45:
Beamer wrote on Apr 5, 2017, 14:57:
I have nearly 400 hours in FTL
No sarcasm, genuinely curious... I probably put 50 hours into the original Rogue on the Tandy 1000. I've played a handful of roguelikes (FTL being one) over the years since and enjoy them for 5-10 hours each but can't imagine putting in over a hundred hours. What about FTL (or roguelikes) makes it fun doing the same things over and over? Is it the challenge to see just how many levels deep you can make it before you reset?

As mentioned, it takes a long while to unlock all the ships. And then to win with each on Easy. Then to win with each on Normal. Then to win with each on Hard.

I've won with about half on Hard, and have accepted that at least 8 or so of them I'll never be able to win on Hard. At the same time, there are at least 3 or 4 I can win with on Hard while blindfolded.
 
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News Comments > Terraria: Otherworld Developer Switch
7. Re: Terraria: Otherworld Developer Switch Apr 5, 2017, 14:57 Beamer
 
mch wrote on Apr 5, 2017, 14:06:
chickenboo wrote on Apr 5, 2017, 13:48:
Sure you could pick up Terraria for that price, but then you're playing a 2d Minecraft-sandbox game, and not a CRPG.

...

Or if you prefer, you could spend the $4 on Terraria when it's on sale, or FTL (a better game)

Sure, you could pick up FTL for that price, but then you're playing a spaceship roguelike, and not a 2d Minecraft-sandbox game.

I have nearly 400 hours in FTL and 36 minutes in Terraria, I know which I recommend!
 
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News Comments > FlatOut 4: Total Insanity Released
2. Re: FlatOut 4: Total Insanity Released Apr 5, 2017, 11:57 Beamer
 
Some of my favorite racing game memories were in FlatOut, but those were the BugBear days. Kylotonn seems like a shovelwear developer.

Also, some of my most frustrating racing memories come from FlatOut, haha. Like when it kept resetting me on a snow drift with the drive wheels off the ground, so I couldn't move.
 
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News Comments > etc.
8. Re: etc. Apr 5, 2017, 01:49 Beamer
 
I hardly noticed FEAR AI. The game had one flaw, of trying to do too much. Most notably, if you used slowmo often, and my first playthrough I did, you killed guys before they could do much.

I remember starting a second playthrough where I switched the keys for grenade and slowmo, making the latter harder to hit and therefore less used, and saw reactions that never showed up in my first playthrough. Pretty cool ones.

But, with slowmo, guys died before they could do much.
 
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News Comments > Gearbox: More Duke? No. More Bulletstorm? Maybe
7. Re: Gearbox: More Duke? No. More Bulletstorm? Maybe Apr 4, 2017, 13:27 Beamer
 
The Half Elf wrote on Apr 4, 2017, 12:38:
At first no I didn't realize but my statement still stands.

They have 4 titles.
Duke 3d World Tour
Bulletstorm Full Clip Edition
Homeworld Remastered
and Homeworld Deserts of Bleh.

Of those 3 are HD versions. Of those 3 games only 1 got a metacritic score over 80.

Nearly everything Gearbox has made in-house has had good critical response. Nearly everything outside... not so much. To the point that them moving into publishing is kind of funny.

But it's still worth separating out what they've done (Brothers in Arms, Borderlands) from what others have done for them (A:CM, Duke.)
 
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News Comments > Gearbox: More Duke? No. More Bulletstorm? Maybe
3. Re: Gearbox: More Duke? No. More Bulletstorm? Maybe Apr 4, 2017, 10:59 Beamer
 
The Half Elf wrote on Apr 4, 2017, 09:43:
Gearbox will only make Borderlands because it's the only thing they have left that will sell.

You realize this is Gearbox PUBLISHING, not Gearbox SOFTWARE, right?


I feel like this board, particularly with Gearbox, never seems to understand the difference between making a game and publishing a game.
 
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News Comments > Dishonored 2 Free Trial This Week
20. Re: Dishonored 2 Free Trial This Week Apr 4, 2017, 10:58 Beamer
 
Pr()ZaC wrote on Apr 4, 2017, 07:37:
@Beamer

Then let's just play a time/player-level limited demo. It's way cheaper for the devs to make it happen.
I'd prefer playing the demo myself and see how it runs of MY system, instead of watching a bunch of videos.

I agree with that, to an extent. The extent being that some games still don't lend themselves well to it. I haven't played Dishonored 2, but I did play Dishonored 1 twice, and both times it started slowly and disorienting, and took a while before you got a feel for what you could do, why you were doing it, and why it was engaging. Put out a 2 hour timed demo and you lose people before you hook them - when they've bought the game, you're more likely to keep playing it because you're literally invested.

We could argue that games shouldn't start slowly, but I wouldn't change a single thing about the start of Dishonored 1 in retrospect, but it takes a while to get fun. As opposed to, say, Doom, where the first level is almost exactly like the last level, only toned down, and where, even as someone playing an FPS for the first time (as so many people were), you pick it all up immediately.
 
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News Comments > Dishonored 2 Free Trial This Week
9. Re: Dishonored 2 Free Trial This Week Apr 4, 2017, 00:55 Beamer
 
NamecaF wrote on Apr 4, 2017, 00:43:
ItBurn wrote on Apr 4, 2017, 00:32:
RedEye9 wrote on Apr 3, 2017, 20:31:
Trials / Demos, whatever you want to call them, they sell games.


I'm pretty sure that almost every developer agrees that demos released near or before the game release are a terrible idea. People who like the game will already be buying it and people who are on the fence have a bigger chance of being satisfied with the demo or not liking it than generating a sale. It's better for devs to do a big sale later. Here they're making a demo a while after release. While it's not as bad as before release, I don't see how it could be a good idea. I doubt that any significant amount of people are going to pay full price for the game after all this time. A big sale would be better. I expect they're going to have a sale too, but then why waste resources on a demo? Maybe they think that their sale numbers are low because marketing failed and that if people play it they'll see it's good. I don't think so. Maybe they're hoping for this to generate buzz on Youtube and Twitch? The demo might be a good idea for that...

Horseshit. You think games like Doom would have got anywhere without the Shareware model? Plenty of games people are on the fence about and hold off buying day 1 could translate into instant sales if they could play a demo before release. I guarantee.

I mean, could you have picked a worse example? Doom was a revolutionary, mind-blowing game. What's the last one of those we had? GTA3? Nothing today would get that kind of boost.

Regardless, demos and shareware were easy back then. The way games were coded, it wasn't difficult to break a chunk off. Levels were very distinct and separate, and compiling a version with a limited selection was trivial. Pop it on two floppies and you're good.

Not today. Literally none of that is true today. Levels are rarely distinct entities, and we're leaning much more towards open world games. Assets can't be taken out readily, and tend to be used repeatedly and everywhere, so you're still talking a 5-50 GB download for a demo. And it requires enormous amounts of work to separate and make certain it works. And old games cared little about plot or pacing and just threw you right in, today's games don't do that.

Look at HL, which is another revolutionary game (to a much lesser extent, at least from a pop culture perspective) and how it handled demos. HL didn't have distinct levels. It cared about pacing, so you spent something like 40 minutes before you got a weapon, and even then it was a crowbar. It would be a terrible demo. Valve ultimately released a demo, but it was six months after the game came out, and it was new levels. I'd wager it did absolutely nothing for sales and was played almost exclusively by people who already had the game and wanted more.

It's changed even more today. Demos would most likely need to follow HL and be entirely new content. Even if not, they require a lot of work from your engineers (as opposed to game devs.) A studio has a choice of delaying the game (and burning far more budget) while they work on a demo, or putting the demo out after the release. But, after the release, the game has either succeeded, in which case it's far better to put all that effort into DLC, or it's failed, in which case write the development off as a sunk cost and move on to your next project.

Which would you prefer? Games that take an additional 8 months to be released because you want a demo? Or studios that focus on demos after release and are always closer to collapse because demos almost definitely bring in less revenue than either DLC or starting a new project.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Apr 3, 2017, 16:43 Beamer
 
descender wrote on Apr 3, 2017, 16:37:
WTF is this article even talking about? What does No man's Sky have to do with Sony?

Sony distributed it, marketed it, and very heavily promoted it. Which is why it was an exclusive. While they didn't technically pay for development, they paid a lot of the other things, including tens of millions of dollars worth of advertising and exposure.
 
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News Comments > Morning Interviews
2. Re: Morning Interviews Apr 3, 2017, 11:34 Beamer
 
Zanthar wrote on Apr 3, 2017, 10:58:
Just die already, Pete.

"This guy no longer makes games I like, he needs to die!"

And people say some gamers are entitled...
 
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News Comments > Agents of MAYHEM in August
4. Re: Agents of MAYHEM in August Apr 3, 2017, 11:33 Beamer
 
It's a Saints Row game. It won't be bad. At the very least, it'll be a ton of fun.  
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News Comments > Destiny 2 PC Hype?
29. Re: Heroes of the Storm 2.0 Plans Apr 2, 2017, 11:12 Beamer
 
Dude. You can't ask people to tolerate your intolerance. There is nothing hypocritical about people not tolerating your intolerant views. Sorry if you don't think you're intolerant, but go reread your posts on gender.  
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News Comments > Cyberpunk 2077 in Full Development; More Witcher Games Likely
26. Re: Cyberpunk 2077 in Full Development; More Witcher Games Likely Apr 1, 2017, 10:29 Beamer
 
Agent-Zero wrote on Apr 1, 2017, 09:59:
it doesnt have to be better... it just needs to be of equivalent quality

that alone destroys every other game in existence

regardless, im not sure why you wouldnt think they would be able to expand their winning formula to a new format - and im basing this on the record at hand.. i played and finished all the Witcher games, there is a very clear progression in terms of technical ability and game mechanics and so forth.. if they continue that trend, then its not a big leap to think that Cyberpunk will surpass W3 - especially considering the amount of dev time and size of the team they have devoted to it

sure anything can happen, but based on past events, its totally reasonable to expect them to succeed ...

frankly all the witcher games are better than most RPGs.. W3 just happened to be an epic home run - no need to expect lightning to strike twice, because these guys are just far more capable than every other RPG team out there already

They had three iterations of TW to find their footing and perfect. I wouldn't expect Cyberpunk to beat it in the first, especially given that moving to cities and firearms is less intuitive than wide open landscapes and swords. That's harder to get right.

Still expect it to be good (fantastic, actually), but I'd think the first won't be as strong as TW3 because it isn't standing on the shoulders of two prior entries. First ones almost always end up a bit sliced and diced as features get cut for timing that end up included (or merely refined and perfected) in sequels.

Regardless, tempered expectations aren't a bad thing, haha.
 
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News Comments > Out of the Blue
21. Re: Morning Mobilization Apr 1, 2017, 10:01 Beamer
 
Scottish Martial Arts wrote on Mar 31, 2017, 19:25:
Here's what I see as this year's take on the old saying: March comes in like a lion and goes out like soaking wet lion.

Sounds about right. I got completely soaked on the five minute walk home from work today. Time to invest in a good umbrella I think.

When I moved here I bought this one, for a good chunk more than it's selling now, and it's served me well. This one also seems good, or you could always go the Cutter option.
 
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News Comments > Titanfall 2 Free Weekend
21. Re: Titanfall 2 Free Weekend Apr 1, 2017, 09:56 Beamer
 
yonder wrote on Apr 1, 2017, 05:42:
CJ_Parker wrote on Mar 31, 2017, 22:40:
LOOOOOOOOOOOOOOOOOOOOOOOL

Downloaded the 36GB, played for 15 minutes and uninstalled because this isn't a FPS but it's a fucking lame jump&run game. What a piece of shit. I should've known better than to even mouse over that download button with an EA game *sigh*...

Where in the world do you get your expectations? We have YEARS of TitanFall gameplay. What next? Will you get pissed off at Civ6 not being an RPG?

He's CJ. The only game he enjoys is finding incredibly lame new puns to describe every single video game he hates (which, incidentally, is every single video game.)

He's a joyless, soul-sucking human being.
 
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News Comments > Cyberpunk 2077 in Full Development; More Witcher Games Likely
15. Re: Cyberpunk 2077 in Full Development; More Witcher Games Likely Mar 31, 2017, 13:51 Beamer
 
The Half Elf wrote on Mar 31, 2017, 10:24:
Haven't finished Witcher 3 yet (too many damn ?'s on the Skele Isles made me take a long break).

But Witcher goodness with some Shadowrun.... CD Projekt... please choose which kidney or other organ you'd like to have this game out in 2017.

Fortunately, by that point I was kind of very compulsive ? hunting, but the few I went for in the Skeles were not worthwhile, fully killing it.

I actually think that, for several reasons, exploring was significantly less rewarding in The Witcher than in the Bethesda games. But the writing was so massively better. Geralt was absolutely one of the most well defined and deep characters I've seen in a game, and everything was handled so well around him.
 
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News Comments > Cyberpunk 2077 in Full Development; More Witcher Games Likely
5. Re: Cyberpunk 2077 in Full Development; More Witcher Games Likely Mar 31, 2017, 10:21 Beamer
 
A game around Ciri would be fun, but TW3 wrapped everything up so well. I only played TW3 but still felt like it was a great sendoff to a great character. Not sure what more I'd want. You can't really change the ending, a prequel doesn't really help make Geralt super famous and powerful, as he starts not there (kind of there), and he's such a great character I feel it'd be hard to make a new central character without trying to Xerox him...

Please, please, no Dandelion anything. Just pretend he didn't exist.
 
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News Comments > Marvel's Guardians of the Galaxy: The Telltale Series Trailer
7. Re: Marvel's Guardians of the Galaxy: The Telltale Series Trailer Mar 31, 2017, 10:18 Beamer
 
Trashy wrote on Mar 31, 2017, 09:47:
ForgedReality wrote on Mar 31, 2017, 09:36:
Does anybody actually buy these dumb Telltale games?
I thought The Tales of the Borderlands game was a fun diversion, Also it only cost me $2.99

The first two Walking Dead games and a Wolf Among Us are great.
 
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News Comments > The Witcher Sells 25M Copies
32. Re: The Witcher Sells 25M Copies Mar 30, 2017, 21:15 Beamer
 
Creston wrote on Mar 30, 2017, 17:39:
Beamer wrote on Mar 30, 2017, 14:00:
jamiedj99 wrote on Mar 30, 2017, 13:50:
if you look close at the wording that 25 million of all the witcher games together.

I don't think a single person had trouble noticing that.

No, and even so, it's heavily backloaded. Witcher 3 is the lion's share of those sales.

Yup, which is why I'm not concerned it's only 25M. It wasn't a particularly well known or well regarded property prior. The first one seems to have been considered just ok, but pretty good for where it came from, but it grew with each iteration.

3 is probably the best written game I've played that wasn't about plot (e.g., Telltale-type games.) Geralt walks the line of being a stubborn dick and a charismatic leader perfectly. You get why people are attracted to him and want to be around him. Some things he says are dickish, some insightful, and some empathetic. Great writing and acting. Probably the single most memorable character for me, or at least the one with the most depth. I jumped in at 3 and was ready to endlessly mock the love triangle but ended up actually caring about him, his partners, and who he ended up with (and why.)

CD Projekt has a fan for life from 1 game. Fanboy, probably.
 
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News Comments > The Witcher Sells 25M Copies
21. Re: The Witcher Sells 25M Copies Mar 30, 2017, 14:00 Beamer
 
jamiedj99 wrote on Mar 30, 2017, 13:50:
if you look close at the wording that 25 million of all the witcher games together.

I don't think a single person had trouble noticing that.
 
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15810 Comments. 791 pages. Viewing page 5.
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