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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 16720 (Ninja)
User ID 15739
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
43. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 20:02 Beamer
 
Darks wrote on Jan 3, 2018, 19:25:
There he goes again, looking to point the finger at everything else other then himself. What an asshole. How about taking some responsibility Ciffy?

This wasn't him, it was his investor.
 
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News Comments > Morning Consolidation
8. Re: LG VR HMD Specs Jan 3, 2018, 16:06 Beamer
 
El Pit wrote on Jan 3, 2018, 16:04:
Shineyguy wrote on Jan 3, 2018, 13:41:
El Pit wrote on Jan 3, 2018, 12:21:
Verno wrote on Jan 3, 2018, 10:36:
Good riddance Kinect.

Next: VR.

While I'm also sad that Microsoft never properly supported Kinect and backpedaled instead of forging ahead when they should have on it; VR isn't going anywhere.

It's more popular now and has finally hit critical mass now that sales and what not have forced prices down. More and more AAA publishers and developers are producing content for VR, so it's going to be in the forefront from here on out.

VR will behave like 3D - it will die out soon (it already is) and will come back in 10 or 20 years or so. But I do understand that just like 3D junkies, VR junkies will tell you that their gadget will "live long & prosper".
In truth, the two are more merging into AR.
 
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News Comments > Out of the Blue
6. Re: Out of the Blue Jan 3, 2018, 15:30 Beamer
 
The Japanese still make the best denim, though the Chinese are making some surprisingly good stuff of late.

The Americans just closed Cone Mills, so no more high quality denim from us.
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
36. Re: ESA Takes on WHO Over Jan 3, 2018, 15:20 Beamer
 
jdreyer wrote on Jan 3, 2018, 15:08:
Beamer wrote on Jan 3, 2018, 14:41:
jdreyer wrote on Jan 3, 2018, 14:07:
Jerykk wrote on Jan 3, 2018, 04:48:
jdreyer wrote on Jan 3, 2018, 02:37:
Games, more than other media, are simply more addictive. Part of the problem is the continuous presenting of problems, then rewarding the player for solving them. This creates a chain of problem-reward-problem-reward that spurns the player onward and never ends. The "just one more turn/game" phenomena doesn't exist in other media. We've all pulled all-nighters playing games. Have you stayed up all night to read a book? Watch a show? Listen to music?

Those might be some of the worst comparisons I've seen. There are plenty of occasions where people feel compelled to read one more chapter of a book or watch one more episode of a show. If something is compelling, people will want to continue experiencing it even when they know they should probably be doing something else. This is not a phenomenon unique to games.

Sure, but what's the longest you've done each one without stopping? Games are simply more compelling and compulsive than other media due to their unique attributes. Whether we need an ICD 10 entry for them is a different question, but certainly gamers can exhibit compulsive behavior moreso than other media.

Personally, and I offer this not as proof of anything but a personal answer to a question, I've absolutely done more compulsive reading than video gaming.

When I see on my Kindle that I'm nearly done with a book I often choose to just finish it. Sometimes that final 15% is 3 hours, and it's now 3am and my alarm is set for 7 for work.

That's somewhat always been true, but games are less of an issue than ever for me because I rarely do a session over 30-45 minutes. I may only do a 20 minute break then go back, but I end up feeling satisfied in small bursts.

Fair enough, but I don't think anyone would think that a 3 hour read approaches addiction. Addicted gamers often go 24 or more hours without stopping. Or they pull 100-120 hour gaming weeks, to the exclusion of anything else.

Like I said, wasn't offering it as proof of that, you just asked the possibly rhetorical question of what's the longest someone went of one of those without stopping. And I can say with 100% certainty I've spent a higher percentage of a single day reading than I have gaming. I've read at work in the past (not ignoring work to read, but reading at work.) But never anything I'd say is problematic.
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
34. Re: ESA Takes on WHO Over Jan 3, 2018, 14:41 Beamer
 
jdreyer wrote on Jan 3, 2018, 14:07:
Jerykk wrote on Jan 3, 2018, 04:48:
jdreyer wrote on Jan 3, 2018, 02:37:
Games, more than other media, are simply more addictive. Part of the problem is the continuous presenting of problems, then rewarding the player for solving them. This creates a chain of problem-reward-problem-reward that spurns the player onward and never ends. The "just one more turn/game" phenomena doesn't exist in other media. We've all pulled all-nighters playing games. Have you stayed up all night to read a book? Watch a show? Listen to music?

Those might be some of the worst comparisons I've seen. There are plenty of occasions where people feel compelled to read one more chapter of a book or watch one more episode of a show. If something is compelling, people will want to continue experiencing it even when they know they should probably be doing something else. This is not a phenomenon unique to games.

Sure, but what's the longest you've done each one without stopping? Games are simply more compelling and compulsive than other media due to their unique attributes. Whether we need an ICD 10 entry for them is a different question, but certainly gamers can exhibit compulsive behavior moreso than other media.

Personally, and I offer this not as proof of anything but a personal answer to a question, I've absolutely done more compulsive reading than video gaming.

When I see on my Kindle that I'm nearly done with a book I often choose to just finish it. Sometimes that final 15% is 3 hours, and it's now 3am and my alarm is set for 7 for work.

That's somewhat always been true, but games are less of an issue than ever for me because I rarely do a session over 30-45 minutes. I may only do a 20 minute break then go back, but I end up feeling satisfied in small bursts.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
21. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 14:00 Beamer
 
RedEye9 wrote on Jan 3, 2018, 13:54:
jdreyer wrote on Jan 3, 2018, 13:44:
Never mind.
So what was this hOrRiBull thing that the Turribul Cliffy B did that offended sensitive gamers?
And did he apologize for said slight.

CliffyB: "No GoW2 on PC ever, because of pirates and Dell-esque shitboxes."

In other words, he was saying the market was too small to warrant the work. The game would have been demanding, which so many PCs wouldn't be able to run (he said this a full decade ago, when black Dell boxes sold for $500 that came with incredibly underpowered GPUs were all the rage), and the higher end was minimized even more due to piracy.

His usual blunt tone made it sound antagonistic, but his point was a business decision. Vocal minority PC gamers, being the constantly offended gatekeepers that they are, got all riled up that he called ALL gamers pirates (he didn't), and implied that PCs couldn't run something an Xbox 360 could even though it was less powerful (not only is that not true relative to the Dell-esque shitboxes, but I'm constantly amazed at how many PC gamers claim to know so much about computers and programming but struggle to understand why consoles do so much with less, and why porting to PCs can be very expensive.)
 
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News Comments > Morning Consolidation
5. Re: LG VR HMD Specs Jan 3, 2018, 13:48 Beamer
 
Shineyguy wrote on Jan 3, 2018, 13:41:
El Pit wrote on Jan 3, 2018, 12:21:
Verno wrote on Jan 3, 2018, 10:36:
Good riddance Kinect.

Next: VR.

While I'm also sad that Microsoft never properly supported Kinect and backpedaled instead of forging ahead when they should have on it; VR isn't going anywhere.

It's more popular now and has finally hit critical mass now that sales and what not have forced prices down. More and more AAA publishers and developers are producing content for VR, so it's going to be in the forefront from here on out.

It's hit critical mass of mindshare, but absolutely not in units sold (unless you count the Samsung headset that you get free with Galaxy phones, which I wouldn't.)
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
19. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 13:46 Beamer
 
jdreyer wrote on Jan 3, 2018, 13:44:
Never mind.

Don't tell me what to do.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
17. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 13:44 Beamer
 
jdreyer wrote on Jan 3, 2018, 13:30:
Beamer wrote on Jan 3, 2018, 10:06:
TheEmissary wrote on Jan 3, 2018, 09:56:
RedEye9 wrote on Jan 3, 2018, 09:38:
Always spread the blame.

How does PUBG's success have anything to do with LawBreakers failure. They are two totally unrelated sub-genres. Games that are sort of similar to it like Overwatch are still thriving. The problem is that the game just didn't seem all that interesting or original.

In part, anyone that was open to trying a new competitive FPS in that time period was playing PUBG.

But yeah, I'd say Overwatch is a more direct competitor, and Lawbreakers just did nothing to attract those players. Overwatch obviously had a much larger budget, particularly for marketing, but it built something of a world with distinct characters and spent a lot of time advertising those characters. Lawbreakers had characters, but that's about as much as you can say about them - they exist. I get that it wanted to be more streamlined and about the gameplay, but there was already something out there brighter and sparklier and without a large amount of people complaining about flaws that Lawbreakers was seeking to correct.

Yup, those marketing shorts achieved the impossible: they gave life to the characters in an online-only arena shooter. Compared to Mei, Winston, and Tracer, the Lawbreakers characters are cardboard cutouts. Hell, I hate online arena shooters, and even I wanted to buy Overwatch (I didn't though).

Also, they had a year head start.

Right? I love CS but hate anything with a high learning curve online. I don't play enough to get particularly good, and I like feeling like a god in a game these days (as I do right now in Wolfenstein 2.) But Overwatch had me somewhat interested.

However, I often see .gifs on reddit of Overwatch, with a caption like "I'm so sneaky, look what I did!" and then I watch the gif and have no clue what I'm looking at. No clue why it was impressive. No clue all the stuff going on or why. For just an arena shooter, it's weirdly incoherent in 20 second clips to someone who spent literal years of his life playing arena shooters in the late 90s. This isn't a complaint or criticism - I'm impressed they did something so drastically different that I have no clue what I'm looking at. Few games do that to me, especially in genres I know well.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
15. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 13:39 Beamer
 
Flatline wrote on Jan 3, 2018, 11:58:
Didn't this game have an unusually long dev cycle? I remember when it was announced and it seemed like a yawn then. When it came out it felt like a game with a late 90's early 2000's design aesthetic with modern graphics.

Which was the biggest issue(s), I think. Overestimating how many people wanted 90s-era gameplay. And how many didn't care much about aesthetic (or they thought their aesthetic was fine and not supergeneric.)

Lawbreakers was largely 90s gameplay style with new gameplay modes. Overwatch, from what I've seen (never played), is 90s gameplay style with new features and a very shiny, modern coat of paint.
 
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News Comments > Morning Crowdfunding Roundup
3. Re: Morning Crowdfunding Roundup Jan 3, 2018, 12:25 Beamer
 
I've backed plenty that never, or at least hasn't, materialized.

And several that have, though I think I've only played FTL of those. I've played enough FTL to cover 10 games, but it's weird to me how I never even downloaded some of them.
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
27. Re: ESA Takes on WHO Over Jan 3, 2018, 11:42 Beamer
 
Pigeon wrote on Jan 3, 2018, 10:22:
I understand why people are upset about this, after all being a gamer has been a bit of a stigma for decades, and only recently has it gained more acceptance. I know Iíve gotten more than my fair share of judgmental looks when Iíve told people I like to game. So itís only natural for people to be angry when an organization like the WHO comes along and declares gaming an addiction; it suddenly validates all those judgmental looks. Except thatís not whatís happening.

In general, I find that when people say something at all critical of games in any way, even if you need to squint hard to see it as such, a very vocal minority of gamers will start screaming about how wrong and dumb it is, often proving the exact criticism in the process.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
7. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 11:41 Beamer
 
aka_STEVE wrote on Jan 3, 2018, 11:21:
...or blame it on the fact that your company aligned itself with Cliffy B ?
...and most PC users will never forget him.

I'd be shocked if even a fraction of PC users had a clue who he was, let alone what he did that pissed some off, let alone would "never forgive him."

Just a bunch of crotchety old men that complain about how much better everything was when they were teenagers while complaining about how much the devs that made the things they loved when they were teenagers are evil, stupid, or both.
 
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News Comments > Nexon Cutting LawBreakers Losses; Blames PUBG
4. Re: Nexon Cutting LawBreaker Losses; Blames PUBG Jan 3, 2018, 10:06 Beamer
 
TheEmissary wrote on Jan 3, 2018, 09:56:
RedEye9 wrote on Jan 3, 2018, 09:38:
Always spread the blame.

How does PUBG's success have anything to do with LawBreakers failure. They are two totally unrelated sub-genres. Games that are sort of similar to it like Overwatch are still thriving. The problem is that the game just didn't seem all that interesting or original.

In part, anyone that was open to trying a new competitive FPS in that time period was playing PUBG.

But yeah, I'd say Overwatch is a more direct competitor, and Lawbreakers just did nothing to attract those players. Overwatch obviously had a much larger budget, particularly for marketing, but it built something of a world with distinct characters and spent a lot of time advertising those characters. Lawbreakers had characters, but that's about as much as you can say about them - they exist. I get that it wanted to be more streamlined and about the gameplay, but there was already something out there brighter and sparklier and without a large amount of people complaining about flaws that Lawbreakers was seeking to correct.
 
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News Comments > ESA Takes on WHO Over "Gaming Disorder"
21. Re: ESA Takes on WHO Over Jan 3, 2018, 09:09 Beamer
 
We've all seen examples of people who prioritize gaming over other things, including personal relationships, work, hygiene, sleep, etc. We've seen the people who have no IRL friends but e-friends. We've seen the people who have died marathon gaming because they stayed up for days on stimulants. We've seen 4chan.

But I'd say that the gaming is symptoms, not causes. Yes, gaming may enable some of that behavior in ways not found previously, but the behavior isn't due to gaming.

Actually, except maybe for the Korean internet cafe CS deaths.
 
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News Comments > Morning Tech Bits
21. Re: Morning Tech Bits Jan 2, 2018, 15:16 Beamer
 
I can't even remember the last time I opened up any Notepad application.  
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News Comments > Morning Tech Bits
16. Re: Morning Tech Bits Jan 2, 2018, 14:04 Beamer
 
Creston wrote on Jan 2, 2018, 14:03:
Whoever said that about AMD not fixing it was talking out of his ass.

AMD vows to fix the bug asap


Per the link someone posted below, it was a technical support community guy at AMD.

It seemed like he made an assumption, and a damaging one.
 
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Jan 2, 2018, 13:25 Beamer
 
BobBob wrote on Jan 2, 2018, 12:54:
Who has the time to watch these pointless YouTube videos? The only ones I have found interesting are science based or DIY projects. At least those are educational and/or practical.

Children.
Talk to a kid under 16 today. They don't know movie stars, and especially don't know TV stars. They know YouTube stars.

YouTube has far more content, and it's easily and readily available. No hoops to jump through like with TV. No appointment viewing. You aren't limited to what's currently scheduled, or what is available on whatever service you pay for. Infinite content available 100% of the time.

Yeah, it's almost all gibberish, but since when do tweens have high standards? They mostly want communal things to experience together and discuss in home room.
 
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News Comments > Saturday Legal Briefs
68. Re: Saturday Legal Briefs Jan 1, 2018, 17:46 Beamer
 
I will say, this is part of why I think "Blue Lives Matter" is stupid.

I'm not saying police lives don't matter. But no one is saying that. Absolutely no one. When a police officer dies in the line of duty, it makes national headlines. Even if he just gets in a traffic accident it will at least make local headlines in the nearest city. When there's a major incident, like what just happened in Colorado, it dominates the news. Because most of the time the cop killed is a hero, and our culture will always venerate our heroes, absolutely rightly in these cases.

And if you've ever been to an officer's funeral, or even just seen the procession driving from the church to the cemetery, you've seen how blue lives matter. You'll never see a better attended funeral. The death of an officer is a big, big, big deal.

But incidents like that unarmed guy killed in the hotel room... that shows that blue lives matter to the point that they take precedent over innocent lives. That cop shot and killed an innocent, unarmed guy. A drunken dipshit, sure, but it was still 100% the fault of the cop that the guy died. The cop pulled the trigger. And the system found he shouldn't be penalized for that. Killing an innocent person, with even a tiny shred of reason for it, is something blue lives are allowed to do. The system would rather keep futures of blue lives bright and out of jail than elevate the life of someone innocent they gunned down.

Blue lives matter. Everyone knows this. Every day we see evidence of this. But it's really frustrating when the system shows they matter more than an innocent person a cop mows down. We'll see if this cop sees any jail time.
 
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News Comments > Saturday Legal Briefs
59. Re: Re: Saturday Legal Briefs Dec 31, 2017, 20:11 Beamer
 
jdreyer wrote on Dec 31, 2017, 15:34:
Kxmode wrote on Dec 31, 2017, 11:51:
Quboid wrote on Dec 31, 2017, 11:44:
Retired wrote on Dec 31, 2017, 10:14:
I think anyone stating a human should die because of their job is a puke.

No one stated that, come on.

Beamer: "If a cop is ready to kill, he needs to be ready to die," implying the cop isn't enforcing the law but committing murder.

It doesn't say that at all. It means that police need to be focused less on self preservation, and more on protecting the citizenry.

Yup. That needs to be their primary concern. Not self protection, but protecting the innocent.

If they kill a wholly innocent, unarmed man, because they thought he may have shot them, but they haven't even determined he has a weapon, they've failed at their task.

If a cop isn't willing to die to protect the innocent, he shouldn't be a cop. There are a near infinite amount of jobs out there, let's leave the one where people more interested in self-preservation routinely find themselves in position to kill innocent people to people willing to make 100% certain they're not making a mistake when they opt for self-preservation. The police vocation is full of heroes who will put their lives on the line.

This guy was not a hero and should not have been a cop.
 
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