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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 15535 (Ninja)
User ID 15739
 
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News Comments > On DOOM Multiplayer
4. Re: On DOOM Multiplayer Jun 9, 2016, 10:01 Beamer
 
wtf_man wrote on Jun 9, 2016, 09:48:
nin wrote on Jun 9, 2016, 09:37:
Later he expects bots to be added to the game.

Awesome! Doom has been surprise of the year, so far...amazed how well it turned out.

How is the single player? I mean I know it's fairly good... but is it too short for the denero?

I got 12-14 hours out of single player my first play through, and I've probably put 4-6 into a second play through at a harder difficulty.

And I've loved every minute.
 
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News Comments > Deus Ex: Mankind Divided Breach Mode Revealed
12. Re: Deus Ex: Mankind Divided Breach Mode Revealed Jun 9, 2016, 09:09 Beamer
 
ItBurn wrote on Jun 9, 2016, 00:20:
Also, no interest in the Breach thing... I don't really understand why it's there.

A few reasons:

*[It's more content]*

*[People like digestible challenges to repeat and master.]*

*[It will likely force people to play a way they otherwise wouldn't and experience aspects of the game they otherwise wouldn't]*

*[Some of the devs had free time while other aspects of the game were polished and tweaked, and this gave them a way to keep busy and create valuable content while they waited on other parts.]*
 
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News Comments > Morning Mobilization
10. Re: Morning Mobilization Jun 8, 2016, 13:30 Beamer
 
Blue wrote on Jun 8, 2016, 12:39:
Beamer wrote on Jun 8, 2016, 11:28:
We don't have substitutes for smartphones.

We don't need any, we already all have smartphones, which is why their growth is falling off. For the smartphone industry to sustain the way it's operated in the past we'd need to find an undiscovered continent/planet of new potential customers.

Yup. And, well, I mean, there is still kind of an undiscovered continent - India is about 25% penetrated, Africa well below that, ha! Of course, the growth there will be in $25 smartphones.

But, what he was referring to, I believe, was all the "PCs are Dead" articles. PCs were dying for a few reasons:

  • Technology was stagnating, so there was less need to upgrade and the upgrade cycle slowed


  • Prices were falling, so new PCs cost less than the ones they were replacing


  • New products were replacing PCs. People were spending their money, and doing their webs browsing, on laptops, tablets, and phones


  • Some of this is true for smartphones. The technology is absolutely stagnating, as the processing power is insane, but people still want new. The cameras have been increasing exponentially and will hopefully continue to do so, and I still feel like the OSs seem to require that power, even though I have no clue what they use them for (every iOS and Android device I've used feels more sluggish after 2 years than my WP8.1 devices did after that period, but WP8.1 is dead and WM10 always feels sluggish.) At some point the craze to upgrade will die, but we have a while. The bigger concern is that phones went from $200 every 2 years to $700-800 every 2 years, which will slow people down (even though they pay less for the phone in the long run.)

    Prices are falling, too. Galaxies and iPhones may stay $600+, but the tier just below flagship is plummeting in price as companies like Huawei enter the market. Now that it's more out of pocket, people will gravitate to the almost-as-good cheaper phones, or to last year's flagship, which is 85% the power for 40% the price.

    But, for the substitute, there are none. No device is replacing the smartphone. So, where the PC was losing ground to devices people used for similar things, the smartphone has no competitor right now. It's market may be entering the mature part of the innovation curve, but it isn't in the decline part, and won't be for quite some time.

    What remains to be seen is who dies in the mature part of the innovation curve. LG, HTC, Sony, Moto/Lenovo, etc., are all very, very vulnerable.

     
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    News Comments > Mirror's Edge Catalyst Released
    16. Re: Mirror's Edge Catalyst Released Jun 8, 2016, 12:02 Beamer
     
    While I acknowledge that The Half Elf didn't outright call someone a paid shill, I really wish this board was less inclined to go to that. I feel like I see it here more than anywhere else, though this place does tend to be more paranoid about corporations than most other places.

    But the community here (as opposed to the reader base, I'd say the community is active contributors to the posts) is, at best, 1000 regular users who are predominantly outside the 18-34 demographic. It isn't worth any amount of time as opposed to any of the places full of tens of thousands to millions of 18-34 year olds.

    What makes this place is that it's a smaller, older community that's been here a while. But that means it's a waste of time for paid shills, vs., say, NeoGaf or Kotaku or Reddit, where new people come in all the time, more is discussed, and far more see it.
     
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    News Comments > Morning Mobilization
    3. Re: Morning Mobilization Jun 8, 2016, 11:28 Beamer
     
    HorrorScope wrote on Jun 8, 2016, 10:52:
    Smartphones are dying.

    What comes around goes around.

    Ha!

    Except, y'know, when people say PC sales are dying, it's because they're declining as substitutes are rising rapidly. We don't have substitutes for smartphones.
     
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    News Comments > Paragon Essentials Edition Released
    9. Re: Paragon Essentials Edition Released Jun 7, 2016, 18:48 Beamer
     
    Tachikoma wrote on Jun 7, 2016, 16:19:
    Wait, Epic is an indie company now? I mean, the Unreal guys? Must`ve missed something.

    Always been indie. They sold a minority stake to Tencent, but they've never been owned by a publisher.
     
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    News Comments > Paragon Essentials Edition Released
    6. Re: Paragon Essentials Edition Released Jun 7, 2016, 14:49 Beamer
     
    Desalus wrote on Jun 7, 2016, 13:42:
    $60 for a free to play, early access, multiplayer only game which has only one gameplay mode and one map? Count me in!

    It has bots, it has more maps coming but, from what I understand, games like League of Legends are played on 1 map (is this true?), and I don't know about modes because I'm not a MOBA guy.

    Epic has said that, at this point, they have no choice. AAA gaming for an independent studio is a thing of the past. They're going to a smaller model, because they don't feel they can compete in the $60 game landscape. This is them trying to be somewhere between indie and AAA.

    I get why AAA is no longer really an option for them, but I'm not sure this is the solution.
     
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    News Comments > Battlefield 1 Teaser Trailer
    20. Re: Battlefield 1 Teaser Trailer Jun 7, 2016, 14:42 Beamer
     
    NegaDeath wrote on Jun 7, 2016, 13:33:
    deqer wrote on Jun 7, 2016, 13:10:
    Does this mean the next battlefield game will have a plot of the medieval times, when guns didn't exist, and we'd all be on horses with spears and shit?

    Why not? Large battlefields with siege equipment. Sacking of castles with realtime destruction of walls via the frostbite engine. Spring traps like boiling oil on the invaders. Sounds awesome. Not everyone wants future stuff as much as you. I for one have been hoping for a return to an older war like in 1942.

    I'm almost with you. Almost. A few problems:
    * Hand to hand combat is historically a bit weak in FPS games. This is overcomeable. Crossbows take too long to reload. Longbows aren't really much fun due to the mechanics - the combination of a firing arc and very slow firing time gets tedious. All this is overcomeable in 1 main way: Magic. Literally adding magic

    * Siege weapons are cool, but in reality the walls of a castle didn't come down often or quickly. Solution? Magic! Well, just amp up how damaging those things are. Also create far more intricate castles than we actually had

    * Vehicles get limited. Trebuchet, catapult - all slow and really weapons, not vehicles. Solution: magic! It solves everything. I find riding dragons kind of... lame and predictable. I find most Tolkien fantasy kind of lame and predictable. But there's room to create a new world that isn't orcs and dragons


    Basically, I see magic users and magic enhanced knights seizing large castles that can be blown apart Minecraft style. Rather than just doing classes, you make it more RPG oriented. If you create a character with high strength but low magic you bash skulls with huge axes, and all down the line, with ways to specialize, new spells or abilities to learn, etc. All in one forest, beating the hell out of each other.

    And yes, I stick with killstreak rewards. Calling in some variation of a dwarf army, with 20 seconds of fast moving little AI guys ripping everyone apart for you.
     
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    News Comments > Battlefield 1 Teaser Trailer
    15. Re: Battlefield 1 Teaser Trailer Jun 7, 2016, 13:17 Beamer
     
    CJ_Parker wrote on Jun 7, 2016, 13:09:
    Fucking garbage. Spiked clubs vs. machine guns? Oooookay

    I really thought those were grenades.

    But yeah, historically, this is 100% accurate.
     
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    News Comments > Jay Wilson Leaves Blizzard
    20. Re: Ultima Online slime? Jun 7, 2016, 12:36 Beamer
     
    Jagacademy wrote on Jun 7, 2016, 12:33:
    I remember in early Ultima Online, the slime mob was named "a jwilson", was it named after this guy?

    Johnny Wilson from CGW.
     
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    News Comments > Agents of Mayhem Announced
    5. Re: Agents of Mayhem Announced Jun 6, 2016, 16:36 Beamer
     
    The Half Elf wrote on Jun 6, 2016, 13:13:
    Rather have seen a Superhero type game from Volition.

    I can't watch the trailer, but isn't that what this is?
     
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    News Comments > Morning Metaverse
    7. Re: Morning Metaverse Jun 6, 2016, 16:32 Beamer
     
    Tipsy McStagger wrote on Jun 6, 2016, 15:20:
    Beamer wrote on Jun 6, 2016, 13:05:
    "Am I so out of touch? No, it's the children who are wrong!"

    Great Principal Skinner Reference.

    It is weird being a child when that was uttered and a Skinner now.
     
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    News Comments > Morning Metaverse
    4. Re: Morning Metaverse Jun 6, 2016, 13:05 Beamer
     
    How Older Generation Likes Crapping on Younger One Over Things He Is Out of Touch About.


    =)

    "Am I so out of touch? No, it's the children who are wrong!"
     
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    News Comments > Blood Kickstarter Possible
    7. Re: Blood Kickstarter Possible Jun 6, 2016, 11:14 Beamer
     
    Ahumado wrote on Jun 6, 2016, 09:59:
    It would be nice to see Blood done anew. One mistake though..Redneck Rampage, so you see, it's four not three major Build Engine Games. Blood is a fine game and was the most atmospheric. Lo Wang made me laugh with all his tasteless jokes. Never could understand why so many got their kimono's wedged up their arse about that game

    I guess it depends on how you define "major." I agree with him, though: there are 3 major ones. DN3D, Shadow Warrior, and Blood all started internally.

    Per the opening on Wikipedia: "It is usually considered that the "Big Four" Build engine games are Duke Nukem 3D, Shadow Warrior, Blood, and Redneck Rampage, although the latter is sometimes dropped leaving it as simply being the "Big Three".[2]"

    I can go either way, but RR always felt kind of like a bastard stepson. Wait, no, I guess Blood is the Jon Snow, with dubious lineage, and RR is the Frey that married into the family, haha.

    Also, Blood 2 was terrible.
     
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    News Comments > Rainbow Six Siege Starter Edition
    13. Re: Rainbow Six Siege Starter Edition Jun 5, 2016, 11:01 Beamer
     
    The Half Elf wrote on Jun 4, 2016, 20:27:
    Bait and Switch.

    How is that a bait and switch when you described exactly the third paragraph of the announcement Blue quoted?
     
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    News Comments > Hard Reset Redux Released
    21. Re: Hard Reset Redux Released Jun 4, 2016, 11:23 Beamer
     
    Man, when this came out I bought it because this board loved it. Loved. Everyone said what a great throwback it was.

    I guess that, over time, sentiment changed a lot. Some of the early people that loved it must not be here any more, and a lot of us that listened to them seem like we were disappointed.
     
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    News Comments > Hard Reset Redux Released
    9. Re: Hard Reset Redux Released Jun 3, 2016, 15:59 Beamer
     
    ItBurn wrote on Jun 3, 2016, 13:25:
    Why???

    Played the original and didn't really like it. It felt like a student project at times.

    I'm with you. I disliked Shadow Warrior (yet finished it) but utterly hated this. Weapons felt terrible and boring, enemies felt terrible and boring, levels felt ultra linear (this is coming from someone that enjoys CoD, where at least the left side of the corridor feels different than the right side), etc. Couldn't finish it. Just couldn't enjoy it at all. It claimed to be going for a retro feel, but rather than feeling like a good late 90s game updated, it felt like a bad one updated.
     
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    News Comments > Titanfall 2 Release Window Narrowed
    24. Re: Titanfall 2 Release Window Narrowed Jun 2, 2016, 18:02 Beamer
     
    Sepharo wrote on Jun 2, 2016, 17:48:
    Titanfall 1 was great as a fast-paced high-mobility MP FPS with interesting mechanics (mechs (and their various modes), burn cards, wall-running, AI point fodder, etc)... but they killed it because they did nothing to foster a community. If you're going to go the matchmaking route instead of the private dedicated server route there needs to be a strong competitive aspect in its place and they didn't do that. Then that matchmaking went bad and it started to take way too long to get in a game, that started a death spiral because as less potential players were in the pool the problem got worse.

    I think it was thrown to the wolves. Everyone knew it was rushed, publisher forced it out, it was 85% done, rather than keep working something dead on the vine (which it would be without SP to keep people playing - it's nearly impossible for a game the community has left to get them back), resources were put into Titanfall 2.

    I doubt this is what Respawn expected, but maybe I'm wrong. My guess is they expected a healthy community they'd keep supporting, they just didn't get the healthy community. Like you said, a death spiral of issues pushing the community away, most of which seem to have stemmed from the game needing 6-12 months more cook time.
     
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    News Comments > Titanfall 2 Release Window Narrowed
    13. Re: Titanfall 2 Release Window Narrowed Jun 2, 2016, 12:40 Beamer
     
    nin wrote on Jun 2, 2016, 12:02:
    MajorD wrote on Jun 2, 2016, 11:34:
    Wow, I didn't realize the first one was good enough to justify a 2nd.


    I suspect they invested enough in the initial IP that they have to at least give it one more go before putting a bullet in it.

    Like Watch Dogs...


    Yup. An enormous amount of money got invested. Enormous. And while there's a whole good-money-after-bad/sunk-cost argument, I don't think it applies here.

    The general opinion on Titanfall was "well, it's pretty good, but it isn't complete. There's something fun there, but not enough." That sounds like a really easy foundation to build on. The product wasn't fundamentally flawed, it was just lacking in content.

    It sold decently, but had no legs. It also came out around Destiny, which had some legs.



    All this said, if I were an exec, I'd be concerned. CoD sales have been falling. Overwatch and Doom are spiking. There's a very clear sign that gamers want something different, and giving new weapons to old gameplay isn't different. Giving something much faster and more mobile is different. Pendulum is swinging. I never played Titanfall - maybe it was fast. It seems like the type of game that could be sped up easily. Doom, though... kind of perfect. It's fast, and nearly every weapon sprays, meaning it's about movement and ambushing, not being accurate (a huge change from CoD, which was about being accurate [even if it involved autoaim] more than being quick.)
     
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    News Comments > Titanfall 2 Release Window Narrowed
    4. Re: Titanfall 2 Release Window Narrowed Jun 2, 2016, 10:31 Beamer
     
    Sho wrote on Jun 2, 2016, 10:28:
    Tachikoma wrote on Jun 2, 2016, 10:00:
    Bot support should be mandatory for any serious MP title...but they prefer to lock a player down for online-only deal.

    Because they can: MP titles largely sell to an audience of socially-minded gamers who want to play against human opponents, not bots. The investment isn't worth it.

    It makes the games uninteresting to me (I don't care for playing with others and get my social interaction outside of games), but to say bots should be mandatory is entitled nonsense.

    At the same time, Titanfall kind of tanked. Not entirely, but kind of. Partially because it appeared rushed and not feature-rich. Partially for a lot of other reasons.

    With an SP game, you hope to bring in the SP players long enough to fill the servers and convince hardcore MP players to stick around. When the SP players don't bother buying, the servers are somewhat barren and the game dies on the vine.

    What SP options do Battleborn, Overwatch, Paragon and Lawbreakers have? And how is/will that impact sales? These aren't rhetorical, I haven't been following closely and do not know.
     
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