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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15408 (Ninja)
User ID 15739
 
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News Comments > NVIDIA GTX 1080 Review Roundup
37. Re: NVIDIA GTX 1080 Review Roundup May 17, 2016, 15:52 Beamer
 
eRe4s3r wrote on May 17, 2016, 15:34:
All things considered, seems to be a card that still does NOT allow for 4k VR rendering at 95 fps.. that is a huge blow imo as that is no doubt gonna be GEN 2 of VR

Do you honestly expect this with games with settings above even "Medium?"

Games will always be aimed at what most people have. Most people are running 1 monitor at 1080p. Per the Steam Survey, less than 2% of people are running even 1440p.

So why would a dev ever make a game that doesn't max out hardware at 1080p on Ultra? If a game gets 95fps in 4K VR, it would get hundreds of fps in 1080p. And then that's a huge waste, right? The bulk of your gamers aren't getting the graphics they should, as sacrifices were made for that 95fps in 4K.

No, the standard, for years, will be 1080p. Games will be optimized for that. Going above that will mean going extreme with graphics cards (SLI, at least), or cutting back on settings. I mean, it just doesn't make sense to optimize a game for 95FPS @4K in VR on Ultra on a mainstream card.
 
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News Comments > Overwatch Trailer
19. Re: Overwatch Trailer May 17, 2016, 08:34 Beamer
 
Sepharo wrote on May 17, 2016, 07:32:
rudra wrote on May 17, 2016, 07:15:
Sepharo wrote on May 17, 2016, 05:06:
Osc8r wrote on May 17, 2016, 04:41:
Sepharo wrote on May 17, 2016, 01:33:
Osc8r wrote on May 17, 2016, 01:26:
If only their games were half as good as their movies.

Overwatch is pretty much the most polished MP FPS I've seen in a long while. You and others might not enjoy the gameplay and that's fine of course. But it's a solid, well-made, good game... especially in relation to the other MP FPS stuff out there, at their launches.

Nobody is doubting their polish, but that's about the only thing Blizzard ever brings to the table these days.

Copy what's already out there, dumb it down, polish, add blizzard logo, polish some more, profit.

/yawn

Goal posts on wheels. Now it's not that it's bad but that it's not original.

hey genius, ever consider its bad BECAUSE its not original?

see - that means the argument is actually valid and you cant dismiss it with some cliche internet knee jerk bullshit

dont let that stop you, im sure you wont - but yeh, if you are trying to act "impartial" then you've failed quite handily

in fact i wonder if all the drooling fanboys even notice what comes out of their mouth

I'm by no means impartial. It's neither bad nor unoriginal.

And "original" isn't always synonymous with "good."

Blizzard's never been the most original. Warcraft 1/2 were just Dune with a Tolkien skin. And they were fantastic.
 
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News Comments > Diablo III Turns Four
27. Re: Diablo III Turns Four May 17, 2016, 07:16 Beamer
 
VaranDragon wrote on May 17, 2016, 03:59:
they went from a horror atmosphere to fucking Disneyworld....

Yup, Disney had dead, bleeding soldiers staked to walls and thousands of dead plague victims you need to step over.

This is why no one listens to most complaints from gamers. We even have people calling Doom 3 Disney.

I sometimes wonder if people stop and listen to how hyperbolic the things they say are. Then I realize that no, to many gamers, complaining about games is an even bigger game than playing any game.
 
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News Comments > Acer Partners for StarVR
36. Re: Acer Partners for StarVR May 16, 2016, 17:49 Beamer
 
Like most here, I have an Acer monitor. It was dirt cheap when I needed something dirt cheap. The AC adapter broke, though, when a friend was jiggling the surge protector to unplug her iphone charger. What a weird thing to break. An OEM replacement was about half the price of the monitor, so I went 3rd party.

The thing is ugly and has awful viewing angles. Like cheap monitors, it can't be mounted. It'll be replaced at some point, by another Dell Ultrasharp, which is my primary monitor and which I love dearly.
 
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News Comments > DOOM Released
144. Re: DOOM Released May 15, 2016, 11:52 Beamer
 
PSA: the fat guys can fly. I was standing above two of them, snickering as I pelted them from a distance (this game rarely lets you pick things off from a distance), when suddenly one flew up the ~80 foot cliff and was in my face with a flame thrower (also, they have flame throwers.)

However, on Hurt Me Plenty, you're an invincible god, so I just went from snickering to laughing as I circled him and blasted him to pieces.

The only time I've been low on health was really self damage. I had just taken out one of those jumpy chargy guys with a 3 rocket volley when I jumped to a floating platform with some armor on it. As I jumped, I saw two claws appear on the other side. Crap, I thought I'd taken the other jumpy chargy demon out. Too late to change my trajectory, too late to change my weapon, he got a rocket to the face from what I thought was a good distance but enough to take me to 20 health.

But yeah, on Hurt Me Plenty you are a god. I am never low on health. I am never low on ammo. I don't even know what ammo types look like. I don't use the chainsaw much at all, and never use items, as it becomes too many weapons and overcomplicates a really, really fluid system (on harder difficulty they may be necessary, but on Hurt Me Plenty they're superfluous.)
I don't even distinguish between enemy types much. There's just cannon fodder, big guys to stay away from, and big jumpy chargy guys to lead around the battlefield then throw some rockets at. Those last guys are really the only ones I change my strategy for at all.

And the weapons. The most recent FPS I played was Shadow Warrior, and I hated those weapons. I also felt the need to conserve some of the ammo for more powerful weapons, like the rocket launcher that felt awful. I conserved in case I came across a boss, as you always did, and those bosses weren't fun.

In Doom, I don't conserve ammo, because it's plentiful. I have maybe 3 kills with the default pistol which, like Quake 2, has infinite ammo. But is pointlessly weak. The strength of the weapons ramps up very quickly, actually, as do the power of the enemies. This is good, because then nothing feels like a bullet sponge. It's also helped that I'm moving so much that enemies are only on my screen a few seconds, so I'm never there pumping rounds into the same enemy for a lengthy period of time - put some shots in him then move on then come back - stop and a jumpy chargy guy jumps and charges you.

 
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News Comments > DOOM Released
143. Re: DOOM Released May 15, 2016, 11:09 Beamer
 
Can't stress enough how fun these battles are. If you like old style games, this is for you. I think this may help usher in a new wave of FPS, destroying the slow CoD and embracing that this isn't 2005 and Gears of War anymore - players know how to run and shoot at the same time. And jump. This game seriously uses 3 dimensions.

Just hit a bug, but even those amuse me. I'd earlier noticed a rock in the level I was in that I could jump through from an angle. Well, later on one of those rocket launcher skeleton guys was running up some stairs and not going anywhere, just running in place. I was amused, and killed his two buddies, then jumped to glory kill him. Which I did. And then learned why he was running up the stairs in place - another geometry error. Too late, as I fell through the map.

Still amused. This game constantly has me grinning.
 
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News Comments > DOOM Released
139. Re: Morning Mobilization May 15, 2016, 03:12 Beamer
 
Sepharo wrote on May 15, 2016, 02:32:
Scottish Martial Arts wrote on May 15, 2016, 01:02:
ItBurn wrote on May 14, 2016, 20:40:

Edit: with that said, if you like the gameplay and speed of Halo with the unlocks and loadouts of Call of Duty, you'll enjoy this. It's mostly bland though.

This is how "fast" Halo was: https://youtu.be/z1c7eEW8cMQ?t=4m55s

And for contrast, this is Doom: https://youtu.be/anrvBD4aTGY

Am I missing something here? Did I and Nvidia get a special, extra fast version of Doom or something? Because Halo looks completely glacial compared to what I've been playing this evening.

From the video's description:
"This gameplay is from a PC running Vulkan on a Titan X at 120 FOV - with the player's personal upgrades and rune perks set for advanced speed and movement capabilities."

It'd be a little more fair to compare the newest Halo to Doom without the speed upgrades and with an equivalent FOV.
But still, it's kind of a dumb comparison.

I have a 970, and that gameplay is way slower than for me. If I have enemies, I'm running. Constantly running and jumping.
 
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News Comments > Game Reviews
6. Re: Game Reviews May 14, 2016, 17:09 Beamer
 
Fantaz wrote on May 14, 2016, 16:41:
and there's no such thing as "RPG elements"

Uh... not sure how you figure, and not sure you how blame game reviewers when "RPG Elements" is an extremely common term that, yes, game devs use all the damn time.

What else do you call leveling and experience points? Those are RPG elements.
 
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News Comments > DOOM Released
119. Re: DOOM Released May 14, 2016, 16:31 Beamer
 
Just had my first dump to desktop.

No cares. I honestly hope it didn't hit a checkpoint, though I fear it did, because the level has a challenge for a quad damage and I didn't find it until the last kill.

The main reason, though, was wow, that was a fun fight. First fight against the big fattie, and... yeah. Perfect area. I was just running like a maniac, jumping all over, shooting everything in sight, with a whole lot of a whole lot in sight.

Craziness, and the kind I want. I will say again, though, Hurt Me Plenty is way too easy. I've died, but solely from falling. Enemies have not killed me - they got me to 8 health in a dark room I didn't realize had a side hallway, but that was the only time I even feared death. Which can be bad, but also... that last fight basically made me feel like a god and was a ton of fun.

Also, the animations impress me. I've seen imps running away and throwing a ball at me at the same time. They pivot, shift weight, and throw sidearm in a very realistic looking way.
 
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News Comments > People Can Fly FPS Plans
7. Re: People Can Fly FPS Plans May 14, 2016, 15:53 Beamer
 
HoSpanky wrote on May 14, 2016, 14:08:
I thought Bulletstork was ridiculously over the top fun. Every level had something wild happen, and the dialogue was stupid and silly and cracked me up.

And I thought that Shadow Warrior and Hard Reset were remarkably dull and uninventive, so I'm learning to never talk recommendations with ItBurn, haha.
 
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News Comments > DOOM Released
99. Re: DOOM Released May 14, 2016, 02:52 Beamer
 
Linksil wrote on May 13, 2016, 23:44:
Sepharo wrote on May 13, 2016, 23:03:
Creston wrote on May 13, 2016, 23:00:
Beamer wrote on May 13, 2016, 19:07:
Also, do you like exploring? So do I! However, you'd better not finish a session exploring, because you lose your loot. You need to finish on a battle. Did you clear the level of all enemies and are now secret hunting? Better not need to quit before you finish, because there's no way to save.

Holy shit that is fucking retarded. What moron at id came up with this horseshit??

Basically you need to start the next area/encounter for the save to kick off right? Yeah I hate that shit.

This is FALSE. It saves when you pick up any special item/secret/power, but if you die you'll start back at the last checkpoint. Progress is still saved, so if you died jumping back from the cliff you just got the secret from you STILL HAVE IT and don't have to do the jumping/cliff again. I just did this in the game so yea, takes maybe 15-20 seconds to get back to where you died in most cases from checkpoints. You don't keep ammo/armor though.

I quit to menu after the first Trial. Had to redo it.

Later in the game it seems better, but early on I had to redo quite a bit of exploring because it never autosaved and I wanted to quit.
 
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News Comments > DOOM Released
79. Re: DOOM Released May 13, 2016, 19:07 Beamer
 
Dev wrote on May 13, 2016, 19:07:
Leper wrote on May 13, 2016, 13:20:
I used to pirate back in the day but it was for the reason being that I simply had no money. Now that I do, I never pirate, however paying full price is even a burden these days. You almost need price brackets just for gaming because you have your "child" gamers, "rich adult gamers" and "poor/midclass adult gamers" that find it hard to put out the extra $$$.

And you do. It's called
1. Pre-ordering / buying day 1
2. Waiting for a price drop
3. Waiting for the "bargain bin" / deep sale

Games that are shit and don't sell well get discounted quickly. This is how many industries work. You can buy a new car, a slightly used one or an old one. You can go to the movie theater, on DVD or wait for it to be on cable.

These deep discount sites are most likely selling keys meant for other regions where people don't have as much disposable income. You're basically cheating the system to get your game day 1 and at a discount. Whether you have some sort of justification for doing that is up to you, but just know the facts and that there might be subtle consequences.

Or, the alternative argument is that they weren't willing to buy it at $60 and would be waiting until the 6 month 50% sale if they couldn't buy it cheaper, and so buying it at $40 grey market actually gives the devs more money than waiting for $30 sale.

Are you certain about that?

It depends where the grey market key comes from.
 
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News Comments > DOOM Released
78. Re: DOOM Released May 13, 2016, 19:07 Beamer
 
KS wrote on May 13, 2016, 18:51:
Beamer wrote on May 13, 2016, 16:51:
I always find it fun when people complain that checkpoints dumb down a game. If anything, checkpoints make it difficult.

Give me checkpoints, and I can't save until after I finish a fight. Give me the ability to spam quicksave, and I save a dozen times during a fight.

One of those is way more difficult.

Here's my problem with it. We can skip the derivative console nature of it, and sophistry about the artistic creation of "encounters" where you are expected to make it all the way through without a save.

There are always very difficult points that take many attempts to get through. Then you fail at some later point.

Then you have to go through the first difficult part again. These are rarely puzzles but mostly high action, nimble-fingered reactions that involve a lot of luck just to get through the first time.

In practice, I rage at having to repeat the difficult part many more times just to squeak through and then die again before the next checkpoint.

I do not enjoy buffing my ability to get through a difficult part.

The first time for a hard part is pure joy! Having to repeat it is anger-causing tedium, as ironic as that sounds


No, again, first success at a hard encounter, yay! Now I have to repeat it, screw them.

A good game doesn't have that.

Doom, by the way, fails miserably at this. It has "trials" which let you unlock ruins. I like this system. However, it does not save after a trial, so you need to go find a battle. If you die in the battle, you redo the trial.

The first trial is easy, and I did not mind redoing it, but I didn't do so because I died (I've yet to die on the second hardest difficulty, other than walking into molten steel or some such idiocy), but I quit afterwards to go do something else. Would have been nice to know it didn't save.

Also, do you like exploring? So do I! However, you'd better not finish a session exploring, because you lose your loot. You need to finish on a battle. Did you clear the level of all enemies and are now secret hunting? Better not need to quit before you finish, because there's no way to save.

A smarter game autosaves after every significant event when no enemies are nearby or aggroed.
 
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News Comments > DOOM Released
64. Re: DOOM Released May 13, 2016, 16:51 Beamer
 
I always find it fun when people complain that checkpoints dumb down a game. If anything, checkpoints make it difficult.

Give me checkpoints, and I can't save until after I finish a fight. Give me the ability to spam quicksave, and I save a dozen times during a fight.

One of those is way more difficult.
 
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News Comments > DOOM Released
25. Re: DOOM Released May 13, 2016, 11:56 Beamer
 
Wetworks wrote on May 13, 2016, 11:26:
Beat the first 3 levels. It starts off slow but picks up around level 2. Level 3 really shows the large map design, hidden secrets and you start to get a sense of the monster and weapon variety. The deeper in I go the better the game gets. I'm playing on ultra violent and I've died several times.

Performance has been outstanding, on mostly high/ultra settings with no vsync, motion blur, CA or DoF I'm averaging somewhere around 100fps with my 970 @ 1080.

Just got to level 3 and yes, it's impressive. Large level, lots of branching, enemies everywhere, places to jump everywhere.

Unlike most modern FPS games, you sort of do need a map here (though there are indicators of where to go.) I do not like using maps anymore, so this will take some getting used to. I also haven't used the indicators, because the second level was still fairly linear and I kept wanting to go in the way I was supposed to. The third level? Well, I started going one way and it had enemies, so I went another way and it was a huge room, and then another huge room, so... it'll take backtracking, but the level is designed for that.

The game rewards, perhaps forces, running around like a lunatic and jumping everywhere, like you remember doing in Quake 3.

What I do not like is that checkpoints are too spread out - I've already finished a fight, died due to stupidity, then had to do it again. I had one instance where a forklift didn't properly load and looked like Rage when it didn't properly load, though otherwise the graphics are great. You also don't reload your weapons, like Doom, but there are upgrades I'm enjoying playing around with.

And I haven't found a single damn secret. Not even sure what to look for. Found something I thought would be a secret but, nope.
 
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News Comments > DOOM Released
15. Re: DOOM Released May 13, 2016, 11:25 Beamer
 
ItBurn wrote on May 13, 2016, 10:56:
Comments seems to say that there's only ever 6 enemies on screen at once. Also, they say that it's all about "enter room, room locked, kill all enemies, room unlocked". Are these true?

70 minutes in, no, no that is not true.
 
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News Comments > DOOM Trailers
46. Re: DOOM Trailers May 13, 2016, 09:42 Beamer
 
Retired wrote on May 13, 2016, 02:35:
Has the "feel" of a console game, almost like Gears of War. Has settings for FOV and colorblindness. Finished E1M1 - it will be fun. Wasn't expecting much so I am happy I guess.

I didn't really get a console feel.

I also did E1M1. 43 minutes, per Steam, though it feels like 10 of that was just the Bethesda logo.

I began at Ultraviolence, and died thrice at the first real encounter room. Finally started playing a bit smarter, using cover a bit more rather than trying to just be constantly in motion, and destroyed the imps. But the first time I got to enemies with guns I just kept dying. I ended up going down a difficulty level, partially because I usually didn't even know where I was dying from so it was annoying, mostly because the checkpoint system felt, to me, to not save often enough. One difficulty level down feels a bit too easy, though. I went from feeling like I was going from 85 health to dead in a split second to feeling like I was never below 70 health.

The double jump also isn't doing it for me. It seems less like a double jump and more like a climb if you jump near something to climb.

Otherwise? I'm actually liking it quite a bit.
 
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News Comments > Civilization VI Announced
44. Re: Civilization VI Announced May 12, 2016, 16:18 Beamer
 
jdreyer wrote on May 12, 2016, 13:58:
Beamer wrote on May 12, 2016, 07:24:
jdreyer wrote on May 12, 2016, 04:22:
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.


Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
Yeah, I didn't buy 5 because it wasn't the same game.

Hmm, did you play the new X-Com? It was pretty different from the original while capturing the essence of what made the original great. Ditto for Civ V. It was a ton of fun with tons of strategic options, and by now a bug free and mature experience.

The new XCOM changed what I felt needed to be changed, most notably the graphics and interface. It kept enough of the original, while making some changes I felt were for the better and some I felt were for the worse.

Or did you mean XCOM 2, which I've yet to buy but seems like a more of the same sequel. And will buy when time permits.

Civ V changes quite a bit, and Civ 4 literally has nothing I feel needs to be changed. There's a wealth of depth I have 0 understanding of (or interest in), but it lets me play exactly where I want it to be. A rare game I see no real way to improve on for the time being, and one unit per square doesn't interest me much.

I should point out I'm a very, very lazy Civ 4 player. Very lazy. I automate Workers 100% of the time and can't fathom why anyone wouldn't. War, for me, is producing a ton of units, sending them all to a tile nearest the city I want to conquer, fortifying them until I have a critical mass, declaring war, moving a large stack in, attacking as a stack, after conquering resting as a stack, then moving the stack to the next place. I do maps where I need ships as little as possible as the logistics of transporting units gets tiresome for me fairly rapidly.

The thought of having to move individual pieces of an army individually is nightmarish.
 
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News Comments > Civilization VI Announced
40. Re: Civilization VI Announced May 12, 2016, 07:28 Beamer
 
Linksil wrote on May 12, 2016, 00:19:
Sepharo wrote on May 11, 2016, 23:29:
Cutter wrote on May 11, 2016, 23:25:
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.

$60.
What's the deal with people using digital deluxe prices all the time lately? Same thing was happening with Overwatch.

Because the deluxe is what used to be called the normal game. Not to mention all the "cut" dlc depending on who you ask/what game. Some games you can't even get the best play options without getting the deluxe edition.

So I went to see what the DD version is. Steam has it listed... and doesn't spell out what it is. I feel like Steam always does this - has a more expensive version, but nowhere does it list the difference.

According to Amazon, the DD is:
Expand your empire further with the Civilization VI Digital Deluxe which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs* that will add new maps, scenarios, civilizations and leaders for a bundled discount.

So it's a special soundtrack and a season pass. Sorry, that was never called the "normal game." How many expansions did Civ 4 have? That wasn't the "normal game."

Hell, if I remember, my copy of the original Civ was a special edition. $80 with a huge manual and a shitty mousepad.
 
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News Comments > Civilization VI Announced
39. Re: Civilization VI Announced May 12, 2016, 07:24 Beamer
 
jdreyer wrote on May 12, 2016, 04:22:
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.

Yeah, I didn't buy 5 because it wasn't the same game.

Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
 
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