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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 15395 (Ninja)
User ID 15739
 
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News Comments > Morning Metaverse
21. Re: Out of the Blue May 21, 2016, 00:59 Beamer
 
Mashiki Amiketo wrote on May 20, 2016, 23:07:
Spaceherpes wrote on May 20, 2016, 19:52:
You know, it would be amazing if one day we could talk about something without it immediately becoming: "You're a SJW!" and "Oh, yeah, you're a misogynist." Sprinkle in various sentence enhancers for flavor.

Sure. You let me know when the media turns around and stops trotting out the "you're a sexist if you don't want to watch xyzthing" and we'll get right on that.

Ok, MA. Let's ignore that few of what you linked to there says anything about sexism.

Let's look at your history on Blues. Anything that involves women tends to get you, well, angrily posting. Anything at all. If women are mentioned, particularly in a "women get the lesser end of this" context, you get angry.

Do you ever consider that maybe, just maybe, you're a bit sexist in what you care about and how you react?

Honest question. You are extremely involved in gender issues, and always take the "women need to shut up" angle.
 
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News Comments > King's Quest Episode One Free
19. Re: King's Quest Episode One Free May 19, 2016, 11:56 Beamer
 
jdreyer wrote on May 19, 2016, 01:35:
I played a couple of the KQ games back in the day. I thought they were pixel hunts and nonsensical puzzles. That's not to say I didn't like adventure games. I loved Bioforge, and while I found Monkey Island frustrating, I enjoyed the humor. And Full Throttle was the bomb.

I loved LucasArts games, hated Sierra, for the reasons discussed here. Sierra puzzles made no sense, and the fail rate was stupidly high. Sorry, Bundy, I never found repeating things fun. It's challenging, but there's good challenging and bad, and to me that was amongst the worst.

LucasArts puzzles were sometimes dumb, as playing the remake of MI reminded me, but tended to at least strive for funny dumb.
 
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News Comments > etc.
7. Re: etc. May 19, 2016, 09:46 Beamer
 
yuastnav wrote on May 19, 2016, 09:20:
Task wrote on May 17, 2016, 11:57:
Polygon "can't into Star Fox Zero," as well which was funny since I made my way through it no problem on Wii U.

They also "Can't into semi-realistic Medieval Slavic/Nord" of Witcher 3 when CD Red masterfully adapted the style/setting of the books into full on expanded sequel games, while not shying away or comprising from depicting how Medieval life was + myths done beautifully. Since we don't have time machines, books, games, and art are the window into it, so getting squirmy about it is kinda dumb.

*sigh*
I wish they didn't use the book as a reference for the combat system because it has absolutely nothing to do what we know about how sword fighting was in the renaissance and the middle ages.

No sane human would fight like Geralt because he'd end up with a sword stuck in his back while doing one of his little stupid pirouettes.

I mean, if we want to talk about realism, in fighting and medieval life, shouldn't we question the giant scorpions, the dragons, the magic, and the deserts in Poland?
 
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News Comments > Diablo III Turns Four
31. Re: Diablo III Turns Four May 18, 2016, 08:41 Beamer
 
VaranDragon wrote on May 18, 2016, 04:05:
Beamer wrote on May 17, 2016, 07:16:
VaranDragon wrote on May 17, 2016, 03:59:
they went from a horror atmosphere to fucking Disneyworld....

Yup, Disney had dead, bleeding soldiers staked to walls and thousands of dead plague victims you need to step over.

This is why no one listens to most complaints from gamers. We even have people calling Doom 3 Disney.

I sometimes wonder if people stop and listen to how hyperbolic the things they say are. Then I realize that no, to many gamers, complaining about games is an even bigger game than playing any game.

Go and play the game, seriously. When I say Disney, I mean the whole package, I don't pick and choose like you just did. Sure there are some parts of the game where I guess at least some designers tried to fix the really horrible fairy world witches with butterfly wings shit but its too little, too late. You can't fix the really lame script, written so that 2 year olds can follow it. You can't fix the lame ass dialogue, or the really lame ass color palette. You can't fix Imperius! ETC. ETC. ETC. For every bleeding soldier in the game, I can name 10 things that will make you cringe. Go and nitpick Donald Trump's toupee or something because you are in the wrong on this one.

Uh, I have. Did the entire boxed game with a Witch Doctor.
And I've played 7/13ths of Doom.


Neither are at all Disney, you're just complaining nonsensically to complain.
 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits May 17, 2016, 16:58 Beamer
 
McSterls wrote on May 17, 2016, 16:42:
Supercomputing Helping Clean Up Nuclear Waste from WWII.

I've been to Hanford a handful of times, and at least 12 years ago they had the third most powerful computer in the world. I have a hard time believing that it's degraded in speed so much that the NVIDIA CUDA is coming to the rescue, seems more like an opportunity for marketing and an opportunity for talking about how powerful NVIDIA video cards are in anticipation of the new generation coming out.

I believe that computer did 227 GFLOPs. The GeForce 1080 does 8,873 GFLOPs.

But I don't know supercomputers, so this is like, 5 seconds of Googling and could be way off.


Edit - that was the one from 1997. The one from 2003 was capable of doing 11,XXX. The one from 1997 cost $14MM, haha.
 
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News Comments > NVIDIA GTX 1080 Review Roundup
44. Re: NVIDIA GTX 1080 Review Roundup May 17, 2016, 16:25 Beamer
 
Slick wrote on May 17, 2016, 16:00:
Beamer wrote on May 17, 2016, 15:53:
Slick wrote on May 17, 2016, 15:21:
theglaze wrote on May 17, 2016, 14:50:
Fast Sync

Any word yet on which generations are capable of this new mode?

A lot of these reviews lack actual opinion about the features during gaming, just started regurgitation of marketing material with a smattering of bar graphs.


Yeah, I'm really surprised that none of them tested a multi-monitor setup, what with these very big claims. And VR headsets are out in the wild, I know they're hard to come by, but you'd think at least one of them would have tried out the 1080 with a Vive or Oculus by now... Perhaps there's still some driver fuckery going on where the oculus runtime etc doesn't interface with the new driver features perfectly yet, that I'd believe.

TweakTown has VR benchmarks.

"VR on the NVIDIA GeForce GTX 1080

We have just finished the review on the GeForce GTX 1080, but the HTC Vive is connected and ready to go. Expect an article dedicated on VR with the new Pascal-based GeForce GTX 1080 in the next couple of days!"

I don't see any benchmarks, Are you looking at something different?

TT 1080 review

Oh, no. Why would they lump those two together like they both have data, then just shrug at the second half?
 
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News Comments > NVIDIA GTX 1080 Review Roundup
38. Re: NVIDIA GTX 1080 Review Roundup May 17, 2016, 15:53 Beamer
 
Slick wrote on May 17, 2016, 15:21:
theglaze wrote on May 17, 2016, 14:50:
Fast Sync

Any word yet on which generations are capable of this new mode?

A lot of these reviews lack actual opinion about the features during gaming, just started regurgitation of marketing material with a smattering of bar graphs.


Yeah, I'm really surprised that none of them tested a multi-monitor setup, what with these very big claims. And VR headsets are out in the wild, I know they're hard to come by, but you'd think at least one of them would have tried out the 1080 with a Vive or Oculus by now... Perhaps there's still some driver fuckery going on where the oculus runtime etc doesn't interface with the new driver features perfectly yet, that I'd believe.

TweakTown has VR benchmarks.
 
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News Comments > NVIDIA GTX 1080 Review Roundup
37. Re: NVIDIA GTX 1080 Review Roundup May 17, 2016, 15:52 Beamer
 
eRe4s3r wrote on May 17, 2016, 15:34:
All things considered, seems to be a card that still does NOT allow for 4k VR rendering at 95 fps.. that is a huge blow imo as that is no doubt gonna be GEN 2 of VR

Do you honestly expect this with games with settings above even "Medium?"

Games will always be aimed at what most people have. Most people are running 1 monitor at 1080p. Per the Steam Survey, less than 2% of people are running even 1440p.

So why would a dev ever make a game that doesn't max out hardware at 1080p on Ultra? If a game gets 95fps in 4K VR, it would get hundreds of fps in 1080p. And then that's a huge waste, right? The bulk of your gamers aren't getting the graphics they should, as sacrifices were made for that 95fps in 4K.

No, the standard, for years, will be 1080p. Games will be optimized for that. Going above that will mean going extreme with graphics cards (SLI, at least), or cutting back on settings. I mean, it just doesn't make sense to optimize a game for 95FPS @4K in VR on Ultra on a mainstream card.
 
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News Comments > Overwatch Trailer
19. Re: Overwatch Trailer May 17, 2016, 08:34 Beamer
 
Sepharo wrote on May 17, 2016, 07:32:
rudra wrote on May 17, 2016, 07:15:
Sepharo wrote on May 17, 2016, 05:06:
Osc8r wrote on May 17, 2016, 04:41:
Sepharo wrote on May 17, 2016, 01:33:
Osc8r wrote on May 17, 2016, 01:26:
If only their games were half as good as their movies.

Overwatch is pretty much the most polished MP FPS I've seen in a long while. You and others might not enjoy the gameplay and that's fine of course. But it's a solid, well-made, good game... especially in relation to the other MP FPS stuff out there, at their launches.

Nobody is doubting their polish, but that's about the only thing Blizzard ever brings to the table these days.

Copy what's already out there, dumb it down, polish, add blizzard logo, polish some more, profit.

/yawn

Goal posts on wheels. Now it's not that it's bad but that it's not original.

hey genius, ever consider its bad BECAUSE its not original?

see - that means the argument is actually valid and you cant dismiss it with some cliche internet knee jerk bullshit

dont let that stop you, im sure you wont - but yeh, if you are trying to act "impartial" then you've failed quite handily

in fact i wonder if all the drooling fanboys even notice what comes out of their mouth

I'm by no means impartial. It's neither bad nor unoriginal.

And "original" isn't always synonymous with "good."

Blizzard's never been the most original. Warcraft 1/2 were just Dune with a Tolkien skin. And they were fantastic.
 
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News Comments > Diablo III Turns Four
27. Re: Diablo III Turns Four May 17, 2016, 07:16 Beamer
 
VaranDragon wrote on May 17, 2016, 03:59:
they went from a horror atmosphere to fucking Disneyworld....

Yup, Disney had dead, bleeding soldiers staked to walls and thousands of dead plague victims you need to step over.

This is why no one listens to most complaints from gamers. We even have people calling Doom 3 Disney.

I sometimes wonder if people stop and listen to how hyperbolic the things they say are. Then I realize that no, to many gamers, complaining about games is an even bigger game than playing any game.
 
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News Comments > Acer Partners for StarVR
36. Re: Acer Partners for StarVR May 16, 2016, 17:49 Beamer
 
Like most here, I have an Acer monitor. It was dirt cheap when I needed something dirt cheap. The AC adapter broke, though, when a friend was jiggling the surge protector to unplug her iphone charger. What a weird thing to break. An OEM replacement was about half the price of the monitor, so I went 3rd party.

The thing is ugly and has awful viewing angles. Like cheap monitors, it can't be mounted. It'll be replaced at some point, by another Dell Ultrasharp, which is my primary monitor and which I love dearly.
 
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News Comments > DOOM Released
144. Re: DOOM Released May 15, 2016, 11:52 Beamer
 
PSA: the fat guys can fly. I was standing above two of them, snickering as I pelted them from a distance (this game rarely lets you pick things off from a distance), when suddenly one flew up the ~80 foot cliff and was in my face with a flame thrower (also, they have flame throwers.)

However, on Hurt Me Plenty, you're an invincible god, so I just went from snickering to laughing as I circled him and blasted him to pieces.

The only time I've been low on health was really self damage. I had just taken out one of those jumpy chargy guys with a 3 rocket volley when I jumped to a floating platform with some armor on it. As I jumped, I saw two claws appear on the other side. Crap, I thought I'd taken the other jumpy chargy demon out. Too late to change my trajectory, too late to change my weapon, he got a rocket to the face from what I thought was a good distance but enough to take me to 20 health.

But yeah, on Hurt Me Plenty you are a god. I am never low on health. I am never low on ammo. I don't even know what ammo types look like. I don't use the chainsaw much at all, and never use items, as it becomes too many weapons and overcomplicates a really, really fluid system (on harder difficulty they may be necessary, but on Hurt Me Plenty they're superfluous.)
I don't even distinguish between enemy types much. There's just cannon fodder, big guys to stay away from, and big jumpy chargy guys to lead around the battlefield then throw some rockets at. Those last guys are really the only ones I change my strategy for at all.

And the weapons. The most recent FPS I played was Shadow Warrior, and I hated those weapons. I also felt the need to conserve some of the ammo for more powerful weapons, like the rocket launcher that felt awful. I conserved in case I came across a boss, as you always did, and those bosses weren't fun.

In Doom, I don't conserve ammo, because it's plentiful. I have maybe 3 kills with the default pistol which, like Quake 2, has infinite ammo. But is pointlessly weak. The strength of the weapons ramps up very quickly, actually, as do the power of the enemies. This is good, because then nothing feels like a bullet sponge. It's also helped that I'm moving so much that enemies are only on my screen a few seconds, so I'm never there pumping rounds into the same enemy for a lengthy period of time - put some shots in him then move on then come back - stop and a jumpy chargy guy jumps and charges you.

 
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News Comments > DOOM Released
143. Re: DOOM Released May 15, 2016, 11:09 Beamer
 
Can't stress enough how fun these battles are. If you like old style games, this is for you. I think this may help usher in a new wave of FPS, destroying the slow CoD and embracing that this isn't 2005 and Gears of War anymore - players know how to run and shoot at the same time. And jump. This game seriously uses 3 dimensions.

Just hit a bug, but even those amuse me. I'd earlier noticed a rock in the level I was in that I could jump through from an angle. Well, later on one of those rocket launcher skeleton guys was running up some stairs and not going anywhere, just running in place. I was amused, and killed his two buddies, then jumped to glory kill him. Which I did. And then learned why he was running up the stairs in place - another geometry error. Too late, as I fell through the map.

Still amused. This game constantly has me grinning.
 
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News Comments > DOOM Released
139. Re: Morning Mobilization May 15, 2016, 03:12 Beamer
 
Sepharo wrote on May 15, 2016, 02:32:
Scottish Martial Arts wrote on May 15, 2016, 01:02:
ItBurn wrote on May 14, 2016, 20:40:

Edit: with that said, if you like the gameplay and speed of Halo with the unlocks and loadouts of Call of Duty, you'll enjoy this. It's mostly bland though.

This is how "fast" Halo was: https://youtu.be/z1c7eEW8cMQ?t=4m55s

And for contrast, this is Doom: https://youtu.be/anrvBD4aTGY

Am I missing something here? Did I and Nvidia get a special, extra fast version of Doom or something? Because Halo looks completely glacial compared to what I've been playing this evening.

From the video's description:
"This gameplay is from a PC running Vulkan on a Titan X at 120 FOV - with the player's personal upgrades and rune perks set for advanced speed and movement capabilities."

It'd be a little more fair to compare the newest Halo to Doom without the speed upgrades and with an equivalent FOV.
But still, it's kind of a dumb comparison.

I have a 970, and that gameplay is way slower than for me. If I have enemies, I'm running. Constantly running and jumping.
 
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News Comments > Game Reviews
6. Re: Game Reviews May 14, 2016, 17:09 Beamer
 
Fantaz wrote on May 14, 2016, 16:41:
and there's no such thing as "RPG elements"

Uh... not sure how you figure, and not sure you how blame game reviewers when "RPG Elements" is an extremely common term that, yes, game devs use all the damn time.

What else do you call leveling and experience points? Those are RPG elements.
 
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News Comments > DOOM Released
119. Re: DOOM Released May 14, 2016, 16:31 Beamer
 
Just had my first dump to desktop.

No cares. I honestly hope it didn't hit a checkpoint, though I fear it did, because the level has a challenge for a quad damage and I didn't find it until the last kill.

The main reason, though, was wow, that was a fun fight. First fight against the big fattie, and... yeah. Perfect area. I was just running like a maniac, jumping all over, shooting everything in sight, with a whole lot of a whole lot in sight.

Craziness, and the kind I want. I will say again, though, Hurt Me Plenty is way too easy. I've died, but solely from falling. Enemies have not killed me - they got me to 8 health in a dark room I didn't realize had a side hallway, but that was the only time I even feared death. Which can be bad, but also... that last fight basically made me feel like a god and was a ton of fun.

Also, the animations impress me. I've seen imps running away and throwing a ball at me at the same time. They pivot, shift weight, and throw sidearm in a very realistic looking way.
 
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News Comments > People Can Fly FPS Plans
7. Re: People Can Fly FPS Plans May 14, 2016, 15:53 Beamer
 
HoSpanky wrote on May 14, 2016, 14:08:
I thought Bulletstork was ridiculously over the top fun. Every level had something wild happen, and the dialogue was stupid and silly and cracked me up.

And I thought that Shadow Warrior and Hard Reset were remarkably dull and uninventive, so I'm learning to never talk recommendations with ItBurn, haha.
 
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News Comments > DOOM Released
99. Re: DOOM Released May 14, 2016, 02:52 Beamer
 
Linksil wrote on May 13, 2016, 23:44:
Sepharo wrote on May 13, 2016, 23:03:
Creston wrote on May 13, 2016, 23:00:
Beamer wrote on May 13, 2016, 19:07:
Also, do you like exploring? So do I! However, you'd better not finish a session exploring, because you lose your loot. You need to finish on a battle. Did you clear the level of all enemies and are now secret hunting? Better not need to quit before you finish, because there's no way to save.

Holy shit that is fucking retarded. What moron at id came up with this horseshit??

Basically you need to start the next area/encounter for the save to kick off right? Yeah I hate that shit.

This is FALSE. It saves when you pick up any special item/secret/power, but if you die you'll start back at the last checkpoint. Progress is still saved, so if you died jumping back from the cliff you just got the secret from you STILL HAVE IT and don't have to do the jumping/cliff again. I just did this in the game so yea, takes maybe 15-20 seconds to get back to where you died in most cases from checkpoints. You don't keep ammo/armor though.

I quit to menu after the first Trial. Had to redo it.

Later in the game it seems better, but early on I had to redo quite a bit of exploring because it never autosaved and I wanted to quit.
 
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News Comments > DOOM Released
79. Re: DOOM Released May 13, 2016, 19:07 Beamer
 
Dev wrote on May 13, 2016, 19:07:
Leper wrote on May 13, 2016, 13:20:
I used to pirate back in the day but it was for the reason being that I simply had no money. Now that I do, I never pirate, however paying full price is even a burden these days. You almost need price brackets just for gaming because you have your "child" gamers, "rich adult gamers" and "poor/midclass adult gamers" that find it hard to put out the extra $$$.

And you do. It's called
1. Pre-ordering / buying day 1
2. Waiting for a price drop
3. Waiting for the "bargain bin" / deep sale

Games that are shit and don't sell well get discounted quickly. This is how many industries work. You can buy a new car, a slightly used one or an old one. You can go to the movie theater, on DVD or wait for it to be on cable.

These deep discount sites are most likely selling keys meant for other regions where people don't have as much disposable income. You're basically cheating the system to get your game day 1 and at a discount. Whether you have some sort of justification for doing that is up to you, but just know the facts and that there might be subtle consequences.

Or, the alternative argument is that they weren't willing to buy it at $60 and would be waiting until the 6 month 50% sale if they couldn't buy it cheaper, and so buying it at $40 grey market actually gives the devs more money than waiting for $30 sale.

Are you certain about that?

It depends where the grey market key comes from.
 
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News Comments > DOOM Released
78. Re: DOOM Released May 13, 2016, 19:07 Beamer
 
KS wrote on May 13, 2016, 18:51:
Beamer wrote on May 13, 2016, 16:51:
I always find it fun when people complain that checkpoints dumb down a game. If anything, checkpoints make it difficult.

Give me checkpoints, and I can't save until after I finish a fight. Give me the ability to spam quicksave, and I save a dozen times during a fight.

One of those is way more difficult.

Here's my problem with it. We can skip the derivative console nature of it, and sophistry about the artistic creation of "encounters" where you are expected to make it all the way through without a save.

There are always very difficult points that take many attempts to get through. Then you fail at some later point.

Then you have to go through the first difficult part again. These are rarely puzzles but mostly high action, nimble-fingered reactions that involve a lot of luck just to get through the first time.

In practice, I rage at having to repeat the difficult part many more times just to squeak through and then die again before the next checkpoint.

I do not enjoy buffing my ability to get through a difficult part.

The first time for a hard part is pure joy! Having to repeat it is anger-causing tedium, as ironic as that sounds


No, again, first success at a hard encounter, yay! Now I have to repeat it, screw them.

A good game doesn't have that.

Doom, by the way, fails miserably at this. It has "trials" which let you unlock ruins. I like this system. However, it does not save after a trial, so you need to go find a battle. If you die in the battle, you redo the trial.

The first trial is easy, and I did not mind redoing it, but I didn't do so because I died (I've yet to die on the second hardest difficulty, other than walking into molten steel or some such idiocy), but I quit afterwards to go do something else. Would have been nice to know it didn't save.

Also, do you like exploring? So do I! However, you'd better not finish a session exploring, because you lose your loot. You need to finish on a battle. Did you clear the level of all enemies and are now secret hunting? Better not need to quit before you finish, because there's no way to save.

A smarter game autosaves after every significant event when no enemies are nearby or aggroed.
 
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