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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Signed On Jan 9, 2003, 00:22
Total Comments 15607 (Ninja)
User ID 15739
 
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News Comments > CD Projekt Worth $1B
33. Re: CD Projekt Worth $1B Aug 30, 2016, 19:52 Beamer
 
Creston wrote on Aug 30, 2016, 17:55:
Beamer wrote on Aug 30, 2016, 09:30:
That is what Microsoft bought. If it bought the company, Notch would have come with it, even if he wasn't very hands-on anymore. But that wasn't what Microsoft was interested in.

Uh...

Mojang is now part of MS and still exists. Notch just quit. I don't know where you get the idea from that MS just bought Minecraft?


As for comparing Witcher 3 to Skyrim, Skyrim has had a ridiculously long tail, sales wise, due to its massive modding community. I think Witcher 3 kept pretty good pace with it for the first 9-12 months.

Sorry, to clarify, they technically bought both, but what made it a multibillion dollar offer was the brand, not the people. I didn't mean to imply that they did not acquire Mojang. Recently, I had some friends buy a house on the beach. Technically, they bought a small two bedroom. Actually, they bought a piece of property, and the house happened to be on it. The house wasn't why they bought it, and it's nice to have for now, but the value of the land is infinitely more than the value of the house.
 
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News Comments > New Intel CPUs Revealed
11. Re: New Intel CPUs Revealed Aug 30, 2016, 16:49 Beamer
 
Simon Says wrote on Aug 30, 2016, 12:40:
MajorD wrote on Aug 30, 2016, 11:33:
It boggles my mind they will be down to 10nm lithography by next year. WOW!

My current CPU is 32nm, which was impressive at the them....and still is I guess.


What boggles mine is the ridiculous performance increases we saw since the 7 years old 45nm Lynnfield. Running an i7-870 Xeon equivalent here ( X3470 ), I checked the leaked scores, seems like the X3470 @ 12% OC ( 3.6ghz VS 3.2ghz stock boost speed when all cores are running 100% ) runs just short of it and blows it away at a 25% OC ( 4ghz ). Last I checked it was tying in most benchmarks with the i5-6500 @ 12% OC and leasurely outpacing the i5-6400 at stock speeds.

Compare the last 7 years with the 7 years before that ( 2009 vs 2002 ) and you get a whole different picture.

Intel has been sitting like a fat Jabba the Hut on its laurels. Its a joke.

This doesn't sound right. I could have sworn the i5-6500 was seeing boosts 30% above the X3470. Regardless, the price differential between them is enormous.

Yes, though, we see less pure processing power in that time frame than 2002-2009. Because no one is writing software using pure processing power. The vast majority of consumers just use their browser, and the vast majority of processing power sits unused. What people care about more now is efficiency, heat, and power usage. I, for one, enjoy that I can go 6 years without building a new PC.

This comment was edited on Aug 30, 2016, 17:07.
 
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News Comments > etc.
5. Re: etc. Aug 30, 2016, 16:46 Beamer
 
jdreyer wrote on Aug 30, 2016, 16:10:
He's a thin, cute, metrosexual Swedish guy. Total Millennial bait. It's not that hard to understand.

ITT: a bunch of men in their 30s and 40s complaining that they don't understand something designed to appeal to 13 year olds.
 
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News Comments > Steam Top 10
86. Re: Steam Top 10 Aug 30, 2016, 15:07 Beamer
 
jdreyer wrote on Aug 30, 2016, 13:43:
Beamer wrote on Aug 30, 2016, 11:32:

I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?

This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.

If only there was a gaming forum where crotchety old gamers picked apart NMS trailers and Sean Murray interviews in thread after thread in hundreds and hundreds of comments. If only they had asked questions about where the game play was and whether the procedural generation would be interesting enough after the first couple of planets. Such a site could perhaps generate enough traffic that one could make a stable middle-class living off of it, living in a "tower" in the suburbs with a cute dog and supportive wife. If only such a site had existed, this sturm und drang could have been avoided.


Ha!

I actually say don't sit around picking it apart. Just pay no attention until just before launch.
 
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News Comments > Steam Top 10
83. Re: Steam Top 10 Aug 30, 2016, 13:02 Beamer
 
Kxmode wrote on Aug 30, 2016, 11:52:
Beamer wrote on Aug 30, 2016, 11:32:
RedEye9 wrote on Aug 30, 2016, 10:30:

You were so hyped about this game that you preordered it and put over 40 hours in it. No Refunds For You!!!

Unless of course this is sarcasm or you're showing people how to ask for refunds. Because you never once said anything about bugs and after 40+ hours of playtime your only complaint was the ending sucked.

Ha!

In fairness to him, that got spoiled, and he does discuss a bug, and he does discuss missing features.

However, he says it isn't his fault he believed everything Sean Murray said (again, some quotes from 2014, when the game was still very much ideas on a whiteboard), and compares it to seeing Suicide Squad because the trailers made you think it was good.

I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?

This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.

I'm thankful that No Man's Sky taught me two valuable things: never believe what a developer says (specifically developers), and never preorder games.

Yeah, I'm not singling you out and don't think you're wrong to be irked, but those are the key takeaways, hah.
 
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News Comments > Game Reviews
2. Re: Game Reviews Aug 30, 2016, 11:35 Beamer
 
theglaze wrote on Aug 30, 2016, 11:15:
Worms WMD is great!

Highly recommended to seasoned vets and anyone looking for a turn-based strategy game.

I played an enormous amount of worms back in the day, but never found it fun unless doing it sandbox. My team against 2 or 3 other teams, with way overpowered weapons. Playing with just bazookas and ropes, as the game seems to do if you don't do custom games, is tedious to me.

Adding holy handgrenades and super sheep, though...
 
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News Comments > Steam Top 10
80. Re: Steam Top 10 Aug 30, 2016, 11:32 Beamer
 
RedEye9 wrote on Aug 30, 2016, 10:30:

You were so hyped about this game that you preordered it and put over 40 hours in it. No Refunds For You!!!

Unless of course this is sarcasm or you're showing people how to ask for refunds. Because you never once said anything about bugs and after 40+ hours of playtime your only complaint was the ending sucked.

Ha!

In fairness to him, that got spoiled, and he does discuss a bug, and he does discuss missing features.

However, he says it isn't his fault he believed everything Sean Murray said (again, some quotes from 2014, when the game was still very much ideas on a whiteboard), and compares it to seeing Suicide Squad because the trailers made you think it was good.

I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?

This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.
 
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News Comments > Game Reviews
10. Re: Game Reviews Aug 30, 2016, 09:33 Beamer
 
MoreLuckThanSkill wrote on Aug 30, 2016, 07:39:
I'll echo the other compliments; very nice review and video, Quinn, also good job not taking 30 minutes to review a game.

I loved Deus Ex:HR, and went through it with zero kills(aside from 1 story kill?). I suppose I'll have to keep my Jensen to low violence and no fatalities in this one also.

There will be a lot of darts to the neck, and cybernetically enhanced punches to the face that somehow don't kill people.

I'm replaying it now. I killed the first boss, but otherwise I haven't been seen, let alone interacted with, anyone other than the 3 guards you need to get past to get the girl out of the storage locker in the second hub. 3 guys at a dead end, standing not patrolling - I couldn't find a way to get past them without knocking them out. Oh, wait, and the two guys on the basketball court in the first hub.

Otherwise, I'm walking around with a damn rocket launcher (likely a waste, and I think I wasted it in the first game, too) yet I'm just crawling past everyone without bothering to interact with them.

I never play like this. My first time through I think I would always start this way then get into trouble and shoot my way out. Now, I'm quicksaving a bit more, but overall this game is easy.
 
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News Comments > CD Projekt Worth $1B
27. Re: CD Projekt Worth $1B Aug 30, 2016, 09:30 Beamer
 
The Half Elf wrote on Aug 30, 2016, 06:27:
Markus Perrson creates a little game that's 1 part survival, 1 part lego, and 1 part retro ugly. Ends up selling the company for FOUR BILLION DOLLARS!


No, he created an IP. MineCraft sold for so much because MineCraft is a brand. There are MineCraft Lego kits, for godssake. MineCraft shirts and MineCraft hats and MineCraft Halloween costumes and MineCraft card games and Minecraft Stop-Motion Movie Creator Playset.

There will be a MineCraft movie, and probably three or four of them.

And MineCraft is a monstrous user base that's ridiculously devoted and consists heavily of kids 8-16, who are hard to reach but spend lots of money on the things I listed above.

That is what Microsoft bought. If it bought the company, Notch would have come with it, even if he wasn't very hands-on anymore. But that wasn't what Microsoft was interested in.

CD Projekt, by contrast, has one big IP, and they don't own it, they've merely licensed it. They don't own the movie rights and don't own the board game rights and don't own the Halloween costume rights and have fewer players who spend less time and are easily reached via dozens of other methods. The Witcher is worth next to nothing as an asset to them, whereas MineCraft was worth, well, billions.

Not very comparable. Which isn't to take away from CD Projekt, but they're a game development studio, and a large one. MineCraft is a brand. Inadvertently created, but a brand nonetheless. Arguably, getting here as a game studio without an owned IP is even more impressive.
 
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News Comments > etc.
2. Re: etc. Aug 30, 2016, 06:59 Beamer
 
eRe4s3r wrote on Aug 29, 2016, 23:11:
That moment when a news aggregator schools "journalists" in how to journalist

Love it

And yeah, what is up with that news story btw. every year the same news....... Just journalists recycling old stories for clicks?

Technically, this isn't the same story. Those other games were about treating lazy eye, this one was about diagnosing it.

 
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News Comments > Steam Top 10
70. Re: Steam Top 10 Aug 29, 2016, 16:27 Beamer
 
jdreyer wrote on Aug 29, 2016, 16:18:
This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.
Ditto. $60 was way too much of a risk. That being said, they're making mad cash, so who can say they're wrong. Would they have sold 3x as much at $20?

I'd wonder what the reaction would be at a lower price point. Different expectations, and I'd imagine different fury, though people would still have some over the perceived feature gap.

This team will struggle with future releases. At $20, maybe not. And it's hard to tell how much they've sold - as others mentioned, I couldn't find it in the first 3 pages of the Steam top 10 this morning (I also may have simply missed it.)
 
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News Comments > Steam Top 10
67. Re: Steam Top 10 Aug 29, 2016, 09:02 Beamer
 
Quboid wrote on Aug 29, 2016, 08:57:
Beamer wrote on Aug 29, 2016, 08:05:
Quboid wrote on Aug 29, 2016, 07:28:
Dacron wrote on Aug 29, 2016, 03:23:
Yep, 25k+, he just acts as if because no "thumbs up" are featured that they don't exist.


Some people just want to push their narrative.

It's very obvious he meant the featured reviews on the store page, not the review page. You're not proving how wrong he is, you're proving how much you missed his point - that negative reviews are getting flagged as helpful much more often.

I don't think that was very obvious. I never scroll down far enough to see reviews (or read Steam reviews, period), so I didn't even know there were reviews on the front page.

The top rated review has 70 hours in. Man, 70 hours in 1 week for something you hate. 70 hours is a long, long, long time, and putting it in a week (or 2, whichever)... insanity. A lot of people don't even spend 70 hours in their jobs in that period of time. A lot of people don't put that into 99% of the games they play in their lifetimes.

This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.

DangerDog said the Steam page, I would assume that is the main store page even if there wasn't another reason - which is that his statement is clearly correct if you take that interpretation and so clearly incorrect if you assume he meant the review page that a moment of critical thinking would make the meaning clear to anyone familiar with Steam's review system.

It's not pushing a narrative so much as falling into one, taking the most tenuous interpretations so as to disagree as much as possible.

Fully agree it's falling into a narrative. Given the hate this game gets, I wouldn't be surprised that someone is claiming it has no positive reviews. The reverse is true, too.

That I fell into a narrative doesn't make it obvious it isn't, hah.
 
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News Comments > Steam Top 10
65. Re: Steam Top 10 Aug 29, 2016, 08:43 Beamer
 
ninemil wrote on Aug 29, 2016, 08:11:
Beamer wrote on Aug 29, 2016, 08:05:
The top rated review has 70 hours in. Man, 70 hours in 1 week for something you hate.
A lot of the really heavy bugs don't kick in until the 30-40 hour mark, depending on how heavily you've allowed the game to guide you. Worth noting before you fire too much off at those invested heavily that reviewed negatively, and/or refunded.

Unlike many, I'm not questioning how bad something can be to put 70 hours in but hate it, more shocked someone a) put in that much time in such a short time and b) put that much time into something they hated.

That's just a lot of wasted time in a very short period.
 
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News Comments > Steam Top 10
63. Re: Steam Top 10 Aug 29, 2016, 08:05 Beamer
 
Quboid wrote on Aug 29, 2016, 07:28:
Dacron wrote on Aug 29, 2016, 03:23:
VaranDragon wrote on Aug 29, 2016, 02:52:
DangerDog wrote on Aug 29, 2016, 00:55:
Dacron wrote on Aug 28, 2016, 18:02:
DangerDog wrote on Aug 28, 2016, 17:12:
SpectralMeat wrote on Aug 28, 2016, 11:20:
With all the complaints and negative reviews, NMS is doing a fine job staying in the number 1 spot

not a single thumbs up on the steam page for the game either.

NMS has 25k+ "thumbs up" reviews on its steam page.

on the steam page all of the reviews were thumbs down (visible), along with all the false advertisement material - love that e3 video right there up front and center.

Hello Games has stolen the crown from Gearbox as far as I'm concerned.

Ok just fired up Steam to check and here are some facts: 42% of all steam reviews show a positive "thumbs up" reaction. Since there are 59 106 reviews up (as of this writing) if we use some maths we can quickly work out that there are 24 825 positive reviews and 34 281 negative reviews for this game on Steam.


Yep, 25k+, he just acts as if because no "thumbs up" are featured that they don't exist.


Some people just want to push their narrative.

It's very obvious he meant the featured reviews on the store page, not the review page. You're not proving how wrong he is, you're proving how much you missed his point - that negative reviews are getting flagged as helpful much more often.

I don't think that was very obvious. I never scroll down far enough to see reviews (or read Steam reviews, period), so I didn't even know there were reviews on the front page.

The top rated review has 70 hours in. Man, 70 hours in 1 week for something you hate. 70 hours is a long, long, long time, and putting it in a week (or 2, whichever)... insanity. A lot of people don't even spend 70 hours in their jobs in that period of time. A lot of people don't put that into 99% of the games they play in their lifetimes.

This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.
 
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News Comments > Steam Top 10
61. Re: Steam Top 10 Aug 29, 2016, 08:00 Beamer
 
jdreyer wrote on Aug 29, 2016, 02:42:
Beamer wrote on Aug 28, 2016, 21:19:
When Matt Damon says his new movie is the best movie he's ever made, do you get furious if it isn't as good as whatever movie of his you like best? When Sony says their new movie is a heart-stopping thrillride, do you get angry if it isn't? When a Stephen King quote on some new author's inside jacket says it's as good as his books, do you demand a refund if it isn't?

Not sure these examples match what happened with NMS? Aren't people complaining about missing features, not how good the game is? (Although they are complaining about that too)

NMS seems to be the extreme example, but the video I keep see people floating is Sean Murray saying "yes" when asked if you can play with friends, but that video is from 2014, and the game has not been advertised as multiplayer.

I'm sure there are other examples, but when you look at the topics on this site, it seems at least half the people knew what the game would be. There was debate as to whether that was going to be "the worst, most boring game ever," or not, but a lot of people seemed to be able to determine the signal from the noise.

As you said, people could have just waited before paying the $60. Nearly every review said exactly what the game was, and the reviews weren't delayed.

Honestly, I think some people just like feeling special, and rushing to buy this even though they knew what it was let's them run around claiming they're angry and got ripped off and let's them continue to discuss how evil the computer games industry is.
 
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News Comments > Steam Top 10
43. Re: Steam Top 10 Aug 28, 2016, 21:19 Beamer
 
Indeed, the game looks exactly like what I expected.

Most videos people show to point out how they "lied" date back to 2014. "Sean Murray said you could play with your friends... in 2014!" Yet Steam and Sony both said it was a single player game at the time you paid.

Also, yes, bullshots are annoying, but bullshots describe released games. Footage from a game 2.5 years from release are always doctored. Because the game isn't finished.

When Matt Damon says his new movie is the best movie he's ever made, do you get furious if it isn't as good as whatever movie of his you like best? When Sony says their new movie is a heart-stopping thrillride, do you get angry if it isn't? When a Stephen King quote on some new author's inside jacket says it's as good as his books, do you demand a refund if it isn't?

NMS had a lot of weirdness going on, but, even weirder, it seems most gamers knew exactly what it was. Most people here knew what would be delivered. And many people here seem to be enjoying it.

At some point, do you take some responsibility in your inability to figure out what devs are trying to do and what they're actually doing?
 
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News Comments > Halo 5: Forge PC Specs
24. Re: Halo 5: Forge PC Specs Aug 28, 2016, 07:47 Beamer
 
Dumb product or not, it is kind of fun to see how many people came in talking about how ridiculous it is that you can't play the maps... when you can play the maps.  
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News Comments > Evening Interviews
13. Re: Evening Interviews Aug 26, 2016, 07:07 Beamer
 
Parallax Abstraction wrote on Aug 25, 2016, 21:03:
Beamer wrote on Aug 25, 2016, 07:19:
Parallax Abstraction wrote on Aug 24, 2016, 23:20:
I don't support Gamergate in the form it took but crap like this is why it's absolutely undeniable that corruption and cronyism are rampant in the games press. I didn't always agree with Austin Walker but I really thought he was above this kind of garbage.

I usually agree with your posts, but I tend to find people that complain about "corruption and cronyism" in the gaming press either don't understand how enthusiast media works or have unrealistic expectations.

Gaming press is enthusiast media. It's no different than Teen Beat or Fangoria. Every single bit of information it gets comes from PR and developer relationships, and there's no avoiding that because those are the only people with information to give.

The other day I saw people claiming corruption and cronyism because a game on Steam Greenlight, made by a small Russian team, wasn't getting coverage. It had no one doing PR, it had no word of mouth, and its devs don't go to conferences. That's how journalists find games to cover, though. These are small operations that don't pay well.

Again, they're basically Fangoria.

You're free to take that line if you want but as someone who has lived and breathed this medium and consumed countless amounts of coverage of it over the years, I very much disagree. Sure, there was corruption, cronyism and outright payola going on back in the day. So what? Because it happened in the past means it's OK now?

Something being an "enthusiast medium" doesn't give a free pass for those covering it to write positive coverage about their friends (and their hyper-niche products that would get ignored if they weren't friends), without basic disclosure. It doesn't give them the high ground to constantly insult their audience, calling them some of the worst things you can call a person, not because they acted horribly, but simply because they disagreed or asked questions. It doesn't give them the high ground to demand that creators censor themselves or be sanctioned for making a game they didn't politically disagree with. Don't like This Is the Police? Don't like the marketing for the new Deus Ex? That's absolutely your right and absolutely within your purvue to call out. What is not within your purvue is calling Eidos Montreal or WeAppy Studio racists and bigots because games should cover important social issues but only in the exact, hyper-narrow way you think they should and otherwise, the creators are evil. And it certainly doesn't give them the high ground to write fluff pieces about frauds like Zoe Quinn, painting her as this incredibly brave woman who stood up to "The Internet" and never mentioning the fact that she's been making thousands of dollars from her fans for years and done absolutely nothing with it. You don't get to call yourselves journalists when you do stuff like that and you sure as shit don't get to go insulting your audience for pointing it out and not expect pushback.

The incredible arrogance and narcissism in what can be called "games journalism" now astounds me. There are horrible people on the Internet but it's trivially easy to separate the passionate audience from the trolls. They didn't, they lumped us all together, declared an entire identity dead in one voice after arranging it in private forums (odd, I thought these people were supposed to be competing) because it was easy and generated outrage clicks. And they expected to be rewarded with more business for this and wonder why YouTube and Twitch (which I create in and which has so many, many problems of its own) are ruining them. That's not just unethical, it's just plain despicable.

There are dozens of incredible indie games coming out every day that none of these sites talk about. You know how I know? Because I get review codes and press kits for them on a daily basis. I'm a nobody on YouTube (I don't even have 1,000 subs) but these developers practically beg me to cover their games (many of which are really great) because the big sites ignore them, instead devoting time and energy to calling Eidos Montreal racists or fluffing up pretentious drivel like Sunset or profiling someone who made one non-game and hasn't made anything since in years. These aren't games that have no marketing and no one behind them. It's PR agencies giving me these codes, rarely is it the devs themselves. I try to cover all this stuff because I want devs to think they can trust me with review codes but they shouldn't have to come to YouTube nobodies to get exposure. They should be getting it from the big sites but talking about actual, real, good games isn't as lucrative as constantly insulting your audience, writing about your friends and declaring an industry evil without a shred of proof.

If anything "enthusiast press" should be better than the mainstream because they should know how to serve their niche audience the best. The games press is 100% backwards on that right now. And they wonder why they're dying. Good riddance.

As I said, I do not support GamerGate in its current form. I could go on and on and on about the problems it's always had or how what it's turned into is pretty disgusting in many ways. However, especially at the beginning, it was also grossly misrepresented and a lot of that is why it continues and has morphed into what it is now.

If they insulted their audience, their audience wouldn't come back.

Ergo, it isn't their audience they're insulting. It's a small percentage of people that likely didn't even go to those sites to begin with.
 
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Music for the discerning:
http://www.deathwishinc.com
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News Comments > Deus Ex Mankind Divided Reviews
70. Re: Deus Ex Mankind Divided Reviews Aug 26, 2016, 07:05 Beamer
 
There's literally no such thing as a meritocracy. And it tends to be a term used by someone terrified that they're not good enough.

Hiring is never, ever done in a vacuum. People don't just look at a piece of paper and say "this person!" Meritocracy implies people are numbers, but that's the most rudimentary way to view it.

Have you ever hired someone? If you have two resumes, how do you decide which has more "merit?" Inevitably, you will hire the person you like most, or the person that you feel brings something new to the team. That isn't necessarily the best on paper. In fact, it's usually not the best on paper.

 
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News Comments > Out of the Blue
6. Re: Out of the Blue Aug 25, 2016, 16:06 Beamer
 
Shineyguy wrote on Aug 25, 2016, 14:57:
Tipsy McStagger wrote on Aug 25, 2016, 11:52:
That face transplant story is amazing.


Yeah it is, really need the read the article all the way through and see what his face ACTUALLY looks like today, I'd say it was 100% better that in the photo at the head of the article.


EDIT: Also, sorry Blue I accidentally hit report and not reply!!

Yes, that it was repeatedly using an image from 2015 even though there was a very recent image from 2016 bothered me. I couldn't find a way to zoom on the more recent image, and wanted to see his eyes, as they're the part of his new face his body was most struggling to incorporate. In the newer thumbnail, it looked much better, although all the non-headshots show him with sunglasses on, making me think it's still pretty obvious.

Not a knock. Modern science isn't perfect here, but it's pretty spectacular.
 
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