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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 15117 (Ninja)
User ID 15739
 
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News Comments > DOOM Trailer
16. Re: DOOM Trailer Mar 25, 2016, 09:59 Beamer
 
The Pyro wrote on Mar 25, 2016, 09:28:
Honestly, the last thing Carmack did that was great was the Quake 3 engine.

I think he deserves some credit for what he tried with the Doom 3 engine. It was one of the first games to really take a stab at universal per-pixel lighting. The game definitely had some great moments - I still love all the shadows and lighting effects from imps hurling fireballs in dark rooms. Unfortunately the hardware of the time couldn't quite handle Doom 3's demands, and id was forced to sacrifice quite a lot of other things (e.g. texture resolution) for performance reasons.


This is why I wouldn't give him credit for the Doom 3 engine. It was ahead of its time, and that was a bad thing. He focused on lighting and shadows, as you mentioned, but hardware wasn't ready for it. As a result, quite a bit had to be sacrificed. Doom 3 gameplay was designed very specifically around the lighting and shadows - whether this was because it was what the engine did best or simply how things developed I do not know, but that was a bad thing, as well.

Ultimately, it was an engine really good at one thing, but nothing could handle that one thing, and not particularly good at other things. As a result of this (and the tools not being as good as the competition), Prey is the only game made with the engine not directly connected to id itself.

It was a bad game engine for the time. It was a bad business decision. It resulted in a bad Doom game. From a technical perspective it was impressive, but it didn't really work. This, to me, makes it a failure. John's job was to create powerful engines that make impressive games. id tech 4 was a tech demo.
 
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News Comments > DOOM Trailer
7. Re: DOOM Trailer Mar 24, 2016, 22:31 Beamer
 
bigspender wrote on Mar 24, 2016, 22:11:
Trailer runs at 60 FPS, too bad the game can't hold 60fps during the recording lol. It dropped down to what looked like 15 FPS several times. yuck.
When? Ran fine for me.
 
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News Comments > More Ubisoft Versus Vivendi
19. Re: More Ubisoft Versus Vivendi Mar 24, 2016, 16:07 Beamer
 
Suppa7 wrote on Mar 24, 2016, 15:22:
Kxmode wrote on Mar 24, 2016, 14:13:
People don't want innovation, they want familiarity. Familiarity is the reason why sports game, Call of Duty, etc sell well.

Sorry to tell you but it wasn't until Call of duty 4 that Call of duty was nothing but a me too FPS. People don't know what they want until someone stumbles upon a formula for success that everyone else tries to ape. Call of duty 4 finally figured out the "game as an action movie formula" that everyone else tries to ape. Note that The wolfenstein game that was released basically copied the cinematic formula pioneered by call of duty 4. Earlier games like half-life didn't have the budget or expertise to pull off the same kinds of experiences call of duty 4 single player gave.

Call of duty was never a juggernaut, before the 4th installment. So saying all the people want is more of the same is disingenuous. Rather people buy whatever companies release because they will buy whatever companies put out to cure their bordeom. The free market is a myth that needs to die, people are creatures of habit and weakness. Gaming is probably one of the greatest examples of market for lemons.

https://en.wikipedia.org/wiki/The_Market_for_Lemons

CoD4 wasn't particularly similar to anything prior.

You're correct, previous CoDs were, to me, just MoH ripoffs. If you go back far enough in my history (it was likely here, possibly VE3D), I spent some time mocking all the me-too X of X World War games that felt like a dumb string of stupid set pieces and hidden snipers.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Mar 24, 2016, 13:30 Beamer
 
Linksil wrote on Mar 24, 2016, 13:23:
More likely this is an early prototype for PS5. But you know rumors make better news.

Why would you even think that? It's far too soon for a PS5 prototype, and Sony has a vested interest in pushing 4K. Sony releasing a PS4 that can output 4K content makes perfect sense.
 
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News Comments > Evening Legal Briefs
12. Re: Evening Legal Briefs Mar 24, 2016, 13:29 Beamer
 
Nullity wrote on Mar 24, 2016, 12:51:
Redmask wrote on Mar 24, 2016, 08:58:
He has no kids but don't worry, that won't stop him from weighing in with expert knowledge on the subject.

The often repeated idea that people must have kids to be able to give advice on - or even have an opinion about - children and parenting, is a ridiculous nonsensical fallacy.

Julio's advice is less due to him actually believing something about teaching and more about Glenn Beck often saying anything involving unions must be bad.
 
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News Comments > Evening Legal Briefs
8. Re: Evening Legal Briefs Mar 24, 2016, 07:50 Beamer
 
jdreyer wrote on Mar 24, 2016, 04:33:
Julio wrote on Mar 24, 2016, 04:07:
jdreyer wrote on Mar 24, 2016, 01:41:
Meh, who needs teachers anyway? All kids should be home-schooled by their mothers. Make America great again!

Actually it would probably help most kids, not that parents would be willing to do it. Teachers are pretty horrible at their jobs.

Back to the story, I hope she retires wealthy from the lawsuit.

You don't actually have any kids, do you.

But he does hate unions!
 
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News Comments > Orcs Must Die! Unchained Open Beta This Month
3. Re: Orcs Must Die! Unchained Open Beta This Month Mar 23, 2016, 20:03 Beamer
 
JohnBirshire wrote on Mar 23, 2016, 19:38:
I actually bought the first one, found out you couldn't even remap your keys, and promptly asked for a refund.

Their developer is incompetent, will never buy another game from them.

If you can't get 101 stuff right, get out of the business.

Unremappable keys or not, one of the best games of that year, easily.
 
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News Comments > Battleborn Open Beta Next Month; Online Only Requirement Revealed
13. Re: Battleborn Open Beta Next Month; Online Only Requirement Revealed Mar 23, 2016, 15:48 Beamer
 
Tachikoma wrote on Mar 23, 2016, 15:41:
Beamer wrote on Mar 23, 2016, 14:09:
Borderlands and ACM/DNF had very different development processes and the quality of one in no way indicates the quality of the other.

The issue (at least my issue) is not with the perceived quality - though here mileage varies, even with the in-house stuff - but general honesty of a studio. Here, Gearbox falls flat on his ass, not only due to the well known clusterfucks but also tedious milking of its own franchises and opportunistic moves like this here epitome of blandness, Battleborn. The CEOs attitude doesn`t help a jot.

I guess, some people just love to love and must rationalize away. Meanwhile it`s possible for example to like some of their games and at the same time be critical of other issues.

No, and your points are fine. You're not sitting here going "derrrr, Gearbox is the suxkorz!" which is the usual level of discourse they get.

I wouldn't call them more dishonest than anyone else, though. Just more vocal. The ACM debacle? The game was running, as it looked at E3, at E3. It got pared down at the end. Significantly, because someone really messed it up, but games rarely look as they do at E3. Why? Because they usually come out 6-9 months later. A lot happens in 6-9 months, when optimization often requires reducing visuals. They really screwed it up, but it was more ineptitude than dishonesty.

I'm no huge GB fan. In fact, Borderlands 2 is literally the only game of theirs I finished, and BL1 is the only one I've played. But it gets tedious constantly hearing the same people saying the same things.
 
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News Comments > Battleborn Open Beta Next Month; Online Only Requirement Revealed
10. Re: Battleborn Open Beta Next Month; Online Only Requirement Revealed Mar 23, 2016, 14:09 Beamer
 
jdreyer wrote on Mar 23, 2016, 12:55:
I'm not one of those people who has a kneejerk reaction against anything Gearbox does

Nor should you be. Gearbox has a pretty stellar history for titles they develop in-house, and a pretty poor history for titles they outsource.

The people with kneejerk reactions tend to not understand the difference between those. Some hated Borderlands, which is fine, others just can't comprehend that Borderlands and ACM/DNF had very different development processes and the quality of one in no way indicates the quality of the other.

Basically, some here just love to hate. Outside of Gabe, does any single developer here not get constantly shat on? Even Gabe will be called names when he's mentioned.
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Mar 23, 2016, 14:07 Beamer
 
jdreyer wrote on Mar 23, 2016, 13:34:
Just a couple more points about BvS:DoJ. The first Man of Steel had an RT score of 56% while still making $660M worldwide. So that's why Zack keeps getting the gig. Also, the Transformers movies are routinely below 50% on RT while still raking in hundreds of millions.

There's no accounting for taste.

Also, I thought Snyder's Watchmen was pretty awesome. Why does everyone hate on that flick?

There are some key differences, though. Man of Steel had a 56%, made $660MM, and... no one ever really talks about it. Do you know anyone all gung ho about loving that movie? People saw it because it was Superman, and he's a major comic book star, and they like comic book movies. It ran on inertia and good will.

Transformers, which I'd argue was an infinitely worse movie, has its fans. Its big fans. People love that movie. No idea who, but people do. Michael Bay can make a crowd pleaser, one that seems to appeal to 13 year old boys and people that can get back into the mindset of being a 13 year old boy. Zack Snyder did neither of those with Man of Steel.

Or, to me, Watchmen. I found that movie painfully dull. The only interesting part was watching a giant naked blue man destroy foreign armies for the American government, a very interesting concept, but The Dark Knight Returns did the same thing (at more or less the exact same time) with Superman, which was even more interesting.
 
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News Comments > Evening Crowdfunding Roundup
5. Re: Evening Crowdfunding Roundup Mar 23, 2016, 12:33 Beamer
 
The stretch goal at $75K is an "additional sex scene."

For your 16-bit graphics Metroidvania game?

 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Mar 23, 2016, 12:28 Beamer
 
Cutter wrote on Mar 23, 2016, 11:54:
Why it doesn't matter? Spoken like someone with zero responsibilities or bills.

And your post is spoken like someone too lazy to ever read the articles he comments on. His point is that technology is always expensive for early adopters, and dismissing it out of hand now due to that fact is incorrect. If there's merit to VR, early adopters will support it through its infancy until the technology matures and the price falls enough for it to hit the mainstream.

15 years ago the price of a 40" TV was insane. Anyone claiming it was proof 40" TVs wouldn't take off would have been proven wrong. Do I agree that the early adopters will be able to sustain VR long enough for it to move down the innovation curve? I'm not convinced, but there's an enormous amount of money out there to help it out.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Mar 23, 2016, 10:43 Beamer
 
nin wrote on Mar 23, 2016, 09:59:
R.I.P.: Bob Ebeling, Challenger Engineer Who Warned Of Shuttle Disaster, Dies.

I'm really glad he got some closure at the end.

And man! Look at turd Zack Snyder dropped! I mean, I expected it to suck, but wow! Wonder if DC regrets shacking up with his dumb ass?


They had plenty of warning. There was The Watchmen, showing how he handles comic books. There was Sucker Punch, which shows what he does with a lot of creative control. Then there was Man of Steel, which shows what he does with a Superman movie!

And he's still signed up for Justice League. These movies make money based on the good will of the characters, but make so much less than they would if people enjoyed them beyond this.
 
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News Comments > Morning Mobilization
7. Re: Morning Mobilization Mar 23, 2016, 07:28 Beamer
 
Wowbagger_TIP wrote on Mar 22, 2016, 21:29:
I still can't believe they didn't go with a Type C connector in the S7. WTF?

Running theory is that it's due to the VR and the need to work with prior generations.
 
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News Comments > Morning Mobilization
3. Re: Morning Mobilization Mar 22, 2016, 17:20 Beamer
 
Basically, on a normal day, it will make little difference. I can't name too many days I dropped below, say, 20% battery.

On days that I did, I typically knew I was going to be a ways between charging, and I can just disable the Always On prior to leaving the house those days.
 
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News Comments > etc.
2. Re: Tips for a long career in the game industry... Mar 22, 2016, 15:25 Beamer
 
Jagacademy wrote on Mar 22, 2016, 14:50:
1. Be prepared to move across the country a lot.
2. Be prepared to move across the country a lot.
3. Be prepared to move across the country a lot.
4. Be prepared to move across the country a lot.
5. Be prepared to move across the country a lot.
6. Be prepared to move across the country a lot.
7. Be prepared to move across the country a lot.
8. Be prepared to move across the country a lot.

True for most industries. With the exception of some pockets, like Finance in NYC, Oil in Texas, possibly tech in CA, you're going to move around a lot in order to move up.

Then again, I suppose in games it's more or less guaranteed, unless you end up at Valve or Epic, that you'll be in a round of layoffs.
 
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News Comments > Overwatch Trailer
9. Re: Overwatch Trailer Mar 22, 2016, 15:23 Beamer
 
descender wrote on Mar 22, 2016, 15:07:
It's not just a cartoon, it's a crap cartoon.

I suppose it's "cool" and "counterculture" to hate on movies trending at 90% on RT... :p

BH6 was simply an incredible movie.

If "cartoon style" means "childish" to you, you are either 60 years old or just being a turd. Luke is obviously a turd, it's his entire persona.

I'm surprised BH6 has a 90%. Reviewers weren't in love with it. I suppose it was more "it's good, not great" from most.

I, however, loved it. It's not there with Pixar's best, but it's head and shoulders above their worst and I'd put it in the top 20% of Disney movies. It lacked the depth of some of their best, but was still very, very enjoyable. I'd say the same about Wreck-It Ralph: extremely enjoyable, lacking some of the emotional depth of, say, Inside Out, but a damn good movie.
 
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News Comments > Day of the Tentacle Remastered Released
11. Re: Day of the Tentacle Remastered Released Mar 22, 2016, 15:19 Beamer
 
Jagacademy wrote on Mar 22, 2016, 14:52:
I only played the first Maniac Mansion.

Is Days of the Tentacle similar? Scary, and die all the time?

Not scary, hysterical. And, if I recall, standard LucasArts game of the era in that you can't die (unless the puzzle solution is dying.)

I could be wrong on the latter, haven't played since like '96 or whenever, but I remember the game being very, very funny.
 
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Mar 22, 2016, 13:11 Beamer
 
TheDevilYouKnow wrote on Mar 22, 2016, 08:20:
You must be kidding. 60$ for a game and charged anywhere from 10$ to 40$ or more for DLC that should have been included in the game anyway? It's a digital product so there is nothing "tangible" to own.It's just another way for companies to have more control over products that do not really exist so they can have more leverage and control over thier customers and squeeze still more money from your pockets.

Companies either need to continue manufacturing discs so gamers can buy/sell/trade thier legally purchased copies or offer at least 50 % buyback value on digital copies considerering the cost of DLC and the cost of services like Xbox Live just to play the game.

I game on both PC and consoles and it by far cheaper to game on a PC.

The costs of making games have increased significantly. The price of selling games has not.

The average movie theater ticket price has doubled since 2000. Inflation has nearly doubled in that time. And the amount of people it takes to make a game has increased exponentially.

Yet... games remain the same price they were in 2000. Thanks to Steam, often much cheaper.

So all of this "we need" stuff kind of falls short. And sorry, nothing was cut from the game, that isn't how studios plan DLC.
 
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News Comments > Evening Metaverse
5. Re: Evening Metaverse Mar 22, 2016, 13:06 Beamer
 
Kotaku is a very high trafficed website. In other words, an asset. As much as the type of people that can't go 3 posts without whining about "SJWs" want it to be true, this won't bring Kotaku down. There are buyers for Kotaku.

I don't even get why anyone cares. I would doubt many people here read Kotaku - it isn't pitched at the same type of gamer Blues is. The games Kotaku focuses on, and the aspects, don't really overlap a huge amount with the common interests here, so the vendetta people like Julio have baffles me.
 
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