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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15065 (Ninja)
User ID 15739
 
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News Comments > Out of the Blue
19. Re: Way to go California. Mar 29, 2016, 13:13 Beamer
 
RedEye9 wrote on Mar 29, 2016, 13:09:
Kxmode wrote on Mar 29, 2016, 11:49:
California raises minimum wage to $15 an hour.

That's awesome, more states need to raise the minimum wage. It can only benefit everyone!

Indeed. The economy runs on money being spent. When more people have money to spend, the economy is healthier and we all make more money.

The problem with a superrich class leaving everyone behind is that they earn more money than they can ever spend. Someone earned $850MM last year. 1 guy, in 1 year, earned more than he can ever spend. If you give 1 guy $850MM he'll spend, what, maybe 20 million of it?

If you give, say, 400 guys $2MM they'll probably spend at least $200MM of it. Probably more. That's a lot more money in the economy, fueling growth, fueling businesses.

That $850MM is the equivalent of 27,500 minimum wage jobs at $15/hr. If you split it that way, you'd probably have $700MM in the economy. Businesses would thrive.
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Mar 29, 2016, 13:10 Beamer
 
Kxmode wrote on Mar 29, 2016, 13:03:
BobBob wrote on Mar 29, 2016, 12:29:
PHJF wrote on Mar 29, 2016, 12:16:
Besides that, once AI has been well established and progress beyond humans (able to program itself) ... Your job may be seen as the new burger flipping

It already is the new burger flipping, or have you seriously not noticed the ongoing and extensive offshoring of computer science work to The East? The West had a good run at computer-related economies, but like manufacturing before it, businesses can and will shift to the cheapest labor. And it doesn't help the US having one of the worst and most expensive networking infrastructures.

It's unfortunate a person is judged by salary and position. For example, I'm reading a science fiction anthology and one of the best authors was a bus driver that wrote stories during long stops and his time off. He didn't make much doing either, but the stories are amazing and inspiring. Another famous author died in poverty, however some of the best science fiction movies are based on his stories. Can you guess who it was? So I wouldn't assume the 'burger flipper' is only flipping burgers. The person could be a struggling artist, musician, writer, or who knows what. It's not our place to judge. What if the burger flipper uses his/her time off to volunteer and help orphans or the elderly whereas as the programmer making 100k+ spends most his/her free time gaming, watching movies, and surfing the web. Who is the better person?

What's my point? If we push people to only strive for the high income positions we may lose someone who had the potential for artistic brilliance. There are a lot of struggling game developers too, running their own independent studios, and trying to make a groundbreaking game that may or may not succeed. In the meantime, I'm sure those people will have to work a low-wage, part-time, job to supplement in hopes of success; otherwise, all energy and time is spent working for someone else. If we don't support a people like that, no one will take risks or follow a dream.

On the other hand, will there be people who are content with low wage and doing nothing? Yes, of course, but it's better to allow them to live sustainably than to enter a life of crime or homelessness.

I've been told I sound more like a European than an American when talking socioeconomics.

"People who "settle" at minimum wage jobs basically gave up on life." That's the point. The people screaming for a $15 p/hour raise basically didn't think to better their circumstances. They didn't learn a trade and/or technical skills. So now the only jobs they're qualified to do is low income minimum wage. Poverty does amazing things to people. It forces them to evaluate their lot in life, especially if they have kids. It forces them to WORK hard to learn a skill so that they can get themselves out of a minimum wage job. But if you make the minimum wage $31k per year there's no incentive to upgrade. Worse, they feel now that they got $15 they are entitled to $20.

I feel this is very unfair to those of us who worked at minimum wage jobs but decided to better ourselves by learning a skill and now we have good paying jobs.

The bottom line is it's not my job to take care of other people. It's THEIR job to take care of themselves.

You're looking at this wrong. Don't blame them. Blame the people not paying you enough.
 
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News Comments > Out of the Blue
16. Re: Out of the Blue Mar 29, 2016, 13:10 Beamer
 
PHJF wrote on Mar 29, 2016, 12:55:
You missed the point, man; the point is that flipping burgers is unskilled labor anyone can do, and the minimal compensation is a reflection of that. IT work historically takes post-secondary education. The people that have put the time and money into (read: an investment) that education expect to it to pay off. Literally.

This generation has been fed the lie that if you educate yourself (and accrue the nice healthy slab of debt that comes with that) you'll get a steady career. We all used to mock the arts majors because what the fuck were they going to do with their degrees except wipe their asses, but now we're in a position where previously stable degrees frequently don't amount to shit. Globalization is great... right up until it comes back to bite you in the ass.

I'm going to piggyback off your post:

I really dislike when people are against raising the minimum wage. $15 is already below what it should be had it kept up with inflation. Just inflation. And its growth is exponentially below that of CEO pay.

Which makes sense. We lower taxes on extremely high pay, and suddenly the people responsible for deciding who gets what decide to keep more for themselves. This should be obvious. It isn't.

I try explaining it to my dad all the time. The US earns X each year. It's a set number. In order for one person to earn more, someone else needs to earn less.

So, what ended up happening is that one tiny group decided to earn much, much more. To make that happen, everyone else had to earn much, much less. Maybe their jobs were sent overseas. Or maybe their wages just stagnated. Minimum wage stagnated, and so did everyone else above it. If you're making a bit over minimum wage, be angry that minimum wage hasn't risen, with you making the same proportion more.

Can anyone here not say they're working longer than their parents did (assuming similar career?) That they're not working more while on vacation, or at night, or on weekends? That they're not in an office where everyone is doing more and therefore constantly super busy because not enough people are employed?

Is anyone not working for a company where the CEO is earning 50x-500x what the average employee does?
 
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News Comments > Call of Space Duty Rumors
16. Re: Call of Space Duty Rumors Mar 29, 2016, 13:02 Beamer
 
HorrorScope wrote on Mar 29, 2016, 11:49:
Timmeh wrote on Mar 29, 2016, 10:18:
I want the gaming industry of 15 years ago back. When game development was a lot slower and the games lasted a lot longer.


I don't, it is never as good as we remember, we waited months/years for the next game to play, to make it to us. I will say with so many to choose from today that it is difficult to figure out what next, nor is there the same anticipation because there aren't these huge gaps of nothing to do but wait. So what can we do? Tell people they can't make a game because there are too many.

The rose-colored glasses always feel stronger here than anywhere else.
 
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News Comments > Call of Space Duty Rumors
8. Re: Call of Space Duty Rumors Mar 29, 2016, 11:06 Beamer
 
Tachikoma wrote on Mar 29, 2016, 11:01:
Extreme CoD hate always struck me as a form of a straw man. There are some severe problems with AAA gaming nowadays, however all that people wanna bellyache about is how badly COD sucks and blame everything, including global warming and the price of tea in India on it.

And do they really suck, anyway? I haven`t played one for ages (WoW?), but mostly these releases seem - at worst - solid. Sure, their MP could be less monetized, but that`s an overarching problem where about just everybody is guilty these days.

Their multiplayer isn't monetized. Only map packs, which I've never paid for.

Do they suck? No. Modern Warfare was something very fresh and new, even if it was still just a string of setpieces in single player with an incoherent plot. The plots got more and more incoherent, and the single player shorter and shorter, but MW, MW2 and MW3 added lots of new ideas and concepts to multiplayer. It actually takes skill to play, at least on consoles, and while PC players tend to call killstreaks lame and for the weak, they're actually hard to get in a game where players are vulnerable, and getting a new killstreak for the first time is a nice Skinner's Box reward, for me much more rewarding than finding new armor in Diablo.

The last one I played was Ghosts, and that was a large step forward in single player (slightly more coherent, but much more fun), and a huge step backwards in multiplayer (it added bots and dogs, both of which were huge improvements, but the maps were beyond terrible.) I own BlOPS, or two of them, but they're still in the shrinkwrap and the consoles are in the closet so I'll never play them.

I have something like 300 hours, at least, in MW/MW2/MW3 multiplayer, though. Pretty entertaining.
 
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News Comments > Call of Space Duty Rumors
7. Re: Call of Space Duty Rumors Mar 29, 2016, 11:02 Beamer
 
Timmeh wrote on Mar 29, 2016, 10:18:
This is what happens when you have dev staffs of thousands and need to release the same game every year to keep your mega corp alive. Next it will be Call of Duty is Wonderland or OZ.

I want the gaming industry of 15 years ago back. When game development was a lot slower and the games lasted a lot longer.


I would 100% play a game where you're a group of heavily armed space marines invading Wonderland, Oz, Narnia, Filleroy, etc.
 
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News Comments > Morning Tech Bits
11. Re: Morning Tech Bits Mar 29, 2016, 09:10 Beamer
 
Julio wrote on Mar 29, 2016, 05:15:
Tachikoma wrote on Mar 29, 2016, 04:52:
So many freedom fighters here, all most likely using Google products.

*snigger.gif*

Google is almost as bad as Microsoft when it comes to privacy. Us freedom lovers don't like Google either.

Almost as bad?

Almost?

Google knows 1000000x more about you than Microsoft does. And, unlike Microsoft, it's a data company. Microsoft is phoning home to improve their software. Google is doing it to sell you. Microsoft is doing some of that, too, but their abilities to collect data and sell you are years behind Google's.

Hell, the second day I had an Android phone it popped up to tell me there was a delay on the subway I take to and from work, and therefore getting home from work would take an extra 5 minutes. I never told it where I lived, where I worked, how I commuted, or what line I took. Google was smart enough to figure that out. And store it somewhere. Microsoft doesn't have that ability.

And I installed the Google Surveys app on a suggestion. About 24 hours after I go to a store, I get a survey about it. Never told it I went to that store. Again, Microsoft wasn't capable of figuring this out via my phone.

Google knows everything about you.
 
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News Comments > etc., etc.
2. Re: etc., etc. Mar 29, 2016, 09:09 Beamer
 
Personally, I found it terrible for video game nerds. It explained every joke and reference, and got extremely tedious. "He attacked his enemy the same way Donkey Kong, a giant gorilla from arcade fame, attacked Mario, the plumber he threw barrels at in this early platformer."

It got frustrating to me. Stop explaining everything. You are writing to an audience, trust that audience to understand it, trust others to either just go with it or look it up.
 
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News Comments > DOOM Trailer
16. Re: DOOM Trailer Mar 25, 2016, 09:59 Beamer
 
The Pyro wrote on Mar 25, 2016, 09:28:
Honestly, the last thing Carmack did that was great was the Quake 3 engine.

I think he deserves some credit for what he tried with the Doom 3 engine. It was one of the first games to really take a stab at universal per-pixel lighting. The game definitely had some great moments - I still love all the shadows and lighting effects from imps hurling fireballs in dark rooms. Unfortunately the hardware of the time couldn't quite handle Doom 3's demands, and id was forced to sacrifice quite a lot of other things (e.g. texture resolution) for performance reasons.


This is why I wouldn't give him credit for the Doom 3 engine. It was ahead of its time, and that was a bad thing. He focused on lighting and shadows, as you mentioned, but hardware wasn't ready for it. As a result, quite a bit had to be sacrificed. Doom 3 gameplay was designed very specifically around the lighting and shadows - whether this was because it was what the engine did best or simply how things developed I do not know, but that was a bad thing, as well.

Ultimately, it was an engine really good at one thing, but nothing could handle that one thing, and not particularly good at other things. As a result of this (and the tools not being as good as the competition), Prey is the only game made with the engine not directly connected to id itself.

It was a bad game engine for the time. It was a bad business decision. It resulted in a bad Doom game. From a technical perspective it was impressive, but it didn't really work. This, to me, makes it a failure. John's job was to create powerful engines that make impressive games. id tech 4 was a tech demo.
 
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News Comments > DOOM Trailer
7. Re: DOOM Trailer Mar 24, 2016, 22:31 Beamer
 
bigspender wrote on Mar 24, 2016, 22:11:
Trailer runs at 60 FPS, too bad the game can't hold 60fps during the recording lol. It dropped down to what looked like 15 FPS several times. yuck.
When? Ran fine for me.
 
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News Comments > More Ubisoft Versus Vivendi
19. Re: More Ubisoft Versus Vivendi Mar 24, 2016, 16:07 Beamer
 
Suppa7 wrote on Mar 24, 2016, 15:22:
Kxmode wrote on Mar 24, 2016, 14:13:
People don't want innovation, they want familiarity. Familiarity is the reason why sports game, Call of Duty, etc sell well.

Sorry to tell you but it wasn't until Call of duty 4 that Call of duty was nothing but a me too FPS. People don't know what they want until someone stumbles upon a formula for success that everyone else tries to ape. Call of duty 4 finally figured out the "game as an action movie formula" that everyone else tries to ape. Note that The wolfenstein game that was released basically copied the cinematic formula pioneered by call of duty 4. Earlier games like half-life didn't have the budget or expertise to pull off the same kinds of experiences call of duty 4 single player gave.

Call of duty was never a juggernaut, before the 4th installment. So saying all the people want is more of the same is disingenuous. Rather people buy whatever companies release because they will buy whatever companies put out to cure their bordeom. The free market is a myth that needs to die, people are creatures of habit and weakness. Gaming is probably one of the greatest examples of market for lemons.

https://en.wikipedia.org/wiki/The_Market_for_Lemons

CoD4 wasn't particularly similar to anything prior.

You're correct, previous CoDs were, to me, just MoH ripoffs. If you go back far enough in my history (it was likely here, possibly VE3D), I spent some time mocking all the me-too X of X World War games that felt like a dumb string of stupid set pieces and hidden snipers.
 
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News Comments > Morning Consolidation
3. Re: Morning Consolidation Mar 24, 2016, 13:30 Beamer
 
Linksil wrote on Mar 24, 2016, 13:23:
More likely this is an early prototype for PS5. But you know rumors make better news.

Why would you even think that? It's far too soon for a PS5 prototype, and Sony has a vested interest in pushing 4K. Sony releasing a PS4 that can output 4K content makes perfect sense.
 
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News Comments > Evening Legal Briefs
12. Re: Evening Legal Briefs Mar 24, 2016, 13:29 Beamer
 
Nullity wrote on Mar 24, 2016, 12:51:
Redmask wrote on Mar 24, 2016, 08:58:
He has no kids but don't worry, that won't stop him from weighing in with expert knowledge on the subject.

The often repeated idea that people must have kids to be able to give advice on - or even have an opinion about - children and parenting, is a ridiculous nonsensical fallacy.

Julio's advice is less due to him actually believing something about teaching and more about Glenn Beck often saying anything involving unions must be bad.
 
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News Comments > Evening Legal Briefs
8. Re: Evening Legal Briefs Mar 24, 2016, 07:50 Beamer
 
jdreyer wrote on Mar 24, 2016, 04:33:
Julio wrote on Mar 24, 2016, 04:07:
jdreyer wrote on Mar 24, 2016, 01:41:
Meh, who needs teachers anyway? All kids should be home-schooled by their mothers. Make America great again!

Actually it would probably help most kids, not that parents would be willing to do it. Teachers are pretty horrible at their jobs.

Back to the story, I hope she retires wealthy from the lawsuit.

You don't actually have any kids, do you.

But he does hate unions!
 
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News Comments > Orcs Must Die! Unchained Open Beta This Month
3. Re: Orcs Must Die! Unchained Open Beta This Month Mar 23, 2016, 20:03 Beamer
 
JohnBirshire wrote on Mar 23, 2016, 19:38:
I actually bought the first one, found out you couldn't even remap your keys, and promptly asked for a refund.

Their developer is incompetent, will never buy another game from them.

If you can't get 101 stuff right, get out of the business.

Unremappable keys or not, one of the best games of that year, easily.
 
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News Comments > Battleborn Open Beta Next Month; Online Only Requirement Revealed
13. Re: Battleborn Open Beta Next Month; Online Only Requirement Revealed Mar 23, 2016, 15:48 Beamer
 
Tachikoma wrote on Mar 23, 2016, 15:41:
Beamer wrote on Mar 23, 2016, 14:09:
Borderlands and ACM/DNF had very different development processes and the quality of one in no way indicates the quality of the other.

The issue (at least my issue) is not with the perceived quality - though here mileage varies, even with the in-house stuff - but general honesty of a studio. Here, Gearbox falls flat on his ass, not only due to the well known clusterfucks but also tedious milking of its own franchises and opportunistic moves like this here epitome of blandness, Battleborn. The CEOs attitude doesn`t help a jot.

I guess, some people just love to love and must rationalize away. Meanwhile it`s possible for example to like some of their games and at the same time be critical of other issues.

No, and your points are fine. You're not sitting here going "derrrr, Gearbox is the suxkorz!" which is the usual level of discourse they get.

I wouldn't call them more dishonest than anyone else, though. Just more vocal. The ACM debacle? The game was running, as it looked at E3, at E3. It got pared down at the end. Significantly, because someone really messed it up, but games rarely look as they do at E3. Why? Because they usually come out 6-9 months later. A lot happens in 6-9 months, when optimization often requires reducing visuals. They really screwed it up, but it was more ineptitude than dishonesty.

I'm no huge GB fan. In fact, Borderlands 2 is literally the only game of theirs I finished, and BL1 is the only one I've played. But it gets tedious constantly hearing the same people saying the same things.
 
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News Comments > Battleborn Open Beta Next Month; Online Only Requirement Revealed
10. Re: Battleborn Open Beta Next Month; Online Only Requirement Revealed Mar 23, 2016, 14:09 Beamer
 
jdreyer wrote on Mar 23, 2016, 12:55:
I'm not one of those people who has a kneejerk reaction against anything Gearbox does

Nor should you be. Gearbox has a pretty stellar history for titles they develop in-house, and a pretty poor history for titles they outsource.

The people with kneejerk reactions tend to not understand the difference between those. Some hated Borderlands, which is fine, others just can't comprehend that Borderlands and ACM/DNF had very different development processes and the quality of one in no way indicates the quality of the other.

Basically, some here just love to hate. Outside of Gabe, does any single developer here not get constantly shat on? Even Gabe will be called names when he's mentioned.
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Mar 23, 2016, 14:07 Beamer
 
jdreyer wrote on Mar 23, 2016, 13:34:
Just a couple more points about BvS:DoJ. The first Man of Steel had an RT score of 56% while still making $660M worldwide. So that's why Zack keeps getting the gig. Also, the Transformers movies are routinely below 50% on RT while still raking in hundreds of millions.

There's no accounting for taste.

Also, I thought Snyder's Watchmen was pretty awesome. Why does everyone hate on that flick?

There are some key differences, though. Man of Steel had a 56%, made $660MM, and... no one ever really talks about it. Do you know anyone all gung ho about loving that movie? People saw it because it was Superman, and he's a major comic book star, and they like comic book movies. It ran on inertia and good will.

Transformers, which I'd argue was an infinitely worse movie, has its fans. Its big fans. People love that movie. No idea who, but people do. Michael Bay can make a crowd pleaser, one that seems to appeal to 13 year old boys and people that can get back into the mindset of being a 13 year old boy. Zack Snyder did neither of those with Man of Steel.

Or, to me, Watchmen. I found that movie painfully dull. The only interesting part was watching a giant naked blue man destroy foreign armies for the American government, a very interesting concept, but The Dark Knight Returns did the same thing (at more or less the exact same time) with Superman, which was even more interesting.
 
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News Comments > Evening Crowdfunding Roundup
5. Re: Evening Crowdfunding Roundup Mar 23, 2016, 12:33 Beamer
 
The stretch goal at $75K is an "additional sex scene."

For your 16-bit graphics Metroidvania game?

 
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Mar 23, 2016, 12:28 Beamer
 
Cutter wrote on Mar 23, 2016, 11:54:
Why it doesn't matter? Spoken like someone with zero responsibilities or bills.

And your post is spoken like someone too lazy to ever read the articles he comments on. His point is that technology is always expensive for early adopters, and dismissing it out of hand now due to that fact is incorrect. If there's merit to VR, early adopters will support it through its infancy until the technology matures and the price falls enough for it to hit the mainstream.

15 years ago the price of a 40" TV was insane. Anyone claiming it was proof 40" TVs wouldn't take off would have been proven wrong. Do I agree that the early adopters will be able to sustain VR long enough for it to move down the innovation curve? I'm not convinced, but there's an enormous amount of money out there to help it out.
 
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