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Nickname Beamer
Email Concealed by request - Send Mail
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 16021 (Ninja)
User ID 15739
 
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News Comments > Out of the Blue
11. Re: Out of the Blue Apr 7, 2017, 13:56 Beamer
 
Porn-O-Matic wrote on Apr 7, 2017, 13:34:
Hopkins has dementia because he likes Michael Bay? You're all a bunch of pretentious cocksuckers. None of you have even the slightest notion of how to make a decent film compared to Michael Bay, because if you did, you'd be making them instead of pretending like you have a higher sense of entertainment than anyone else. Fucking please. Get down off your High Horse of Snobbery, get your head out of your prissy little ass, and go fuck yourselves.

Wow. And just when I wondered if every opinion you hold is bad, you come out with this gem.

Whenever I see you mock a politician or a game dev, I'll remember this. Clearly, Porn-O, anytime you personally say you think something is bad, you're a terrible hypocrite, because you're not out there running the country better or making better games.

Everything Michael Bay touches is garbage. Fast cut, incoherent garbage. And saying so, without having the luck of being able to finance our competing movies, is fine.
 
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News Comments > Morning Metaverse
4. Re: Morning Metaverse Apr 7, 2017, 13:26 Beamer
 
sauron wrote on Apr 7, 2017, 13:09:
If only the Dolans would just sell everything. #longsufferingknicksfan

Yes, especially the Knicks. Last Knicks season I actually enjoyed was in 1998. That's 20 years of pain.

Yes, but as we learned yesterday, telling Dolan to sell the team, outside of MSG, is a bad thing. He'll call you an asshole to the media for insulting him in his place of business. Nevermind that you spent $200 for the privilege of attending that place.

He'll also say it's unfair, that you can yell at politicians because they're elected but not him because he's not. That'll make us scratch our heads, though, because that means politicians have some accountability, and he just happened to be born with absolutely no skills but a very, very rich father. Clearly, that means judging him for doing a bad job isn't fair and we should all quietly give him our money
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
50. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 16:51 Beamer
 
HorrorScope wrote on Apr 6, 2017, 16:42:
What some Nancy's get stuck up on.

Once again, SEX is taboo, but a quest marker telling me to go over there to kill shit early and often, is fine. It is all fantasy, but some want to make some parts fantasy (killing) and other parts more real (The sex innuendos). If it came off shitty, perhaps that was some of the developers way to shit on the topic they don't like vs promoting it. Sounds like the game will be fairly well polished about the time it hits $30.

I feel like there's a Billy Madison quote in response to how badly you missed the point.
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
22. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 12:11 Beamer
 
One of the big complaints of GamerGate was that "SJWs" were demanding "shoe-horning."

The typical response back was that no one likes poorly written characters. I think this proves that, no? Diversity is good. But well written characters are better. It's possible, even easy, to have both. Transsexual characters may be a bit more difficult, but for other diversity? Hey, see that dude that's part of the crew? Make him a black woman. Change literally nothing, just change the well written guy to a black woman, and hire an appropriate voice actor. BAM! Problem solved. Yes, it's harder for main characters, but for someone that has a few lines...
 
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News Comments > Dishonored 2 Demo
4. Re: Dishonored 2 Demo Apr 6, 2017, 12:07 Beamer
 
J wrote on Apr 6, 2017, 12:01:
MoonSpook wrote on Apr 6, 2017, 11:16:
RedEye9 wrote on Apr 6, 2017, 11:09:
Nothing sells games like a demo, hope this makes a comeback.

You didn't see the previous thread on this, did you? :-D
Ooh! It's like going back in time. If I alter things in that thread, will that have a knock-on effect in this thread?

So long as you accidentally make it rain donuts, I'm ok.
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
8. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 11:01 Beamer
 
Also, I feel like some here pick and choose their battles oddly. The game tried to depict a transsexual character and did so poorly. What everyone here says is "you're better off not trying!"

The game also tried to depict human facial expressions, and utterly failed at that. This has gotten it significantly more blowback. Like, infinitely more. No one is saying "see, this is why you don't try to appease people that care how your character looks in cutscenes!"

And we've had a ton of people on this board calling it a terrible game. No one says "see, this is why you don't try to appease people that play video games!"

But a small handful of people complain that the transsexual character starts every conversation with "I was born a different sex" and it's "SJWs are bad!"
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
7. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 10:58 Beamer
 
Verno wrote on Apr 6, 2017, 10:42:
Polygon wrote some bullshit about how Persona 5 is bad because the devs didn't include a gay character option too apparently. This is what happens when devs pander Polygon, fuck off.

I mean, you're blowing it entirely out of proportion, right? You say they wrote something saying it's bad. They gave it a 9 out of 10. I can't think of a single place out there where a 9 out of 10 is bad.

Now, they did say this:

Persona 5 wears progressive values on its sleeves, which makes its approach to non-straight romance all the more baffling. Joker can choose to start a relationship with every single female party member and non-player confidant in the game; none of the men are romanceable. This is despite the fact that one of the male party members is heavily implied to be at least bisexual, claiming to have no interest in the female form outside of art and often interacting with Joker in a flirty manner.
The lack of same-sex relationship options in Persona 5 would be little more than a frustrating omission, but the game pushes it into much more aggravating territory in a few scenes. Specifically, there are two recurring gag characters who are clearly homosexual. They show up at a couple of points throughout the game specifically to act effeminate and stereotypical, and to freak out Ryuji by flirting with him. Essentially, some of Persona 5ís only examples of queer characterization are there as a terrible joke.
This would be disappointing in any game in 2017. For a game thatís explicitly about social reform and youth being misunderstood, itís a complete breakdown, a hamfisted misunderstanding of the values and diversity of a younger generation.

Which makes some sense, but that was a sidebar in the review and clearly didn't impact the final review score.
 
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News Comments > etc.
2. Re: etc. Apr 6, 2017, 10:55 Beamer
 
RedEye9 wrote on Apr 6, 2017, 10:43:
Microsft is now telling you what software you can run on their ad delivery platform, that clashes with what I want my operating system to do.

If only there was another, oh yeah Windows 7. /snicker

Hopefully vulcan and linux catchup soon and more oem systems come w/it pre-installed.



No, they're telling you what you can sell in their store. Don't be Cutter, don't read just the headline.
 
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News Comments > NieR Ships 1M Copies
17. Re: NieR Ships 1M Copies Apr 5, 2017, 18:48 Beamer
 
Orogogus wrote on Apr 5, 2017, 18:43:
Beamer wrote on Apr 5, 2017, 18:39:
Drayth wrote on Apr 5, 2017, 18:30:
It's a little unsettling that I'm seeing a perfectly valid critique of the comment section in quotes, yet the actual post is removed. Was there something else to NetHead's post that warranted removal?

Most of CJ's posts are ludicrous but we get to enjoy each and every one of them.

Basically, it was a level of discourse I think even our worst trolls agree has no place here.

Think, "s u, f."

No, no, that was Geist. Nethead has a removed post, too.

Oh! I misread, thought he missed what Nethead responded to.

Yeah, as mentioned, Nethead just quoted the offending post, so his went on that basis. General rule - don't quote what you report, because Blue will nuke all instances of that post if he deems it necessary, haha.
 
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News Comments > NieR Ships 1M Copies
14. Re: NieR Ships 1M Copies Apr 5, 2017, 18:39 Beamer
 
Drayth wrote on Apr 5, 2017, 18:30:
It's a little unsettling that I'm seeing a perfectly valid critique of the comment section in quotes, yet the actual post is removed. Was there something else to NetHead's post that warranted removal?

Most of CJ's posts are ludicrous but we get to enjoy each and every one of them.

Basically, it was a level of discourse I think even our worst trolls agree has no place here.

Think, "s u, f."
 
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News Comments > NieR Ships 1M Copies
12. Re: NieR Ships 1M Copies Apr 5, 2017, 17:22 Beamer
 
Mordecai Walfish wrote on Apr 5, 2017, 17:10:
Primalchrome wrote on Apr 5, 2017, 15:47:
NetHead wrote on Apr 5, 2017, 14:47:
Blue's might have more than it's share of cynics and so on, even rude and aggressive but this is Reddit/4Chan shit leaking in now.
Agreed. His target and a few other regular users are sad curmudgeons at best and trolls at worst...but all you have to do is block them. Sadly, there won't be a ban because said users have almost all had similar comments simply deleted over the years and they're still mucking up the board.

I've never seen anyone act like this on reddit even. Ad hominem attacks and direct aggression towards other users are strictly forbidden on most subreddits I frequent. This is just childish 4chan garbage that belongs on the ignore list like any other seepage coming out of that "armpit of the internet". Kids like this try communicating in the youtube comments frequently as well, and are a prime reason nobody ever pays attention to those anymore either.

There are certain parts of reddit full of this, where they think that word is either not offensive, or that their attempts at being offensive shouldn't be offensive.

It's where the worst of the worst hang out, the people with absolutely no abilities to interact outside of fantasy worlds and anonymous keyboard warrioring. MRAs, red pillers, gamergaters, people that spend too much time watching anime with underage girls... not saying all the people into this are like that guy, but it's kind of overwhelming that if you're like that guy you're into that stuff.
 
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News Comments > Terraria: Otherworld Developer Switch
11. Re: Terraria: Otherworld Developer Switch Apr 5, 2017, 16:19 Beamer
 
Primalchrome wrote on Apr 5, 2017, 15:45:
Beamer wrote on Apr 5, 2017, 14:57:
I have nearly 400 hours in FTL
No sarcasm, genuinely curious... I probably put 50 hours into the original Rogue on the Tandy 1000. I've played a handful of roguelikes (FTL being one) over the years since and enjoy them for 5-10 hours each but can't imagine putting in over a hundred hours. What about FTL (or roguelikes) makes it fun doing the same things over and over? Is it the challenge to see just how many levels deep you can make it before you reset?

As mentioned, it takes a long while to unlock all the ships. And then to win with each on Easy. Then to win with each on Normal. Then to win with each on Hard.

I've won with about half on Hard, and have accepted that at least 8 or so of them I'll never be able to win on Hard. At the same time, there are at least 3 or 4 I can win with on Hard while blindfolded.
 
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News Comments > Terraria: Otherworld Developer Switch
7. Re: Terraria: Otherworld Developer Switch Apr 5, 2017, 14:57 Beamer
 
mch wrote on Apr 5, 2017, 14:06:
chickenboo wrote on Apr 5, 2017, 13:48:
Sure you could pick up Terraria for that price, but then you're playing a 2d Minecraft-sandbox game, and not a CRPG.

...

Or if you prefer, you could spend the $4 on Terraria when it's on sale, or FTL (a better game)

Sure, you could pick up FTL for that price, but then you're playing a spaceship roguelike, and not a 2d Minecraft-sandbox game.

I have nearly 400 hours in FTL and 36 minutes in Terraria, I know which I recommend!
 
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News Comments > FlatOut 4: Total Insanity Released
2. Re: FlatOut 4: Total Insanity Released Apr 5, 2017, 11:57 Beamer
 
Some of my favorite racing game memories were in FlatOut, but those were the BugBear days. Kylotonn seems like a shovelwear developer.

Also, some of my most frustrating racing memories come from FlatOut, haha. Like when it kept resetting me on a snow drift with the drive wheels off the ground, so I couldn't move.
 
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News Comments > etc.
8. Re: etc. Apr 5, 2017, 01:49 Beamer
 
I hardly noticed FEAR AI. The game had one flaw, of trying to do too much. Most notably, if you used slowmo often, and my first playthrough I did, you killed guys before they could do much.

I remember starting a second playthrough where I switched the keys for grenade and slowmo, making the latter harder to hit and therefore less used, and saw reactions that never showed up in my first playthrough. Pretty cool ones.

But, with slowmo, guys died before they could do much.
 
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News Comments > Gearbox: More Duke? No. More Bulletstorm? Maybe
7. Re: Gearbox: More Duke? No. More Bulletstorm? Maybe Apr 4, 2017, 13:27 Beamer
 
The Half Elf wrote on Apr 4, 2017, 12:38:
At first no I didn't realize but my statement still stands.

They have 4 titles.
Duke 3d World Tour
Bulletstorm Full Clip Edition
Homeworld Remastered
and Homeworld Deserts of Bleh.

Of those 3 are HD versions. Of those 3 games only 1 got a metacritic score over 80.

Nearly everything Gearbox has made in-house has had good critical response. Nearly everything outside... not so much. To the point that them moving into publishing is kind of funny.

But it's still worth separating out what they've done (Brothers in Arms, Borderlands) from what others have done for them (A:CM, Duke.)
 
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News Comments > Gearbox: More Duke? No. More Bulletstorm? Maybe
3. Re: Gearbox: More Duke? No. More Bulletstorm? Maybe Apr 4, 2017, 10:59 Beamer
 
The Half Elf wrote on Apr 4, 2017, 09:43:
Gearbox will only make Borderlands because it's the only thing they have left that will sell.

You realize this is Gearbox PUBLISHING, not Gearbox SOFTWARE, right?


I feel like this board, particularly with Gearbox, never seems to understand the difference between making a game and publishing a game.
 
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News Comments > Dishonored 2 Free Trial This Week
20. Re: Dishonored 2 Free Trial This Week Apr 4, 2017, 10:58 Beamer
 
Pr()ZaC wrote on Apr 4, 2017, 07:37:
@Beamer

Then let's just play a time/player-level limited demo. It's way cheaper for the devs to make it happen.
I'd prefer playing the demo myself and see how it runs of MY system, instead of watching a bunch of videos.

I agree with that, to an extent. The extent being that some games still don't lend themselves well to it. I haven't played Dishonored 2, but I did play Dishonored 1 twice, and both times it started slowly and disorienting, and took a while before you got a feel for what you could do, why you were doing it, and why it was engaging. Put out a 2 hour timed demo and you lose people before you hook them - when they've bought the game, you're more likely to keep playing it because you're literally invested.

We could argue that games shouldn't start slowly, but I wouldn't change a single thing about the start of Dishonored 1 in retrospect, but it takes a while to get fun. As opposed to, say, Doom, where the first level is almost exactly like the last level, only toned down, and where, even as someone playing an FPS for the first time (as so many people were), you pick it all up immediately.
 
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News Comments > Dishonored 2 Free Trial This Week
9. Re: Dishonored 2 Free Trial This Week Apr 4, 2017, 00:55 Beamer
 
NamecaF wrote on Apr 4, 2017, 00:43:
ItBurn wrote on Apr 4, 2017, 00:32:
RedEye9 wrote on Apr 3, 2017, 20:31:
Trials / Demos, whatever you want to call them, they sell games.


I'm pretty sure that almost every developer agrees that demos released near or before the game release are a terrible idea. People who like the game will already be buying it and people who are on the fence have a bigger chance of being satisfied with the demo or not liking it than generating a sale. It's better for devs to do a big sale later. Here they're making a demo a while after release. While it's not as bad as before release, I don't see how it could be a good idea. I doubt that any significant amount of people are going to pay full price for the game after all this time. A big sale would be better. I expect they're going to have a sale too, but then why waste resources on a demo? Maybe they think that their sale numbers are low because marketing failed and that if people play it they'll see it's good. I don't think so. Maybe they're hoping for this to generate buzz on Youtube and Twitch? The demo might be a good idea for that...

Horseshit. You think games like Doom would have got anywhere without the Shareware model? Plenty of games people are on the fence about and hold off buying day 1 could translate into instant sales if they could play a demo before release. I guarantee.

I mean, could you have picked a worse example? Doom was a revolutionary, mind-blowing game. What's the last one of those we had? GTA3? Nothing today would get that kind of boost.

Regardless, demos and shareware were easy back then. The way games were coded, it wasn't difficult to break a chunk off. Levels were very distinct and separate, and compiling a version with a limited selection was trivial. Pop it on two floppies and you're good.

Not today. Literally none of that is true today. Levels are rarely distinct entities, and we're leaning much more towards open world games. Assets can't be taken out readily, and tend to be used repeatedly and everywhere, so you're still talking a 5-50 GB download for a demo. And it requires enormous amounts of work to separate and make certain it works. And old games cared little about plot or pacing and just threw you right in, today's games don't do that.

Look at HL, which is another revolutionary game (to a much lesser extent, at least from a pop culture perspective) and how it handled demos. HL didn't have distinct levels. It cared about pacing, so you spent something like 40 minutes before you got a weapon, and even then it was a crowbar. It would be a terrible demo. Valve ultimately released a demo, but it was six months after the game came out, and it was new levels. I'd wager it did absolutely nothing for sales and was played almost exclusively by people who already had the game and wanted more.

It's changed even more today. Demos would most likely need to follow HL and be entirely new content. Even if not, they require a lot of work from your engineers (as opposed to game devs.) A studio has a choice of delaying the game (and burning far more budget) while they work on a demo, or putting the demo out after the release. But, after the release, the game has either succeeded, in which case it's far better to put all that effort into DLC, or it's failed, in which case write the development off as a sunk cost and move on to your next project.

Which would you prefer? Games that take an additional 8 months to be released because you want a demo? Or studios that focus on demos after release and are always closer to collapse because demos almost definitely bring in less revenue than either DLC or starting a new project.
 
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Apr 3, 2017, 16:43 Beamer
 
descender wrote on Apr 3, 2017, 16:37:
WTF is this article even talking about? What does No man's Sky have to do with Sony?

Sony distributed it, marketed it, and very heavily promoted it. Which is why it was an exclusive. While they didn't technically pay for development, they paid a lot of the other things, including tens of millions of dollars worth of advertising and exposure.
 
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16021 Comments. 802 pages. Viewing page 15.
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