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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15415 (Ninja)
User ID 15739
 
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News Comments > Op Ed
27. Re: Op Ed Aug 31, 2016, 17:30 Beamer
 
RedEye9 wrote on Aug 31, 2016, 17:18:
Take Half Life from the 1998 magazine archive mentioned earlier. 48.99 in chips-n-bits. Adjusted for http://www.usinflationcalculator.com/ makes it over $70 today.

Can't believe the regular punters claiming they would just steal pirate it have not posted in this thread yet.

Games are getting cheaper, clueless old senile whiners are getting whinier.

NES games were frequently $50. $50 in 1988 is $100 today.

When SMB3 came out, my mom dragged me all over humanity looking for it. We found it at a kiosk in the mall. A damn kiosk. I'm pretty certain they charged her $70 for it, and she bought the last two (knowing several friends' mothers were looking for the same game and one would be very happy to have it.)
 
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News Comments > Op Ed
20. Re: Op Ed Aug 31, 2016, 16:09 Beamer
 
Creston wrote on Aug 31, 2016, 15:53:
Avus wrote on Aug 31, 2016, 14:00:
I said this many times, pre-order games in the era digital distribution age is beyond stupid.

Even for a 25% discount? On a game that you know you'll get anyway, and are 99% sure you're going to love?

I mean, sure, I could have waited a week and then paid full price for Deus Ex: Mankind Divided. I kind of liked having the 15 bucks off. That's pizza money! I also like being able to preload, as my internet, while not as slow as it used to be (when it would have taken me five days to download), would still take like 4-5 hours, which is time I can spend playing it instead.

Of course, then you get crap like Batman Arkham Knight...


The list someone posted below was an interesting one to me. It was all sequels. It was all sequels in franchises known to not change very much. I get why people would preorder that - those are safe buys. They probably won't be the most amazing games ever (though they may be), but the expectations for them are pretty grounded, the devs have delivered before (with more or less the same product), and people will be easier to satisfy unless there's a huge flaw.

You mention Arkham Knight. I can't remember, that was port issues, right? Metacritic is great for it for consoles. I think I bought it cheap in the last Steam sale and will get to it, but typically that's the type of game I'd do console only.

And yes, a 25% off is worth the risk to me for many games. Especially if you can still get it after reviews start trickling out.
 
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News Comments > Op Ed
16. Re: Op Ed Aug 31, 2016, 15:18 Beamer
 
Jivaro wrote on Aug 31, 2016, 15:02:
Weird, my memory says 20-25 years ago games were 40-50 bucks at launch. Doom 2 was $49.99 at Sam's Club, for example.

Pretty certain that, when I finally tracked down a copy of Jagged Alliance (it took calling about 10 stores), I ended up having to pay $60 for it, making my poor dad drive god knows how far to a place he knew would rip me off. But, having finished the demo, and knowing it was the only copy within miles...

We can prove this, though, right? CGW is archived online. At random, I chose September, 1997. This kind of cracks me up because this one has an editorial from someone saying video games need to grow up and stop marketing themselves solely at undersexed teenage boys, but regardless, Chips and Bits is on page 290. New releases seem to be $42 to $52 (for Red Baron II on CD, possibly the biggest disappointment I'd ever had gaming.) Starfleet Acadamy is $56. Starcraft is $46. Quake is $49. Quake 2 preorder is $52.
 
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News Comments > Out of the Blue
4. Re: Out of the Blue Aug 31, 2016, 11:14 Beamer
 
Cutter wrote on Aug 31, 2016, 10:37:
Doncha just love when journos proclaim statements on behalf of everyone else? The films "we" love?" Who's "we" paleface? Saw a lot of that recently up here with a lot of the media jumping on the bandwagon proclaiming how The Targically Hip are "Canada's band" and everyone loves them. No they're not and no they don't.

Man, some people just have a bone to grind with everything. First off, it discussing saving all films, so if you love two films the headline is technically right. Second off, a headline "saving the films we love, except for one or two guys, but, by and large, people love this films" is ridiculous.

Somewhere long the line, people on the internet lost the ability to understand that when someone says "people" or "film fans" or "gamers" they don't mean ALL of them.
 
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News Comments > Battlefield 1 Open Beta
9. Re: Battlefield 1 Open Beta Aug 31, 2016, 11:03 Beamer
 
I feel like, with every BF game, the response is always "this is garbage. The last game was so much better, I'm just going to keep playing that."

 
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News Comments > CD Projekt Worth $1B
39. Re: CD Projekt Worth $1B Aug 31, 2016, 07:11 Beamer
 
Simon Says wrote on Aug 31, 2016, 02:24:
Copied pretty much every game I played for the last 5 years or so, with a few exceptions, through someone with an uncapped connection. I have a huge stack of game boxes from prior this epoch during which I would copy here, but mostly buy.

I would've gladly continued to stack bought boxes here and copy there for other titles which I either didn't mind not having modding support for ( back then some games practically required you to be up to date to run the mods you wanted to run ), or other reasons, alas, they either stopped selling them in boxes or made it impractical on a severely capped connection to buy them.

So yeah, not gonna feel a single ounce of guilt because they told me to fuck off at the store and download them online instead, heck the last boxes were pretty much only a code, no data on the disc, or like a third of it. And not only that, but only download them on the computer you play on, not as a package you can put on an USB stick then copy and activate on your own computer ( or download patches as a separate package you can move around on an USB stick ). Not gonna move that computer case around, risking the GPU and mobo on it every time I move it ( snapping because of weight ) each time I want to try a new game and/or patch it. The risk to reward ratio is simply too abysmal to contemplate.

I guess the ISPs also have their part to play in this particular case. Uncapped I would have no problem waiting for steam sales and such or even paying full price for games I am eagerly anticipating, but as it is, the situation is different.

And I'd wager most of you going "holier than thou" around here would've chosen the exact same thing in my overarching situation.

The only recourse left is going back to consoles, and to that I say, over my dead mobo. Or when I'll be bored of mods, either downloading them, or making them myself as I don't care much for FPS shooters anymore and RTS/TBS ( turn based strategy ) support for gamepads has improved much. Time will tell.

Wait, you pirate because you can't have physical boxes?
And you don't feel bad about it because no more mods?

And you think this is sensible, rational, and that anyone should care what you think about video games when you don't pay for any of the entertainment you get out of them because you feel digital distribution is such an affront to you that you deserve hundreds of hours of entertainment for nothing?

And I'd wager most of you going "holier than thou" around here would've chosen the exact same thing in my overarching situation.

And yet, somehow, nearly everyone else here manages to support their hobby, except for you, who thinks you deserve it for free. Y'know, if you have a cap, you could just, I dunno, download some of the games you play. I'm sure there's room in the cap.

Or, perhaps, you could pay for the games and not download for them, so some people still get paid for the hours of entertainment you get.

Instead, you're here whining that physical distribution has died and saying that "I guess the ISPs also have played their part." They're the sole part! You're punishing devs for giving you something you love because ISPs are hurting your access to it. There are a hundred ways you could still support your hobby, instead you think pirating it and whining on the internet is the way to go.

Whatever. You're the first person on my block list. I have no interest in hearing the opinions about games from a person that refuses to compensate anyone for the joy he gets. Especially when, just yesterday, he was bragging about his $600 processor. Stop being a child and pay for your games. Otherwise, stop expecting anyone to listen to you. "Waaah, they don't give me mods any more, and mods are important to me!" Yeah, but you've pirated pretty much every game you've played for 5 years, why should a single dev care what the hell you want in a game? And why should any of us here?
 
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News Comments > Fallout 4: Nuka-World Released
5. Re: Fallout 4: Nuka-World Released Aug 30, 2016, 22:33 Beamer
 
Task wrote on Aug 30, 2016, 22:21:
Whadda joke. It's been nice knowing ya Fallout.

Yeah, because this is so out of place in the series that gave us this
 
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News Comments > CD Projekt Worth $1B
36. Re: CD Projekt Worth $1B Aug 30, 2016, 20:52 Beamer
 
Creston wrote on Aug 30, 2016, 20:35:
Beamer wrote on Aug 30, 2016, 19:52:
Sorry, to clarify, they technically bought both, but what made it a multibillion dollar offer was the brand, not the people.

Oh, okay, I just misunderstood.

Yeah, I worded it ambiguously. Stupid text!
 
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News Comments > CD Projekt Worth $1B
33. Re: CD Projekt Worth $1B Aug 30, 2016, 19:52 Beamer
 
Creston wrote on Aug 30, 2016, 17:55:
Beamer wrote on Aug 30, 2016, 09:30:
That is what Microsoft bought. If it bought the company, Notch would have come with it, even if he wasn't very hands-on anymore. But that wasn't what Microsoft was interested in.

Uh...

Mojang is now part of MS and still exists. Notch just quit. I don't know where you get the idea from that MS just bought Minecraft?


As for comparing Witcher 3 to Skyrim, Skyrim has had a ridiculously long tail, sales wise, due to its massive modding community. I think Witcher 3 kept pretty good pace with it for the first 9-12 months.

Sorry, to clarify, they technically bought both, but what made it a multibillion dollar offer was the brand, not the people. I didn't mean to imply that they did not acquire Mojang. Recently, I had some friends buy a house on the beach. Technically, they bought a small two bedroom. Actually, they bought a piece of property, and the house happened to be on it. The house wasn't why they bought it, and it's nice to have for now, but the value of the land is infinitely more than the value of the house.
 
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News Comments > New Intel CPUs Revealed
11. Re: New Intel CPUs Revealed Aug 30, 2016, 16:49 Beamer
 
Simon Says wrote on Aug 30, 2016, 12:40:
MajorD wrote on Aug 30, 2016, 11:33:
It boggles my mind they will be down to 10nm lithography by next year. WOW!

My current CPU is 32nm, which was impressive at the them....and still is I guess.


What boggles mine is the ridiculous performance increases we saw since the 7 years old 45nm Lynnfield. Running an i7-870 Xeon equivalent here ( X3470 ), I checked the leaked scores, seems like the X3470 @ 12% OC ( 3.6ghz VS 3.2ghz stock boost speed when all cores are running 100% ) runs just short of it and blows it away at a 25% OC ( 4ghz ). Last I checked it was tying in most benchmarks with the i5-6500 @ 12% OC and leasurely outpacing the i5-6400 at stock speeds.

Compare the last 7 years with the 7 years before that ( 2009 vs 2002 ) and you get a whole different picture.

Intel has been sitting like a fat Jabba the Hut on its laurels. Its a joke.

This doesn't sound right. I could have sworn the i5-6500 was seeing boosts 30% above the X3470. Regardless, the price differential between them is enormous.

Yes, though, we see less pure processing power in that time frame than 2002-2009. Because no one is writing software using pure processing power. The vast majority of consumers just use their browser, and the vast majority of processing power sits unused. What people care about more now is efficiency, heat, and power usage. I, for one, enjoy that I can go 6 years without building a new PC.

This comment was edited on Aug 30, 2016, 17:07.
 
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News Comments > etc.
5. Re: etc. Aug 30, 2016, 16:46 Beamer
 
jdreyer wrote on Aug 30, 2016, 16:10:
He's a thin, cute, metrosexual Swedish guy. Total Millennial bait. It's not that hard to understand.

ITT: a bunch of men in their 30s and 40s complaining that they don't understand something designed to appeal to 13 year olds.
 
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News Comments > Steam Top 10
86. Re: Steam Top 10 Aug 30, 2016, 15:07 Beamer
 
jdreyer wrote on Aug 30, 2016, 13:43:
Beamer wrote on Aug 30, 2016, 11:32:

I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?

This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.

If only there was a gaming forum where crotchety old gamers picked apart NMS trailers and Sean Murray interviews in thread after thread in hundreds and hundreds of comments. If only they had asked questions about where the game play was and whether the procedural generation would be interesting enough after the first couple of planets. Such a site could perhaps generate enough traffic that one could make a stable middle-class living off of it, living in a "tower" in the suburbs with a cute dog and supportive wife. If only such a site had existed, this sturm und drang could have been avoided.


Ha!

I actually say don't sit around picking it apart. Just pay no attention until just before launch.
 
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News Comments > Steam Top 10
83. Re: Steam Top 10 Aug 30, 2016, 13:02 Beamer
 
Kxmode wrote on Aug 30, 2016, 11:52:
Beamer wrote on Aug 30, 2016, 11:32:
RedEye9 wrote on Aug 30, 2016, 10:30:

You were so hyped about this game that you preordered it and put over 40 hours in it. No Refunds For You!!!

Unless of course this is sarcasm or you're showing people how to ask for refunds. Because you never once said anything about bugs and after 40+ hours of playtime your only complaint was the ending sucked.

Ha!

In fairness to him, that got spoiled, and he does discuss a bug, and he does discuss missing features.

However, he says it isn't his fault he believed everything Sean Murray said (again, some quotes from 2014, when the game was still very much ideas on a whiteboard), and compares it to seeing Suicide Squad because the trailers made you think it was good.

I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?

This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.

I'm thankful that No Man's Sky taught me two valuable things: never believe what a developer says (specifically developers), and never preorder games.

Yeah, I'm not singling you out and don't think you're wrong to be irked, but those are the key takeaways, hah.
 
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News Comments > Game Reviews
2. Re: Game Reviews Aug 30, 2016, 11:35 Beamer
 
theglaze wrote on Aug 30, 2016, 11:15:
Worms WMD is great!

Highly recommended to seasoned vets and anyone looking for a turn-based strategy game.

I played an enormous amount of worms back in the day, but never found it fun unless doing it sandbox. My team against 2 or 3 other teams, with way overpowered weapons. Playing with just bazookas and ropes, as the game seems to do if you don't do custom games, is tedious to me.

Adding holy handgrenades and super sheep, though...
 
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News Comments > Steam Top 10
80. Re: Steam Top 10 Aug 30, 2016, 11:32 Beamer
 
RedEye9 wrote on Aug 30, 2016, 10:30:

You were so hyped about this game that you preordered it and put over 40 hours in it. No Refunds For You!!!

Unless of course this is sarcasm or you're showing people how to ask for refunds. Because you never once said anything about bugs and after 40+ hours of playtime your only complaint was the ending sucked.

Ha!

In fairness to him, that got spoiled, and he does discuss a bug, and he does discuss missing features.

However, he says it isn't his fault he believed everything Sean Murray said (again, some quotes from 2014, when the game was still very much ideas on a whiteboard), and compares it to seeing Suicide Squad because the trailers made you think it was good.

I'm sorry, I'm still putting some blame on consumers here. If msot of us here could see what the game was, how is it some still thought it was good enough to preorder and then were shocked when it was what everyone else expected? If the game was listed on Steam and by Sony as being single player, how could you have expected it to be multiplayer?

This is very much a controversial opinion, and I get why people feel so duped on this game, but these complaints seem to pop up so frequently, where people think a 2 year old video is an accurate representation of a game. How long have you been in gaming (not you, kxmode, but people in general) to not get that what you see at E3 2 years before release is something aspirational - what the devs hope to make, and not what you'll actually buy? Just like how concept cars you see at a car show won't look at all like what the actual car does when it hits dealer showrooms in 2 years. Putting your $40,000 down at the auto show is a really bad idea.
 
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News Comments > Game Reviews
10. Re: Game Reviews Aug 30, 2016, 09:33 Beamer
 
MoreLuckThanSkill wrote on Aug 30, 2016, 07:39:
I'll echo the other compliments; very nice review and video, Quinn, also good job not taking 30 minutes to review a game.

I loved Deus Ex:HR, and went through it with zero kills(aside from 1 story kill?). I suppose I'll have to keep my Jensen to low violence and no fatalities in this one also.

There will be a lot of darts to the neck, and cybernetically enhanced punches to the face that somehow don't kill people.

I'm replaying it now. I killed the first boss, but otherwise I haven't been seen, let alone interacted with, anyone other than the 3 guards you need to get past to get the girl out of the storage locker in the second hub. 3 guys at a dead end, standing not patrolling - I couldn't find a way to get past them without knocking them out. Oh, wait, and the two guys on the basketball court in the first hub.

Otherwise, I'm walking around with a damn rocket launcher (likely a waste, and I think I wasted it in the first game, too) yet I'm just crawling past everyone without bothering to interact with them.

I never play like this. My first time through I think I would always start this way then get into trouble and shoot my way out. Now, I'm quicksaving a bit more, but overall this game is easy.
 
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News Comments > CD Projekt Worth $1B
27. Re: CD Projekt Worth $1B Aug 30, 2016, 09:30 Beamer
 
The Half Elf wrote on Aug 30, 2016, 06:27:
Markus Perrson creates a little game that's 1 part survival, 1 part lego, and 1 part retro ugly. Ends up selling the company for FOUR BILLION DOLLARS!


No, he created an IP. MineCraft sold for so much because MineCraft is a brand. There are MineCraft Lego kits, for godssake. MineCraft shirts and MineCraft hats and MineCraft Halloween costumes and MineCraft card games and Minecraft Stop-Motion Movie Creator Playset.

There will be a MineCraft movie, and probably three or four of them.

And MineCraft is a monstrous user base that's ridiculously devoted and consists heavily of kids 8-16, who are hard to reach but spend lots of money on the things I listed above.

That is what Microsoft bought. If it bought the company, Notch would have come with it, even if he wasn't very hands-on anymore. But that wasn't what Microsoft was interested in.

CD Projekt, by contrast, has one big IP, and they don't own it, they've merely licensed it. They don't own the movie rights and don't own the board game rights and don't own the Halloween costume rights and have fewer players who spend less time and are easily reached via dozens of other methods. The Witcher is worth next to nothing as an asset to them, whereas MineCraft was worth, well, billions.

Not very comparable. Which isn't to take away from CD Projekt, but they're a game development studio, and a large one. MineCraft is a brand. Inadvertently created, but a brand nonetheless. Arguably, getting here as a game studio without an owned IP is even more impressive.
 
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News Comments > etc.
2. Re: etc. Aug 30, 2016, 06:59 Beamer
 
eRe4s3r wrote on Aug 29, 2016, 23:11:
That moment when a news aggregator schools "journalists" in how to journalist

Love it

And yeah, what is up with that news story btw. every year the same news....... Just journalists recycling old stories for clicks?

Technically, this isn't the same story. Those other games were about treating lazy eye, this one was about diagnosing it.

 
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News Comments > Steam Top 10
70. Re: Steam Top 10 Aug 29, 2016, 16:27 Beamer
 
jdreyer wrote on Aug 29, 2016, 16:18:
This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.
Ditto. $60 was way too much of a risk. That being said, they're making mad cash, so who can say they're wrong. Would they have sold 3x as much at $20?

I'd wonder what the reaction would be at a lower price point. Different expectations, and I'd imagine different fury, though people would still have some over the perceived feature gap.

This team will struggle with future releases. At $20, maybe not. And it's hard to tell how much they've sold - as others mentioned, I couldn't find it in the first 3 pages of the Steam top 10 this morning (I also may have simply missed it.)
 
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News Comments > Steam Top 10
67. Re: Steam Top 10 Aug 29, 2016, 09:02 Beamer
 
Quboid wrote on Aug 29, 2016, 08:57:
Beamer wrote on Aug 29, 2016, 08:05:
Quboid wrote on Aug 29, 2016, 07:28:
Dacron wrote on Aug 29, 2016, 03:23:
Yep, 25k+, he just acts as if because no "thumbs up" are featured that they don't exist.


Some people just want to push their narrative.

It's very obvious he meant the featured reviews on the store page, not the review page. You're not proving how wrong he is, you're proving how much you missed his point - that negative reviews are getting flagged as helpful much more often.

I don't think that was very obvious. I never scroll down far enough to see reviews (or read Steam reviews, period), so I didn't even know there were reviews on the front page.

The top rated review has 70 hours in. Man, 70 hours in 1 week for something you hate. 70 hours is a long, long, long time, and putting it in a week (or 2, whichever)... insanity. A lot of people don't even spend 70 hours in their jobs in that period of time. A lot of people don't put that into 99% of the games they play in their lifetimes.

This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.

DangerDog said the Steam page, I would assume that is the main store page even if there wasn't another reason - which is that his statement is clearly correct if you take that interpretation and so clearly incorrect if you assume he meant the review page that a moment of critical thinking would make the meaning clear to anyone familiar with Steam's review system.

It's not pushing a narrative so much as falling into one, taking the most tenuous interpretations so as to disagree as much as possible.

Fully agree it's falling into a narrative. Given the hate this game gets, I wouldn't be surprised that someone is claiming it has no positive reviews. The reverse is true, too.

That I fell into a narrative doesn't make it obvious it isn't, hah.
 
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