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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15228 (Ninja)
User ID 15739
 
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News Comments > Evening Metaverse
11. Re: Evening Metaverse Jun 23, 2016, 14:14 Beamer
 
scarlet wrote on Jun 23, 2016, 14:02:
......annnnnndddd it's over. The Dumbocrats failed.

The Democrats are such boobs. A nutjob terroist goes on a shooting spree and their first dogmatic inclination is go after pistols and rifles, not the criminals. How about taking our immigration policy seriously for once? How about us not handcuffing law enforcement by having to remove Islamonazis from their watch lists because FBI leadership and higher ups (to the very top of the food chain) prohibit it? All this scrubbing of 911 transcripts of any word relating to Islam?

No, the Dems don't even pause to take a breath and jump on the opportunity to rip everyone's unalienable rights to shreds. Where are the JFKs anymore? All we are left with are a bunch of radical kook Marxists in the Democrat party.

I shouldn't feed the racist troll, but you know he was born in the US, right? And that he seems to have much stronger ties to homophobia, possibly internalized, than radicalized Islam.
 
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News Comments > Out of the Blue
20. Re: Out of the Blue Jun 23, 2016, 13:54 Beamer
 
descender wrote on Jun 23, 2016, 13:22:
I've basically stopped waiting for steam sales at all. If I see something at a good price I just assume that's as good as it's going to get now.

The lack of good sales on old games is really astounding, are those developers really still making that much money off of them at full price this point?

I think part of the issue is that it's stopping them from making that much money off of newer releases.
 
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News Comments > Out of the Blue
17. Re: Out of the Blue Jun 23, 2016, 13:19 Beamer
 
descender wrote on Jun 23, 2016, 13:15:
Pretty disappointing all around, looks like nothing on my wishlist will be purchased this week. Games that are now 4-5 years old are still being "discounted" from full price, and only 40-50%? GTFO.

This is totally better than the flash sales! /s

From what I recall, the last couple were bad, too. Much like with flash sale sites, the vendors realized that they were training consumers to wait for discounted products, and training them that the value of the product was quite low. So they've stopped.
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Jun 23, 2016, 12:50 Beamer
 
Speaking of a strong middle class, there was a horrifying article in the WSJ about how the Upper Middle Class is getting bigger. Some take this as a good sign, but the article defined upper middle class as families of 3 earning $100k-$350k (which is, honestly, a stupid large range, as one has $33k per person and one has over $100k per person.)

Basically, the top 0.1% are rapidly leaving everyone behind, but it's like silly putty. As they stretch away, some are being pulled up with them, farther and farther from everyone else, but they'll soon be left behind, too.

30% of the country now qualifies as "Upper Middle Class" by that metric.
 
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News Comments > Morning Mobilization
8. Re: Morning Mobilization Jun 23, 2016, 11:36 Beamer
 
Yeah, it's a very dumb analogy, just like all the comparisons to Flash being dropped were dumb.

In those cases, consumers got something. By losing the floppy drive, and more recently CD drive, they lost something few were using, and fewer still using often. The replacements were clearly improved, Apple saved some money to invest in other parts of the build, and some bulk could be removed. For those that needed them, you could buy a USB version, but you didn't need it with you very frequently.
With Flash, something very vulnerable was taken away with websites rapidly replacing it.

Here? Everyone is still using their headphones, so it isn't like a floppy. Some size can be saved, but the savings isn't as material as dropping the floppy or the optical were. And, while there may be better sound from these headphones, no one is really asking for it and few people will even be able to tell under real-world conditions (e.g., listening while on the street or in the subway.)

Apple gets to sell a new standard people need to pay them for. Headphones, which have gotten so cheap that very well received earbuds with an inline microphone can be had for under $20, will go up in price. All the ones you own are worthless without a dongle, which means you need the dongle with you any time you listen to music, which, at least for people in a city, is daily.
 
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News Comments > DOOM Demo Extended
81. Re: DOOM Demo Extended Jun 23, 2016, 10:55 Beamer
 
descender wrote on Jun 23, 2016, 10:45:
Outside of killing the bosses, I basically didn't use the GK mechanic at all until I got to ultra-violence. There is a pretty significant increase in the amount of damage you take from HMP to UV. Until then I was just using it to top off after fights ended.

Most of the time I shoot the staggering enemies out of reflex and never even have a chance to use the damn button in the first place. "shit! I needed that guy!".

Don't take it as "git gud". Why are you trying to hug all of the bad guys? Stop worrying about min-maxing your game so much :p

I did my first playthrough on HMP, too. It was a blast - I was a demon killing god and nothing could stop me. I hardly died. Nearly all my deaths were falling, and then the stupid spider killed with the electricity something like 5 or 6 times. Otherwise? Enemies couldn't harm me. I actually found myself aiming around enemies to stagger them, too, for ammo. I did most of my fighting with the double barrel shotgun, and would shoot enemies in the leg to not explode them.

Then I went to Nightmare. Did my first fight, felt good about it, then went through and picked up the health and armor. It... it was a surprise. The pickups give you something around 20% of what they do on other difficulty. That little health or armor that gives you +5 on HMP? +1 on Nightmare. Suddenly, every hit counts, because getting too close to an imp and losing a quick 40 health can take a very long time to get back.

Unless you glory kill. Then imps are like walking health pinatas.
 
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News Comments > DOOM Demo Extended
78. Re: DOOM Demo Extended Jun 23, 2016, 10:39 Beamer
 
Razumen wrote on Jun 23, 2016, 10:32:
Beamer wrote on Jun 23, 2016, 10:24:
I still disagree that you can play Nightmare without glory kills. The game simply doesn't give you enough health on those levels. Getting hit once will take off as much health as some levels contain in total.

There's already people who can beat the game on Ultra-Nightmare. Eventually someone will do it, just like someone beat Dark Souls using a Guitar Hero controller.

I didn't say it was impossible... yes, someone can beat Dark Souls using Guitar Hero, but to sit here and tell someone they should do it and it fixes their complaint about the game is idiotic.

In his opinion, Glory Kills are not fun and too integral a part of the game design for him to like Doom. Which is fine. I don't know why you're arguing with him about his opinion.

Doom is, to me, hands down the best straightforward FPS game in years. I'm not sitting here demanding he change his opinion because I disagree with it. I'm not sitting here telling him he sucks at games or does not understand the game. You're doing that.

Let him have his opinion. How does that hurt you? And stop telling people what they don't understand. You don't come across looking good like that.
 
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News Comments > DOOM Demo Extended
75. Re: DOOM Demo Extended Jun 23, 2016, 10:24 Beamer
 
I still disagree that you can play Nightmare without glory kills. The game simply doesn't give you enough health on those levels. Getting hit once will take off as much health as some levels contain in total.  
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News Comments > DOOM Demo Extended
60. Re: DOOM Demo Extended Jun 23, 2016, 09:35 Beamer
 
ItBurn wrote on Jun 23, 2016, 09:26:
Beamer wrote on Jun 23, 2016, 07:35:
Ah, typical internet PC gamer attitude. "My opinion is right, you just don't know how to game!"
Git gud. Yeah, also annoys me to no end.

Razumen wrote on Jun 23, 2016, 00:26:
Don't like the Glory Kills? Don't use them.
What?? You absolutely cannot ignore them. You have to spend extra ammo for no reason to finish off these already-dead enemies and that is often not even enough! You're forced to do glory kills.

On harder difficulty levels, where health and armor pickups give you so little health and armor, glory kills are the only way to stay alive. So yes, you're right, even if you choose to ignore them there's still staggering, and the game is very much balanced towards requiring you to use them.
 
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News Comments > DOOM Demo Extended
57. Re: DOOM Demo Extended Jun 23, 2016, 07:35 Beamer
 
Razumen wrote on Jun 23, 2016, 00:33:
Beamer wrote on Jun 22, 2016, 07:13:
To me, glory kills kept the pace fine. I don't know what's in the demo, is it just early? Later in the game, killing becomes almost a ballet as you fly through levels with a lot of verticality, full of monsters, and glory kills keep the pace.

I found the shooting fantastic. Again, if this is early, you probably have just the early weapons. I never used the pistol. Ever. The pistol is there solely in case you somehow run out of ammo for everything, much like in Quake. The shotgun, too, I only used in the first 3 levels.

The upgrades I found very useful and used constantly. It's interesting to me that you compare this to Shadow Warrior. I hated Shadow Warrior's upgrade system. Most of it I found to be completely superfluous, and I hated Shadow Warriors weapons. The rocket launcher was the least satisfying I've ever used in an FPS, the crossbow felt wrong. The only weapon there I liked was the submachine gun, and the mechanic to go akimbo was idiotic and required holding down way too many buttons. Doom, in my opinion, only really has two iffy weapons, and they're the first to you get. They're the ones you mentioned.

I thought Shadow Warrior was the second worst FPS I've played in ages, with only Hard Reset being worse. The levels were awful, the enemies were awful or frustrating, getting into battles with 4 guys who can only be killed by shooting them in the back endlessly and 3 guys who constantly put up shields making them invulnerable for 10-30 seconds was a horrible mechanic, etc.

Funny how different people can be. This is why, when people demand things like "objective reviews," I laugh. I'd give Shadow Warrior, at most, a 4 out of 10. Doom was a 9. The later levels are great.

I'm not sure how you could find fault with SW's weapons, they were all pretty powerful in their own right. I think your comment about the guys with the shields points out why you didn't understand it: the enemies were never "invulnerable" when they have their shields up, you can either blast away the shields with shotgun/rockets/etc., Or you can even snipe them through the eyeholes with the crossbow.

Like, this is so simple to even find out! Do you guys even play shooters anymore?

Hard Reset is actually quite fun when you get the hang of switching the weapon modes quickly, as many of the modes were designed to complement each other, for example stun flechettes then shotgun, or vortex grenade then more grenades, stasis and a shitload of shock bombs. It's biggest flaw is that shooting robots isn't really that satisfying.

Ah, typical internet PC gamer attitude. "My opinion is right, you just don't know how to game!"
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Jun 22, 2016, 12:59 Beamer
 
DangerDog wrote on Jun 22, 2016, 12:17:
Threewave ctf, Action Quake and Jailbreak were my favorite mods.

Those were the days indeed, except for the 56k dialup connection that pretty much sucked.

If only I had been rich like Joe Rogan

https://www.youtube.com/watch?v=bVBDixfYuLk

I played a ton of Action Quake, but mostly once I had broadband. Prior, and I've mentioned this before (because the only hits on Google are me mentioning it) I played Doog Quake. My internet connection was awful, and levels with traps (like that one where the floor opened into a lava pit) were instant death, because the floor would go from closed to open in a second. Doog Quake had a random teleport button, which saved my bacon. Doog Quake was all kinds of weird gimmicks like that, which at the time I loved and now I may hate.
 
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News Comments > DOOM Demo Extended
51. Re: DOOM Demo Extended Jun 22, 2016, 12:58 Beamer
 
I just hated the weapons and upgrades in SW (the physical ones were so pointless), hated the enemies, really hated the bosses (oh my god, the sword fights with whatshisname, or shooting a giant in the shin for 10 minutes...), etc.

Different strokes. I really felt like that game did everything poorly. I gritted through till the end because I wanted to see what a fully modded sword was like. Answer: horribly underwhelming.
 
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News Comments > DOOM Demo Extended
46. Re: DOOM Demo Extended Jun 22, 2016, 07:13 Beamer
 
yuastnav wrote on Jun 22, 2016, 06:55:
I actually managed to download the DOOM demo on Sunday and gave it a go. It was a somewhat disappointing experience.
At least I figured that I'll probably never play it because the asking price of 60 Euros is too high and by the time it gets discounted or goes on sale I'll probably have lost interest.

Essentially the game is a bit slow and the shooting is okay. The glory kills are terrible. What a terrible mechanic. They completely stop the pace of the game. I'm used to fast-paced, quick shooting experiences where you're on your toes almost the whole time and the glory kills are in the way. Luckily you don't have to do them but I wish I could turn them off completely.
The shooting is not great. The shotgun feels a bit weak and the pistol is... kinda weird. The primary firing mode feels really underpowered and the secondary firing mode is just useless.
The fact that there are upgrades available for the guns etc. is something I should've known from the start but it's actually not terrible. Shadow Warrior did it well and it could work in DOOM, albeit feeling out of place.
The few levels that were available in the demo were quite okay. I cannot really complain about them but they didn't make me go "wow, that's really good level design" either.

Overall it was an okay experience but I didn't have nearly as much fun as with Shadow Warrior.

To me, glory kills kept the pace fine. I don't know what's in the demo, is it just early? Later in the game, killing becomes almost a ballet as you fly through levels with a lot of verticality, full of monsters, and glory kills keep the pace.

I found the shooting fantastic. Again, if this is early, you probably have just the early weapons. I never used the pistol. Ever. The pistol is there solely in case you somehow run out of ammo for everything, much like in Quake. The shotgun, too, I only used in the first 3 levels.

The upgrades I found very useful and used constantly. It's interesting to me that you compare this to Shadow Warrior. I hated Shadow Warrior's upgrade system. Most of it I found to be completely superfluous, and I hated Shadow Warriors weapons. The rocket launcher was the least satisfying I've ever used in an FPS, the crossbow felt wrong. The only weapon there I liked was the submachine gun, and the mechanic to go akimbo was idiotic and required holding down way too many buttons. Doom, in my opinion, only really has two iffy weapons, and they're the first to you get. They're the ones you mentioned.

I thought Shadow Warrior was the second worst FPS I've played in ages, with only Hard Reset being worse. The levels were awful, the enemies were awful or frustrating, getting into battles with 4 guys who can only be killed by shooting them in the back endlessly and 3 guys who constantly put up shields making them invulnerable for 10-30 seconds was a horrible mechanic, etc.

Funny how different people can be. This is why, when people demand things like "objective reviews," I laugh. I'd give Shadow Warrior, at most, a 4 out of 10. Doom was a 9. The later levels are great.
 
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News Comments > DOOM Demo Extended
34. Re: DOOM Demo Extended Jun 21, 2016, 17:18 Beamer
 
HoSpanky wrote on Jun 21, 2016, 17:01:
I'm not sure I'd pay $60 for DOOM (family sharing from a friend), but it's definitely the closest thing to a love letter to the old games as possible. The enemy designs are super faithful, the doom knights especially. The imps move eerily realistically, with a few exceptions. They move so fluidly, and they're the most agile enemy I've seen in a game leaping up onto columns, then running behind cover, only to come out again wth a friend strafing you from the side...all the while, never looking like canned animations.

It's really, REALLY difficult to not hit R when you realize you've got a second in cover, because you don't reload.

Yes, you still gather keycards, there are things that define DOOM and they're all in the new one. The only thing it doesn't have is 40 enemies onscreen at a time, because the detail on them would buckle anyone's rig.

At $20-$25, it'd be a solid buy.

Yeah, the first time I saw an imp shifting its weight to get an offhand throw at me while running...

And, though I usually didn't have a chance to see it, the weight shifts really fluidly on Pinky, too. The animations are just great. The enemies feel like they have mass.
 
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News Comments > Morning Legal Briefs
11. Re: Morning Legal Briefs Jun 21, 2016, 17:16 Beamer
 
1badmf wrote on Jun 21, 2016, 17:08:
PHJF wrote on Jun 21, 2016, 16:52:
Papa John's is DEFINITELY the worst.

whaaaaaaaat!!? i like papa john's. like, alot. i can't believe anyone would choose pizza the hut or domino's over PJ's.

I pity the people for whom those are the only choices.

Also, Pizza Hut sells the most pizzas in the US. I can't remember the last time I saw a Pizza Hut. I've lived all across the US, and have traveled considerably. I see Papa John's and Domino's frequently. Never, ever Pizza Hut, but they're #1 on volume.

I'd agree PJ is better than Domino's and, from what I recall when I last had it in the early 90s, Pizza Hut, but that's like saying a punch to the stomach is better than one to the crotch or to the face.
 
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News Comments > etc.
7. Re: etc. Jun 21, 2016, 16:53 Beamer
 
Quboid wrote on Jun 21, 2016, 16:43:
Beamer wrote on Jun 21, 2016, 15:52:
Supercell's operating income last year was about 1 billion, btw. And there's your valuation.

Not if mobile developers continue to be one-hit wonders; if that's the case then Supercell have peaked. I am certainly no expert but I haven't heard of any of their other games.

Tencent now own the 2 highest grossing games of 2015, according to an article linked near the bottom of this one.

If this site is accurate, they have 3 games in the top 15, 4 in the top 20, creating a combined $1.5ish million per day. Grains of salt, and all, but still a sign they're making a fortune.
 
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News Comments > etc.
5. Re: etc. Jun 21, 2016, 15:52 Beamer
 
Keilun wrote on Jun 21, 2016, 15:48:
jdreyer wrote on Jun 21, 2016, 13:54:
Clash of Clans Dev Acquired by League of Legends Owner for $8.6 Billion…

Jesus H. Christ on a stick. I don't know which one is more mindboggling: that Clash of Clans is worth 8 billion, or that LoL just happened to have $8B laying around. And I thought the Minecraft deal was ridiculous...

It's the owner of Riot (Tencent) not Riot themselves that bought them. I'm pretty sure Tencent is the top games company in the world by annual revenue and profit. They're a Chinese gaming company and IIRC their flagship QQ racing game (released only in China & Korea) was earning $1.2B a year a few years ago before they bought Riot. They also have a minority stake in Epic Games.

It doesn't say for sure but I imagine it's not all cash, but yeah either way, it's quite the valuation for a mobile gamemaker.

$6B in operating income last year, and stakes in Epic and Activision Blizzard.

Supercell's operating income last year was about 1 billion, btw. And there's your valuation.
 
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News Comments > DOOM Demo Extended
29. Re: DOOM Demo Extended Jun 21, 2016, 15:39 Beamer
 
El Pit wrote on Jun 21, 2016, 15:31:
RedEye9 wrote on Jun 21, 2016, 15:27:
Alamar wrote on Jun 21, 2016, 14:01:
Almost good enough... What's the point of having a limited time demo, on a game that's already complete?

When it's just like every other demo that exists forever, I'll consider trying it, at which point, they might even make another sale... Otherwise, I'll throw it on isthereanydeal.com and pick it up in 2-3 years... Also note, I don't care about the MP, so there's no rush to get in on that action...

That will show em. I'm sure id is quaking in their boots. (see what I did there)

You mean id is doomed?

Despite his rage, or due to it, it's not all that keen for his money. Also, Wolfenstein Dangerous Dave.
 
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News Comments > DOOM Demo Extended
11. Re: DOOM Demo Extended Jun 21, 2016, 10:56 Beamer
 
ItBurn wrote on Jun 21, 2016, 10:49:

Same for me. Demos were entire games back then. I don't understand how they made money.

I'm willing to concede that we're the exception, but I'm trying to think of games I purchased due to the demo, and I'm coming up blank. Even Unreal Tournament, I think I spent a billion hours playing the demo.

In any case, the number of games I purchased due to the demo is much, much smaller than the number of games I felt I didn't need to purchase due to the demo. I remember being in CompUSA looking for a new game and I'd have two in my hand - one I had the demo of and had spent a lot of time with, one did not have a demo but I'd heard great things. I always ended up with the latter, knowing how much value the demo got me.

Wait - just remembered two games I bought due to the demo. One was X-COM, which I likely would have purchased anyway, and the other was Jagged Alliance, which came out of left field for me. Both were kind of well fit for a demo. You had one map, limited units, no strategic overview, and a small set of the weapons and tech. It was enough to show what the combat was like and the tone of the game, but not enough to get much replayability out of.
 
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News Comments > DOOM Demo Extended
9. Re: DOOM Demo Extended Jun 21, 2016, 10:47 Beamer
 
Demos disappeared because they became huge burdens. It used to be easy to segment a game, as they had very set levels. These days, games tend to be more open world, and segmenting it out is extremely difficult. Even for games where it isn't, a demo is usually the same size as the game (and people bristle at downloading a 20GB+ demo), and require a lot of engineering work to disconnect from the rest of the game. Given how many people are already working on a game, and how the months prior is crunch, pre-release demos have completely disappeared.

Post-release demos mostly have, too, because the team that would work on the demo is better spent being moved to DLC or an entirely new project. There's more money to be made from pushing there.

Do people tend to buy less if they have a demo? I can't say. I can say word of mouth makes me buy games, and Deus Ex was purchased due to word of mouth. With the internet, word of mouth spreads quickly. Yes, the demo turned the buzz around, but the word of mouth would have gotten there when the game released, anyway.
Looking back at my youth, when demos were more common and when I had far more time to play, I played a ton of demos and shareware. A ton. A huge, huge, huge, huge ton. I'd buy magazines for demo CDs. I'd say I bought, at most, 5% of the games I played the demos of. Even classics, like Doom, Carmageddon, Shadow Warrior, Blood, Grand Theft Auto, etc., games I objectively love and have monstrously fond memories of, I never actually bought. The demos had so much damn replay value that I never felt the need for the full version. I probably had 100 hours in the Doom demo. 40 in Carmaggedon, Shadow Warrior, Blood, Grand Theft Auto, Quarantine (loved that demo), etc.
 
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