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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15059 (Ninja)
User ID 15739
 
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News Comments > People Can Fly FPS Plans
7. Re: People Can Fly FPS Plans May 14, 2016, 15:53 Beamer
 
HoSpanky wrote on May 14, 2016, 14:08:
I thought Bulletstork was ridiculously over the top fun. Every level had something wild happen, and the dialogue was stupid and silly and cracked me up.

And I thought that Shadow Warrior and Hard Reset were remarkably dull and uninventive, so I'm learning to never talk recommendations with ItBurn, haha.
 
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News Comments > DOOM Released
99. Re: DOOM Released May 14, 2016, 02:52 Beamer
 
Linksil wrote on May 13, 2016, 23:44:
Sepharo wrote on May 13, 2016, 23:03:
Creston wrote on May 13, 2016, 23:00:
Beamer wrote on May 13, 2016, 19:07:
Also, do you like exploring? So do I! However, you'd better not finish a session exploring, because you lose your loot. You need to finish on a battle. Did you clear the level of all enemies and are now secret hunting? Better not need to quit before you finish, because there's no way to save.

Holy shit that is fucking retarded. What moron at id came up with this horseshit??

Basically you need to start the next area/encounter for the save to kick off right? Yeah I hate that shit.

This is FALSE. It saves when you pick up any special item/secret/power, but if you die you'll start back at the last checkpoint. Progress is still saved, so if you died jumping back from the cliff you just got the secret from you STILL HAVE IT and don't have to do the jumping/cliff again. I just did this in the game so yea, takes maybe 15-20 seconds to get back to where you died in most cases from checkpoints. You don't keep ammo/armor though.

I quit to menu after the first Trial. Had to redo it.

Later in the game it seems better, but early on I had to redo quite a bit of exploring because it never autosaved and I wanted to quit.
 
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News Comments > DOOM Released
79. Re: DOOM Released May 13, 2016, 19:07 Beamer
 
Dev wrote on May 13, 2016, 19:07:
Leper wrote on May 13, 2016, 13:20:
I used to pirate back in the day but it was for the reason being that I simply had no money. Now that I do, I never pirate, however paying full price is even a burden these days. You almost need price brackets just for gaming because you have your "child" gamers, "rich adult gamers" and "poor/midclass adult gamers" that find it hard to put out the extra $$$.

And you do. It's called
1. Pre-ordering / buying day 1
2. Waiting for a price drop
3. Waiting for the "bargain bin" / deep sale

Games that are shit and don't sell well get discounted quickly. This is how many industries work. You can buy a new car, a slightly used one or an old one. You can go to the movie theater, on DVD or wait for it to be on cable.

These deep discount sites are most likely selling keys meant for other regions where people don't have as much disposable income. You're basically cheating the system to get your game day 1 and at a discount. Whether you have some sort of justification for doing that is up to you, but just know the facts and that there might be subtle consequences.

Or, the alternative argument is that they weren't willing to buy it at $60 and would be waiting until the 6 month 50% sale if they couldn't buy it cheaper, and so buying it at $40 grey market actually gives the devs more money than waiting for $30 sale.

Are you certain about that?

It depends where the grey market key comes from.
 
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News Comments > DOOM Released
78. Re: DOOM Released May 13, 2016, 19:07 Beamer
 
KS wrote on May 13, 2016, 18:51:
Beamer wrote on May 13, 2016, 16:51:
I always find it fun when people complain that checkpoints dumb down a game. If anything, checkpoints make it difficult.

Give me checkpoints, and I can't save until after I finish a fight. Give me the ability to spam quicksave, and I save a dozen times during a fight.

One of those is way more difficult.

Here's my problem with it. We can skip the derivative console nature of it, and sophistry about the artistic creation of "encounters" where you are expected to make it all the way through without a save.

There are always very difficult points that take many attempts to get through. Then you fail at some later point.

Then you have to go through the first difficult part again. These are rarely puzzles but mostly high action, nimble-fingered reactions that involve a lot of luck just to get through the first time.

In practice, I rage at having to repeat the difficult part many more times just to squeak through and then die again before the next checkpoint.

I do not enjoy buffing my ability to get through a difficult part.

The first time for a hard part is pure joy! Having to repeat it is anger-causing tedium, as ironic as that sounds


No, again, first success at a hard encounter, yay! Now I have to repeat it, screw them.

A good game doesn't have that.

Doom, by the way, fails miserably at this. It has "trials" which let you unlock ruins. I like this system. However, it does not save after a trial, so you need to go find a battle. If you die in the battle, you redo the trial.

The first trial is easy, and I did not mind redoing it, but I didn't do so because I died (I've yet to die on the second hardest difficulty, other than walking into molten steel or some such idiocy), but I quit afterwards to go do something else. Would have been nice to know it didn't save.

Also, do you like exploring? So do I! However, you'd better not finish a session exploring, because you lose your loot. You need to finish on a battle. Did you clear the level of all enemies and are now secret hunting? Better not need to quit before you finish, because there's no way to save.

A smarter game autosaves after every significant event when no enemies are nearby or aggroed.
 
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News Comments > DOOM Released
64. Re: DOOM Released May 13, 2016, 16:51 Beamer
 
I always find it fun when people complain that checkpoints dumb down a game. If anything, checkpoints make it difficult.

Give me checkpoints, and I can't save until after I finish a fight. Give me the ability to spam quicksave, and I save a dozen times during a fight.

One of those is way more difficult.
 
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News Comments > DOOM Released
25. Re: DOOM Released May 13, 2016, 11:56 Beamer
 
Wetworks wrote on May 13, 2016, 11:26:
Beat the first 3 levels. It starts off slow but picks up around level 2. Level 3 really shows the large map design, hidden secrets and you start to get a sense of the monster and weapon variety. The deeper in I go the better the game gets. I'm playing on ultra violent and I've died several times.

Performance has been outstanding, on mostly high/ultra settings with no vsync, motion blur, CA or DoF I'm averaging somewhere around 100fps with my 970 @ 1080.

Just got to level 3 and yes, it's impressive. Large level, lots of branching, enemies everywhere, places to jump everywhere.

Unlike most modern FPS games, you sort of do need a map here (though there are indicators of where to go.) I do not like using maps anymore, so this will take some getting used to. I also haven't used the indicators, because the second level was still fairly linear and I kept wanting to go in the way I was supposed to. The third level? Well, I started going one way and it had enemies, so I went another way and it was a huge room, and then another huge room, so... it'll take backtracking, but the level is designed for that.

The game rewards, perhaps forces, running around like a lunatic and jumping everywhere, like you remember doing in Quake 3.

What I do not like is that checkpoints are too spread out - I've already finished a fight, died due to stupidity, then had to do it again. I had one instance where a forklift didn't properly load and looked like Rage when it didn't properly load, though otherwise the graphics are great. You also don't reload your weapons, like Doom, but there are upgrades I'm enjoying playing around with.

And I haven't found a single damn secret. Not even sure what to look for. Found something I thought would be a secret but, nope.
 
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News Comments > DOOM Released
15. Re: DOOM Released May 13, 2016, 11:25 Beamer
 
ItBurn wrote on May 13, 2016, 10:56:
Comments seems to say that there's only ever 6 enemies on screen at once. Also, they say that it's all about "enter room, room locked, kill all enemies, room unlocked". Are these true?

70 minutes in, no, no that is not true.
 
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News Comments > DOOM Trailers
46. Re: DOOM Trailers May 13, 2016, 09:42 Beamer
 
Retired wrote on May 13, 2016, 02:35:
Has the "feel" of a console game, almost like Gears of War. Has settings for FOV and colorblindness. Finished E1M1 - it will be fun. Wasn't expecting much so I am happy I guess.

I didn't really get a console feel.

I also did E1M1. 43 minutes, per Steam, though it feels like 10 of that was just the Bethesda logo.

I began at Ultraviolence, and died thrice at the first real encounter room. Finally started playing a bit smarter, using cover a bit more rather than trying to just be constantly in motion, and destroyed the imps. But the first time I got to enemies with guns I just kept dying. I ended up going down a difficulty level, partially because I usually didn't even know where I was dying from so it was annoying, mostly because the checkpoint system felt, to me, to not save often enough. One difficulty level down feels a bit too easy, though. I went from feeling like I was going from 85 health to dead in a split second to feeling like I was never below 70 health.

The double jump also isn't doing it for me. It seems less like a double jump and more like a climb if you jump near something to climb.

Otherwise? I'm actually liking it quite a bit.
 
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News Comments > Civilization VI Announced
44. Re: Civilization VI Announced May 12, 2016, 16:18 Beamer
 
jdreyer wrote on May 12, 2016, 13:58:
Beamer wrote on May 12, 2016, 07:24:
jdreyer wrote on May 12, 2016, 04:22:
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.


Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
Yeah, I didn't buy 5 because it wasn't the same game.

Hmm, did you play the new X-Com? It was pretty different from the original while capturing the essence of what made the original great. Ditto for Civ V. It was a ton of fun with tons of strategic options, and by now a bug free and mature experience.

The new XCOM changed what I felt needed to be changed, most notably the graphics and interface. It kept enough of the original, while making some changes I felt were for the better and some I felt were for the worse.

Or did you mean XCOM 2, which I've yet to buy but seems like a more of the same sequel. And will buy when time permits.

Civ V changes quite a bit, and Civ 4 literally has nothing I feel needs to be changed. There's a wealth of depth I have 0 understanding of (or interest in), but it lets me play exactly where I want it to be. A rare game I see no real way to improve on for the time being, and one unit per square doesn't interest me much.

I should point out I'm a very, very lazy Civ 4 player. Very lazy. I automate Workers 100% of the time and can't fathom why anyone wouldn't. War, for me, is producing a ton of units, sending them all to a tile nearest the city I want to conquer, fortifying them until I have a critical mass, declaring war, moving a large stack in, attacking as a stack, after conquering resting as a stack, then moving the stack to the next place. I do maps where I need ships as little as possible as the logistics of transporting units gets tiresome for me fairly rapidly.

The thought of having to move individual pieces of an army individually is nightmarish.
 
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News Comments > Civilization VI Announced
40. Re: Civilization VI Announced May 12, 2016, 07:28 Beamer
 
Linksil wrote on May 12, 2016, 00:19:
Sepharo wrote on May 11, 2016, 23:29:
Cutter wrote on May 11, 2016, 23:25:
Fucking $80? Suck my balls! Can't say I much care for the stylized look either.

$60.
What's the deal with people using digital deluxe prices all the time lately? Same thing was happening with Overwatch.

Because the deluxe is what used to be called the normal game. Not to mention all the "cut" dlc depending on who you ask/what game. Some games you can't even get the best play options without getting the deluxe edition.

So I went to see what the DD version is. Steam has it listed... and doesn't spell out what it is. I feel like Steam always does this - has a more expensive version, but nowhere does it list the difference.

According to Amazon, the DD is:
Expand your empire further with the Civilization VI Digital Deluxe which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs* that will add new maps, scenarios, civilizations and leaders for a bundled discount.

So it's a special soundtrack and a season pass. Sorry, that was never called the "normal game." How many expansions did Civ 4 have? That wasn't the "normal game."

Hell, if I remember, my copy of the original Civ was a special edition. $80 with a huge manual and a shitty mousepad.
 
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News Comments > Civilization VI Announced
39. Re: Civilization VI Announced May 12, 2016, 07:24 Beamer
 
jdreyer wrote on May 12, 2016, 04:22:
VaranDragon wrote on May 12, 2016, 04:07:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Yeah, why people keep buying the same game over and over again is beyond me. Sure its a nice game, but I don't think any more can really be added to the game without changing it into something different. I think CivIV is where the gameplay of the different games has been distilled to perfection. It can't get any better than that.

Yeah, I didn't buy 5 because it wasn't the same game.

Civ 5 is a pretty different game from 4. I didn't buy 5 until Gods and Kings came out, so I'd read enough to know it had a ton of differences from 4 while still being Civ. Also, it was, and still is, a gorgeous game and that really helped with immersion and playability.
 
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News Comments > DOOM Trailers
18. Re: DOOM Trailers May 12, 2016, 07:07 Beamer
 
NotOneOfUs wrote on May 11, 2016, 22:35:
That Nvidia video is what they need to have been showing. NOW I'm interested. I don't understand why that one looks so damn fast and everything else, all the other SP and MP videos, looks so much slower.

Agreed. It looks fast, and the amount of enemies looks like old Doom (except now with jumping, but man, he's jumping all over the place to pick enemies off without staying still. Just totally working the room like I feel I used to in DM maps.)
 
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News Comments > Civilization VI Announced
19. Re: Civilization VI Announced May 11, 2016, 14:36 Beamer
 
Yosemite Sam wrote on May 11, 2016, 13:43:
Beamer wrote on May 11, 2016, 12:14:
I'm fairly certain I'll never leave 4.

Diddo... I'll keep hoping for a new one as complex and open as 4 but I seriously doubt it will ever happen, that trend is dead.

I don't even use the complexity. I do nothing in the city screens. Nothing. I can make an Elvis? Great, so what?
 
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News Comments > Out of the Blue
24. Re: Out of the Blue May 11, 2016, 13:39 Beamer
 
PHJF wrote on May 11, 2016, 11:22:
Woo my Uncharted 4 showed up!

Time for that 5GB update to download. Next gen gaming, baby!

I'm contemplating buying a used PS4, playing Uncharted 4 for 3 weeks, then selling my PS4 and Uncharted 4.
 
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News Comments > Civilization VI Announced
4. Re: Civilization VI Announced May 11, 2016, 12:14 Beamer
 
I'm fairly certain I'll never leave 4.  
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News Comments > Disney Leaving Game Publishing
23. Re: Disney Leaving Game Publishing May 11, 2016, 12:14 Beamer
 
Creston wrote on May 11, 2016, 09:35:
This was a difficult decision

"What are we doing today?"
"Deciding on whether to put 300 people out of a job."
"Fuck 'em. Done. What's for lunch?"


And, by my count, this is the 5th time they've done this since 2010.
 
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News Comments > MS Rebuffed Lionhead Buyers?
2. Re: MS Rebuffed Lionhead Buyers? May 11, 2016, 09:57 Beamer
 
I mean, if they weren't willing to buy without Fable, where they really looking to buy those guys?  
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News Comments > Disney Leaving Game Publishing
1. Re: Disney Leaving Game Publishing May 10, 2016, 21:05 Beamer
 
::looks at watch::

Well, it's a Tuesday. Time for Disney to have mass layoffs and announce they're exiting video game development again.
 
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News Comments > Three Unannounced CAPCOM Games Coming
7. Re: Three Unannounced CAPCOM Games Coming May 10, 2016, 14:23 Beamer
 
Wetworks wrote on May 10, 2016, 10:24:
If they did simple stuff like pull the camera back, give us fov options and focus more on smoothing the shooting and controls it could be fun.

Most of that is a design choice, though. Pulling the camera back and giving FOV options makes the game far less claustrophobic. Making shooting easier makes you less vulnerable.

I'm not saying these are good choices - I hate the RE games. But those choices are less "we're too lazy" and more "this is exactly what we want."
 
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News Comments > Op Ed
42. Re: Op Ed May 10, 2016, 11:34 Beamer
 
Quboid wrote on May 10, 2016, 11:32:
Beamer wrote on May 10, 2016, 10:03:
Mashiki Amiketo wrote on May 10, 2016, 09:41:
Beamer wrote on May 9, 2016, 09:05:
If this is factual, and supported by her own words, I'm sure you can throw in some easy citations.

What, you mean like this? Or do you want the one where she refuses to offer sources for the stuff she promotes even though she wants it used as an educational tool.


What do you think linking to that proves? It was her discussing her old business. As a 23 year old.

Also, you linked to Sargon, which I suppose makes sense. Similar to you, he's constantly outraged over things he blows out of proportion and does not understand.

I dunno Beamer, I'm starting to think that this charity of hers in engaged in fundraising.

Yeah, that's the main thing, right? "She's trying to get attention for her non-profit business!"

Which business, non-profit or otherwise, isn't trying to get attention?
 
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