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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15053 (Ninja)
User ID 15739
 
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News Comments > etc.
5. Re: etc. May 24, 2016, 16:49 Beamer
 
Kxmode wrote on May 24, 2016, 16:29:
The Half Elf wrote on May 24, 2016, 15:24:
Kxmode wrote on May 24, 2016, 12:25:
Rovio was so preoccupied with whether or not they could that they didn't stop to think if they should. Certain things cannot be films, and Angry Birds is one of them. There's NO story to this game. It's a casual thing people play in-between waiting for things.

Birds live in peace. Pigs come and steal their eggs. Rather basic story, but still a story.

It would be better suited as a Saturday morning cartoon. Build up enough fans. Created enough stories. THEN create a movie. That's what Hasbro did with Transformers and G.I. Joe in the 80s.

Again, in one week The Angry Birds Movie has made double its budget.

Transformers in the 1980s was an infamous box office flop. GI Joe, therefore, had its theatrical release canceled and was a direct to video film.

You're letting nostalgia ruin this for you. It's a terrible movie, but you're not its audience. The people who are its audience are flocking (no pun) to it. Even correcting for inflation, The Angry Birds has made exponentially more than the GI Joe and Transformers 1980s movies combined. Combined! Transformers made $5.8MM on a $6MM budget. Angry Birds has made $150MM on a $73MM budget.

It looks awful, but clearly they did something right. Hasbro, meanwhile, did not. Not until the new Transformers movies, which actually look worse, yet print money.
 
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News Comments > Out of the Blue
15. Re: aol lasik May 24, 2016, 15:31 Beamer
 
RedEye9 wrote on May 24, 2016, 14:44:

Walking across the street has risks as does everything. I have a friend who was paralyzed by a reaction to the flu vaccine, not sure if the family choose the beach house option, but that won't sway my opinion on vaccines and there efficacy.

And people also die from the flu, so there's a balance there. Walking across the street, well, you probably need to get somewhere across the street. With Lasik, all you're doing is getting rid of the need to put some plastic discs in your eyes every morning, or not wear glasses. It's mostly convenience.

Having a spread of over 200% (2%-5% complication rate) just shows there are lies, damn lies and statistics. Please provide sources because without a decent source it's all just "Look at what I found on the interblogs!"

For instance the following means absolutely nothing and provides no useful current information. Nor do any of the following links

Complications generally were more common in the early years of LASIK, when studies in the late 1990s indicated that up to 5 percent of people undergoing laser vision correction experienced some type of problem. These days, this number is under 1 percent for serious complications.
http://www.allaboutvision.com/visionsurgery/lasik_complication_1.htm

from fda.gov

First, do you understand how spreads work?
Second, your numbers do not contradict mine. I mean, you realize that, right? I said 2%-5%. The studies saying 5% were in the late 1990s, which is referenced right in your quote. The 2% is more recent. But your quote goes on to say less than 1% have serious complications. Which would be damning for me, had I not also said with just under 1% being "serious." So thank you for posting a quote that said exactly what I said, yet pretending it contradicts me.


Regardless, it worked out for you. Great. I am not telling you that you were wrong or stupid to do it, so you do not need to be defensive, nor do you need to post quotes that support what I say while claiming to be disputing what I say. I'm just saying that, personally, my eyes are basically the one thing I'm not fucking with, because medical science cannot currently replace them if something goes wrong, and I consider them more or less the most important part of my body. Hell, these days even penises are being replaced. Not eyes. So, personally, I do not consider "less than 1%" to be low enough for me to decide the risk is worth simply not putting contacts in every morning.
 
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News Comments > Out of the Blue
12. Re: aol lasik May 24, 2016, 14:06 Beamer
 
RedEye9 wrote on May 24, 2016, 13:41:
It is a proven safe procedure.

Depends on your definition of "safe." There's about a 2%-5% complication rate, with just under 1% being "serious." While low, complications can have enormous impacts on quality of life. I have friends' parents who have significant issues with night driving, and this is among the most common. I also have a friend whose family has a beach house on Cape Cod, purchased with the money received from insurance after a Lasik procedure left the mother legally blind.

Yes, the odds are low, but if it happens to you, well... my eyesight is awful, but I'm perfectly happy with contacts until we perfect eye transplants. I tend to not be risk adverse, but I am when it comes to my eyes.
 
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News Comments > etc.
2. Re: etc. May 24, 2016, 12:27 Beamer
 
Kxmode wrote on May 24, 2016, 12:25:
Rovio was so preoccupied with whether or not they could that they didn't stop to think if they should. Certain things cannot be films, and Angry Birds is one of them. There's NO story to this game. It's a casual thing people play in-between waiting for things.

And yet it's a huge international hit.

Looks terrible - definitely one of the worst releases of the year, but they'll make their money back and plenty on top, so "should" seems like yes, yes they should have.
 
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News Comments > Steam Top 10
46. Re: Steam Top 10 May 24, 2016, 09:11 Beamer
 
Jerykk wrote on May 24, 2016, 01:54:
ItBurn wrote on May 23, 2016, 12:43:
Here's an example of something that happens all the time in the new doom. You see an imp, a low health cannon fodder enemy, and you shoot him with a direct hit. Instead of dying and being thrown across the room in a satisfying fashion, it just stays there, barely reacting to your shot and enters a "stunned" state, which is basically death. Eventually it'll come out of stunned state, but it takes a long time for most enemies. Now you have to either go up to that imp and melee him, or you have to shoot him again and waste ammo. In both instances you waste time and it's less satisfying. Also, the imp is flashing like an asshole and it looks like a Disney arcade game and that takes you out of the immersion and it annoys your brain into thinking more about that monster than you should. You can't just continue killing, you have to go take care of that annoying thing.

It's just my opinion, but I feel that people who prefer the glory kill thing either haven't played better or don't have enough experience with games to imagine better. Maybe I just have different tastes...

I've been playing shooters (and games in general) since Wolf 3D and I beat the new DOOM on Nightmare difficulty. I also know that only certain weapons will stun imps. Namely, the weapons have lower damage per projectile, like the basic shotgun (primary fire, not the secondary grenade which usually one-shots imps on direct hits), plasma gun, assault rifle and chaingun. I was regularly one-shotting imps with the super shotgun, gauss rifle and rocket launcher.

I'm guessing you haven't been using a lot of the weapons or secondary firing modes. Also, the hand grenade is a great way to finish off groups of enemies. Finally, on Nightmare difficulty, seeing a glory kill opportunity is never "annoying." It's a relief because you die in 1-3 hits and need all the health you can get.

I tried Ultra Nightmare last night. Ha!

First battle, first time, I ran smiling at two possessed soldiers. I saw they were next to a barrel, so I turned and fired on it. And immediately turned to chunks myself. Turns out I was too close to the barrel - on HMP I saw them flying across the battlefield often but rarely used them so didn't fully know their blast radius.

So, first fight, second time. Same two guys. This time I looked at the barrel and did a Bruce-Campbell-shaking-finger-at-the-Neconomicon. You.. I know you. So I didn't fire on it. Instead, an imp ball hit it and I was down to 30 health. Whatever, I still ran around, killed almost everyone, went to the last two possessed soldiers and put one into Glory Kill mode. As I went in to deliver it, I saw the second was charging a shot. This could be bad, I thought. Instead of moving following the glory kill, I turned and looked. Fatal mistake - caught the shot right between the eyes. Last guy.

Oops.

In any case, I think I could manage Ultra Nightmare fine with a few exceptions. Some of the trials I think would be awful. Some of the arenas later on I think would be awful. And the final boss I do not think I could beat, under any circumstances, on Ultra Nightmare. Thinking about it, and even thinking about some later fights, doesn't sound fun, just sounds tiring. I was fine on Hurt Me Plenty, where if I blinked an imp disintegrated, and where Hell Barons were just an exercise in leading them around an arena, picking off other demons until I had time to turn and blast them to pieces.
 
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits May 23, 2016, 15:51 Beamer
 
Frijoles wrote on May 23, 2016, 15:44:
El Pit wrote on May 23, 2016, 15:05:
Because Facebook and Valve both want to make their games exclusive for their mini lcd monitors

Valve/HTC haven't walled themselves off.. yet. I bought Chronos over on Oculus Home. It is the last game I buy there. It seems Oculus sits around all day coming up with wrong things to do. Going to be really interesting to see the sales on the next iteration of headsets. Oculus is pissing everyone off.

Well, no, because Valve cares about selling games. Vive, to them, is an avenue to do that.

Oculus cares about selling hardware. Games, to them, is an avenue to do that. This is assuming that it's blocking compatibility on games it is publishing or in some way funding. Which makes some sense - if you pay for a game to be made solely to sell a device, and people pirate it onto another device, you'd be pretty angry, too.

Saying it makes some sense isn't saying it's the right thing to do, just saying it's understandable. Again, it's differing priorities of a company. You see this when different types of companies enter the same space frequently. In eyeglasses, you have two big companies. One is a frames company that owns an insurance business, and one is an insurance business that owns a frames company. They do things very differently, because one is using insurance to sell frames, and the other is using frames to sell insurance.
 
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News Comments > Steam Top 10
44. Re: Steam Top 10 May 23, 2016, 14:40 Beamer
 
ItBurn wrote on May 23, 2016, 14:38:
Drayth wrote on May 23, 2016, 14:06:
Well yeah, it adds to the challenge, that's kinda the point...? Personally I like the added risk of trying to determine if it's a good opportunity to go in for the kill.. AND sometimes failing. You seem to want some perfect system that can't meet your expectations.

I want a perfect system, yes, and I pointed out what I didn't like and how it should be instead...

And yes Beamer, I sometimes sound condescending, but I don't mean what I say as an insult. I genuinely think that most people don't question themselves about games and accept lesser things. I have strong researched opinions(that are sometimes wrong) and that makes me sound like an a-hole sometimes.

On Blues, though, we mostly all do. Not only are we crusty old vets, but a lot of us play far less than we used to, and therefore we're much more picky about what we play.

That said, I no longer have tolerance for any significant learning curve. I play so little that I want that time to be spent playing, not learning.
 
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News Comments > Steam Top 10
41. Re: Steam Top 10 May 23, 2016, 14:35 Beamer
 
Drayth wrote on May 23, 2016, 14:09:
Ultra Nightmare (ironman mode) completed in a little over 4 hours.
https://www.youtube.com/watch?v=P6J352J_RG8

He bound each weapon to a key orbiting the WASD keys... think I may try that. Only watched the beginning parts.


It took me ~12 hours on Hurt Me Plenty, though with searching for secrets. Towards the end I actually just went to YouTube videos for some, as searching was no longer fun (and I missed one or two due to not being able to backtrack and was annoyed.)

Towards the end I became less a challenge completionist, too.
 
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News Comments > Steam Top 10
36. Re: Steam Top 10 May 23, 2016, 13:37 Beamer
 
ItBurn wrote on May 23, 2016, 13:27:
Beamer wrote on May 23, 2016, 13:17:
ItBurn wrote on May 23, 2016, 12:43:

It's just my opinion, but I feel that people who prefer the glory kill thing either haven't played better or don't have enough experience with games to imagine better. Maybe I just have different tastes...

And yet, weirdly, all you can do is keep going back to Brutal Doom, a modification on a game 23 years old.

So, this is your "better?" A 23 year old game heavily modded? You realize how condescending what you said is, particularly when you say it here, a board where nearly all posters are over 30 and have been gaming before Doom, with very large Steam libraries.

It isn't like you're naming a ton of games that you think are better, just a 23 year old one. Which you can still play all you want.

What I see is a board with a majority of people that think that the new Doom is the best thing ever. I try to get people to wake up. I call it how it is. I didn't mean to offend anyone.

Brutal Doom's gameplay it completely modern despite the graphics not being so. Also old Doom's level design is way ahead of today's design. Sure it doesn't look like reality, but it has a lot of substance. The new Doom's level design is actually really similar, so I never complained about that. This is one more proof that parts of today's games are actually worse than some 23 year old games. Total Biscuit agrees with me and actually made a whole video just about that.

You're doing yourself a disfavor if you trivialize what was accomplished with brutal doom. Do you really want me to list all the games with better combat? I got other things to do All I say is just my opinion, if you disagree, fine. I will name the game Blood though, because it's my favorite of all time. I think brutal doom's combat was heavily influenced by it. There's no shooter out there where the combat is as satisfying as in Blood.

I'm not trying to trivialize Brutal Doom, I'm saying your "I've just played more games, or I am more imaginative, than people that like this game, and they need to wake up" was condescending as hell. You know it was condescending. "I like this game because I know better and/or more than you."

No. Some people like this game. They don't need to wake up. It's possible to enjoy both this and Brutal Doom in different ways.

Also, who cares what Total Biscuit thinks? Sometimes he's smart, sometimes he's insightful, sometimes he's wrong, sometimes he's an idiot.
 
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News Comments > Steam Top 10
35. Re: Steam Top 10 May 23, 2016, 13:34 Beamer
 
ItBurn wrote on May 23, 2016, 13:29:
Beamer wrote on May 23, 2016, 13:20:
Maybe you should have kicked your difficulty level down. Maybe that would have given you the easier enemies-get-blasted-apart experience you wanted.

I played the game at hard, or whatever the difficulty just before nightmare is called, and it's pretty easy. I did die, a couple of times, but I generally completely dominate. This is the amount of difficulty/success/failure that I enjoy. The problem isn't with the difficulty, it's with how satisfying the combat is.

Yes, and I'm saying that, if your complaint is "the enemies absorb too much damage," maybe reducing the difficulty will solve that. You said you only died a couple of times, so you're not being challenged the way you'd like.

Reduce the difficulty. You'll mow enemies down, and still only die a couple of times. But now enemies will be blown away faster.

I played on Hurt Me Plenty, for the most part, and I was a demon destroying god. They basically died for looking at me. It was a blast.
 
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News Comments > Steam Top 10
32. Re: Steam Top 10 May 23, 2016, 13:20 Beamer
 
ItBurn wrote on May 23, 2016, 12:53:
Drayth wrote on May 23, 2016, 12:51:
You can turn off the flashing, that's the first thing I did.

You *can* one-shot enemies. In fact there's times where you have to switch away from the shotgun if you want to get health off an easy enemy. Maybe there's a little more health added to enemies for purposes of the glory kills? It hasn't really come to mind as an issue personally till thinking about it just now.

Yeah, I turned it off, it helps, but sometimes it's hard to know if you can do the glory kill or not and you take damage you shouldn't have taken.

Yes, a lot of times you can one shot enemies, but a lot of times it doesn't work. I dare say most of the time they don't die. Seems to me like they balanced their health in such a way that they go into stunned state most of the time.

I disagree. To condescend as you did, maybe you're just bad at the game?

I routinely found myself switching weapons or shooting legs to make sure I didn't kill enemies before they went into the glory kill mode. If I used the chaingun, the rocket launcher, the super shotgun, or anything with plasma, they regularly died before I could use them to stock up on items. Hell, there's even a rune that gives them more health when they go into glory kill mode to help prevent that.

For imps, which you say should go flying across the room, I almost always aimed to the side of them. I used the super shotgun more or less 100% of the time if I had the ammo, and a direct shot with it, to an imp, from any nearish distance would send them flying. I had to make sure the shot wasn't directly on.

Maybe you should have kicked your difficulty level down. Maybe that would have given you the easier enemies-get-blasted-apart experience you wanted.
 
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News Comments > Steam Top 10
31. Re: Steam Top 10 May 23, 2016, 13:17 Beamer
 
ItBurn wrote on May 23, 2016, 12:43:

It's just my opinion, but I feel that people who prefer the glory kill thing either haven't played better or don't have enough experience with games to imagine better. Maybe I just have different tastes...

And yet, weirdly, all you can do is keep going back to Brutal Doom, a modification on a game 23 years old.

So, this is your "better?" A 23 year old game heavily modded? You realize how condescending what you said is, particularly when you say it here, a board where nearly all posters are over 30 and have been gaming before Doom, with very large Steam libraries.

It isn't like you're naming a ton of games that you think are better, just a 23 year old one. Which you can still play all you want.
 
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News Comments > Steam Top 10
21. Re: Steam Top 10 May 23, 2016, 10:17 Beamer
 
Flo wrote on May 23, 2016, 07:51:
Beamer wrote on May 23, 2016, 07:02:
Jerykk wrote on May 23, 2016, 02:28:
ItBurn wrote on May 23, 2016, 00:30:
I played 5 hours of the new Doom SP and it was exactly what I expected. So far it's a 7.5 for me. There's major flaws in the game that could easily have been prevented. I can't understand why they made these decisions. Mostly, the engine has texture issues, the glory kills are a terrible and make the combat worse, it's all about "enter clear fight area, area locks, enemies spawn out of nowhere, kill enemies, area unlocks" and there's never really more than 6 enemies at a time. The level design is great though, much better than the linear bullshit we get in games nowadays.

Glory kills are optional and you can get a rune that speeds them up. I thought I was going to hate them but they really aren't bad and don't disrupt the flow of combat.

As for the area lockdowns, I thought that they actually worked pretty well thanks to the level design. Each lockdown area is like a mini-Quake arena and is fun to fight in. Dealing with waves of enemies forces you to keep moving and take advantage of the full combat space. It actually captures the Quake multiplayer experience really well.

If anything, glory kills speed up the flow of combat. They make things faster, and they keep you with ammo, health and armor.


YES, thank you! My thoughts, EXACTLY. It does IMPROVE the entire combat flow IMO

I mean, I thought they'd be terrible. I think everyone thought they'd be terrible and they'd turn them off.

But, in this game, you're a demon killing god. The glory kills just make it faster, and when you get a rhythm you're essentially leaping around the battlefield in a sort of ballet, leaping and lunging and splitting skulls and launching rockets and never once slowing down, stopping, or turning around (actually, I often turned, but mostly because that one large demon was behind me and I had to shotgun him.)

I thought that the ability to get ammo, armor, and health (mostly health) from glory kills would be nonsensical and whatnot, but, I mean, the entire game is nonsensical, and this is a much more fun mechanic than having to interrupt a fight to go running and find the health you'd left 3 rooms back. It still takes skill.

I never noticed only having 6 demons, and I think that may be just in the Snapmap - pretty sure there were more at once in SP, though maybe not much more. And demons warping in didn't bother me because they were arenas, not monster closets.
 
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News Comments > Sunday Metaverse
14. Re: Sunday Metaverse May 23, 2016, 10:13 Beamer
 
descender wrote on May 23, 2016, 09:00:
I do, I live in Caldas Novas, 25 or so miles from any actual city. Brazil. No HBO here. Do you feel like an asshat now?

That's just making an excuse to not properly pay for the show you want to watch. Can't watch it live? Too bad, wait for physical media releases. Your impatience doesn't make it OK to steal things.

Bub's arguement is the same exact bullshit too. You can just buy the one show you want to watch, you don't have to buy a subscription to HBO anymore or be limited by your ability to get it in your area.

I can understand the need to watch it immediately. If there's no legal way to do so, I can understand people going around it. There is HBO in Brazil, but I guess not if you live in the middle of nowhere.

But, in that case, I think that you have a bit of an obligation to buy the bluray at the first opportunity, and I doubt many do that.
 
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News Comments > Out of the Blue
21. Re: Out of the Blue May 23, 2016, 10:12 Beamer
 
There's a time and a place for stirring the pot. When it tends to be all you do, you're not so much stirring in it but shitting in it, and to act as if shitting in a pot is doing people favors seems kind of delusional.  
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News Comments > Sunday Tech Bits
16. Re: Sunday Tech Bits May 23, 2016, 10:09 Beamer
 
I sometimes love the internet.

Oculus oversells its preorders and can't adequately deliver, and they're the devil.

NVIDIA cuts off its preorders to make sure that doesn't happen, and they're the devil.
 
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News Comments > Steam Top 10
18. Re: Steam Top 10 May 23, 2016, 07:02 Beamer
 
Jerykk wrote on May 23, 2016, 02:28:
ItBurn wrote on May 23, 2016, 00:30:
I played 5 hours of the new Doom SP and it was exactly what I expected. So far it's a 7.5 for me. There's major flaws in the game that could easily have been prevented. I can't understand why they made these decisions. Mostly, the engine has texture issues, the glory kills are a terrible and make the combat worse, it's all about "enter clear fight area, area locks, enemies spawn out of nowhere, kill enemies, area unlocks" and there's never really more than 6 enemies at a time. The level design is great though, much better than the linear bullshit we get in games nowadays.

Glory kills are optional and you can get a rune that speeds them up. I thought I was going to hate them but they really aren't bad and don't disrupt the flow of combat.

As for the area lockdowns, I thought that they actually worked pretty well thanks to the level design. Each lockdown area is like a mini-Quake arena and is fun to fight in. Dealing with waves of enemies forces you to keep moving and take advantage of the full combat space. It actually captures the Quake multiplayer experience really well.

If anything, glory kills speed up the flow of combat. They make things faster, and they keep you with ammo, health and armor.

 
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News Comments > Sunday Metaverse
10. Re: Sunday Metaverse May 23, 2016, 07:01 Beamer
 
Cpmartins wrote on May 23, 2016, 05:38:
jdreyer wrote on May 22, 2016, 20:06:
Do none of you have access to HBO Now where you live? If you like these shows so much why not pay for them?
I do, I live in Caldas Novas, 25 or so miles from any actual city. Brazil. No HBO here. Do you feel like an asshat now?
Anyways, just use a Russian proxy, Encrypted connection, impervious to any of this horseshit.

I don't feel like an asshat, because there are still Blu-Ray releases of the show.
 
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News Comments > Morning Metaverse
21. Re: Out of the Blue May 21, 2016, 00:59 Beamer
 
Mashiki Amiketo wrote on May 20, 2016, 23:07:
Spaceherpes wrote on May 20, 2016, 19:52:
You know, it would be amazing if one day we could talk about something without it immediately becoming: "You're a SJW!" and "Oh, yeah, you're a misogynist." Sprinkle in various sentence enhancers for flavor.

Sure. You let me know when the media turns around and stops trotting out the "you're a sexist if you don't want to watch xyzthing" and we'll get right on that.

Ok, MA. Let's ignore that few of what you linked to there says anything about sexism.

Let's look at your history on Blues. Anything that involves women tends to get you, well, angrily posting. Anything at all. If women are mentioned, particularly in a "women get the lesser end of this" context, you get angry.

Do you ever consider that maybe, just maybe, you're a bit sexist in what you care about and how you react?

Honest question. You are extremely involved in gender issues, and always take the "women need to shut up" angle.
 
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News Comments > King's Quest Episode One Free
19. Re: King's Quest Episode One Free May 19, 2016, 11:56 Beamer
 
jdreyer wrote on May 19, 2016, 01:35:
I played a couple of the KQ games back in the day. I thought they were pixel hunts and nonsensical puzzles. That's not to say I didn't like adventure games. I loved Bioforge, and while I found Monkey Island frustrating, I enjoyed the humor. And Full Throttle was the bomb.

I loved LucasArts games, hated Sierra, for the reasons discussed here. Sierra puzzles made no sense, and the fail rate was stupidly high. Sorry, Bundy, I never found repeating things fun. It's challenging, but there's good challenging and bad, and to me that was amongst the worst.

LucasArts puzzles were sometimes dumb, as playing the remake of MI reminded me, but tended to at least strive for funny dumb.
 
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