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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 15241 (Ninja)
User ID 15739
 
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News Comments > Deus Ex: Mankind Divided Trailer
24. Re: Deus Ex: Mankind Divided Trailer Aug 19, 2016, 13:17 Beamer
 
ItBurn wrote on Aug 19, 2016, 10:02:
1badmf wrote on Aug 19, 2016, 05:52:
VaranDragon wrote on Aug 19, 2016, 03:20:
Looking forward to this. Also what Half Elf is referring to as the first game, is actually the third game.

I managed to ignore what was happening with Deus Ex until fairly recently (apart from the first one). The few trailers for this game got me to take a look at Human Revolution, and Im glad I did so. It's a fun game, even though the shooting mechanics and the cover system leave a lot to be desired. Let's hope this one fixes up some of those issues from the previous game and we will have a pure winner on our hands.

we all know DX:HR was the 3rd game. i'm pretty sure all of us played the 1st 1st game when it 1st came out. now that was a masterpiece of game design.

I actually hated the first game when it came out. It was a combination of bad controls/interface and the fact that there were other shooters with much better controls/interface. Sure the game had crazy features that no other game had, but I remember it not being very much fun to actually play. But that was so long ago...

Yup.

I was running around with a tranquilizer gun in the Statue of Liberty without being able to hit a single damn thing. I did not enjoy it.

I plowed through, though, and fell in love. I got better weapons, I got more accurate, I never touched that tranq again, etc. I've played through thrice now, probably identically each time, but enjoyed each time.
 
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News Comments > Evening Metaverse
2. Re: Evening Metaverse Aug 19, 2016, 07:19 Beamer
 
jdreyer wrote on Aug 19, 2016, 00:20:
While Gawker has done some sleazy stuff, they've also done some excellent reporting that I haven't seen elsewhere like their adjunct professor series. I don't understand why the judge allowed damage proceedings knowing it would be the end of the company while the case is still on appeal. It essentially nullifies due process: "Death penalty on appeal? We're going to execute you while that works its way the court." That makes no sense.

Gawker, at least Gawker.com, is incredibly sleazy.

I'm still not comfortable with a billionaire with a personal vendetta destroying an entire company via the legal system at no personal risk to himself. Someone tried it with Mother Jones, too, in 2015.

Welcome to the 2010s, where billionaires use the court system to try to silence the media, and people cheer it on because one outlet of that media once gave a game they love a negative review.
 
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News Comments > Morning Tech Bits
24. Re: Morning Tech Bits Aug 19, 2016, 07:17 Beamer
 
jdreyer wrote on Aug 19, 2016, 04:59:
Beamer wrote on Aug 18, 2016, 17:22:
You guys really don't think new cars occasionally catch on fire? Someone should ask Agassi about his Vector.

There was a poll on Autoblog, a site I think few people go to these days, that I found on Yahoo, a site I think few people go to these days, this morning, asking how much longer the ICE will be in new production cars.

It's fun reading car people, who tend to skew conservative a bit more than others, be adamant that no one here will be alive when the last ICE is available for us to purchase. Yes, they may be produced in India or China for the long future, but in the US their days are numbered. I'd be absolutely shocked if they're still around in 2050. 2030, even.


Even in the US, the ICE will still be sold in 2050. 2030 is ludicrously optimistic. They're cheap to make, require common materials like steel, and have a $10 trillion infrastructure to support them. To replace all the ICEs in 100s of millions of cars is a huge undertaking. You'd need billions of lithium batteries that have to be sourced from Chile or Argentina. And all those electric motors require rare earth metals, all of which are controlled by China these days. Even if the the cost and industrial hurdles could be overcome, the political challenges are too difficult to overcome.

I'm saying replacing what's sold, not what's on the road.

Also, by 2030, I'd wager few of us are buying new cars, anyway. We won't be driving them, so why own them? Cheaper to just call one of the fleet of self driving cars that'll be everywhere all the time, most likely with incredibly smart routing for pool services.
 
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News Comments > Morning Tech Bits
19. Re: Morning Tech Bits Aug 18, 2016, 17:22 Beamer
 
You guys really don't think new cars occasionally catch on fire? Someone should ask Agassi about his Vector.

There was a poll on Autoblog, a site I think few people go to these days, that I found on Yahoo, a site I think few people go to these days, this morning, asking how much longer the ICE will be in new production cars.

It's fun reading car people, who tend to skew conservative a bit more than others, be adamant that no one here will be alive when the last ICE is available for us to purchase. Yes, they may be produced in India or China for the long future, but in the US their days are numbered. I'd be absolutely shocked if they're still around in 2050. 2030, even.

 
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News Comments > Evening Consolidation
7. Re: Evening Consolidation Aug 17, 2016, 11:07 Beamer
 
Verno wrote on Aug 17, 2016, 09:35:
That happens during development and this sort of thing is why developers should never interact with the public. Everything is suddenly a promise and if a feature doesn't make it then the people who wanted it take it as a personal slight. Whether it was in the game at some point and cut or never made it, the effect is the same. I'm sure many of those were present but didn't make the final cut. Sony should've just stuck with traditional advertising campaigns instead of parading Murray around on late night shows.

Yup.

And E3 demos for games years out are aspiration. It's a vision of where they want the game to go.

Even ACM. I know I've mentioned it before, but I ran into an artist on the game and he swore up and down it worked as pictured until just before going gold. It wasn't hitting the frames it needed to, though, and changes were made. At the last minute someone messed up and too many were made and it ended up looking like garbage. He blamed the producer, but said that the game absolutely looked like the E3 demo until about a month before release.

Is he right? Maybe, but it's how he viewed the issue. They really thought they'd get what looked like the E3 version out the door but at the last minute it became obvious they couldn't get that running as they wanted. This explains some changes, not all, but I never played the game and I never assume anything will look like preview versions, so...
 
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News Comments > Gears of War 4 4K Trailer
8. Re: Gears of War 4 4K Trailer Aug 17, 2016, 09:26 Beamer
 
Jerykk wrote on Aug 17, 2016, 02:14:
Cover shooters were a novel idea when the first game came out but they're pretty stale now. You need to do something interesting to spice up the gameplay and it doesn't really look like GoW4 is doing that.

I'm guessing this was part of the thinking when Epic sold the franchise. A lot of other factors, too, but I'm pretty certain they were going to shelf GoW for a while. Stale to play, and stale to make. It was a genre-creating game, but that genre was a product of its times.

The original was a blast split screen - shouting at your buddy to cover you over loud fire and enemies popping up everywhere, but that's also because the less skilled player could still be useful. As opposed to Halo, where less skilled people ran around like chickens without heads while the skilled players did everything themselves. Gears of War was kind of training wheels for people unfamiliar with shooters. Except in multiplayer. Gears of War multiplayer was one of the most brutal things I've ever seen for less skilled players. The somewhat cumbersome controls that created a slower single player experience created one of the largest skill gaps online. In a game like Halo or CoD, a bad player can still luck into kills. In Gears of War, they're usually dead before they see anyone.
 
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News Comments > Titanfall 2 Testing Skipping PCs
31. Re: Titanfall 2 Testing Skipping PCs Aug 16, 2016, 18:14 Beamer
 
jdreyer wrote on Aug 16, 2016, 14:56:
Beamer wrote on Aug 16, 2016, 09:19:
You guys are overreacting and/or not reading.

They aren't testing the gameplay on PC, for the reasons you're all mentioning: PC has a wide variety of hardware. Their software isn't far enough along optimized for this, so any testing on the PC now wil just give garbage data - it's hard to tell if the gameplay is working when the hardware isn't.

So this test, just for gameplay elements, is for console only, where they know it will work. PC hardware testing will come later in development.

And I wouldn't be surprised if the PC release is delayed to give them extra time to polish it, given that greater QA it requires. As it should be.

Your point is right, too, though. The PC version may be almost there. Almost. But not quite. And having bad performance on the PC during beta will kill you.

It's easier to polish the console for a beta than a PC. While the beta is running, your engineers polish the PC compatibility while your devs tweak gameplay.
 
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News Comments > Morning Tech Bits
6. Re: Windows 10 auto-enabled GameDVR last week - here’s how to turn it off and save your frames. Aug 16, 2016, 14:28 Beamer
 
CJ_Parker wrote on Aug 16, 2016, 13:39:
Those fuckers...

The first thing I did after the AU was to re-uninstall (insult) the Shitbox app (injury). But then I still got retarded press "Windows key + G" messages when launching (Steam) games. It sure enough was exactly this DVR shit (or more precisely the fucking retarded "game bar") that was causing the annoying popup crap.

Barely a day goes by anymore where you don't have to gpedit.msc, regedit or PowerShell the shit out of Windows 10 to fix it to a tolerable and workable state. What a fucking circus. Thanks a lot for the shittiest OS ever, MS (and, yes, I've had ME and, yes, ME was lightyears better and ahead of this motherfucking garbage).

It's Windows giving me all of that stuff? I thought it was Steam.

It doesn't help that the game I've been playing lately keeps telling me to hit Shift-Tab every time I load it, too.
 
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News Comments > Game Reviews
3. Re: Game Reviews Aug 16, 2016, 14:27 Beamer
 
That review, like most other reviews and much (but not all) of the word of mouth, makes it sound dreadful and frustrating. No real depth to anything, with the only real objective being finding more inventory space, and that feeling like a wholly arbitrary grind.

That said, I'm curious, and as curious as I was before launch. I only got curious before launch, and partially because close to what I'm looking for now and partially because there was so much anger over it.

Were it $20, I'd pick it up right now, knowing I'm wasting much of that money. I genuinely feel like I'd get $9.99 of entertainment out of it, in that there are plenty of other options at that price point I think I'd get a comparable amount of fun and time from. I know I wouldn't like the game much. I know I'd get frustrated quickly, as forced inventory limitations are a huge pet peeve of mine and yet another reason why I hate horror survival games. But this feels worth $9.99 just to check out the tech and explore for 3-5 hours.
 
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News Comments > Paragon Open Beta
1. Re: Paragon Open Beta Aug 16, 2016, 10:55 Beamer
 
I really struggle to distinguish between Battleborn, Paragon, Lawbreakers, and Overwatch.

While they're certainly different in tone, art style, gsameplay, and arguably genre (with this being a MOBA?), they still appear to be competing for the exact same customer.

In some ways it feels like the late 90s, when a fall preview edition of CGW or PCG would have 25 different FPS games in it. Times have changed, though. These are all multiplayer focused games, looking to take players for 60-600 hours, meaning they don't have time to play other games (unlike in the late 90s, where you could probably play 10-30 in that amount of time.)

That's pretty much how Counterstrike changed the industry, too. It took us from playing tons of games repeatedly to one game exclusively (other games took steps towards that, but we didn't really have the internet to support it.) In order for a game to survive like that, it needs a critical mass, and to this day I still think there's really only room for one game to hit critical mass, a few games to circle around limply, and everything else dying a swift and forgotten death.
 
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News Comments > Titanfall 2 Testing Skipping PCs
27. Re: Titanfall 2 Testing Skipping PCs Aug 16, 2016, 09:19 Beamer
 
You guys are overreacting and/or not reading.

They aren't testing the gameplay on PC, for the reasons you're all mentioning: PC has a wide variety of hardware. Their software isn't far enough along optimized for this, so any testing on the PC now wil just give garbage data - it's hard to tell if the gameplay is working when the hardware isn't.

So this test, just for gameplay elements, is for console only, where they know it will work. PC hardware testing will come later in development.
 
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News Comments > LawBreakers Alpha Aftermath
3. Re: LawBreakers Alpha Aftermath Aug 16, 2016, 07:48 Beamer
 
PacoTaco wrote on Aug 15, 2016, 23:43:
It went that bad? Poor Nexon all that money wasted on a fallen god of gaming. Not to late just stop giving them money, and move on. Better then tossing it into the CliffB fire... You know if he wanted to he could have funded this with that Tencent pay day when they bought Epic. He isnt for a reason.

You've never designed anything, eh?

1) What they're discussing is normal. They released an alpha. For feedback. They got the feedback. They're not tweaking. This is game development. It isn't usually this public and transparent, but it's how it works. This feels obvious

2) Why would he fund something with 100% of his money? High reward, but high risk. Right now, Cliff probably never needs to work again. If he funds a project and it fails, he would. Why would he take on all that risk on his own? I see comments like this often, but it feels like it comes from ignorance because so few fund their own projects because the risk is stupid. And he didn't crowdsource it, asking us to pay while he gets thr rewards, he found a business partner. Again, this feels obvious.

I really hate how frequently people on video game boards like ignoring common sense to try to take down someone they don't like. It just makes them look petty and dumb.
 
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News Comments > Game Reviews
14. Re: Game Reviews Aug 14, 2016, 10:18 Beamer
 
Rigs wrote on Aug 13, 2016, 13:59:
Creston wrote on Aug 13, 2016, 12:38:
I COULDN'T BELIEVE HOW SOON I FELT LIKE I HAD SEEN EVERYTHING IT HAD TO OFFER

Seems to be a pretty common refrain in every review I've read on this game...

I think gaming journalism (not an oxymoron, suprisingly) took a serious hit in the credibility crotch with this game. Where was the investigative reporting before the game came out in the half-million previews that were posted? Yes, there weren't any preview builds sent out and there was an embargo, but many review outlets got an early copy (by at least a week before the PS4 release) and there were several times that 1 hour gameplay vids were posted by various sites on Youtube. (I know because I watched them) We didn't hear anything about these problems before launch, just faint whispers and hopes (prays?) that there was more to offer in the full version experience. The gaming review media failed us miserably on this and it shouldn't be overlooked. They didn't do their due diligence and that shouldn't be just another eye-roll and another 'well, what did you expect?' speech. This is getting to the point of silliness. That the gaming media will bend over nearly backwards to say good things about the worst games just to make sure they aren't walled out come next time.

Unfortunately, we, as gamers, failed them by not listening and giving credit to the very few who brought up issues before launch about this game. They just 'didn't get it' or 'it wasn't their kind of game'. This is an increasing problem that is going to cause all sorts of havoc moving forward unless the gaming media and it's readers and watchers don't sit down and have an honest, one on one talk with each other.


=-Rigs-=

It isn't journalism, it's fan media. People repeatedly forget this. C'mon, if you're on Blues you're an old, old gamer. There's no way you had any trust in previews in the past 20 years. Every gamer hits a point around 20 or so when they realize previews are garbage (and there's no way for them not to be.)

You ask where the "investigative journalism" was to show what this was? How would that happen? Would you want them to break in to Hello Games and start playing the game when no one was around? That's the only way. Otherwise, they only see what Hello Games will show. No employee, current or former, would talk and badmouth an unreleased game, because it would end their career.

The journalists get mostly what gamers get. And gamers reacted insanely to everything Hello Games released. Journalists, being gamers, did, too. But they did temper things.

Here is Polygon's most recent preview of it. Notice the structure: they watched the dev lead play it for a while, then had "about 20 minutes" to play themselves, with him sitting next to them guiding and answering questions, or pointing things out. This is how most previews happen, and it's impossible not to have fun in 20 minutes like that.

Towards the end, they do bring up whether it is repetitive and boring. And the dev had an answer that gamers lap up:

"That's a sample of the activities available to you in No Man's Sky. What remains to be seen is whether they're interesting enough on their own to remain engaging for hours, and whether they can be strung together in a way that allows you to carve out a role in this expansive universe.

Murray provided one example of this, telling us about a tester who decided to live his in-game life as a specific kind of mineral trader. All this person did in No Man's Sky was visit ice planets — he had upgraded his suit's thermal layer so it could withstand the bitter cold — and mine them for resources, then travel around the cosmos bartering for goods with those minerals. It's a rather pedestrian existence, to be sure, but he had made it his own."


The writer hasn't seen enough of the game to make a decision on that. The dev team keeps saying there's depth out there not yet revealed. What else can they do but say "we haven't seen if it is boring or not, but this is how the dev answers those questions?"

I find it hard to blame the journalists when the gamers were the ones pumping this up, clicking on anything, endlessly rewatching videos the dev released, etc. And, on this board, almost everyone seems to know what the game was. Performance issues aside, who here didn't know it was a sandbox without much to do?

 
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News Comments > PC DOOM Sells 1M
38. Re: PC DOOM Sells 1M Aug 12, 2016, 10:12 Beamer
 
There's a whole lot of "the games I grew up with are so much better than the games kids today do" going on here.

Which would be funny if people even realized how sad that comes across.

 
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News Comments > etc.
30. Re: etc. Faux PC strikes again Aug 11, 2016, 13:02 Beamer
 
Bub wrote on Aug 11, 2016, 07:49:
This Faux Political Correctness attitude that has swept campuses, like Ayn Rand once did, has gotten out of control and now seeps into Blues News comments.

These mental Luddites think they have the right to ban anyone or thing that they disagree with and will rant and argue like spoiled children trying to get their way. Please go read the US constitution, and while your at it, look up what Freedom of Speech means.

Unless Blue is the government, your rant is hysterically ill-informed. Which, actually, is common for people on the "Freedom of Speech is the most important thing!" brigade.

I don't ignore anyone, but I don't come to Blues to be annoyed. When he bans people, he does so with good reason.
 
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News Comments > Xbox One Controller Windows Issues
57. Re: Xbox One Controller Windows Issues Aug 10, 2016, 17:01 Beamer
 
Actually, Combofix does support Windows 8. It does not support 8.1.  
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News Comments > etc.
17. Re: etc. Aug 10, 2016, 16:47 Beamer
 
VaranDragon wrote on Aug 10, 2016, 15:09:
Beamer wrote on Aug 10, 2016, 14:59:

Buying a game and being shocked you dislike it has become really, really hard, so why get so worked up if a game is coming out you think you'll dislike? Why spend so much time telling people how awful it will be? It's like telling a 12 year old girl Justin Bieber sucks or telling your parents criminal procedure TV sucks. It's stuff made for them, not you, so just let them enjoy it.


This is a gaming site. People come here to talk about games. More and more games end up being overhyped pieces of shit, and you think people should not comment on that? Is there no room for critics or cynics in your brave new world?

Because so many here think the only thing to do on first announcement is go "it stinks." Then, in every discussion, make sure everyone knows how much they think it stinks, and how right then are, even though it isn't out yet.

It's overhyped to you. That doesn't mean people here won't still love it. Why spend so much time discussing what you hate?

Again, I don't go around endlessly telling people how much Justin Bieber stinks. I'm not the target audience. Just because you game, doesn't mean you're the target audience of every release. Some games are made for people other than you, and they will enjoy what you do not.

For a long time, gaming was very binary. Even with niches, things were still pretty much objectively good or bad. That's no longer true, because games are looking for a much wider audience. It's no longer just the same person every game is competing for. Some games do not want your dollars, they want someone else's. There's no point in constantly telling that person how much you dislike the game, or worse, how much you know you'll dislike it even though it's 18 months from launch.
 
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News Comments > PC DOOM Sells 1M
24. Re: PC DOOM Sells 1M Aug 10, 2016, 15:08 Beamer
 
jdreyer wrote on Aug 10, 2016, 13:52:
Beamer wrote on Aug 10, 2016, 12:33:
Thought Doom 3 was repetitive garbage. Couldn't even finish it.
Loved Doom 4.



Yes, but did you play it on PC or console? It struck me as pretty consoly, so I took a pass until it drops in price.

I picked up Wolfenstein TNO a few months ago and just finished downloading it yesterday, so that will be the next shooter I play.

PC.

I did play Wolfenstein TNO on a 360, though, and did not finish it. I think Far Cry 4 came out around the time I was playing, and I just never went back.
That game, to me, had some terrible feeling weapons. I just remember one sequence where you had to go up these twisting stairs with enemies on them and I never felt really solid about whether I was hitting them, how much damage was being done, etc.

Doom 4 is much more about just running around being a demon killing god. It's fast, it's fluid, and it becomes a rhythm. It plays extremely nicely with a mouse, and everything about it is satisfyingly visceral. Glory kills are controversial, and I hated them the first few times, then accepted them as a gameplay device that just made everything more fun. They are a resource, and on harder difficulty (which I do not necessarily recommend), they are the most critical resource in the game.
 
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News Comments > etc.
12. Re: etc. Aug 10, 2016, 14:59 Beamer
 
nin wrote on Aug 10, 2016, 13:52:
Yeah, I feel like I'm at a real crossroads right now...feels like the level of negativity here has really gone through the roof, and I'm starting to wonder why I bother replying...




I don't think it's changed, I think you have. I've been complaining about it for at least two years. My level of gaming has changed, and I no longer expect everything to be made for me. Some things just won't be to my liking, because it's being made to someone other than me specifically. Accepting that not every game has to be tailored to my tastes made it a whole lot easier to be hopeful and optimistic about many games despite not really caring about being let down.

Buying a game and being shocked you dislike it has become really, really hard, so why get so worked up if a game is coming out you think you'll dislike? Why spend so much time telling people how awful it will be? It's like telling a 12 year old girl Justin Bieber sucks or telling your parents criminal procedure TV sucks. It's stuff made for them, not you, so just let them enjoy it.

edit - and before someone calls me a hypocrite, I was certainly negative in the past, and still make some negative posts, but I think a combination of age, lack of time, and certain events within gaming have made me realize how some gamers feel entitled to every product, and make a game out of hating products that aren't specifically for them, and how that holds games back for everyone and makes discussing games so much less fun.
 
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News Comments > PC DOOM Sells 1M
11. Re: PC DOOM Sells 1M Aug 10, 2016, 12:33 Beamer
 
Thought Doom 3 was repetitive garbage. Couldn't even finish it.
Loved Doom 4.


 
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